Week one of making a COZY DUNGEON CRAWLER! Devlog 1

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 6

  • @IamExplouder
    @IamExplouder 2 місяці тому +1

    I've spent quite time with isometric pixel art it feels really rewarding when a good sprite is finished. Also I've spent a lot of time trying to make 2.5d lighting like in Sea of Stars but to be short it is unreasonably hard and I decided to try out making 3d game now because to make good shadows scene needs to be 3d anyway (if you are not brave enough to make ur own c++ engine lol).
    A little advice for non-artist bro - using 3d models with pixelated ortho view render is very helpfull in drawing all sorts of pixel art objects.
    Unity is a solid choice as well as roguelike genre so good luck in solving all the null reference exceptions i'm subscribed for progress)

  • @SquidwardProfilePic
    @SquidwardProfilePic 2 місяці тому +1

    I’m also making a dungeon crawler, yours is looking good!

  • @olewisse7686
    @olewisse7686 2 місяці тому +1

    Nice man this is looking realy solid

  • @Dactarium
    @Dactarium 2 місяці тому +1

    I like the art style, but I would prefer the character to be shorter, similar to Moonlight's character

    • @DeveloperSeth
      @DeveloperSeth  2 місяці тому +1

      @@Dactarium hmm that’s fair I’ll mess around with the players height and see what looks better

    • @Dactarium
      @Dactarium 2 місяці тому

      @@DeveloperSeth From a combat perspective, it may be more enjoyable. Instead of having an extended hitbox, we will have a nearly square or circular hitbox