They probably have pumpkin pie implemented with a hitbox that checks for the orb and teleports it up, but ig if the orb is going too fast, it doesn't detect it. That's an issue with a lot of video games, where collision detection just stops working if actors go too fast. Same happens with the BLJ in Mario 64.
@@stevethebarbarian9876 the situations when tyler said that ball was "slow", ball was actually very fast, just bounced from some pegs just before exiting and builted enough speed to pass between frames through pumpkin pie without activating it
Or it could keep track of which hole it fell down, then if pumpkin pie is applied to that hole it teleports it back up. Doesn’t rely on a hit box for the relic so it should eliminate the problem. Probably requires reworking some things depending on how things are implemented but seems like a solid fix.
Back when the game was still a demo only, I had an orb go so fast it clipped the roof and slowly rolled off screen on the roof/floor the characters are standing on
@@Carma281 thats really funny to think about- just imagine being able to just fire the orbs directly at the enemy :skull: AYO IM SICK OF THIS BOSSFIGHT *proceeds to throw stones at the boss*
27:41 it's nice to finally know where the pegs are in this elite fight. I've always hated watching this one because I can never tell what the heck is going on
I've experimented with this secret relic, and I think the reason it was removed wasn't because it was too good. With some builds, since it doesn't have the cap when you refresh, it makes your shot go literally forever. With poltorbgeist piercing when going up and not getting downward energy and refreshes refreshing when you hit them, and a late gift that keeps on giving, I've had shots take over fifteen minutes to finish. They were glorious, but it gets boring after the third time.
honestly the game just needs a 'panic button' that ends the throw and launches your attack with however much damage it has currently and that would solve infinite bounce combos
One combination you might want to try: Defresh potion with a swoltorb, or the meteorite with glorious suffering. Every time your shot passes through a peg, it'll get buffed again. The numbers will get absurd. :)
It seems like for the minesweeper Act 3 boss, the reason why there are "so few" pegs is because they are constantly being changed into red bombs, which don't get refreshed back into regular pegs. A longer fight means fewer pegs in total.
I would LOVE to see a run with this relic + gift that keeps on giving. I was getting blueballed throughout the run for thinking it would appear, but it didn't
The hitbox for pumpkin pi is the same size of the boucers so when the ball goes sideways into it it doesn’t touch the entire hitbox and it doesn’t count it as a teleport back up Ps: if you look back at it, it’s only when the ball enters the pumpkin pi diagonally that it doesn’t work no matter the speed
0:30 Actually, yeah. This is exactly how the kinetic meteorite used to work (As far as i remember, at least). Thing is, though, this iteration of the meteorite is from back when the game was only one act, and since it was (and still is) a boss relic, it was unusable in normal play (Since you'd get it from the boss and then immediately win, starting a new run without it). Since it was restricted to being used by cheaters/modders only, there wasn't a need to make it balanced, since they're just doing looking for more fun anyways. However, when the game got multiple acts, the meteorite (and the other boss relics) were now normally usable, and thus had to be changed to not be uber op.
I think this is my 3rd or 4th time watching the peglin series. I start my rewatch from the coins update. This is easily my favorite game to watch tyler play. 10/10 Will prob watch again. lol
Yeah the Minesweeper Peglin converts regular Pegs into Red Bombs which permanently thins the board; Ancient Meteorite flops on thin boards so you need a Relic that refreshes bombs or something.
17:54 - gone again. I think the hitbox of the pumpkin pie is too small so the ball goes through in one frame and doesn't trigger it. It could be helped by making the hitbox longer but also you have a chance of skipping by moving at an angle which will be very hard to remove. the mechanics could be different such that the pie actually retraces a few points of the ball after it fell so it can find the line that intersects the bottom to know which hole it went through.
To answer Tyler's question, the Ancient meteorite was one of the very first Boss Relics, but wasn't really playable because there was only 1 level, the forest.
i think the crystal final boss slowly ends up replacing the board with the red bombs which lowers the number of pegs on the board, its a brutal fight, particularly with a build that aims to hit everything
The moving refresh relic would have been good in case your refresh is in a difficult spot like it has been, especially on a build dependent on refreshes.
I'm still near the beginning of the video so idk if you get it, but this relic needs soemthing like bouldorb. The effect of damage carrying over would be UNGODLY early game, and it could be late game with the right kind fo setup. Plus, from what I'm seeing you can edit your deck in the beginning, do you could start with some AOE instead of hoping for overwhammer. Then if you get Overwhammer, you can drop the bouldorb.
Splatorb is one of those deceptively funny additions to try with ancient meteorite, curse of the peglin king is another weird relic to try for these pinball builds. Incidentally the defresh potion relic has plenty of funny interactions with anything that 'modifies' pegs lol.
Don’t know what exactly is going on with the editing recently, but I gotta say it is AMAZING ! I just don’t have enough compliments for it, really. It’s already saved me some time rewinding or wanting to read things, and it’s so well and subtly made I’ve had to ask myself if something even was edited in at all because it seemed just like a feature of the game itself
A neat gimmick run you could do is focus on Orbsium and Glorious Suffering. Because Orbsium activates pegs multiple times, it will buff each peg multiple times gaining damage for each activation. You can quickly hit +100 on pegs with a max level Orbsium.
Sift played with this in the past and yes It is a thing It is actually called ‘Lucky Meteorite’ at that time Sadly it was nerfed and renamed because of it’s broken synergies and the strength it had on it’s own And now added back but renamed as ‘Ancient Meteorite’ Critsomalos (I think?) fleece also had an old version Just the multipliers are + 0.5x more damage Insane relic in the past
My theory for why pumpkin pie didn't work sometimes: Pumpkin pie adds its own detection box in the specific pit that teleports the orb back up, but since the rubborb was going so fast, it completely skipped over the hitbox in one frame.
7:11 My theory is that it was going so fast that it went past the trigger for the warp, like how you can go so fast in SM64 that you go through collision with BLJs since by the time the game advanced to the next frame, it was already past the point
I want to see this pinball build again with Matryorbskha and Electorb, just imagining the Matryorbskha bouncing 8 orbs all across the screen or a single Electorb clearing it is a fun thought. Also, that Pumpkin Pi just walked in and said, "I didn't signup to be dealing with no physics defyin', lightspeed havin', rubber bouncy bouncin' rubborbs here chief! I'm out!". 🤣
I think what's happening is that the pumpkin pie effect is an actual trigger zone, so when the orb passes over the zone in less than a frame, it doesn't trigger the effect
Seems like the rubbers go through the pumpkin warp fine if they've been on screen for a normal amount of time, but if they've been choochin for a while, they don't. Maybe it's a time thing? Or amount of walls hit? Probably completely wrong on that
I think what happens is that the trajectory has it bouncing back and forth while having only a very slow progress downwards, eventually triggering a "the ball is stuck" timer.
Two limits to pumpkin pie, the first issue was it was going soo fast you skipped the hitbox that teleports the orb the the top. The second limit is that those "balls" (dont know what those are called) dont go all the way down. So if you go in at a angle it can go in one section but register as going in a different section cause it moved over to the otherside while under the screen.
Reallly should have taken the relic that makes the refresh move. When you hit every peg the refresh is bound to get stuck in the hardest to hit places once the shot is finished. This is exemplified by how many instances of "I really need the refresh but it's blocked" occurred for the rest of the run
Tyler if you liked the numbers on the perma-pegs on the wall fight, you should do magnetorb and sufferRing OR magnet relic and swoltorb. Try to bounce it lightly into the perma-pegs. It's nutty.
I’m aware this video is a year old but the reason pumpkin pie sometimes fails is because the orb passes through the gateway in between frames, meaning pumpkin pie basically never sees the orb.
The problem with the Pumpkin Pi was that it has the wrong kind of detection for if your orb went through it - it looks like the pegs and walls are using a fairly simple equation that detects if two lines crossed each other, so it doesn't matter how fast the orb is going, it'll always know that it "hit". The Pumpkin Pi however seems to have a box, and if the orb is in the box it gets teleported to the top - the problem with that method is that if one frame it's above the box, and the next frame it's below the box, then it's never actually _in_ the box and it just goes straight through - that can happen at any speed where the distance between orb positions in consecutive frames is longer than the height of the box, but it's more likely to happen the faster the orb gets - however, no matter how fast an orb is going, there's always a chance that it will end up in the box on one of the frames, which is why it seemed inconsistent.
They probably have pumpkin pie implemented with a hitbox that checks for the orb and teleports it up, but ig if the orb is going too fast, it doesn't detect it. That's an issue with a lot of video games, where collision detection just stops working if actors go too fast. Same happens with the BLJ in Mario 64.
I can only assume that stands for big lube job
Yeah, but as noted in the video, sometimes the pie fails even at low speed.
@@stevethebarbarian9876 the situations when tyler said that ball was "slow", ball was actually very fast, just bounced from some pegs just before exiting and builted enough speed to pass between frames through pumpkin pie without activating it
it could check for the peg's last position and the position to fix the problem
Or it could keep track of which hole it fell down, then if pumpkin pie is applied to that hole it teleports it back up. Doesn’t rely on a hit box for the relic so it should eliminate the problem. Probably requires reworking some things depending on how things are implemented but seems like a solid fix.
My brain, almost the entire video: If he gets the relic that counts wall bounces…
count as peg hits
and the house of jelly that makes walls extra bouncy too
@@henriouellet8416 thats a new relic it wasnt a thing 6 months ago
@@E.EE.and the video was made 1 month before you commented that
@@tetrisnstuff8881 no it was made 6 months before youtube says 1 year ago but it was 1.5 years ago
Back when the game was still a demo only, I had an orb go so fast it clipped the roof and slowly rolled off screen on the roof/floor the characters are standing on
So physics do exist?
At least in the Peglin areaa and not the pegs area?
@@Carma281 thats really funny to think about- just imagine being able to just fire the orbs directly at the enemy :skull: AYO IM SICK OF THIS BOSSFIGHT *proceeds to throw stones at the boss*
@@MandrakeGuy He‘s a wizard! Stone him!
27:41 it's nice to finally know where the pegs are in this elite fight. I've always hated watching this one because I can never tell what the heck is going on
Yeah and it's actually a great placement, sad we don't see it
@@dyltanvery cool placement
Tyler: "No drugs"
Also Tyler: ingests lethal volumes of speed.
He said check how my balls bounce he might be on drugs 0:00
I've experimented with this secret relic, and I think the reason it was removed wasn't because it was too good. With some builds, since it doesn't have the cap when you refresh, it makes your shot go literally forever. With poltorbgeist piercing when going up and not getting downward energy and refreshes refreshing when you hit them, and a late gift that keeps on giving, I've had shots take over fifteen minutes to finish. They were glorious, but it gets boring after the third time.
I think that was also part of the problem with old magnet too
honestly the game just needs a 'panic button' that ends the throw and launches your attack with however much damage it has currently and that would solve infinite bounce combos
you know the relic is broken when it makes terriball look good, even for just 1 throw
Terra ball?
Gaia ball.
Earth ball
terra ria
@@boblobgobstopper13214 2d minecraft ball
Love what the editing is looking like these days!
One combination you might want to try: Defresh potion with a swoltorb, or the meteorite with glorious suffering. Every time your shot passes through a peg, it'll get buffed again. The numbers will get absurd. :)
The relic that grants morbid makes this setup absurdly good
And matryorbska shell as well to double the amount of pegs
@@fusionwing4208 That would be the defresh potion.
@@fusionwing4208 thats defresh potion
It seems like for the minesweeper Act 3 boss, the reason why there are "so few" pegs is because they are constantly being changed into red bombs, which don't get refreshed back into regular pegs. A longer fight means fewer pegs in total.
Always glad to see more Peglin content, probably my favorite series on the channel right now.
I would LOVE to see a run with this relic + gift that keeps on giving. I was getting blueballed throughout the run for thinking it would appear, but it didn't
Me to, just imagine the damage scaling to the roof
And the original magnet... It may never stop bouncing.
As always, editor comes through with the lasting descriptions, thank you!!!
Hmm
The hitbox for pumpkin pi is the same size of the boucers so when the ball goes sideways into it it doesn’t touch the entire hitbox and it doesn’t count it as a teleport back up
Ps: if you look back at it, it’s only when the ball enters the pumpkin pi diagonally that it doesn’t work no matter the speed
0:30 Actually, yeah. This is exactly how the kinetic meteorite used to work (As far as i remember, at least). Thing is, though, this iteration of the meteorite is from back when the game was only one act, and since it was (and still is) a boss relic, it was unusable in normal play (Since you'd get it from the boss and then immediately win, starting a new run without it). Since it was restricted to being used by cheaters/modders only, there wasn't a need to make it balanced, since they're just doing looking for more fun anyways. However, when the game got multiple acts, the meteorite (and the other boss relics) were now normally usable, and thus had to be changed to not be uber op.
Yeah he started playing after act 2 came out when kinetic meteorite was just kinetic force every third shot (still unaffected by refresh until later)
Its felt like its been so long since we’ve gotten a peglin video, I’m glad its back!
It's been a week and a half?
@@wingedfish1175 too long
The editors are just killing it lately, first the visual gags and now visual help for the viewer? Incredible
Thank you Tyler. Always love peglin, you're such a UA-cam. 💜
(this is a compliment)
Its beginning to spread you lovely youtube
Oooo speed pegging, my favorite! Not a tier list but still pretty good 🙃 keep up the great content as always Tyler+editors
I think this is my 3rd or 4th time watching the peglin series. I start my rewatch from the coins update. This is easily my favorite game to watch tyler play. 10/10 Will prob watch again. lol
Imagine the kinetic meteorite secret relic with the half power/double power secret relic and a whole bunch of rubborbs…
It sounds *_beautiful_*
Don’t forget splatorb and gift that keeps on giving
Splatorb makes pegs extra bouncy and durable
@@Nomousegamer Yeah. Electropegnet could be interesting too
Yeah the Minesweeper Peglin converts regular Pegs into Red Bombs which permanently thins the board; Ancient Meteorite flops on thin boards so you need a Relic that refreshes bombs or something.
Or idk a refresh shuffler
I love it when you peg so fast it goes faster than the speed of light
okay i should admit this edit for our comfort is awesome and i m very grateful for that. I love it!
17:54 - gone again. I think the hitbox of the pumpkin pie is too small so the ball goes through in one frame and doesn't trigger it.
It could be helped by making the hitbox longer but also you have a chance of skipping by moving at an angle which will be very hard to remove.
the mechanics could be different such that the pie actually retraces a few points of the ball after it fell so it can find the line that intersects the bottom to know which hole it went through.
Old kinetic meteorite, gift that keeps on giving, and matryoshkorb/bouldorb used to be ridiculous even swoltorb was nuts
To answer Tyler's question, the Ancient meteorite was one of the very first Boss Relics, but wasn't really playable because there was only 1 level, the forest.
i think the crystal final boss slowly ends up replacing the board with the red bombs which lowers the number of pegs on the board, its a brutal fight, particularly with a build that aims to hit everything
The moving refresh relic would have been good in case your refresh is in a difficult spot like it has been, especially on a build dependent on refreshes.
Gotta try a run with all of these. That would be awesomely chaotic!
I'm still near the beginning of the video so idk if you get it, but this relic needs soemthing like bouldorb. The effect of damage carrying over would be UNGODLY early game, and it could be late game with the right kind fo setup. Plus, from what I'm seeing you can edit your deck in the beginning, do you could start with some AOE instead of hoping for overwhammer. Then if you get Overwhammer, you can drop the bouldorb.
5:27 I was here before Tyler’s next Peglin vid “Peglin NSFW mod is INSANE”
I wanna see a coin build, see how nuts you can go with that
Splatorb is one of those deceptively funny additions to try with ancient meteorite, curse of the peglin king is another weird relic to try for these pinball builds.
Incidentally the defresh potion relic has plenty of funny interactions with anything that 'modifies' pegs lol.
Not me watching your month old videos waiting for 11:00 CST when the new Peglin vid comes out
Don’t know what exactly is going on with the editing recently, but I gotta say it is AMAZING ! I just don’t have enough compliments for it, really. It’s already saved me some time rewinding or wanting to read things, and it’s so well and subtly made I’ve had to ask myself if something even was edited in at all because it seemed just like a feature of the game itself
@ the editor. I damn near pissed myself laughing at the J G Wentworth commercial joke. Subtle. Witty. Inside joke. The perfect edit
Tyler: *plays with relics that were removed because they were breaking the game*
Also Tyler: "wtf, are you breaking the game?"
A neat gimmick run you could do is focus on Orbsium and Glorious Suffering. Because Orbsium activates pegs multiple times, it will buff each peg multiple times gaining damage for each activation. You can quickly hit +100 on pegs with a max level Orbsium.
Most people peg slowly but you went straight into max speed on this one, I bet you're sore from that high pace pegging performance.
Very Impressive.
I was PRAYING you got the "Wall Bounces Contribute To Damage" relic. That'd have been so busted. o.o
1:30 somehow that Rock *PERFECTLY* missed those pegs
Sift played with this in the past and yes
It is a thing
It is actually called ‘Lucky Meteorite’ at that time
Sadly it was nerfed and renamed because of it’s broken synergies and the strength it had on it’s own
And now added back but renamed as ‘Ancient Meteorite’
Critsomalos (I think?) fleece also had an old version
Just the multipliers are + 0.5x more damage
Insane relic in the past
The defresh potion with glorious suffering and swoltorb is poggers
Kudos to the editor for all the helpful stuff!
I don't know if this is mentioned or not but why is the regular kinetic meteorite not counting or procing whatsoever
Best cure to the Sunday (or I guess Monday) blues
I wait patiently for these Peglin videos and never disappointed
My theory for why pumpkin pie didn't work sometimes:
Pumpkin pie adds its own detection box in the specific pit that teleports the orb back up, but since the rubborb was going so fast, it completely skipped over the hitbox in one frame.
Thanks Aliensrock, for bouncing the balls :)
7:11 My theory is that it was going so fast that it went past the trigger for the warp, like how you can go so fast in SM64 that you go through collision with BLJs since by the time the game advanced to the next frame, it was already past the point
Interesting way to start the video.
4:00 With the back and forth like that... powerslide? More like powersaw.
i wanna see this with the relic that has walls and bouncers contribute to damage, those numbers would be crazy
I want to see this pinball build again with Matryorbskha and Electorb, just imagining the Matryorbskha bouncing 8 orbs all across the screen or a single Electorb clearing it is a fun thought.
Also, that Pumpkin Pi just walked in and said, "I didn't signup to be dealing with no physics defyin', lightspeed havin', rubber bouncy bouncin' rubborbs here chief! I'm out!". 🤣
I think what's happening is that the pumpkin pie effect is an actual trigger zone, so when the orb passes over the zone in less than a frame, it doesn't trigger the effect
Seems like the rubbers go through the pumpkin warp fine if they've been on screen for a normal amount of time, but if they've been choochin for a while, they don't. Maybe it's a time thing? Or amount of walls hit? Probably completely wrong on that
Tyler from 5:10 to 7:00 is perfect for a tyler out of context video.
I think what happens is that the trajectory has it bouncing back and forth while having only a very slow progress downwards, eventually triggering a "the ball is stuck" timer.
If possible you should try getting the old magnet relic it basically got the same nerfs as the meteorite and was busted in the past
thank you tyla i been feening for poglin recently
Thanks for reading my comment about the ancient meteorite and why you should do a run where you have it, kinetic meteorite and rubborb
“Hey check out how my balls bounce” is the perfect pick-up line.
Now you need to use all secret relics in one run
I’m actually really excited for old electropegnet (it has permanent max attraction of the current electropegnet and was THE most broken relic ever)
5:46
"Let it be shit... That was not shit."
"Let is be shit... Not that shit."
Editor working overtime thank you man.
pierce relic is def better than overwhammer on floor 3
the minesweeper boss seems really scary with the sufferring since the boss slowly replaces pegs with red bombs over time
"nothing is better than rubborb"
Bramball: Am I a joke to you?
I really really really love watching tyler play peglin
Two limits to pumpkin pie, the first issue was it was going soo fast you skipped the hitbox that teleports the orb the the top.
The second limit is that those "balls" (dont know what those are called) dont go all the way down. So if you go in at a angle it can go in one section but register as going in a different section cause it moved over to the otherside while under the screen.
this video was actually fun to watch
the rubborb goes so fast
The "wall bounces contribute to damage" would be so fucking great!
didn't realise that one relic makes everything upgrade pegs
could be insane with gift that keeps giving (i haven't watched the whole video yet)
Thumbnail made me think this was a reupload
I remember when this version of kinetic meteorite happened back then. Aaaand the minecraft boss strikes Tyler yet again lol.
Multiball would be so chaotic even without extra bounciness also an op bomb run would be cool
Refresh activating nearby pegs, of course the orbs will be encouraged to go down if the refresh is not at the very top
Reallly should have taken the relic that makes the refresh move. When you hit every peg the refresh is bound to get stuck in the hardest to hit places once the shot is finished. This is exemplified by how many instances of "I really need the refresh but it's blocked" occurred for the rest of the run
Tyler if you liked the numbers on the perma-pegs on the wall fight, you should do magnetorb and sufferRing OR magnet relic and swoltorb. Try to bounce it lightly into the perma-pegs. It's nutty.
What a run. That was interesting.. can’t believe it came down to that!
Tyler gaslighting himself into believing that he’s having vision problems is hilarious!
This is the first time watching this channel and first sentence: check out how my ball bounce.
Best channel ever
The "Wall hits contribute to damage" relic would have been so good in this run
Him: no drugs
Orbs: are you sure about that?
So whats funny is the run ends basically if you had the orb that refreshes on hits
yeah this is easily one of the funnest ones I've watched xD this was great
I’m aware this video is a year old but the reason pumpkin pie sometimes fails is because the orb passes through the gateway in between frames, meaning pumpkin pie basically never sees the orb.
The problem with the Pumpkin Pi was that it has the wrong kind of detection for if your orb went through it - it looks like the pegs and walls are using a fairly simple equation that detects if two lines crossed each other, so it doesn't matter how fast the orb is going, it'll always know that it "hit". The Pumpkin Pi however seems to have a box, and if the orb is in the box it gets teleported to the top - the problem with that method is that if one frame it's above the box, and the next frame it's below the box, then it's never actually _in_ the box and it just goes straight through - that can happen at any speed where the distance between orb positions in consecutive frames is longer than the height of the box, but it's more likely to happen the faster the orb gets - however, no matter how fast an orb is going, there's always a chance that it will end up in the box on one of the frames, which is why it seemed inconsistent.
Get’s a build entirely dependent on refreshes, doesn’t take the relic to make sure his refreshes don’t get stuck in a bad place.
7:11 when an orb goes into the pumpkin pie hole so hard it doesn't teleport!
5:19 that qoute made me want to see Tyler play deep space waifu
Thank you editors for moving Tyler’s facecam slighty up to show the cruciball
Hey Tyler, you should make a series on the game called "Detective GUI", it's really fun and I think it suits your channel.
Bramball has had self damage for the past couple updates, but it also got buffed somehow I think iirc
Sadly the normal kinetic meteorite doesnt work with the secret relic version
Yeah, if he had looked at the relic area during any shot he’d have seen the Kinetic Meteorite was not even incrementing.
local goblin accidantly creates particle cannon with a space rock
Yes… I was waiting for this run from you. This is going to be a good video to watch.
I swear that goblin end boss thing is the hardest one