I've been interested in this rule set for a while, but wasn't quite sure, now I'm sure; I'm getting this. Thank you for uploading and I'm really forward to the next one.
Looks good and tight rules. The introduction explaining how you are going to use your collection with the rules conventions is something that more good folk should do. Well done. Catching up with this series.
When embarking on a new adventure, it is critical that everyone understands what the formations on the tabletop represent and what they can and cannot do. (Well done, Mr. Wargaming!) The First Battle Of Bumville is a great introduction to the rules and for the commanders to try out different tactics and approaches, to see how/if they work. "Given a choice between burning an elan and losing the battle... burn the elan!", is a quote that should be written in bright red ink at the top of the cheat sheet as a constant reminder of this vital option! All things considered, 'Twas A Famous Victory! I'm looking forward to the Second Battle Of Bumville... and eventually seeing this rule set applied to Bellamunda! (The White Queen wants a rematch... and revenge!)
@@TheJoyofWargaming The First Battle Of Bumville has a lot in common with that classic wargaming tome, "The Defense Of Duffer's Drift"! It can ALWAYS be done over and something different attempted by the protagonist! That... and it's a great way to get familiar with the rules and the "flow" of the game turns. Once that level is achieved, the rules fade into the background and the Generals can concentrate on the things Generals should concentrate on. Enjoy the journey and thanks for taking us along for the ride!
@@martinmeltzer2696 "generals can concentrate on what generals should concentrate on" You mean important things like whether or not the tea is hot enough, and whether the seat cushions are comfy enough, and whether it's good riding weather.
@@TheJoyofWargaming Absolutely! Making sure their personal Chef has adequate supplies for all those lavish Staff Dinners. Cultivating favor with the Higher Ups is never ending. Only a fool would not keep an eye out for ambitious Lower Downs. Snagging... err... attaching that latest sprig of Nobility to add to your Staff. Perhaps, the most important thing, is having Royal political favor at Court! (It is such a fickle thing... being subject to a lot of contrary whims and opinions.) The Sharpe Series has an excellent example of this type of Commander with the French General Calvet. Soup with every meal, because he remembers a time when he had no soup. His personal taster, batman, and trigger finger, SGT Gaston. He's not reluctant to show the iron fist inside the velvet glove... if the circumstances warrant it! It's a far cry from being the Guilbert & Sullivan version of a "Perfect Model Of A Modern Major General"! (But of course... that's always an option too!)
Great video. A few rules reminders: 1) The French CC must advance with his units, per the command rules, see page 15 under Attack. 2) The British unit on the left could not have charged the French unit per the command rules, see Hold/Defend, page 16. 3) Regarding advancing after combat, note: Three hits on a unit in combat cause it to recoil and move 1" backward (see Extraordinary Resolutions, Combat Phase, page 30). After a recoil result, the attacker may follow up and remain in combat contact with the unit, see page 31 under Recoil.
The breathy, unfit GM’s inside baseball about drama for five minutes, sure. But this guy is taking the cuts and scrapes for you… I’m getting up super early and actually rested today - man I love putting on a battle report while working.
@@jamesl3214 I think they deserve your undivided attention. I do skip around all sorts of stuff on UA-cam, but I try to remain focused on this. I'm not a Napoleonic wargamer, but it's still very enjoyable. I actually got to attack the leadpile today - I was irrepressible - floating bases for sci fi villans created, fantasy bases filed flat, paint tidied up, paint brushes rendered serviceable. And still enough time to superglue AA goblin wolf riders and 'dem bones' skull piles into pathetic submission. Pile of shame? Not today...
@@johnscarr70 I just chipped a tooth opening a bottle of super glue, and shaved the bow off of a WOTR archer (Peter Pig). Unfortunately I need to sync my enthusiasm with compression gloves, rest and planning or mistakes are made and anguish is bad. It’s physically hard for me to get to the shops nowadays… that’s why I’ve started accumulating 1:72 plastic. Less guilt about literally melting them with my labour inhibited hands. Haha. I tell you one thing though, even tho I’m a big consoomer I share everything, give away spares, clear out rules I enjoyed reading but will not likely play etc. So hopefully some good karma where I can pick a mini up twice without snapping off a spear (don’t damage your spine kids), it’s not 5E battle chair bad but I buy a new coffee pot every month…
Thanks - I'm a big fan of your efforts to explain these rules. Two things. Unless I missed it, it seems wrong that the French attacking the town didn't suffer a rolling penalty for attacking a BUA. (I note the defenders roll 2 dice out of each side though.) Also, while the rules clearly need to include the info, it seems clear the French should be able to "take the ground" and occupy the town as soon as the defenders are driven back. Strategically, it would have been interesting if the defenders on the left simply advanced to form a "speed bump" for the advancing French to fight through before reaching the town; of course then the French would be 2:1 against there and then later at the town. One more thought, and it works on my channel, I'd appreciate chapter titles on the timeline to help viewers jump to key areas of the video. But well done - I own these rules and am curious about them - we usually play much larger and elaborate 28mm General d'Armee.
The French line normally fires for dice. Because they were shooting at a built-up area, they only fired two. The bigger mistake was the charge and counter charge on the left. When the French attempted to charge the built up area, the British counter charge them. Both of those units should have made a discipline check to see if they actually charged. If one or the other failed they would have been stopped. More importantly, if the British is exceeded they would have met the French before the French hit the town. So, yeah. Some wrinkles to iron out. Look for a re-fight in a day or so. And keep the corrections coming. I love it.
Nice replay! It's great to see the rules in action. I noticed you mentioned the Griffon Bookstore. Is that located in South Bend IN? I've been there a few times. I always went there when I used to go to the Seven Years War convention.
The very one. One of my big regrets is never going to the seven years War convention there. I made it to one or two emperor's birthday conventions back in the day though.
Nice to see some 2mm minis again
Been looking forward to this. I got loads of 2mm irregular miniatures and really wanted to see how this played.
I was waiting for this! Thank you. I am liking what I see. If this keeps up I will probably be picking it up.
Great vid, very well explained.
I've been interested in this rule set for a while, but wasn't quite sure, now I'm sure; I'm getting this. Thank you for uploading and I'm really forward to the next one.
Looks good and tight rules. The introduction explaining how you are going to use your collection with the rules conventions is something that more good folk should do. Well done. Catching up with this series.
Really been looking forward to this. Marchons, marchons!
When embarking on a new adventure, it is critical that everyone understands what the formations on the tabletop represent and what they can and cannot do. (Well done, Mr. Wargaming!) The First Battle Of Bumville is a great introduction to the rules and for the commanders to try out different tactics and approaches, to see how/if they work. "Given a choice between burning an elan and losing the battle... burn the elan!", is a quote that should be written in bright red ink at the top of the cheat sheet as a constant reminder of this vital option! All things considered, 'Twas A Famous Victory! I'm looking forward to the Second Battle Of Bumville... and eventually seeing this rule set applied to Bellamunda! (The White Queen wants a rematch... and revenge!)
We're going to refight this one first. See if we can do a little better before we move on to more complicated situations.
@@TheJoyofWargaming The First Battle Of Bumville has a lot in common with that classic wargaming tome, "The Defense Of Duffer's Drift"! It can ALWAYS be done over and something different attempted by the protagonist! That... and it's a great way to get familiar with the rules and the "flow" of the game turns. Once that level is achieved, the rules fade into the background and the Generals can concentrate on the things Generals should concentrate on. Enjoy the journey and thanks for taking us along for the ride!
@@martinmeltzer2696 "generals can concentrate on what generals should concentrate on"
You mean important things like whether or not the tea is hot enough, and whether the seat cushions are comfy enough, and whether it's good riding weather.
@@TheJoyofWargaming Absolutely! Making sure their personal Chef has adequate supplies for all those lavish Staff Dinners. Cultivating favor with the Higher Ups is never ending. Only a fool would not keep an eye out for ambitious Lower Downs. Snagging... err... attaching that latest sprig of Nobility to add to your Staff. Perhaps, the most important thing, is having Royal political favor at Court! (It is such a fickle thing... being subject to a lot of contrary whims and opinions.) The Sharpe Series has an excellent example of this type of Commander with the French General Calvet. Soup with every meal, because he remembers a time when he had no soup. His personal taster, batman, and trigger finger, SGT Gaston. He's not reluctant to show the iron fist inside the velvet glove... if the circumstances warrant it! It's a far cry from being the Guilbert & Sullivan version of a "Perfect Model Of A Modern Major General"! (But of course... that's always an option too!)
Great video. A few rules reminders: 1) The French CC must advance with his units, per the command rules, see page 15 under Attack. 2) The British unit on the left could not have charged the French unit per the command rules, see Hold/Defend, page 16. 3) Regarding advancing after combat, note: Three hits on a unit in combat cause it to recoil and move 1" backward (see Extraordinary Resolutions, Combat Phase, page 30). After a recoil result, the attacker may follow up and remain in combat contact with the unit, see page 31 under Recoil.
Allez les Irregular 2mm! I refuse to believe anyone tunes in halfway or skips 30 seconds. Insane!
The breathy, unfit GM’s inside baseball about drama for five minutes, sure. But this guy is taking the cuts and scrapes for you… I’m getting up super early and actually rested today - man I love putting on a battle report while working.
@@jamesl3214 I think they deserve your undivided attention. I do skip around all sorts of stuff on UA-cam, but I try to remain focused on this. I'm not a Napoleonic wargamer, but it's still very enjoyable.
I actually got to attack the leadpile today - I was irrepressible - floating bases for sci fi villans created, fantasy bases filed flat, paint tidied up, paint brushes rendered serviceable. And still enough time to superglue AA goblin wolf riders and 'dem bones' skull piles into pathetic submission. Pile of shame? Not today...
@@johnscarr70 focus? Omg I’m gonna do it, I’m gonna theooorise!
@@jamesl3214 I have faith in you!
@@johnscarr70 I just chipped a tooth opening a bottle of super glue, and shaved the bow off of a WOTR archer (Peter Pig). Unfortunately I need to sync my enthusiasm with compression gloves, rest and planning or mistakes are made and anguish is bad. It’s physically hard for me to get to the shops nowadays… that’s why I’ve started accumulating 1:72 plastic. Less guilt about literally melting them with my labour inhibited hands. Haha. I tell you one thing though, even tho I’m a big consoomer I share everything, give away spares, clear out rules I enjoyed reading but will not likely play etc. So hopefully some good karma where I can pick a mini up twice without snapping off a spear (don’t damage your spine kids), it’s not 5E battle chair bad but I buy a new coffee pot every month…
This is for shooting, this is for scooting!
The battle was going great until I sneezed- the French Armies never stood a chance versus my allergies 🤧…
Thanks - I'm a big fan of your efforts to explain these rules. Two things.
Unless I missed it, it seems wrong that the French attacking the town didn't suffer a rolling penalty for attacking a BUA. (I note the defenders roll 2 dice out of each side though.)
Also, while the rules clearly need to include the info, it seems clear the French should be able to "take the ground" and occupy the town as soon as the defenders are driven back.
Strategically, it would have been interesting if the defenders on the left simply advanced to form a "speed bump" for the advancing French to fight through before reaching the town; of course then the French would be 2:1 against there and then later at the town.
One more thought, and it works on my channel, I'd appreciate chapter titles on the timeline to help viewers jump to key areas of the video.
But well done - I own these rules and am curious about them - we usually play much larger and elaborate 28mm General d'Armee.
The French line normally fires for dice. Because they were shooting at a built-up area, they only fired two.
The bigger mistake was the charge and counter charge on the left. When the French attempted to charge the built up area, the British counter charge them. Both of those units should have made a discipline check to see if they actually charged. If one or the other failed they would have been stopped. More importantly, if the British is exceeded they would have met the French before the French hit the town.
So, yeah. Some wrinkles to iron out. Look for a re-fight in a day or so. And keep the corrections coming. I love it.
Nice replay! It's great to see the rules in action. I noticed you mentioned the Griffon Bookstore. Is that located in South Bend IN? I've been there a few times. I always went there when I used to go to the Seven Years War convention.
The very one. One of my big regrets is never going to the seven years War convention there. I made it to one or two emperor's birthday conventions back in the day though.
This looks like an interesting alternative to 2x2. Hopefully some campaigning to follow.
Another good one but man are they unclear about resolving combat. I swear I’m becoming the 37 year old Theoorizer. Argh I’m theooorizing again aaah
@tigershadow1 if biting the lid off of some CA glue necessitates a trip to the dentist how do I get Big Glue to pay for it?
Get the French into column, then form line