I wish i did more prototypes when i was starting off, instead i got ambitious and wanted to make full games and well that never worked out so almost 2 years later i have now decided I'm gonna start to just make prototypes instead of going for a full game, my skills need some work as does the way i look at this hobby because i was always putting myself down for not being able to finish any games and that's not how a hobby should be.
@@cheesymcnuggets I was in a very similar boat to you, know I’m making prototypes and allowing myself to now finish a prototype. After all not all prototypes are worth finishing. Remember it’s a hobby and you should have fun with it
So... that's neat and all, and I can see this as a way to try out making art or getting familiar with the technology more... To be clear, though, this is not a game prototype, because there is no game here. You plant stuff, and it grows... so what? Would you want to play this for a while? Let's suppose you ironed out the bugs in the graphics so that it does look right; is there a game here you would want to play, as is? When I think of game prototype, there's an entirely different track, which is to go ALL IN on programmer art, not even really bothering with animations, so that the focus is 100% on game logic and game play. The goal is to get a game that you enjoy playing even with the programmer art because the game offers enough meaningful activity and decisions to the player that they almost overlook the lackluster art. Once you got your gameplay down, your prototype is complete, and now you can start focusing on the game's aesthetics. But you seemed to take an entirely different track, investing a lot of energy into aesthetics when I don't see any game play here, other than placing farming plots, which is an unmotivated mechanic.
You’re in the right direction.
Congrats and don’t give up!
I am also start learning game development. ❤
my favorite game dev
I wish i did more prototypes when i was starting off, instead i got ambitious and wanted to make full games and well that never worked out so almost 2 years later i have now decided I'm gonna start to just make prototypes instead of going for a full game, my skills need some work as does the way i look at this hobby because i was always putting myself down for not being able to finish any games and that's not how a hobby should be.
@@cheesymcnuggets I was in a very similar boat to you, know I’m making prototypes and allowing myself to now finish a prototype. After all not all prototypes are worth finishing. Remember it’s a hobby and you should have fun with it
So... that's neat and all, and I can see this as a way to try out making art or getting familiar with the technology more... To be clear, though, this is not a game prototype, because there is no game here. You plant stuff, and it grows... so what? Would you want to play this for a while? Let's suppose you ironed out the bugs in the graphics so that it does look right; is there a game here you would want to play, as is?
When I think of game prototype, there's an entirely different track, which is to go ALL IN on programmer art, not even really bothering with animations, so that the focus is 100% on game logic and game play. The goal is to get a game that you enjoy playing even with the programmer art because the game offers enough meaningful activity and decisions to the player that they almost overlook the lackluster art. Once you got your gameplay down, your prototype is complete, and now you can start focusing on the game's aesthetics.
But you seemed to take an entirely different track, investing a lot of energy into aesthetics when I don't see any game play here, other than placing farming plots, which is an unmotivated mechanic.