I've spent quite time with isometric pixel art it feels really rewarding when a good sprite is finished. Also I've spent a lot of time trying to make 2.5d lighting like in Sea of Stars but to be short it is unreasonably hard and I decided to try out making 3d game now because to make good shadows scene needs to be 3d anyway (if you are not brave enough to make ur own c++ engine lol). A little advice for non-artist bro - using 3d models with pixelated ortho view render is very helpfull in drawing all sorts of pixel art objects. Unity is a solid choice as well as roguelike genre so good luck in solving all the null reference exceptions i'm subscribed for progress)
@@DeveloperSeth From a combat perspective, it may be more enjoyable. Instead of having an extended hitbox, we will have a nearly square or circular hitbox
I've spent quite time with isometric pixel art it feels really rewarding when a good sprite is finished. Also I've spent a lot of time trying to make 2.5d lighting like in Sea of Stars but to be short it is unreasonably hard and I decided to try out making 3d game now because to make good shadows scene needs to be 3d anyway (if you are not brave enough to make ur own c++ engine lol).
A little advice for non-artist bro - using 3d models with pixelated ortho view render is very helpfull in drawing all sorts of pixel art objects.
Unity is a solid choice as well as roguelike genre so good luck in solving all the null reference exceptions i'm subscribed for progress)
I’m also making a dungeon crawler, yours is looking good!
Nice man this is looking realy solid
I like the art style, but I would prefer the character to be shorter, similar to Moonlight's character
@@Dactarium hmm that’s fair I’ll mess around with the players height and see what looks better
@@DeveloperSeth From a combat perspective, it may be more enjoyable. Instead of having an extended hitbox, we will have a nearly square or circular hitbox