If it wasn’t for the looting aspect, I wouldn’t be too excited for this update. That Quara looking spawn looks pretty righteous from the videos I saw but at lvl 607 doubt that’s on the radar for awhile. It is what it is, but those weapons need 3 imbuement slots on the two handed at minimum and the augment for exori gran ico would only Matter if they made the cooldown reduced to 5 seconds total… only way that spell comes back to life imo. Thanks for the time this video took, and you are the English speaking hope for the tibia videos world!
I can't see what is The point that cipsoft wants to reach with this New ek weapons. And it seems that they are not Open for negative feedback, since they changed The weapons, but keep The augment and The stats, even with every knight telling them that gran ico is a dead spell. If they don't change what we are asking on the test Server fórum, those Will Be useless weapons, remebering that they are for lvl 300 +-, but The quest to obtain them is Hard as fuck, which Will make their value probably higher than The newbie weapons, like gnome sword
Well they are running out of possible 1-2handed/element combinations, so expect something similar for all updates going forward. They need to think of something else (other than element/imbue slots/1-2 handedness) to distinguish EK weapons. And I think augments aren't enough of a distinction given they're relatively weak even when it's something other than Annihilation.
Two handed weapon mortal mace weapon in Sphinxs issavi: Sphinx: New weapon: 50x1,12=56 Mortal mace: 44x1,12=49,28+8=57,28 Old weapon won Crypt Warden: 50x1,35=67,5 Mortal Mace: 44x1,35=59,4+8=67,4 New weapon has more 0,1 dmg When it crits, the new weapon shine, but its like 3 more dmg, in 10% of the cases, unless you use a low blow in crypt warden, it will not matter that much. And you cannot use a shield with holy, like falcon,gnome, or even eldritch, which make de discussion not even questionable. In the case of the two handed axe, it will be great in buried, and only that. None of those weapons are even worth to have.
@@JustAPositivoGuywheel - weapon mastery you basically want 2h so idk what you expect 3slot 2h in every update? The 3slots 2h are expensive and hard to get, you have to think other than just for a high lvl ek
As a level 225 RP and 350 EK, I appreciate the faster loot changes. However, the increase in items, especially training weapons, doesn’t address the issue of wealth disparity. High-level players benefit more, while low to mid-level players struggle. This situation can be discouraging for new players and disheartening for old-school fans. If you don't spend 25 hours a day playing (yes, 25 hours a day), or buy thousands of Tibia coins, you will forever be in a disadvantage.
The ambar items, as they are now, would only be useful if they would cost 5k at the npc so you could fill your account with lvl 400 bomb knights and get red skull on all of them.
@@TicoDK well I think the bow is slightly better than Falcon, so anything near 5kk IS fine for broke low levels like me Who can't afford soulbleeder or aren't 400 yet
Where are you going to benefit from energy protection at this level though? I couldn't really think of energy spots in the 330-400 level range. Falcon is still most likely going to be better until Soulbleeder.
i disagree with the fragments update, i really like it, in my opinion it doesn't make the builds more difficult, since it doesn't change any of the current possible builds. It simply gives the possibility to slightly improve them AND make a use of gems, that you opened and are worthless for you. And thats a very good thing, it actually rewards opening gems, no matter if you will use the opened one or not. -> makes opening gems more appealing --> makes leveling more appealing to have a nicer build/possibility to use gems but i understand, that the point to reach is far away for mid lvl players. the soulpit can be rly useful, since you grind certain spawns for quite some time on a certain level, like library, ingol, issavi, dragons + end game spawns you can easily increase your raw from 400-800k per hour with the soulpit, which surely sums up.
Yes, I like that opening the gems has more purpose now as they can be 'recycled'. But I still worry the complexity of it is outside of reach for an average player :) For the soulpit, I do not deny that it adds up, my main complaint with it is just that it's boring. Maybe I'm out of touch and I'm not the target player for it, but I couldn't care less about a 4% exp boost to something 🥱 I want things that alter the gameplay in some way.
Auto loot would benefit Range vocation to much, 1000 ms/ed/rp running thro Ingol never stopping even for a moment how exp and profit /h would increase on range vocation, on EK you would still have to stop every pull just to box yourself, Auto loot would have to come with nerf of MS/ED/RP DPS. Now you can get over 10kk+ raw on 1200+ MS/ED/RP but you can't on EK.
I actually als;o don't enjoy them inflating the prices of in-game items. Their micromanagement is sort of an harassment at this point more than anything else.
gems are super expensive everything random i aint buying those untill im 1000 lvl and ill play with those fragments workshop at even higher lvl. So content isnt for like 90% of playerbase.
If it wasn’t for the looting aspect, I wouldn’t be too excited for this update. That Quara looking spawn looks pretty righteous from the videos I saw but at lvl 607 doubt that’s on the radar for awhile. It is what it is, but those weapons need 3 imbuement slots on the two handed at minimum and the augment for exori gran ico would only
Matter if they made the cooldown reduced to 5 seconds total… only way that spell comes back to life imo. Thanks for the time this video took, and you are the English speaking hope for the tibia videos world!
Look that all non BIS weapons has only 2 imbu slots (falcon axe, eldrich weapons etc) but auguments are very poor decision from Cip.
I can't see what is The point that cipsoft wants to reach with this New ek weapons. And it seems that they are not Open for negative feedback, since they changed The weapons, but keep The augment and The stats, even with every knight telling them that gran ico is a dead spell.
If they don't change what we are asking on the test Server fórum, those Will Be useless weapons, remebering that they are for lvl 300 +-, but The quest to obtain them is Hard as fuck, which Will make their value probably higher than The newbie weapons, like gnome sword
Well they are running out of possible 1-2handed/element combinations, so expect something similar for all updates going forward. They need to think of something else (other than element/imbue slots/1-2 handedness) to distinguish EK weapons. And I think augments aren't enough of a distinction given they're relatively weak even when it's something other than Annihilation.
Augmentation aside i really like having stronger death club....might be useful in issavi
Two handed weapon mortal mace weapon in Sphinxs issavi:
Sphinx:
New weapon: 50x1,12=56
Mortal mace: 44x1,12=49,28+8=57,28
Old weapon won
Crypt Warden: 50x1,35=67,5
Mortal Mace: 44x1,35=59,4+8=67,4
New weapon has more 0,1 dmg
When it crits, the new weapon shine, but its like 3 more dmg, in 10% of the cases, unless you use a low blow in crypt warden, it will not matter that much. And you cannot use a shield with holy, like falcon,gnome, or even eldritch, which make de discussion not even questionable. In the case of the two handed axe, it will be great in buried, and only that. None of those weapons are even worth to have.
@@JustAPositivoGuywheel - weapon mastery you basically want 2h so idk what you expect 3slot 2h in every update? The 3slots 2h are expensive and hard to get, you have to think other than just for a high lvl ek
@kushier I got lvl 425ek what item should I buy next only 45 million,
As a level 225 RP and 350 EK, I appreciate the faster loot changes. However, the increase in items, especially training weapons, doesn’t address the issue of wealth disparity. High-level players benefit more, while low to mid-level players struggle. This situation can be discouraging for new players and disheartening for old-school fans. If you don't spend 25 hours a day playing (yes, 25 hours a day), or buy thousands of Tibia coins, you will forever be in a disadvantage.
❤❤❤
wiadomo kiedy wejdzie ten update? (konkretna data)
Nie. Pewnie za 2-3 tyg
great video. i love your content.
Could you kill The Rootkraken so we see the boss please :)
for me the question remains ¿How are we gonna get the ambar items? I haven't seen anyone talk about that.
The ambar items, as they are now, would only be useful if they would cost 5k at the npc so you could fill your account with lvl 400 bomb knights and get red skull on all of them.
@@TicoDK well I think the bow is slightly better than Falcon, so anything near 5kk IS fine for broke low levels like me Who can't afford soulbleeder or aren't 400 yet
Where are you going to benefit from energy protection at this level though? I couldn't really think of energy spots in the 330-400 level range. Falcon is still most likely going to be better until Soulbleeder.
i disagree with the fragments update, i really like it, in my opinion it doesn't make the builds more difficult, since it doesn't change any of the current possible builds. It simply gives the possibility to slightly improve them AND make a use of gems, that you opened and are worthless for you. And thats a very good thing, it actually rewards opening gems, no matter if you will use the opened one or not.
-> makes opening gems more appealing
--> makes leveling more appealing to have a nicer build/possibility to use gems
but i understand, that the point to reach is far away for mid lvl players.
the soulpit can be rly useful, since you grind certain spawns for quite some time on a certain level, like library, ingol, issavi, dragons + end game spawns
you can easily increase your raw from 400-800k per hour with the soulpit, which surely sums up.
Yes, I like that opening the gems has more purpose now as they can be 'recycled'. But I still worry the complexity of it is outside of reach for an average player :)
For the soulpit, I do not deny that it adds up, my main complaint with it is just that it's boring. Maybe I'm out of touch and I'm not the target player for it, but I couldn't care less about a 4% exp boost to something 🥱 I want things that alter the gameplay in some way.
@@Kusnierr its probably way too expensive for an average Player but i agree yea.
And boring on the soulpit 100% yea :/
Great video bro
Finally i tought you retired
I don't know why you'd call UX features like bigger market interface completely useless. It's nice to have bigger windows that are easier on the eyes.
Auto loot would benefit Range vocation to much, 1000 ms/ed/rp running thro Ingol never stopping even for a moment how exp and profit /h would increase on range vocation, on EK you would still have to stop every pull just to box yourself, Auto loot would have to come with nerf of MS/ED/RP DPS. Now you can get over 10kk+ raw on 1200+ MS/ED/RP but you can't on EK.
Its gan. E good for pvp
yea imma selling soulpit invites i hate to hunt same spot also.
To play this game you need to get Tibia Diploma ....
2030 -> diamond arrow 200 gold due to auto loot XD
I actually als;o don't enjoy them inflating the prices of in-game items. Their micromanagement is sort of an harassment at this point more than anything else.
gems are super expensive everything random i aint buying those untill im 1000 lvl and ill play with those fragments workshop at even higher lvl. So content isnt for like 90% of playerbase.
Yep, a lot of these changes are for high levels indeed.
Candyland is ugly and akward af, everything is range, everything is slow as heck, and everything hurts the eyes...