Face Motion Capture from any Video | Facial Expressions & Talking Mocap in blender

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  • Опубліковано 20 жов 2024
  • Face Motion Capture from any Video | Facial Expressions & Talking Mocap in blender
    Face_Landmark_Link:
    github.com/Qaa...
    Faceit Download Link
    blendermarket....
    Video Footage :
    www.pexels.com...
    Character used:
    studio.blender...
    Faceit is a Blender Add-on that assists you in creating complex facial expressions for arbitrary 3D characters.
    An intuitive, semi-automatic and non-destructive workflow guides you through the creation of facial shape keys that are perfectly adapted to your 3D model's topology and morphology, whether it’s a photorealistic human model or a cartoonish character. You maintain full artistic control while saving a ton of time and energy.
    Faceit 1.6 - Dedicated ARKit Toolset
    Faceit 1.6 is the base tool that is packed with all features that you might need for ARKit motion capture and many more.
    Rig your characters face in an easy and intuitive process.
    Semi-automatically create the 52 ARKit shape keys and give them personality.
    Create a full fledged slider based control rig to animate the shape keys.
    Import recorded motion capture animations to the control rig or directly to the shape keys!
    Animate and record live in the viewport, without any additional tools required.
    Join the face rig to any body rig automatically.
    Many more additional tools & utilities that make facial animation a fun experience.
    As a bonus, Faceit 1.6 includes the import and retargeting tools for Audio2Face motions.
    Faceit 2.1 - Unlimited Expressions
    Faceit 2.1 extends the functionality of version 1.6 by a range advanced features. It is dedicated to professionals who need to create shape keys beyond the 52 ARKit expressions. It allows to create, export and import custom expressions and comes with a number of expression presets, that will be expanded over time. You can share your own expression presets as content packs.
    Welcome to RA Animation. RA Animation channel is about modeling, texturing, rigging, animation, lighting, rendering and NLA. also, we are interested in subjects related to the major 3D software that are used in the entertainment industries such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo and so on.
    I created videos to teach people about 3d and inspire them to become a better artist as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.
    -------------------------------------👀 Note 👀 -------------------------------------
    This is based on my own personal opinion. So, you might disagree because everyone has their own taste when It comes to anime & we should respect other's opinions.
    ✔ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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    ThankYou!
    #faceit #mocap #b3d #blender #motioncapture #mocapanimations #facemocap #3danimation
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КОМЕНТАРІ • 12

  • @joelwalden5504
    @joelwalden5504 20 днів тому +1

    Thanks for taking the time to make this video

  • @luismbdesign
    @luismbdesign 8 місяців тому

    Awesome. Ok, i get faceit and, for some reason i can move de landmarks in front but i can't click on 'project" for editing from other angle. I test other model but same. Some ideas?

    • @RAAnimation
      @RAAnimation  8 місяців тому

      Use the latest version of faceit

  • @sumukhaproductions9275
    @sumukhaproductions9275 2 місяці тому

    i am unable to import the csv file it says failed to import asnimation data

  • @dandylion-evn7w2
    @dandylion-evn7w2 7 місяців тому +2

    Can you teach us how to bake the animation after recording and importing the Live Link Face mocap? Then can you teach us how to save it and how to open the baked animation to append it onto another new Blend file character (for example using the Human Generator girl character then after importing the CSV file how to bake the animation? After baking the animation how to save the file and start a new Blend file with a Human Generator boy character and append the baked animation from the previous Human Generator girl character onto the Human Generator boy character?

    • @Frigus3D-Art
      @Frigus3D-Art 7 місяців тому

      I'm talking here out of my a**, but did you try F3-> "Bake to action" ? (Tick Selection , Clear Constraints, Visual Keying)

  • @Shakrahn_is_a_creative
    @Shakrahn_is_a_creative 2 місяці тому

    IT SUDDENLY QUITS ITSELF AS SOON AS I HAVE UPLOADED MY VIDEO FOR IT TO TRACK
    , WHAT CAN BE THE ISSUE FAM??

  • @priyanshumeena6745
    @priyanshumeena6745 8 місяців тому

    bro please tell me how can i make my favourite singer face .Is it possible i dont have his side angle image

    • @RAAnimation
      @RAAnimation  8 місяців тому

      Yes possible

    • @priyanshumeena6745
      @priyanshumeena6745 8 місяців тому +1

      bro please tell me how can i do that@@RAAnimation

    • @RAAnimation
      @RAAnimation  8 місяців тому

      You can make with character creator using headshot 2.0 plugin then import to blender