I've Now Played 60 Hours of Corepunk (NEW MMO)
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- Опубліковано 29 сер 2024
- Corepunk had another Alpha test recently and we got to see how the game is coming along. Here's an updated look at this upcoming, top-down, open world MMO looking. Thanks to Artifical Core for sponsoring this video, learn more about Corepunk here: corepunk.com/en/
As a MOBA enjoyer and WoW Classic player, I thoroughly enjoyed this game. The graphics, music, and atmosphere are fantastic.
So everything about this game other than the gameplay is enjoyable. That's kind of the impression the gameplay video gives so it makes sense.
@@landogarner2007 ok
@@landogarner2007 ok
@@landogarner2007 The gameplay reminds me of hardcore classic wow. Where the world is dangerous and you have to watch how many mobs you pull. Preparing for hard fights with consumes, having an exit strategy if things go south, and with the fog of war you have to tread carefully. Not everyone's cup of tea but I liked it.
Just another tree chopping simulator
Seeing the bag absolutely full of materials with low stack counts is a bit off putting.
WHY DO DEVS THINK INVENTORY MANAGEMENT IS AN ENGAGING MECHANIC
@@foamslinger2787 it's not for your engagement, it's meant to elongate playtime
@@SYL3NZR interesting enough, clunky inventory mechanics tend to have the opposite effect
understatement of the century!
@@foamslinger2787 its fun in some ARPGS but THIS IS NOT IT.
Today I learned I missed how to make campfires; I played like 15 hours of the latest alpha
Same here.I skipped that quest on accident and then randomly partied with someone who had camp fires and asked how they got them. Majorly changed hours 15-25 for me lol.
same. good game design.
@@rafal7297 Maybe try to read some of the dialogue, idk
@@HansFriedrich532 I dont wanna be weird but I already have a job, making it so you need to literally read all dialogue ever to find out what to do is just bad. Not everyone is a nolife gamer (though I wish I was)
@@Seestral Playing an MMO when you don’t have the time is not a great idea
I don’t play MMOs anymore for this reason 🥲
I think theres a difference between "no map indicators" and needlessly obtuse quest text. If the world itself was interesting sure but right now the quests just feel overly gamified. All part of what feels like covering fot lack of content with intentional time sinks like no passive regen.
That said alpha 3 was much improved from alpha 1.
Agreed. I don't mind having to look for the area the NPC described, but once I'm there I should be able to somewhat quickly complete the task, rather than having to run for 15 minutes between nodes.
I didn't feel like my time was being disrespected at all. Having no passive regen was not really an issue. Just eat bread while moving to the next creep camp. And I don't think it's fair to say that an alpha stage game has a lack of content. Sure, if they have a lack of content at early access then I'll stand right there with you waving that flag but right now my view is that we should reserve judgement on the content until the game is in EA.
@@BlackoutGamingChannelea? Thx man, im out
@@javierrosas2990 EA being Early Access, not Electronic Arts.
Its not every day I see a content creator I'm subscribed to, comment on another channel I'm subbed to lol.
Game needs a lot of polish and balance, but having played every single public test (100h+) i'm confident this game will be a lot of fun when it's released
From the video it look really polished. What areas do you think it needs more polish?
@@EmreNevayeshirazi it's certainly a stunning game for sure, but I experienced various bugs - for example I was able to attack own team even with PvP off. There's inconsistencies in how quests are communicated, inappropriately targeted quests/level appropriate quests, silly things like having to jump over train tracks, resources and fires have to walk away and come back to use, sometimes the roof doesn't hide when in buildings, enemies able to shoot through walls.. there's many more off but I can't think off the top of my head. All fixable, all balancable. They just need time and patience
@@BlackoutGamingChannel thank you
On the wood gather quest there was a pile of wood, right next to him, that you could gather the resources from. Or at least that's how I got my materials to turn in. That's tragic if you had to run around at a low level and chop wood.
I've seen people quit at that quest. It's two stages. first part is to gather from the pile like the guy tells you to, the second you really should wait until you get to skylight grassland to gather the heartwood there and go back to him when you're like level 5+. They really need to redefine that quest
@@BlackoutGamingChannel Pipes quest was insane. I spend 5 hours to find 1. My friend spend around 8 hours to find both pipes required for a quest
@@undrimnirthat's why you have to just pick up multiple quests and play with no particular objective in mind. Which isn't immediately obvious in this game and leads to a ton of frustration. I found pipes in every corner of the map well after I had completed the quest. Gave them all away trying to help people get through that quest ASAP !
@@BlackoutGamingChannel I'm one of those guys, that Heartwood quest is just stupid... It's so incredibly hard to find, and if you do find, as he said, it either gives you the quest item, or some other resource. After almost an hour searching for them and not getting the right resource when i did find it, i instantly quit and uninstalled.
@@undrimnir @PauloLz both these quests are easy to complete but not until later in the game. This is feedback I've given them before and they need to either exchange it or better set the expectations of the player
As someone who was hopelessly addicted to League of Legends from 2012-2017/2018, who has since quit due to how bad it was on my mental health, but still enjoys this gameplay style, this looks like a really fun alternative between MOBA and MMO gameplay. Looking forward to giving this a shot when it releases.
I'm pretty sure you're the archetype of the target audience
I’ve always wanted to just keep jungling without ganking lol. Corepunk hits the spot
i never thought i would find a moba mmo interesting but the fact that its more hardcoreish than modern mmos totally convinced me that it will be a good game
I don't mind the slower pace, but for the love of god they need to increase the resource spawn rate and quantity...there was a point that I simply gave up focusing on specific quest and just ran around aimlessly because I had a lot stuff to gather and I couldn't find any resource or it simply didn`t drop. And that combined with a lack of self healing felt just horrible to play.
They say "gather wood", fine but I can't find any because there is just 1 choppable tree in an area that takes 30 minutes to cover.
Apparently there is a wood pile you can grab all the wood for that quest next to the quest giver. Also once you level up more you can craft food to heal faster and it gets easier to get those supplies later. I love that the game is slow and difficult but gets easier later. True MMO style
@@MR-mitch oh yeah I saw the big arrow and grabbed those woods, but it took me a long time to find the magic wood, and I never managed to find the nuts/herbs/whatever the herbalism npc wanted me to get...but I found out that you can get itens from stepping over stuff, like watermelons
@@alexgmello you had to go north, in the forest.
Fun fact - the tent at maxwell (the NPC where u pick up the wood quest) has a bundle of wood. He even tells you to pick em up in the quest dialog :P
When i heard this dude saying he was running around 3h and choppin trees for this quest i was like -
-"Yo how bad at gaming You can be?"
-"Yes"
Stay hydrated my dudes.
This could be the game that makes me enjoy grinding gameplay. But oftentimes grinding is doable only because gameplay carries it.
I dont mind games like this but I think its not something that everything needs to be on hard mode. I agree with out of combat healing should not be hard to deal with. Dont give sparkly trails to follow a quest but have the NPC give a little more info then just "Head North" IMO this game could be a hit but it will fail mostly due to how small the population will be that want a game with hard mode on everything, including what should not be hard. Really, in RL, who would do a task for someone who said, go north to find X? You would have questions.
Love your comment, totally agreed. The writing could use a little more effort, and the story could hugely motivate me to help out these people.
I hope more MMORPGs in future will follow and stop the handholding, I want to have fun exploring the games.
13:08 there is a pile of wood next to the quest giver that you can loot to finish the quest haha. At first I found the game confusing because of the quest system, but that was because I skipped all the quest voice lines. I started to like and appreciate the game when I started over with a new character and took my time. Definitely a game I want to play. I really like the concept.
if they dont give any direction via waypoints etc, they definitely need to make the quest givers tell you abit more about which direction/area to go to to complete quests etc.
I totally agree with you but at the same time people can share map locations in the chat. You just ask global chat where is X and in 10 seconds max you will have the location.
Game looks pretty good, but these endless alphas and endless development is just tiring. I do not want to hear about a game 500 years before it comes out. At this rate it looks like the game will release in 2027.
Early access is November 2024.
Early access its confirmed for november 2024.
My biggest criticisms are that the healing system is utter pain. Playing as a melee character I spent most of the time running back to town just to sit at the fire after I ran out of consumables. The quest log was painful too. I don't want you to point me where to go but I should be able to go back into the quest log for the clues as to where my objective is. Other than that it was a lot of fun to play and I love the art style.
It's the devs philosophy that holds them back here. I hope they re-think this type of approach. A good balance is required, and for a game to be fun... the player must engage with the gameplay they choose to. This is why most developers implement some kind of healing system, be it pots, bandages, or the most casual form passive out of combat regen. It's not bad by default, it just needs to be balanced. Having out of combat regen doesn't make the game inherently easy... quite the opposite, with this type of regen you can make every single encounter of the utmost difficulty without considering thousands of other variables the player must contend with.
Even Souls games have some kind of regen, Elden Ring... you use Estus if you can't rest and you can kill an enemy squad to regen a cpl flasks.
there is a talent tree with regen.
@@lilosiddiqi3050 good to know. Thanks :)
Unfortunately there is a lot of false info in this video.
1) the wood quest is the easiest. the 3 (not 10) wood are right next to the npc to pick up. you dont even have to chop any tree
2) there is a ressource that literally can just drop wood and heartwood. nothing else. no rare materials or anything else.
3) there are other ways to gain passive hp regen (for example one of the talent trees give it by default so at lvl 5 you can already have passive hp regen even below 90% hp)
4) there are plenty of ways to increase the movement speed later on. just not at lvl 2
5) there were also aready more areas than just fields and wood if you go further west or east
all in all you can tell that force only scratched the surface of this alpha. it says "60 hours of Corepunk" but my bet is that most of this wasnt played in the latest alpha which makes this review and the provided feedback very lackluster
This was a paid video, and I guess he just wanted to "take it easy"...
Thank you so much for this comment. Really appreciate you listing things off. Game is looking really good. The most important part of this game and every game is the end game. I really hope the endgame is great. WoW and RuneScape are so popular because the power spike between level 1 and level 10 is so drastic, and that feeling of "I am so much more powerful then when I first started" is so rewarding. Same in League, when you kill a minion in one shot at level 18, it feels SO good. There just needs to be a LOT to do with that power.
I'm surprised this game hasn't been cancelled
With how many times it's been delayed, me too. Who knows, this upcoming EA might get delayed again lol I signed up for it ages ago and still got no invite to even try the game u.u /sad
Edit: I've just checked my junk folder and I did actually get an Alpha 3 key. The Alpha ended on 7th July...... Q_Q
@@riceball3756 I signed up for the early access over 2 years ago. I was so hyped for this game...not one...single...invite........
devs have wills of steel, doused in the flames of war(based in ukraine), they still continue to build the world of corepunk. I got to lvl 15 last alpha and I truly enjoyed the game; they have my support for sure
Games pretty solid right now! Glad its still about!
clearly the game isn't for you, that's fine but I can guarentee you cancel culture aint doin shit
for the first quest near the npc was a box that give you wood for the quest ;)
The simple fact that you can be standing next to a quest giver and not know it if you ignore them, finally. This almost takes me back to Fallout 2. We need more of this.
I personally found the areas hard to navigate. Very hard to distinguish if you're in a town or not, it all blends together until you really get into different areas. Lots of walking and trying to find things but not a lot to do in between. I feel like it could be a good game, still needs a better tutorial introduction and towns I think need to be more well defined.
Also I didn't enjoy being melee as a solo player lol - Pulling mobs was basically a no go, if you aim for one it doesn't matter if the other monsters can see you or not they would all come for you. Which fine, but if you're level 2 and fighting level 2 mobs where most of the mobs are 3 or more you're basically screwed without help.
So I'd just look for mobs with 1 or 2 monsters in them or help other players. I get that the pull system is like League where if you attack a nest they all go for you but having some more advanced pulling would be nice.
I too found myself mostly walking or running away from mobs lol. I had a hard time finding things I needed and would stumble upon mobs much higher level than me and in groups which I just couldn’t fight. So I would spend a good 30 seconds running from said mobs until they stopped chasing me. Not much gameplay happened for me personally due to this issue.
dude i had a damn good time with this game
Spot on with the pro's and cons about the game. I really do like the game and hope they up the pace because it's very sluggish in the beginning and can discourage people from enjoying it lv 10.
Ultima Online vibes with a candy coating. Keen!
Uo best
MMO
This is currently the only mmo I'm interested in, I really hope it comes out.
i actually loved how classic WoW didnt hold your hand and just gave vague areas to look for quests, it just feels alot more interesting and feels better completing quests (except on 2nd play through that might be annoying)
This game looks and feels like Final Fantasy RPG from Warcraft 3. I'm 100% sold on it.
yea man! shop.corepunk.com/tygoro
Interesting concept and game. Would definitely support this developer and try this out :)
It's actually funny - that quest to gather wood is incredibly simple. The necessary amount is already there in the wood pile behind him. Just click and complete the quest 😅
To be fair, I didn't get myself at first, took me a while to notice.
IMO resources are too scarce even for the short pool of players, I can't fathom what will happen at the OBT/release.
Consolidating craft station - maybe it became better, but still, it can take those 15 minutes to craft everything. For example - creating a weapon and crafting leather for it. They are literally in different corners of the town, and it takes 10 minutes to go one way.
Node exploding in the right-click-movement game is a horrible choice, I agree - I smothered so many boars just because I was manoeuvring against the second one from the pack. Hate it.
I don't know about other people, but I grew tired way too fast from point-and-click movement. That's the biggest gripe for me.
If it was WASD - I'd be hooked
This is thus by far the most honest unbiased fair review that I've seen. The game has a lot of potential.
LOVING the old school feel of this mmo. Nearly every encounter feels dangerous and takes time to recover from. This game def wont be for a new MMORPG lover imo, and will def appeal to an old school approach.
A TON of comments forget that the games in alpha and these tests are to help shape the game. Peeps always come in on these expecting a finished product and get REALLY judgy and mad. Give construct, thoughtful, and respectful feedback.
Cheers for the video!
It's weird to me how the term "ranger" changed to literally mean ranged weapon character, when it actually meant a person who took care of a certain forest, or like Yellowstone.
well its not for everyone, finally there is a game that is challenging, not a walk in a park. I basically love everything about it. I would change a lot.
i get the whole notion of not handholding players with sparkly icons to make questing easy etc, but if i have a spare 2-3 hours to play i dont want to be running around for its entirety to complete 1 quest due to lack of information or rng loot drops. let us fight more often, it keeps the player based engaged. also dont want to sit at a campfire and go make a coffee while i wait to regen for 5 minutes after every fight, just let us play the game essentially.
alpha 3 was an improvement for sure, as force said start making dynamic events etc and give us more of a purpose and rewards to go and explore.
the game has the fundamentals to be a super fun game and i hope they can polish it enough to keep the player base engaged for the long term come early access.
It have a reason why Questie is one of the most downloaded mod on wow classic
This is really shaping up to be something really cool and I'm looking forward to see where they go from here.
I've had a lot of fun playing Corepunk. I like the slower pace for a change. I kind don't like the experience gain and loos from farming though. Took me a while to notice if I farm a bunch of trees well now my mining and gathering is lower.
The more i see from this game the less excited i am as well. Like it does the bare minimum to set itself apart. If it wasn't for Force i would not have seen any new info about it. Barely anyone is covering it. Shows you how the hype levels are for this one.
I completely agree that the challenge in designing a hard MMO often results in developers making it more annoying rather than genuinely difficult. Force's points were spot on, and I really hope the developers take them into consideration for the necessary adjustments. A well-balanced challenge can greatly enhance the gaming experience without frustrating players.
I really want to like this game since I love both MOBAs and MMOs. The core issue is that quests don't even tell you where/what to do. Quests will be, "Hey get me this item." Then they don't explain how/where to get it. The issue is not the player paying attention. The issue is that the game makes you wander aimlessly. After playing for 3 hours. Completing 2 quests and leveling up once the game felt empty and boring. There needs to be more direction. It's not like Skyrim where you wander and adventure finds you. You just wander and then wander and when wander some more.
"I really want to like this game ", the problem starts there. You don't LIKE the game, you WANT to like it. Follow the path, sometimes the game doesn't work for you, that's it...
"pay attention and look around" sprinkle in a lot of luck and belief that the quest you're on isn't bugged after failing to find it or the drop for a very long period of time.
Honestly, I appreciate that this game doesn't spoon-feed the player. The challenge is refreshing and helps filter out those who are just looking to be toxic.
1st quest takes seconds cause there's a pile right there next to the NPC, you're not supposed to go looking for wood.
Whats the end game gonna be ? Have they made an end game? Also i fear that development will be slow and what could be a great game may fade away like so many others do.
This game really gives me the vibes of those old MMO-lite/RPG maps people made with the Warcraft 3 map editor.
I love this "the game isn't going to hold your hand" mentality like you're a baby if you want some sense of direction. How about you just create an empty box, call it "Corepunk", sell it to players, and then tell them to make their own game because "we don't want to hold your hand" by creating the game for you.
I do like this type of gameplay, but when NPCs can give you multiple quests without knowing that they have multiple quests to give, that just means you're constantly running around clicking on the same NPCs over and over again so you don't miss something. It doesn't help, either, that NPCs are really spread out and require you to run back and forth even worse than D4's towns were pre-s4. How is this rewarding gameplay?
The starting experience drops you into the world from a "portal" without explaining anything that happened before that or why you're even here. That's not hand holding. That's plot direction. Then, you spend 10-15 minutes running "north" across a vast nothing just to get to the first town where the game actually begins. There is zero point to any of this. It tells you nothing. It teaches you nothing (except a tutorial that shows you how gathering DOESN'T work). If anything, it just undermines the game's overall experience because it's the worst part of it.
I REALLY LIKE THIS GAME AND WILL BE PRE-ORDERING IT but this "hand holding" attitude is beyond reductive and doesn't actually help the game at all.
you do get a sense of direction, you just dont get an arrow telling you exactly where to go. "find my brother in the forest to the south-west of the village" *zugg's brother was found in the forest south-west of the village..
They want you to explore without a brain-dead approach to questing
@@BlackoutGamingChannel The point I was making is that you're not immediately "brain-dead" or asking for "hand holding" just because you want the game to establish guidelines, rules, or even simple logic to the player up front.
I need to understand how the game world handles leaky pipes before I just assume they need to be fixed with copper pipes that only drop from random boxes scattered throughout the world. Otherwise, I'm going to feel like the game is just being lazy and/or intentionally obtuse.
@@baelgrimhc your perspective is probably more valuable than mine. I've done the quests so many times now, I know how they all work and I can't see them easily from the perspective of fresh eyes. When i first did that copper pipe quest - an NPC simply SOLD the pipes, so the quest has evolved since my first look too. The devs possibly suffer from this issue too - they really need to pay attention to players feedback while balancing their vision
@@BlackoutGamingChannel I mean, yeah, I haven't played all the alphas released within the past 6 months except Alpha 3, but I have played every MMORPG release worth mentioning since 1999; including EQ for 25 years (the king of non-hand holding MMORPGS). These are exactly the type of games I prefer out of all others, so I get it, trust me.
I agree that the devs should be listening to all players, especially because there was so much negative feedback from Alpha 3; most of it centered on new players and the starting experience.
In general, I think it's as important, if not more important, that the community respect all feedback and apply nuance where possible, even when said feedback isn't something they immediately agree with.
"Hand holding" is a slippery slope, and as Force mentioned, they've already added markers to the map to help players find NPCs in town easier, so let's not pretend like we can't find some middle ground that everyone is happy with, either. 👍
@@baelgrimhc i absolutely dont want them to add any more hand-holding in the game than there already is. The icons are pushing the limits for me but i can live with it. They at least remove the frustration from finding people when they're really illusive - take that energizer-25 bot in the field near the southern farmhouse. Nightmare to find if you 're not sure where to look. I think it's reasonable to imagine in a world that gives you a form of GPS you'd at least have the functionality to mark places, i guess.
It's like League and RuneScape had a dumpster baby.
Exactly and c2m is not a good move
@@HanPoSkaNice pun.
Just another tree chopping simulator
If league had in depth mechanics maybe. This is more alike dota.
PROM NIGHT DUMPSTER BABYYYY
I hope the weapon masteries and talent tress are enough customization to keep things interesting, as changing builds in MMOs is one of the ways of keeping long term interest. Looking forward to see how this does at launch, hopefully it goes well.
I was surprised by how much fun I had playing Corepunk. I had heard alot of criticism from gamers I typically share opinions with, but the longer I played Corepunk the more I really enjoyed the challenge and the casual feel. Some of the more mature themes and the swearing in the game came as a surprise, but I was quite happy to see it because so many games shy away from that kind of humor. I felt like it was made by actual gamers. I was very disappointed once the alpha test ended and I'm eagerly looking forward to hopping back into the game. I can't wait to see more of the world. I hope they continue to add adult humor as it differentiates them from all the other MMORPG's out there.
Before I even show any kind of interest in this game, I'd like to know a few things beforehand. Like is this game F2P or do you pay for the game ? Subscription or not ? How much is it like Albion Online ? I personally loved the crafting, talent, fighting and progression in Albion Online but I absolutely hated the fact that you had to engage in PvP inadvertedly because of Open PvP areas and people attacking you whether you liked it or not. What kind of progression is there for this game ? Dungeons ? Raids ? 4/5/6/8/10 people content ? What kind of economy is there ? And lastly, if the game has any kind of cash shop with faster progression "convenience" in it, then just disregard my whole comment altogether and just tell me pay2win so that I can forget about it for the rest of my life.
As someone who tried corepunk as a solo player. (Keep in mind they give you a key for yourself and a friend) i wish i had someone to play with. It was a cool concept but i was just bored within 3hrs. Everything seemed overleveled and and i didnt really have any source of direction it was all just "make sure you do everything possible" which i was doing but certain things i wish they would help with. Atleast with main quest markers. (But thats just me) still felt kind of alone though even though i saw a lot of people running around. Recommend playing with people if you plan on playing.
I've been looking forward to Core Punk for a very long time. Today's MMO games are mostly just a streamlined game where the only thing that matters is the endgame, and even then the endgame with other players. Zero challenge, zero sense of exploration... Just go, mostly leave us money for microtransactions and do some dailies... Core Punk is finally a quality, challenging GAME again.
My God. They could have made a modern WoW-looking, MOBA-playing casual friendly Ultimate Online but they went for some wacky Lineage 1 grindfest.
i agree with everything said only other change i would highly recommend is items descriptions
what they do and what drops them. there were plenty of items i had no idea how to obtain or who to kill to obtain or what they did.
I have big concerns for this game. They recently stated that they wanted to enter early access as soon as possible because "we have been in development for over 10 years and we need to pay our bills", and many players stated in the recent alpha tests that the game is nowhere close to being finished and needs more work. Many of them seem to also say the same thing about the new player experience and that its just really fundamentally bad.
Seems like a case of lack of design leadership. 10 years to get an ALPHA done can definitely light up some red warnings.
I wonder how long it would take for each content update to be finished, after release. And that thought alone makes me wary of this game.
I feel like it will never reach beta or release at all.
The game is pretty but 'pretty' does not make a game.
If they do nothing to change their new player experience, they will not really grow a player base. As Force indicated as well, the game is very slow to get you hooked. It tells you very little, it doesn't really reward exploring all that much, and the low amount of gathering/quest item nodes can be frustrating.
Imagine being a new player to the game and having to spend 1 hour to gather 10 units of wood. I ran around looking for hazelnuts in the "bushes that are around here" and found almost no bushes to farm, let alone hazelnuts. To have that be one of the first experiences in a game is gonna put people off.
It needs work, but it's close to getting there. Companies need money - cant hold that against them. There's a lot of hateful people in the community and there's a lot of people who this game simply wasn't made for. You're always going to get people saying negative things about the game no matter what you do.
DUDE WTF
They stated the completely opposite tbh, stop lying !
Everyone can enter Corepunk site and see the News
They stated they have money to keep developing the game to launch and even beyond launch.
And told many times DO NOT BUY IF YOU'RE NOT CONFIDENT IN THE GAME.
@@krolich respectfully, on 31 May 2024 they wrote: "We want to enter early access as soon as possible for two reasons. First, we have been working on the game for 10 years, and we need to pay our bills. "
You have passive hp regen with pathfinder talent tree on lvl 5, on archer it's OP, because it regen you after 20 seconds if you didn't receive damage, so you regen even in combat. Also you have lifesteal with this skill tree.
after so many delays it still looks empty.
I have plenty of games to play with limited time, I would rather play a game that respects my time then play a game where I have to wander around trying to figure out what to do.
okay mobile mmo player. Go and turn on autoplay
@@hggpi I spent around 40 hours playing this alpha and I agree that it disrespects your time currently. The quest text and respawn rates for quest items is abysmal.
There's a difference between being "hardcore" and respecting your players and currently, this game doesn't respect it's players time.
Trust me I work 2 jobs and I enjoying giving my spare time to this game. The explorative feeling was satisfying!
Still really looking forward to this!
I could like this game, but I see little fun in running around in an area looking for a quest item gathering node that may or may not drop the quest item. I followed the instructions of the quest, but still found almost no nodes. The fact I found *some* nodes indicated to me I was in the right area.
So, I'm really happy with the absence of quest markers, but disappointed with the density of certain elements.
I also agree with the point of more events/things to see while exploring. It can feel as if you're a Jungler stuck in the jungling phase, running from monster camp to monster camp.
I felt that too. Especially when given the quest to harvest heartwood. I was walking at least for an hour and found only 2 other woods
I absolutely agree. Walking around a mostly empty world ISN'T FUN. They should AT LEAST increase the density of resources so there isn't wide swathes of walking with zero interaction with the world. Increase the amount of resources for recipes to compensate, but for the love of God make the world more dense with things to interact with.
Super excited for this, specially the no-hand holding theme. Auto path and quest indicators removes the excitement of exploring. Huge bonus that this game somewhat plays and looks like MOBA. I just hope they release on Asia server. This will undoubtedly be played by mobas and mmo veterans.
Game feels sluggish, like its getting in your way, trying to be obtuse for no real reason other than extending play time, looks promising to.
Unless they have randomized locations on things, then a variation of Thott I think it was or Wowhead will eventually happen. I'm sure that's part of why it got integrated into MMOs anyway. I know in vanilla WoW, I'd occasionally get sick and tired of looking for something after vague instructions failed to get me to the right place. I recall the stolen silver in the Barrens being one of those I just kept not finding that very specific valley you had to go into.
instead of speeding up the leveling, they could also just give us access to more character customisation on earlier levels.
13:08 Dude, wasnt the wood right behind the NPC? You actually spent 3 hours collecting wood for that quest... Jesus.
Looks cool. I like the moba like MMO concept. This seems like a game I will check out a year or more from now. I really only start liking MMOs when there'z years worth of content stacked to do. That's why I like runescape 3. There's so many bosses to beat. To beat those bosses there's almost endless goals you can go for. Just look up "pickaxe of earth and song" on the wiki and see how many quests you have to through. Each time you click on a quest, there's 20 quests you have to do before that one. There's level requirements. Equipment you need, for which you need to do more quests or have specific levels. It's all woven together.
The game was fun af for me, yes its not for everyone but i really had that early vanilla WoW grindy fun it has issue for example the Questing should be at least a little bit more specific what to do where to go
I loved this game, really. Just waiting for them to release SA prices and I will pre-order right away.
I kind of remind me of the tempo of Warcraft 3, and I think its cool they chose to stick to their vision on levling, pace and quest system.
What I dislike with MMOs in todays age is the autowalking or quests being force fed in your face what to attack or loot.
And the rush to max level and grind the content and starve the game in a couple of weeks after release.
And like WoW where the game needs 15 addons to tell you what to do.
I miss vanilla/old school mmos where you get lost and you actually have to read and research to find something. Maybe you meet new friends because you asked where to find a quest item etc.
I'd rather spend time exploring the world and have slower leveling and get lost and meet other people who are also as confused as me :P
Was going to wishlist and keep an eye on future development but it does NOT appear to be on Steam. RIP Core Punk.
they have their own page and own launcher tho
I don't like the recent trend in games of not showing quest objectives, or just giving vague hints. As a disabled player with a poor working memory, I hate it when I have to check the journal or a map without markers every five seconds to remember what the heck I was supposed to do and where to go. Games without a minimap is very hard for me, as well, because I have to bring up a big map (if such a thing exists in the game), figure out where I am on that and remember it when I've closed it.
I know that it was like this back in the days, but I didn't like it then and I definitely don't like it now. Not every game design from the '90s was good. I hate it when immersion and "no hand-holding" gets in the way of accessibility.
Respectfully I disagree a bit with most of the points of the video suggestions, for adaptation. I like the pacing, and I learned how to level faster by discovering the pvp area. I like the challenges the game brings, it’s different than most of the recently boring games. This game REALLY hooked me, it’s a great game, and I play every new MMORPG out there heheh. I agree with the failing gathering suggestion though, they could add a debuff timing, or something like that, but not making the node disappear.. PLEASE don’t make Corepunk to appeal for everyone, don’t make it easier! Specially don’t make it more solo approachable!
sounds good, looking forward to it !
What i like most about MMO's is creating a new character and seeing a vast open world for the first time. dont see how this game could scratch that itch with it being topdown, just not for me sadly.
Lmao just because of that Heartwood Quest, it brought me exploring completely blind to the left and right side, and by the way i had to play like Dark Souls as I'm level 1~3 at that time until I was told by another player: oh just find that small grandma in Skylight to continue lol.
I enjoyed it quite a bit. The slower pacing is nice, but I agree with all points made. The healing especially needs looking at because that alone will drive away a lot of people, let alone the early level grind and no hand-holding. I don't mind either of the latter, but having no natural HP regen outside of combat feels terrible. More static campfires around the world would definitely help and I do like that as a social gathering point.
Campfire as a 10min CD skill! Yes. Please. Yes!
this give me a dota 2 vibe and league looking forward for this game
This game could be huge if the developers moved to steam and added controller/steam deck support
I can see this being really well perceived. A mmorpg that plays like a Moba, like sounds pretty fun ngl. The gamer supervive that has come to beta takes a br and add that moba style gameplay to that and people enjoyed that as well. As someone that started PC gaming on Dota 2 I will def try this game out!
An mmo that is solo just what we wanted
I agree with your gathering idea about nodes but I dont agree with the required time of leveling. I think its okay, as you said it is a low paced game and the progression isn't even considered low for only level 20 being the max level for now. Also, many many quests are missing so Ithink this will be changed.
Does it have WASD movement option? All the clicking seems annoying
you're right about the move speed, needs a 10% increase. looks like you're power walking xD
man this is so old skool i love it
Ive managed to miss every playtest of this game, man it does look good
Everything they don't have they need it looks like.
they literally put Hawk Tuah reference in the game. I think it was the 2nd NPC who you talk to.
this will end just like wayfinder
I doubt it, it's much better than wayfinder, not even close.
I do worry this game will only cater to a very particular type of person, which would be someone who actually has the ability to grind this much. Don't get me wrong, I totally want to play this game, but working a full time job irl kinda makes it hard for the games I play to also be full time.
I heard about this game coming out soon literal 10 years ago wtf
The Dota MMORPG i always dreamed of, can't wait to olay this. Got a key for alpha 3 but had to work. I will try it out as soon as alpha 4 comes out!
Fellow siltbreaker enjoyer? 😃
The enemies look spongy as hell
I was so sad that I had to miss the alpha test.. happened during the weekend I was moving. Lame. Hopefully I still get invited to the next one even though I didn't get to play it yet! Love the concept. The static skills feels like a miss though.. Maybe those would be better if they had a heroes of the storm approach and the talents made each of the systems transform for different playstyles.
I’m excited if they get the healing fixed. Just have a healer class to promote more teamwork play.
There is a talent later on that gives health regen, and there is now lots of crafting options for food and healing.
there is some cocaine on your microphone
world map art needs some love imo.
That look reminds me of WC3 custom D3fi4nce and Twilight's Eve ORPG