Jungle Demo V2 - Godot Engine 4
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- Опубліковано 9 лип 2024
- Download from wrobot.itch.io/jungledemo
Godot Engine Logo Copyright (c) 2017 Andrea Calabró
This work is licensed under a Creative Commons Attribution 4.0 International License (CC-BY-4.0 International) creativecommons.org/licenses/.... - Ігри
Godot is basically Unity from 5 years ago and it's getting better and better at a crazy rate. Proud of the open source community. This is the way to fight greedy corporations
GODOT = UNITY = UNREAL - all used OPEN GL ! But Cryengine used Direct X and and better lvl engine
@@darkhunter777 Godot uses Vulkan by default.
@@darkhunter777 Godot use Vulkan.
Seeing the progress makes me proud
@@darkhunter777? They all support OpenGL but also all support Vulkan and DirectX to some degree, same as CryEngine. What are you yapping about lmao
Seeing this helps me know I’ve backed the right game engine
right. godot is the first engine that ive picked up seriously and i keep waiting for the "okay wheres the limit to what i can do?"
and i havent hit it yet after 2 months of pure grind. The future is bright my friend!
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I think if you're picking one tool, you're limiting yourself and being kinda dumb.
It's better in the long run to develop a balanced understanding from multiple perspectives.
Never limit yourself.
@@SamuTheFrog THANKS FOR THE ADVICE, I'LL KEEP THAT IN MIND IN THE FUTURE!
Beautiful, this is probably the best landscape ever made in Godot
@@FR3NKD thank you 😊
@@Wrobot ua-cam.com/video/RET6QJuff80/v-deo.html
This definitely shows that Godot is on the right path, its still not quite there for me but it's so comforting to know that it will be soon.
Exactly what I thought.
If 3D graphic is the right path, then...yes
I work alone, I work in 2D, if one day I do something in 3D it would be PSX style, this demo and Godot's 3D capacity is more than enough for what I would do one day. I think like me there are thousands of people, this is more in the direction of studios with maybe 4 or more people.
@desoft8b Yes, I wanted to show that this engine can reach good enough graphics for almost any production. What matters in the end is, of course, always gameplay.
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Getting better and being completely free.....can't go wrong with Godot
@@MaxStudioCG2023 I know.....but gives us a preview of what Godot might be capable of in future versions.
@@MaxStudioCG2023i mean you can make a game with this, and runs way better than last time. The missing thing to make it possible is asset streaming and some fixes on loading ressources in editor.
@@saul8510 you miss more than that
@@MaxStudioCG2023 It's made in godot 4.3 though?
@@scrung it says Godot Engine 4
Congratulations on fixing the pop-in meshes and textures in the distance, much better than v1 👍🏻
The popin was probably the biggest issue I really wanted to fix.
It may not reach Unreal 5 yet, but this somehow looks "better." Not better quality, just better feeling. It reminds me of AAA games some years ago, games I really enjoyed playing, like Far Cry 4. This probably has better graphics than FC4, but it feels this way. That some one person has made this with Godot is incredible.
Thank you so much for your kind words.
i was gowing to say that ,i rip the shit out of that game ,my top single player shooter FarCry (great environment and maps at that time) ....and this Map have that FarCry feeling :D ...congratz
yes! it looks "gamey" and thats all i want
ya know why? no TAA. that is why modern games look so mushy
@@3tapI think I prefer the term 'ethereal'
Like a mirage. They look less, er, grounded?
Gorgeous, dude. Thanks for showing the world what Godot can do with 3D
I'd like to see a Crysis fan remake in here!
But.. but... can it run, ahm, simulate crysis??
Jokes aside, that looks marvellous!!
Thank you!
But, can it handle the assets from crysis?
Very impressive, can't wait to see what it will look like with 4.4 when the HDDA global illumination replaces the SDFGI
This is awe-inspiring. I've been watching this engine for years and, for a free and open source game engine, I've only been consistently impressed by what it's been able to bring to the table, and with what people have been able to do with it. And it only keeps getting better and better as time goes on. :)
Wow! Godot is looking very impressive! You did a really good job on this. One of the best jungle landscapes I've seen with Godot. Nicely done!!
This looks amazing! keep up the great work!
Thanks for reaffirming faith in open source gaming development!
The time, talent, and creativity that went into this is incredible.
Really great!! Very good job making it!!
Dang! That looks amazing 🎉
Looks like a really nice improvement!!
Looks absolutely fantastic!
This looks impressing! Great work!
Everything about this video is beautiful. Truly beautiful.
It has been said that _one picture says a thousand words,_ and for that being true, this video says a thousand stories.
Thank you for sharing this.
Thank you, really glad you enjoyed it! :D
Amazing job mate ... Keep pushing !!!
I'm really feeling so proud that I'm using the godot game engine on my android device. I'm one of them who using it for making their dreams come true.
Godot esta avanzando muy rápido, he visto su crecimiento y es increíble, espero que siga siendo así y algún día podamos tener una herramienta para el desarrollo de videojuegos tan potente como como lo es blender en el mundo del 3d
While I'm certainly amazed by the things that Unreal Engine can do, I like seeing other competing engines out there, like Godot, that developers can choose from depending on what they need. Variety IS the spice of life (and gaming), after all.
Love it
Great Work!
Keep on going
Awesome Job, keep up the great work
WOW. Great work.😊
AWESOME AMAZING THE PLUSHIE IS AMAZING
Limited edition plushy
Very serviceable. Great job!
looks great👍
Damn, Godot is getting there
I get between 45-60fps on my 3070. on ultra. there is still room for improvement but amazing work none the less!
@@sanyi9667 There really is room for improvement, especially at the higher settings. (Low runs fairly well imo) Thank you for checking it out!
@@Wrobot thank you for putting in the work and sharing it!
Didn`t know godot had 3d, this is amazingg♥
Awesome demo!
Sick!! Thanks for sharing! 🤩
insane graphics, respect 🫡
I know this engine has lots of potential. Create, donate, contribute and win!
Wow respect for godot team🎉
Which solution did you use for ground vegetation? Is this some kind of multimesh scatter or particle shader?
@actualdevmar A particle system is used for everything except the trees. It is based on the system you showed in your youtube video, but I changed a lot of things to make it work better in this scene. The only code from that tutorial left is probably the variables 🫠.
If I would start over, I would probably use some kind of multimesh octree system, as there are some shortcomings to gpu particle systems.
Godot all the way, for me and my students, keep going you all.
Wow. Nicely done - I'm amazed that Godot can handle that.
Great work👍🏻
50 FPS at 4K using 5700XT on Arch. Awesome showcase. Would be cool to have FSR related options in v2.1.
looks amazing
Glad you liked it
Great job 💫
I imagine you had to wrestle against the engine quite a bit, but stuff like this proves to newcomers - _it can be done._
Quite the opposite, this is showcasing Godot 4.3's rendering pipeline for desktop
@@scrung I mean, I don't think you get this kind of result without careful planning and execution in Godot, whereas other engines it's just "drop in 50GB of assets and let the engine figure it out". For example an open world game would be harder in Godot. But possible.
@@4.0.4 what you 'think' is irrelevant. this project uses godot 4.3's rendering pipeline
@@scrung of course it was... That is not my point. I'm saying most Godot projects don't get to this level of polish, but this shows "Godot can look really good, too." Even if it's harder.
@@4.0.4 most godot projects also use 3.x
a lot of improvements have been done to the engine as of late
This is unreal!
Change my mind.
Look at the size of the executable, unreal would never be that small. 🙃
This may not be Unreal good. But it's good.
If not trying to go for total top tier modern AAA realism or as close to it as possible, this looks to be more than adequate for many indie game builds. Nice work. ^.^
this is making me wanna try my own hand at making environment art/environments in godot!
2008, what a year.
this is true insparing, thx you )
nice, not bad for a godot project
Crysis 1 vibe kicks in.
looks cool.
Wooow, nice!
beautiful
Hermoso!!!
Best landscape done on Godot I've ever seen. It would be very interesting to know what difficulties you encountered in the process and what engine limitations got in the way.
I would say the biggest limitation is the absence of asset streaming. Second is the lack of a proper system to place all the assets.
@@Wrobot Do you think texture/model streaming is possible to implement as a GDExtension/addon with the current API? Or support from the engine side is needed?
@@user-gt5pg5hx4v prob engine side it too complex. Though texture and mesh streaming are planned.
Amazing demo flying through with it set to ultra is amazing, the only thing missing is a river or small late running down the hill, it would also be nice to be able to toggle rain and see how it effects the performance. Night mode is cool, with the flash light effect.
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Looks unreal
It's wonderful
Thank you, glad you liked it.
Now we are talking
This. is. Godot.
That's pretty cool.
Impressive
Great work man, enjoyed it very much. Inspires to explore the engine further. Did anything from 4.3 contribute to this in any meaningful way?
I hope godot become like blender
A top tier open source tool
i didnt know you could do this in Godot wow
It's gotten a lot nicer since the first version, great improvements.
I wonder do you use the subsurface scattering in the shaders for the foliage?
@ViktorsJournal Thanks! I don't use subsurface scattering because that's really for objects that have a bit of volume, and leaves are really thin. Instead, the backlight property is used.
@@Wrobot it looks like the backlight is a bit too even maybe? For example, leaves around the egdes of tree should be brighter I think. As well as the top of grass, and edges of leaves, where more light would pass. I dont have much experience in vegetation, just giving my thoughts bases on comparing it with real images.
Looks awasome! Needs the FPS movement to be improved. I can help with that.
The foliage is amazing but the lighting… blew me away! How did you achieve such beautiful lighting?
Way to go godot.ooking good.
still not ready to switch from Unity yet but I'm keeping an eye on Godot that's for sure.
Looks great, but it would be even better with more facklit-subsurface scattering so that the sun seems to shine through the leaves. On some places the back off vegetation appear almost black, like in 2:24, wonder if it can be improved somehow? Amazing work. :)
This issue in made up of 2 parts.
1. Backlight does not use light from gi, only directly from lights. (Easy to fix, and this is the issue on smaller plants, and the issue seen here. )
2. Gi does not sample backlight. (Everything under the trees should be far more green) (harder to fix, but possible.)
Why didn't I fix this? I would have had to compile a custom version of the engine for windows and Linux.
Alright Boys time to make -Crysis- Godotsis 4. It shall be the new PC benchmark.
Looks great. You wouldn't happen to wan to do a tutorial in the future explaining how you created this?
wow man i am also on my way to make such a magnificient piece of art i will soon someday
Looks pretty great! Just super curious about optimizations and all. How many draw calls, objects etc are there 😊
@eignatik really depends on the place of the map, in the demo is a performance menu where you can see these stats.
Dang!! not bad at all
Godot runs CRYSIS!!
Do you have any blog, article or github on this and how you managed to create this environment? Like problems and fixes you had to do, etc...
wowww, how long did you create this bro?
wow 😍
What hardware do you use for this?
black spots on bottom sides of leaves really need to be fixed
What system was this demo run on?)
Crysis vibes!
Super, keep it up, is everything same in source code other than the models? Also please make a tutorial on how to create this realistic plants, is it created in blender?
I love open worlds:) need to check it:) well my gtx 1660 super hold on!
i downloaded 2.0 version,why cutscene is playing and cutscene is not ending and you cant play from character?
your crazy :p also very good walking but u should improve the jump
Looks like Crysis 2010.. nice but 10 years to late..❤
I have a fairly weak GPU (Intel UHD 630) so I was curious and decided to have a look at the demo. I'm actually impressed by how well the scene runs.
High - 5 fps
Medium - 8 fps
Low - 16 fps
Lowest - 26 fps
Medium actually looked better on my PC. The fact that it runs so well is amazing. I have so much trouble running much simpler scenes in Unreal Engine 4 and 5 so this is really great. I bet if I had a better GPU it would run incredibly well. This reminds me of the old Unreal Engine 3 look and performance which is lovely.
There are probably some improvements that could be run. The LOD is still bit broken I think. I saw objects on the distance changing very harshly but I think that might be because of the low graphics settings. The lighting in High was a bit broken. Some of the trees were in white color, which is why Medium looked better on my PC. I think some of these issues might be because of how old my GPU is, but it runs surprisingly well compared to UE. It's not quite at Unity's level of graphics and performance, but looks like Godot is getting there. I bet we can make more indie style games like BOTW or Another Crab's Treasure in Godot with no issue. What are your specs?
@awfyboy Thank you for trying it out! My system has a gtx 1060 and can run high at ~50-60 fps. (1080p). For me, performance on the higher settings is "fine" (in comparison to looks), but the lower settings run pretty well. Low is ~120fps and lowest at 200+ (all at 1080p).
The settings medium and higher look better the higher the framerate because they use temporal effects (Taa).
Unreal 4 does run faster but uses high default settings so it is performance intensive.
The lod distance is just really low at the lower settings. Actual production games would use more in-between lods, but I made this demo alone, and godot doesn't have proper tooling for this, so it would cost a lot of time to make.
@@Wrobot Seems good. Looks like a decent improvement on Godot side. Still a lot left to be fixed before it reaches Unreal/Unity level but graphics to performance balance seems decent so far.
I have a feeling that making something like BOTW should be possible with Godot now.
i already knew this was 4.3 but i havent touched since its still in testing. quite interesting i suppose
This looks really good. What kind of hardware does this need to run smoothly?
This can run smoothly on my laptops integrated graphics (from 2019) on lower settings, but for higher settings you need a semi decent gpu. (1080p high 60fps need a gtx1060)
Amazing for Godot. But sometimes have a little bit lagging?
how did you get terrain to look so good cant wait to see more
@@CortejeVarkamist the terrain is done with Terrain3D by tokisan games, it is a really nice terrain addon for Godot. The only real modification I made is to turn down the specular in de terrain shader.
@@Wrobot I was wondering if that was Terrain3D. That's an amazing project. Godot ecosystem is really shaping up nice - quickly.
Noticed that translucent objects become pitch black in some shadowing cases. Do you know what is causing it?
i think this is some kind of Godot issue, I have same issues in my landscape scenes.
It has to do with the combination of global illumination and backlighting for plants. I know how to fix it, but it has to be done in the engine code, which is outside of the scope of the project.
this looks better than unreal engine 5
A Cry Engine Crysis 1 vibes 👍