When I'm teaching people how to draw human anatomy and heads, I have to point out that there's many ways to do it. I've realized over the years that there are "technical" artists and "creative" artists. Left or right-brained artists essentially. Everyone has both, but some lean more one way or the other. "Technical" artists need more structure and measurements, so I show them the Loomis method or box method that you're showing here, because it helps the logical brains break down the proportions better. This method works really well for many people, especially in showing perspective, which can be difficult for many to pick up at first. I use it myself in some of my own drawings. For the "creative" artists, I have to show the "egg" method, because they go more off of shapes, line direction, and abstracts. They draw what "feels right or looks cool", and less of what is accurate. I enjoy both. I lean a little more creative, so my underlines are very loose and flowy, but I tend to get more technical once the details start going in. This is a very good video showing an alternate way of approaching the head.
I started developing a way of drawing the body using elongated triangles that I find works quite well. It's much quicker and more accurate than using a stick figure and covering it with ovals and cylinders like the traditional method. Your way of drawing the head with a square is a great addition to that. Thank you for the video.
What I found to be a helpful thing to do is to draw a box and inside that box a sphere I also think that learning spheres and cylinders and other basics of perspective as fundamentals is really needed if you wanna draw anything at all
Yes! I've also switched to boxes, and sometimes when drawing from reference, to landmark lines or silhouette lines (mostly straight). This really helps to keep the pose dynamic and the silhouette interesting, even if the model is stiff.
I have never liked the Loomis method, and starting from a circle always confused me when trying to visualize the angles and position of the head. So after spending 3 weeks just on heads I have made decent progress, using a variety of techniques. While not using the exact technique in this video, drawing 3d boxes to use as a guide has really helped me to see the head as a 3d object and be able to visualize the different angles, in a way that Loomis did not. I'm going to watch this video a couple times, practice this technique, and see if it helps me further to get more consistent with my heads, and come up with my own process that works best for me.
As someone with programming experience picking up drawing again at 31, the idea of a "bounding boxing" for lack of a better term really clicked with me. I'm really trying to go back to basics and hammer down the fundamentals, definitely going to give this a go
Another programmer here😅, also 31 by the way... I've been trying to learn for some years now, buy I realized how much the fundamentals are needed, specially the 3d awareness. Boxes and Cylinders is not My strong suit yet😅
Thank you for this. This method makes sense and I would like to try it. You made a point at the beginning of the video explaining that it’s really hard to draw face looking up using circles as your guide lines and I would agree. Could you perhaps make a video showing how to have a face looking up using this method?
It's interesting how much we lean in on the circle shape on the beginning, like I started using squares and more blocky shapes and it made a HUGE difference on the appearence of my creations. It's not wrong to use circles but I would encourage other artists to try and use more block shapes after this experience
I like what you mentioned here. I think however we could still start with a circle like the loomis method, but on top of that use guidelines in the shape of a box to help with perspective. Kinda like how some use guidelines to help with different levels of perspective (3-point, 4-point, 5-point, etc). If guidelines help, use it! At some point certain angles really get easier as you do it often. But for subtle or weird or just unfamiliar angles do what you need to do, like creating a box! No harm done.
I'd say the main issue with the sphere/circle is that you don't establish the coordinate system early enough, so I'd rather reverse the order and put some indication of the desired system first, then use the circle. Of course it's anything that floats your boat, in the end! I just find it really hard to do uptilts with the Loomis method
I am a character modeler and this is an approach of “box” modeling for the head. It’s easier to refine from a square than a sphere. So this makes sense to draw it in a similar fashion but 1 issue with this, as I have taught ppl to model in this fashion, is that heads come out looking very flat from all sides. I imagine ppl who are new to drawing will end up with the same problem. Either drawing from a cube or sphere ppl need to study the many shapes of a head to make the proper adjustments and that’s the most effective manner in which they can improve and draw better heads
Oh course, the main box is to set the framework of reference, to then cut away chunks of it until you get a proper shape for the head. In general, also for shape design, straights are far easier to use
Bro I’m like so stressed and I find it hard to focus on art because I need constant guidance and advice because I don’t have the motivation to draw anything without someone holding me accountable to it and I don’t know anyone to relate to
I have my mentorship for accountability, but if your issue is motivation, you gotta cut back on dopamine (youtube, GAMES, PHONE and, if you are into it, po*n and sexy anime stuff, that's the worst for your brain). Because, why would you want to make effort if you can get free dopamine from those sources? I highly recommend reading Atomic Habits
Thanks for the video. I think you'd better start with a chamfer box instead of a simple one. That helps you have a more 3D shape and adds to the head's spherical nature.
9:50 Interesting video. The part in blue reminds me of Burne Hogarth's method of building on an oval. Not quite the same (he establishes the midpoint of the side plane first), but you might find it useful.
Have been using loomis method for a while now. I've stuck with it largely because its the most used. But as someone with blender 3d modeling experience and is a programmer for a living this does look like it might help expand my head game a bit. I have found i draw heads at the same 3 angles a lot and i struggle sometimes to escape it.
Yeah it's the issue with the Loomis method. Because of how you have to start, you rarely use extreme angles. You can do it with a bit of experience, but it's still a high friction method for beginners (or intermediates). Programmer + 3d modeler here too
I think it's important to point out that the first method you showed was NOT the method outlined by Loomis in his "Drawing The Head" book, it's the method that's been mutated from Andrew Loomis's original method (and Loomis never actually calls it a "method", he simply states he's putting this oral tradition into words). I think it's important because all of these things, the Loomis method, the Reilly method, they were only ever intended to be stepping stones. Andrew Loomis presented this way of breaking down the head into its primary, secondary, and tertiary forms as a way to learn how to draw all kind of faces, not the end-all-be-all of facial construction. (Sorry, this is a major annoyance of mine. Loomis doesn't deserve critique for things he never said). That being said, I do think this modeling method is a really solid approach as well... but I can't help but point out that this still relies *heavily* on priorly learned anatomy. This isn't any help if you don't know those primary, secondary, and tertiary forms - even if they've been internalized. It is, of course, not an obligation to teach that, but it's important to mention. If you don't know that the cheek bone leads from the bottom of the nose to the outside of the orbital socket, or that the mandible is the only bone in the face that can move, or the glabella idents on a typical face no matter how for the nose juts out, you won't be able to model them. Again, solid approach, but you still need to learn the anatomy of the face to put it to use imao.
In terms of the Loomis method, I simply mention what most people know, and I honestly don't know what he intended exactly (I skimmed through the images of the book more than reading it, and I still don't honestly remember the words as well as the images). I will take your word on that. For the rest, of course, you'd need to at least look at a head. The point is to establish a different approach (hence, the title), which is to set a framework of reference (the box) early on, so that every other move is subjected to that. You'd still need to observe and develop simplified chunks for the various part of the face, but that comes later. I wouldn't say you necessarily need "anatomy", but rather an array of simplified forms to rely on.
I agree. I am deepening (is this even a word? lol) my knowledge since a few weeks with the help of a more or less guided exercise book. And loomis worked fine for me. Until i had to draw some more weird angles. Then the outcome was no longer a nice lil portrait. But more like "hit one time to often in the face" 😂 So i riddled where my mistake whas. And found out, i need more or less a combination of both methods. Well. Admiting to another comment, guess i am a mix of a creative and logical type? I scribbel my scetches relatively free and wild, but still need some kind of structure for it do not become just a mess and boxes help a lot. At least for me 😮
Yes, I also had an easy time doing portraits at first. Hit me in the face when I had to move limbs around or start drawing uptilts/other strange angles
Pretty cool video! Feels like Loomis but boxes. How would you go about different head shapes? Make the box taller or wider? Or is it simpler where you have your standard box and are carving it out?
Definitely change the proportions of the initial box. You can get pretty wild once you start having fun with them! I might do a follow up on characterization if anyone is interested
I’m not gonna lie I tried to draw with the box method it just looks so confusing like where do you start if you’re trying to draw the head looking up or if it’s facing foward.
Boxes being used to construct an organic shape like the head is pretty bad if you don't know how to construct the face and head already. Work with organic shapes first is my suggestion all the way
Well you do need to know how to draw boxes. You draw a box of which you can see the bottom, than cut away part of it or add the jaw. It's hard only if you can't build simple forms really
I disagree, you still need a coordinate system (exemplified by the box) to draw organic shapes properly. Otherwise years later you start wondering why the feet of your characters are not sticking to the floor, or why you can't draw two objects that share the same space
The problem with similar heads is that people stick to the same methods and templates from tutorials. Replacing a sphere with a box leads to the same habits, methods and templates. It is better to move from general construction to drawing from the point of attention, and use construction only as an auxiliary tool, not a basis.
I couldn't disagree more. Construction is the basis of all drawing, and definitely not auxiliary. What I wrote in the first few seconds is that all ANGLES are the same. Drawing similar heads is inherent of having a style, while characterization is impossible without construction, if you want to stay realistic
@@theartofnemo A very categorical generalization.) Many people draw intuitively, based on experience, without knowing anything about spheres and boxes. Many people use construction only situationally, when dealing with an unusual angle. When working with nature, there are techniques that do not build volume, but use guidelines. And so on...
I'd argue that before you can draw intuitively you need to know the fundamentals. I've mentored a lot of people and seen a lot more, and I have yet to come across someone who can just do it without any training. They exist, sure, but they are few and far apart. For the vast majority of people, structure of this type is the only thing that allows them to draw in 3d space. I would caution against using guidelines and getting fixated on a specific method, because it will be invalidated as soon as the conditions changed (say, if you draw from life). That said, I still consider this method to be "intuitive", in the sense that I prompt people to go beyond formal structure (see my other videos, especially The One Skill), and FEEL the surface as a 3d form. I honestly do not think you can be proficient at drawing without developing a strong sense of virtual 3d space.
@@theartofnemo I didn't say that construction is not necessary. I just think that construction is an auxiliary tool. Because the purpose of all these constructions is to make life easier for people who are not good at volume, as you yourself have noticed. And you can develop a sense of volume by doing sculpture, for example. I would even recommend modeling with plasticine, because it allows you not only to see volume but also to literally feel it.
I am with you on that! Even 3d modeling helps a lot. In fact, i have been drawing much less recently, but having done a lot of 3d modeling even furthered my previous understanding on form. Actual sculpting, however, is king for that.
You could have skipped the first 3 minutes and started the video with the box. If someone is familiar with the Loomis method they don’t need it explained, and if they aren’t familiar with it they don’t need 3 minutes telling them why it’s not a good way to begin.
Not really. I've mentored a lot of beginners and intermediates, and everyone is unanimous on this: they want to know WHY they do this or that. I think it's important to understand the limitations of starting with a sphere and the benefits of the box (establishing a 3d set of coordinates early on).
No, the discord server is not available anymore. If you mean for private contact, I only use it for my mentorship. Otherwise you can reach me through my website!
orientation of a circle is your choice, whenever you wish the character to face.....point your cross in that direction. People over complicate these things, like trying to draw from iMagInation. You know how thats built? By reference.....................Unicorns dont exist..... Yet we take a Horse and a coral horn from a Seas animal and wow Magical Horse. You will never avoid reference........its the essence of creation.
I disagree, the sphere is inherently less precise to draw on compared to a box. Sure, you can make a cross, but you still won't know if your bisection of the sphere and your overall perspective is correct
@@theartofnemo You can build human form out of any core shape.......Cone, Cylinder, pyramid.....The entire universe functions off circles and ellipses. Chest isnt a box its a egg. you can feel the curve beneath your sternum. You gonna draw a planet as a box because you ran away from circles? Are you never gonna draw 5 point perspective? Eyes? Shoulders? Knees? All of these are pivot joints with a ball like function. Just sayin
@@kool4209 i don't think you understood the point the artist making in the video. and you sound more like a person who never drawn perspectives in mind. also you've talked about entire universe functions off circle and ellipses but, if you think about that more, everything in this universe can be fit and drawn inside a box. for example, think about every package you receive from delivery. if you are artist or trying to be one, i recommend you read or look for a book called, anatomy for artists drawing form & pose by tomfox. and you will understand why starting from a box is way better choice than starting from so called circle.
What I found to be a helpful thing to do is to draw a box and inside that box a sphere I also think that learning spheres and cylinders and other basics of perspective as fundamentals is really needed if you wanna draw anything at all
Thank you for this. This method makes sense and I would like to try it. You made a point at the beginning of the video explaining that it’s really hard to draw face looking up using circles as your guide lines and I would agree. Could you perhaps make a video showing how to have a face looking up using this method?
When I'm teaching people how to draw human anatomy and heads, I have to point out that there's many ways to do it. I've realized over the years that there are "technical" artists and "creative" artists. Left or right-brained artists essentially. Everyone has both, but some lean more one way or the other. "Technical" artists need more structure and measurements, so I show them the Loomis method or box method that you're showing here, because it helps the logical brains break down the proportions better. This method works really well for many people, especially in showing perspective, which can be difficult for many to pick up at first. I use it myself in some of my own drawings. For the "creative" artists, I have to show the "egg" method, because they go more off of shapes, line direction, and abstracts. They draw what "feels right or looks cool", and less of what is accurate. I enjoy both. I lean a little more creative, so my underlines are very loose and flowy, but I tend to get more technical once the details start going in. This is a very good video showing an alternate way of approaching the head.
I am definitely more technical than artistic, so I can agree with that!
I started developing a way of drawing the body using elongated triangles that I find works quite well. It's much quicker and more accurate than using a stick figure and covering it with ovals and cylinders like the traditional method. Your way of drawing the head with a square is a great addition to that. Thank you for the video.
I'd love to hear more about that! I sense it might have to do with shape design
The box is definitely easier than the circle (Slice a box into thirds? I can do a close approximation of it. A circle? Not so much.)
What I found to be a helpful thing to do is to draw a box and inside that box a sphere
I also think that learning spheres and cylinders and other basics of perspective as fundamentals is really needed if you wanna draw anything at all
Yes! I've also switched to boxes, and sometimes when drawing from reference, to landmark lines or silhouette lines (mostly straight). This really helps to keep the pose dynamic and the silhouette interesting, even if the model is stiff.
Yup, using straight lines helps immensely with shape design
I have never liked the Loomis method, and starting from a circle always confused me when trying to visualize the angles and position of the head. So after spending 3 weeks just on heads I have made decent progress, using a variety of techniques. While not using the exact technique in this video, drawing 3d boxes to use as a guide has really helped me to see the head as a 3d object and be able to visualize the different angles, in a way that Loomis did not. I'm going to watch this video a couple times, practice this technique, and see if it helps me further to get more consistent with my heads, and come up with my own process that works best for me.
Good luck! That's the best approach and mindset
As someone with programming experience picking up drawing again at 31, the idea of a "bounding boxing" for lack of a better term really clicked with me. I'm really trying to go back to basics and hammer down the fundamentals, definitely going to give this a go
Interesting, I also come from a programming background!
Another programmer here😅, also 31 by the way...
I've been trying to learn for some years now, buy I realized how much the fundamentals are needed, specially the 3d awareness. Boxes and Cylinders is not My strong suit yet😅
Self taught programmer, self taught artist, 33 lol. Just wanted to add to the demographic! Hang in there gents.
So is every programmer going to come through this phase after reaching 30? lol Funny coincidence I think there's science behind that
Seems like a lot of us programmers are returning to art lol 😅
This actually makes more sense.
Thank you for this. This method makes sense and I would like to try it. You made a point at the beginning of the video explaining that it’s really hard to draw face looking up using circles as your guide lines and I would agree. Could you perhaps make a video showing how to have a face looking up using this method?
It's interesting how much we lean in on the circle shape on the beginning, like I started using squares and more blocky shapes and it made a HUGE difference on the appearence of my creations. It's not wrong to use circles but I would encourage other artists to try and use more block shapes after this experience
I like what you mentioned here. I think however we could still start with a circle like the loomis method, but on top of that use guidelines in the shape of a box to help with perspective. Kinda like how some use guidelines to help with different levels of perspective (3-point, 4-point, 5-point, etc). If guidelines help, use it!
At some point certain angles really get easier as you do it often. But for subtle or weird or just unfamiliar angles do what you need to do, like creating a box! No harm done.
I'd say the main issue with the sphere/circle is that you don't establish the coordinate system early enough, so I'd rather reverse the order and put some indication of the desired system first, then use the circle. Of course it's anything that floats your boat, in the end! I just find it really hard to do uptilts with the Loomis method
I was struggling with the circle method lately i need this video
This is so amazing! Like eureka!
It's easy to tell the orientation by placing a middle line and brow line
How do you know you correctly placed it in the ACTUAL middle? :) And what if it's an extreme uptilt?
Glad to see another video from you!
Trying to keep the channel alive :D
I am a character modeler and this is an approach of “box” modeling for the head. It’s easier to refine from a square than a sphere. So this makes sense to draw it in a similar fashion but 1 issue with this, as I have taught ppl to model in this fashion, is that heads come out looking very flat from all sides. I imagine ppl who are new to drawing will end up with the same problem. Either drawing from a cube or sphere ppl need to study the many shapes of a head to make the proper adjustments and that’s the most effective manner in which they can improve and draw better heads
Oh course, the main box is to set the framework of reference, to then cut away chunks of it until you get a proper shape for the head. In general, also for shape design, straights are far easier to use
Good idea. I'm going to give this a try.
I don't know if I believe you. That totally sounds like a taser lol. Thanks for the extremely useful video!
Thanks for great advice!
Bro I’m like so stressed and I find it hard to focus on art because I need constant guidance and advice because I don’t have the motivation to draw anything without someone holding me accountable to it and I don’t know anyone to relate to
I have my mentorship for accountability, but if your issue is motivation, you gotta cut back on dopamine (youtube, GAMES, PHONE and, if you are into it, po*n and sexy anime stuff, that's the worst for your brain).
Because, why would you want to make effort if you can get free dopamine from those sources?
I highly recommend reading Atomic Habits
I draw Horizontal & Vertical Lines to position nose, eyes and ears
While visualizing a sphere and where the head facing at
Drew for 3-4 months now
That aslo works, but it falls short when drawing extreme angles in my opinion
@theartofnemo I do use boxes as well for that (forgot to include)
But I still need to change my approach
Thanks for the video. I think you'd better start with a chamfer box instead of a simple one. That helps you have a more 3D shape and adds to the head's spherical nature.
Agreed! In fact I recommend thinking of the box as being made of rubber, most of the time. Just tried keeping it simple here
@@theartofnemo I understand. Thank you anyway. That helps a lot. 😊
9:50 Interesting video. The part in blue reminds me of Burne Hogarth's method of building on an oval. Not quite the same (he establishes the midpoint of the side plane first), but you might find it useful.
Have been using loomis method for a while now. I've stuck with it largely because its the most used. But as someone with blender 3d modeling experience and is a programmer for a living this does look like it might help expand my head game a bit. I have found i draw heads at the same 3 angles a lot and i struggle sometimes to escape it.
Yeah it's the issue with the Loomis method. Because of how you have to start, you rarely use extreme angles. You can do it with a bit of experience, but it's still a high friction method for beginners (or intermediates). Programmer + 3d modeler here too
It's probably me needing to draw more heads from life as well... I find I just haven't had the time
thank you
I think it's important to point out that the first method you showed was NOT the method outlined by Loomis in his "Drawing The Head" book, it's the method that's been mutated from Andrew Loomis's original method (and Loomis never actually calls it a "method", he simply states he's putting this oral tradition into words). I think it's important because all of these things, the Loomis method, the Reilly method, they were only ever intended to be stepping stones. Andrew Loomis presented this way of breaking down the head into its primary, secondary, and tertiary forms as a way to learn how to draw all kind of faces, not the end-all-be-all of facial construction. (Sorry, this is a major annoyance of mine. Loomis doesn't deserve critique for things he never said).
That being said, I do think this modeling method is a really solid approach as well... but I can't help but point out that this still relies *heavily* on priorly learned anatomy. This isn't any help if you don't know those primary, secondary, and tertiary forms - even if they've been internalized. It is, of course, not an obligation to teach that, but it's important to mention. If you don't know that the cheek bone leads from the bottom of the nose to the outside of the orbital socket, or that the mandible is the only bone in the face that can move, or the glabella idents on a typical face no matter how for the nose juts out, you won't be able to model them.
Again, solid approach, but you still need to learn the anatomy of the face to put it to use imao.
In terms of the Loomis method, I simply mention what most people know, and I honestly don't know what he intended exactly (I skimmed through the images of the book more than reading it, and I still don't honestly remember the words as well as the images). I will take your word on that.
For the rest, of course, you'd need to at least look at a head.
The point is to establish a different approach (hence, the title), which is to set a framework of reference (the box) early on, so that every other move is subjected to that. You'd still need to observe and develop simplified chunks for the various part of the face, but that comes later. I wouldn't say you necessarily need "anatomy", but rather an array of simplified forms to rely on.
"My boy's a box!"
I agree. I am deepening (is this even a word? lol) my knowledge since a few weeks with the help of a more or less guided exercise book. And loomis worked fine for me. Until i had to draw some more weird angles. Then the outcome was no longer a nice lil portrait. But more like "hit one time to often in the face" 😂
So i riddled where my mistake whas. And found out, i need more or less a combination of both methods.
Well. Admiting to another comment, guess i am a mix of a creative and logical type? I scribbel my scetches relatively free and wild, but still need some kind of structure for it do not become just a mess and boxes help a lot. At least for me 😮
Yes, I also had an easy time doing portraits at first. Hit me in the face when I had to move limbs around or start drawing uptilts/other strange angles
fantastic
Good information, but when are we gonna learn to design Hypellos?
That would create a difficult shituashion lol
Ride ze shoopuf?
Where is the up tilt??
Will make a separate video about it
Or you put the sphere in the box to have those center lines.
You can, though I found you still need a gopod degree of skill to do so in a way that feels 3d and doesn't mess up the center line
Pretty cool video! Feels like Loomis but boxes. How would you go about different head shapes? Make the box taller or wider? Or is it simpler where you have your standard box and are carving it out?
Definitely change the proportions of the initial box. You can get pretty wild once you start having fun with them! I might do a follow up on characterization if anyone is interested
@@theartofnemome
@@theartofnemo Thanks for the reply! I definitely would watch that if you decided to.
I’m not gonna lie I tried to draw with the box method it just looks so confusing like where do you start if you’re trying to draw the head looking up or if it’s facing foward.
Boxes being used to construct an organic shape like the head is pretty bad if you don't know how to construct the face and head already. Work with organic shapes first is my suggestion all the way
Well you do need to know how to draw boxes. You draw a box of which you can see the bottom, than cut away part of it or add the jaw. It's hard only if you can't build simple forms really
I disagree, you still need a coordinate system (exemplified by the box) to draw organic shapes properly. Otherwise years later you start wondering why the feet of your characters are not sticking to the floor, or why you can't draw two objects that share the same space
thx man
The problem with similar heads is that people stick to the same methods and templates from tutorials.
Replacing a sphere with a box leads to the same habits, methods and templates.
It is better to move from general construction to drawing from the point of attention, and use construction only as an auxiliary tool, not a basis.
I couldn't disagree more. Construction is the basis of all drawing, and definitely not auxiliary. What I wrote in the first few seconds is that all ANGLES are the same. Drawing similar heads is inherent of having a style, while characterization is impossible without construction, if you want to stay realistic
@@theartofnemo A very categorical generalization.)
Many people draw intuitively, based on experience, without knowing anything about spheres and boxes.
Many people use construction only situationally, when dealing with an unusual angle.
When working with nature, there are techniques that do not build volume, but use guidelines. And so on...
I'd argue that before you can draw intuitively you need to know the fundamentals. I've mentored a lot of people and seen a lot more, and I have yet to come across someone who can just do it without any training. They exist, sure, but they are few and far apart. For the vast majority of people, structure of this type is the only thing that allows them to draw in 3d space.
I would caution against using guidelines and getting fixated on a specific method, because it will be invalidated as soon as the conditions changed (say, if you draw from life).
That said, I still consider this method to be "intuitive", in the sense that I prompt people to go beyond formal structure (see my other videos, especially The One Skill), and FEEL the surface as a 3d form.
I honestly do not think you can be proficient at drawing without developing a strong sense of virtual 3d space.
@@theartofnemo I didn't say that construction is not necessary.
I just think that construction is an auxiliary tool. Because the purpose of all these constructions is to make life easier for people who are not good at volume, as you yourself have noticed.
And you can develop a sense of volume by doing sculpture, for example.
I would even recommend modeling with plasticine, because it allows you not only to see volume but also to literally feel it.
I am with you on that! Even 3d modeling helps a lot. In fact, i have been drawing much less recently, but having done a lot of 3d modeling even furthered my previous understanding on form.
Actual sculpting, however, is king for that.
Step 1: Be good at drawing.
Step 2: Use any shape to draw head because you're good at drawing.
Quite the contrary, you get good by learning to use simple forms, cutting and manipulating them
@@theartofnemookay
I can see where sometimes the Loomis method would be better. And sometimes your box method would be better.
finally, Loomis is OVER!!! 🎉🎉🎉🎉
He was Looming over us
You could have skipped the first 3 minutes and started the video with the box. If someone is familiar with the Loomis method they don’t need it explained, and if they aren’t familiar with it they don’t need 3 minutes telling them why it’s not a good way to begin.
Not really.
I've mentored a lot of beginners and intermediates, and everyone is unanimous on this: they want to know WHY they do this or that.
I think it's important to understand the limitations of starting with a sphere and the benefits of the box (establishing a 3d set of coordinates early on).
Anime was a mistake.
Cool! This is kinda similar to Rodgon's methods.
you have a discord pls ?
No, the discord server is not available anymore. If you mean for private contact, I only use it for my mentorship. Otherwise you can reach me through my website!
orientation of a circle is your choice, whenever you wish the character to face.....point your cross in that direction. People over complicate these things, like trying to draw from iMagInation. You know how thats built? By reference.....................Unicorns dont exist..... Yet we take a Horse and a coral horn from a Seas animal and wow Magical Horse. You will never avoid reference........its the essence of creation.
I disagree, the sphere is inherently less precise to draw on compared to a box. Sure, you can make a cross, but you still won't know if your bisection of the sphere and your overall perspective is correct
@@theartofnemo You can build human form out of any core shape.......Cone, Cylinder, pyramid.....The entire universe functions off circles and ellipses. Chest isnt a box its a egg. you can feel the curve beneath your sternum. You gonna draw a planet as a box because you ran away from circles? Are you never gonna draw 5 point perspective? Eyes? Shoulders? Knees? All of these are pivot joints with a ball like function. Just sayin
@@kool4209 tf is u yapping bout
@ be an adult and learn to draw a circle.
@@kool4209 i don't think you understood the point the artist making in the video.
and you sound more like a person who never drawn perspectives in mind.
also you've talked about entire universe functions off circle and ellipses but, if you think about that more, everything in this universe can be fit and drawn inside a box.
for example, think about every package you receive from delivery.
if you are artist or trying to be one, i recommend you read or look for a book called,
anatomy for artists drawing form & pose by tomfox.
and you will understand why starting from a box is way better choice than starting from so called circle.
What I found to be a helpful thing to do is to draw a box and inside that box a sphere
I also think that learning spheres and cylinders and other basics of perspective as fundamentals is really needed if you wanna draw anything at all
Thank you for this. This method makes sense and I would like to try it. You made a point at the beginning of the video explaining that it’s really hard to draw face looking up using circles as your guide lines and I would agree. Could you perhaps make a video showing how to have a face looking up using this method?
Thanks for pointing that out! I was actually supposed to but then found it was starting to be its own topic. I will definitely do it