Hello! I decided to reset hyperstat Final Dmg instead of Mag Dmg to EXP, mainly due to 2 reasons. Reason #1 - Long story short 1st reason was out of convenience. I was Lvl 239 when i decided to reset to EXP hyperstat, MD was Lvl 19 and FD was Lvl 20, so it was more convenient to reset FD since i could get 20 points of EXP hyperstat straight away without having to wait till Level 240 to do so. Reason #2 - Based on damage calculator formulaes shared by others in the community from some time back, this was how bossing damage output was calculated: "Non-Crit Boss Damage" = [ ATK ] x [ Skill DMG / 100 ] x [ 1 + ( DMG Increase / 100) ] x [ 1 + ( Final DMG / 100) + ( Skill Final DMG / 100) ] x [ 1 + ( ATK Increase / 100) + ( Skill DMG / 100) x ( Boss ATK / 100) ] x [ Skill Hit Count ] "Crit Boss Damage": [ ATK ] x [ Skill DMG / 100 ] x [ 1 + ( DMG Increase / 100) ] x [ 1 + ( Final DMG / 100) + ( Skill Final DMG / 100) ] x [ 1 + ( ATK Increase / 100) + ( Skill DMG / 100) x ( Boss ATK / 100) ] x [ 1 + ( Crit DMG / 100) + 0.2 ] x [ Skill Hit Count ] DMG Increase refers to Mag Dmg % / Phy Dmg %. 20 levels of Mag Dmg Hyperstat gives 20% MD whereas 20 levels of Final Dmg Hyperstat only gives 15% FD. Hence, based on the damage calculator formulae suggested, by comparing [ 1 x DMG Increase / 100 ] VS [ 1 + (Final DMG / 100) + Skill Final DMG / 100 ], 20% MD would be slightly superior to 15% FD. The margin difference between the 2 hyperstats would decrease and become less and less significant as one's MD/PD % and FD% value go higher and higher. Skill Final DMG was assumed to be 120% (based on Lvl 60 Boost Nodes) for the calculation. Would need to test and experiment with further values! Link to this formula / dmg calculator is as follows: keefetang.github.io/maplestorymcalc/ Hope this explains!
Hope you clear 45 soon!🔥
Sir , my friend is curious why you decided to reset hyper FD instead of MDMG ? Could you please explained a bit. ty so much
ps.he is an Evan too
Hello! I decided to reset hyperstat Final Dmg instead of Mag Dmg to EXP, mainly due to 2 reasons.
Reason #1 - Long story short 1st reason was out of convenience. I was Lvl 239 when i decided to reset to EXP hyperstat, MD was Lvl 19 and FD was Lvl 20, so it was more convenient to reset FD since i could get 20 points of EXP hyperstat straight away without having to wait till Level 240 to do so.
Reason #2 - Based on damage calculator formulaes shared by others in the community from some time back, this was how bossing damage output was calculated:
"Non-Crit Boss Damage" = [ ATK ] x [ Skill DMG / 100 ] x [ 1 + ( DMG Increase / 100) ] x [ 1 + ( Final DMG / 100) + ( Skill Final DMG / 100) ] x [ 1 + ( ATK Increase / 100) + ( Skill DMG / 100) x ( Boss ATK / 100) ] x [ Skill Hit Count ]
"Crit Boss Damage": [ ATK ] x [ Skill DMG / 100 ] x [ 1 + ( DMG Increase / 100) ] x [ 1 + ( Final DMG / 100) + ( Skill Final DMG / 100) ] x [ 1 + ( ATK Increase / 100) + ( Skill DMG / 100) x ( Boss ATK / 100) ] x [ 1 + ( Crit DMG / 100) + 0.2 ] x [ Skill Hit Count ]
DMG Increase refers to Mag Dmg % / Phy Dmg %. 20 levels of Mag Dmg Hyperstat gives 20% MD whereas 20 levels of Final Dmg Hyperstat only gives 15% FD. Hence, based on the damage calculator formulae suggested, by comparing [ 1 x DMG Increase / 100 ] VS [ 1 + (Final DMG / 100) + Skill Final DMG / 100 ], 20% MD would be slightly superior to 15% FD. The margin difference between the 2 hyperstats would decrease and become less and less significant as one's MD/PD % and FD% value go higher and higher.
Skill Final DMG was assumed to be 120% (based on Lvl 60 Boost Nodes) for the calculation.
Would need to test and experiment with further values!
Link to this formula / dmg calculator is as follows: keefetang.github.io/maplestorymcalc/
Hope this explains!
@@andreslim8240 wow ty
@@andreslim8240 ty sir ❤