Jungle Demo V2 - Godot Engine 4

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  • Опубліковано 9 лип 2024
  • Download from wrobot.itch.io/jungledemo
    Godot Engine Logo Copyright (c) 2017 Andrea Calabró
    This work is licensed under a Creative Commons Attribution 4.0 International License (CC-BY-4.0 International) creativecommons.org/licenses/....
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КОМЕНТАРІ • 264

  • @orangelimesky
    @orangelimesky 14 днів тому +182

    Godot is basically Unity from 5 years ago and it's getting better and better at a crazy rate. Proud of the open source community. This is the way to fight greedy corporations

    • @darkhunter777
      @darkhunter777 7 днів тому +2

      GODOT = UNITY = UNREAL - all used OPEN GL ! But Cryengine used Direct X and and better lvl engine

    • @pikminfreak0011
      @pikminfreak0011 7 днів тому

      @@darkhunter777 Godot uses Vulkan by default.

    • @zurrechten244
      @zurrechten244 5 днів тому

      @@darkhunter777 Godot use Vulkan.

    • @monsoonsheep
      @monsoonsheep 4 дні тому +1

      Seeing the progress makes me proud

    • @scottcaramel
      @scottcaramel 3 дні тому +8

      @@darkhunter777? They all support OpenGL but also all support Vulkan and DirectX to some degree, same as CryEngine. What are you yapping about lmao

  • @autumnshade84
    @autumnshade84 19 днів тому +151

    Seeing this helps me know I’ve backed the right game engine

    • @jairit1606
      @jairit1606 15 днів тому +4

      right. godot is the first engine that ive picked up seriously and i keep waiting for the "okay wheres the limit to what i can do?"
      and i havent hit it yet after 2 months of pure grind. The future is bright my friend!

    • @user-xe1ou2lg7c
      @user-xe1ou2lg7c 15 днів тому

      ua-cam.com/video/RET6QJuff80/v-deo.html

    • @user-xe1ou2lg7c
      @user-xe1ou2lg7c 15 днів тому

      ua-cam.com/video/I3zXxkg-8EI/v-deo.html

    • @SamuTheFrog
      @SamuTheFrog 14 днів тому +3

      I think if you're picking one tool, you're limiting yourself and being kinda dumb.
      It's better in the long run to develop a balanced understanding from multiple perspectives.
      Never limit yourself.

    • @user-xe1ou2lg7c
      @user-xe1ou2lg7c 14 днів тому +1

      @@SamuTheFrog THANKS FOR THE ADVICE, I'LL KEEP THAT IN MIND IN THE FUTURE!

  • @FR3NKD
    @FR3NKD 22 дні тому +161

    Beautiful, this is probably the best landscape ever made in Godot

    • @Wrobot
      @Wrobot  22 дні тому +13

      @@FR3NKD thank you 😊

    • @user-xe1ou2lg7c
      @user-xe1ou2lg7c 15 днів тому

      @@Wrobot ua-cam.com/video/RET6QJuff80/v-deo.html

  • @ThatGamePerson
    @ThatGamePerson 15 днів тому +30

    This definitely shows that Godot is on the right path, its still not quite there for me but it's so comforting to know that it will be soon.

  • @desoft8b
    @desoft8b 17 днів тому +16

    I work alone, I work in 2D, if one day I do something in 3D it would be PSX style, this demo and Godot's 3D capacity is more than enough for what I would do one day. I think like me there are thousands of people, this is more in the direction of studios with maybe 4 or more people.

    • @Wrobot
      @Wrobot  17 днів тому +7

      @desoft8b Yes, I wanted to show that this engine can reach good enough graphics for almost any production. What matters in the end is, of course, always gameplay.

    • @user-xe1ou2lg7c
      @user-xe1ou2lg7c 15 днів тому

      ua-cam.com/video/RET6QJuff80/v-deo.html

  • @intriguingfacts5434
    @intriguingfacts5434 18 днів тому +59

    Getting better and being completely free.....can't go wrong with Godot

    • @intriguingfacts5434
      @intriguingfacts5434 17 днів тому +5

      @@MaxStudioCG2023 I know.....but gives us a preview of what Godot might be capable of in future versions.

    • @saul8510
      @saul8510 15 днів тому +1

      @@MaxStudioCG2023i mean you can make a game with this, and runs way better than last time. The missing thing to make it possible is asset streaming and some fixes on loading ressources in editor.

    • @MaxStudioCG2023
      @MaxStudioCG2023 15 днів тому

      @@saul8510 you miss more than that

    • @scrung
      @scrung 14 днів тому

      @@MaxStudioCG2023 It's made in godot 4.3 though?

    • @MaxStudioCG2023
      @MaxStudioCG2023 14 днів тому

      @@scrung it says Godot Engine 4

  • @RebelliousX
    @RebelliousX 20 днів тому +38

    Congratulations on fixing the pop-in meshes and textures in the distance, much better than v1 👍🏻

    • @Wrobot
      @Wrobot  20 днів тому +13

      The popin was probably the biggest issue I really wanted to fix.

  • @ue5cad-engineeringvisions915
    @ue5cad-engineeringvisions915 18 днів тому +70

    It may not reach Unreal 5 yet, but this somehow looks "better." Not better quality, just better feeling. It reminds me of AAA games some years ago, games I really enjoyed playing, like Far Cry 4. This probably has better graphics than FC4, but it feels this way. That some one person has made this with Godot is incredible.

    • @Wrobot
      @Wrobot  18 днів тому +11

      Thank you so much for your kind words.

    • @MaxStudioCG2023
      @MaxStudioCG2023 17 днів тому

      i was gowing to say that ,i rip the shit out of that game ,my top single player shooter FarCry (great environment and maps at that time) ....and this Map have that FarCry feeling :D ...congratz

    • @stefan429
      @stefan429 17 днів тому +1

      yes! it looks "gamey" and thats all i want

    • @3tap
      @3tap 17 днів тому +4

      ya know why? no TAA. that is why modern games look so mushy

    • @ThylineTheGay
      @ThylineTheGay 17 днів тому

      ​@@3tapI think I prefer the term 'ethereal'
      Like a mirage. They look less, er, grounded?

  • @stevedowning3892
    @stevedowning3892 20 днів тому +23

    Gorgeous, dude. Thanks for showing the world what Godot can do with 3D

  • @Sectonidse
    @Sectonidse 17 днів тому +7

    I'd like to see a Crysis fan remake in here!

  • @CrushingJosch
    @CrushingJosch 21 день тому +41

    But.. but... can it run, ahm, simulate crysis??
    Jokes aside, that looks marvellous!!

    • @Wrobot
      @Wrobot  21 день тому +7

      Thank you!

    • @HeadCrash24
      @HeadCrash24 5 днів тому

      But, can it handle the assets from crysis?

  • @sean7221
    @sean7221 16 днів тому +3

    Very impressive, can't wait to see what it will look like with 4.4 when the HDDA global illumination replaces the SDFGI

  • @Valkinsenn
    @Valkinsenn 12 днів тому

    This is awe-inspiring. I've been watching this engine for years and, for a free and open source game engine, I've only been consistently impressed by what it's been able to bring to the table, and with what people have been able to do with it. And it only keeps getting better and better as time goes on. :)

  • @MortissCoffin
    @MortissCoffin 17 днів тому +8

    Wow! Godot is looking very impressive! You did a really good job on this. One of the best jungle landscapes I've seen with Godot. Nicely done!!

  • @indieology7336
    @indieology7336 21 день тому +3

    This looks amazing! keep up the great work!

  • @mrrahulkurup
    @mrrahulkurup 17 днів тому +1

    Thanks for reaffirming faith in open source gaming development!

  • @lmullins573
    @lmullins573 6 днів тому

    The time, talent, and creativity that went into this is incredible.

  • @azrhyga
    @azrhyga 22 дні тому +4

    Really great!! Very good job making it!!

  • @Thomas-jj1ev
    @Thomas-jj1ev 22 дні тому +4

    Dang! That looks amazing 🎉

  • @drinkwwwaterrr
    @drinkwwwaterrr 22 дні тому +3

    Looks like a really nice improvement!!

  • @TheRealAfroRick
    @TheRealAfroRick 20 днів тому

    Looks absolutely fantastic!

  • @MehowLipa
    @MehowLipa 18 днів тому

    This looks impressing! Great work!

  • @andrewscott985
    @andrewscott985 15 днів тому +1

    Everything about this video is beautiful. Truly beautiful.
    It has been said that _one picture says a thousand words,_ and for that being true, this video says a thousand stories.
    Thank you for sharing this.

    • @Wrobot
      @Wrobot  15 днів тому +1

      Thank you, really glad you enjoyed it! :D

  • @siatek_nah
    @siatek_nah 13 днів тому

    Amazing job mate ... Keep pushing !!!

  • @cherryblossoms5970
    @cherryblossoms5970 19 днів тому +9

    I'm really feeling so proud that I'm using the godot game engine on my android device. I'm one of them who using it for making their dreams come true.

  • @momoyoshida4109
    @momoyoshida4109 8 днів тому

    Godot esta avanzando muy rápido, he visto su crecimiento y es increíble, espero que siga siendo así y algún día podamos tener una herramienta para el desarrollo de videojuegos tan potente como como lo es blender en el mundo del 3d

  • @darrenberkey7017
    @darrenberkey7017 15 днів тому +1

    While I'm certainly amazed by the things that Unreal Engine can do, I like seeing other competing engines out there, like Godot, that developers can choose from depending on what they need. Variety IS the spice of life (and gaming), after all.

  • @fruchttiger2966
    @fruchttiger2966 20 днів тому

    Love it
    Great Work!
    Keep on going

  • @voc007
    @voc007 18 днів тому

    Awesome Job, keep up the great work

  • @ProjectUnplayed
    @ProjectUnplayed 22 дні тому +2

    WOW. Great work.😊

  • @Wisdawms
    @Wisdawms 20 днів тому +3

    AWESOME AMAZING THE PLUSHIE IS AMAZING

    • @Wrobot
      @Wrobot  20 днів тому +2

      Limited edition plushy

  • @appuser
    @appuser 17 днів тому

    Very serviceable. Great job!

  • @EeVeE3D
    @EeVeE3D 21 день тому +4

    looks great👍

  • @PacdemonStudios1
    @PacdemonStudios1 4 дні тому

    Damn, Godot is getting there

  • @sanyi9667
    @sanyi9667 20 днів тому +21

    I get between 45-60fps on my 3070. on ultra. there is still room for improvement but amazing work none the less!

    • @Wrobot
      @Wrobot  20 днів тому +13

      @@sanyi9667 There really is room for improvement, especially at the higher settings. (Low runs fairly well imo) Thank you for checking it out!

    • @sanyi9667
      @sanyi9667 20 днів тому +5

      @@Wrobot thank you for putting in the work and sharing it!

  • @arturgomes
    @arturgomes 8 днів тому

    Didn`t know godot had 3d, this is amazingg♥

  • @Beryesa.
    @Beryesa. 14 днів тому

    Awesome demo!

  • @tellsackett4572
    @tellsackett4572 17 днів тому

    Sick!! Thanks for sharing! 🤩

  • @rzoom895
    @rzoom895 20 днів тому +1

    insane graphics, respect 🫡

  • @whoknows4728
    @whoknows4728 16 днів тому +1

    I know this engine has lots of potential. Create, donate, contribute and win!

  • @footzi8756
    @footzi8756 7 днів тому

    Wow respect for godot team🎉

  • @actualdevmar
    @actualdevmar 4 дні тому

    Which solution did you use for ground vegetation? Is this some kind of multimesh scatter or particle shader?

    • @Wrobot
      @Wrobot  4 дні тому

      @actualdevmar A particle system is used for everything except the trees. It is based on the system you showed in your youtube video, but I changed a lot of things to make it work better in this scene. The only code from that tutorial left is probably the variables 🫠.
      If I would start over, I would probably use some kind of multimesh octree system, as there are some shortcomings to gpu particle systems.

  • @kapracan
    @kapracan 6 днів тому

    Godot all the way, for me and my students, keep going you all.

  • @foldupgames
    @foldupgames 13 днів тому

    Wow. Nicely done - I'm amazed that Godot can handle that.

  • @Stoniye
    @Stoniye 20 днів тому +1

    Great work👍🏻

  • @novh4ck
    @novh4ck 18 днів тому +1

    50 FPS at 4K using 5700XT on Arch. Awesome showcase. Would be cool to have FSR related options in v2.1.

  • @foyezes
    @foyezes 22 дні тому +4

    looks amazing

    • @Wrobot
      @Wrobot  22 дні тому +1

      Glad you liked it

  • @TerraUnityCo
    @TerraUnityCo 18 днів тому

    Great job 💫

  • @4.0.4
    @4.0.4 16 днів тому +11

    I imagine you had to wrestle against the engine quite a bit, but stuff like this proves to newcomers - _it can be done._

    • @scrung
      @scrung 14 днів тому +3

      Quite the opposite, this is showcasing Godot 4.3's rendering pipeline for desktop

    • @4.0.4
      @4.0.4 11 днів тому +1

      @@scrung I mean, I don't think you get this kind of result without careful planning and execution in Godot, whereas other engines it's just "drop in 50GB of assets and let the engine figure it out". For example an open world game would be harder in Godot. But possible.

    • @scrung
      @scrung 10 днів тому +2

      @@4.0.4 what you 'think' is irrelevant. this project uses godot 4.3's rendering pipeline

    • @4.0.4
      @4.0.4 10 днів тому +1

      @@scrung of course it was... That is not my point. I'm saying most Godot projects don't get to this level of polish, but this shows "Godot can look really good, too." Even if it's harder.

    • @scrung
      @scrung 10 днів тому

      @@4.0.4 most godot projects also use 3.x
      a lot of improvements have been done to the engine as of late

  • @Ic3Fighter
    @Ic3Fighter 14 днів тому

    This is unreal!
    Change my mind.

    • @Wrobot
      @Wrobot  14 днів тому +1

      Look at the size of the executable, unreal would never be that small. 🙃

  • @glenfoxh
    @glenfoxh 12 днів тому

    This may not be Unreal good. But it's good.
    If not trying to go for total top tier modern AAA realism or as close to it as possible, this looks to be more than adequate for many indie game builds. Nice work. ^.^

  • @EF5iris
    @EF5iris 8 днів тому

    this is making me wanna try my own hand at making environment art/environments in godot!

  • @timow6929
    @timow6929 5 днів тому

    2008, what a year.

  • @merovingen4546
    @merovingen4546 7 днів тому

    this is true insparing, thx you )

  • @impheris
    @impheris 21 день тому

    nice, not bad for a godot project

  • @HLDeadMan
    @HLDeadMan 15 днів тому

    Crysis 1 vibe kicks in.
    looks cool.

  • @ml.informatyka8492
    @ml.informatyka8492 21 день тому +2

    Wooow, nice!

  • @HZ_Sai
    @HZ_Sai 17 днів тому

    beautiful

  • @jojoshousho9106
    @jojoshousho9106 13 днів тому

    Hermoso!!!

  • @user-gt5pg5hx4v
    @user-gt5pg5hx4v 16 днів тому

    Best landscape done on Godot I've ever seen. It would be very interesting to know what difficulties you encountered in the process and what engine limitations got in the way.

    • @Wrobot
      @Wrobot  16 днів тому +2

      I would say the biggest limitation is the absence of asset streaming. Second is the lack of a proper system to place all the assets.

    • @user-gt5pg5hx4v
      @user-gt5pg5hx4v 16 днів тому +2

      @@Wrobot Do you think texture/model streaming is possible to implement as a GDExtension/addon with the current API? Or support from the engine side is needed?

    • @saul8510
      @saul8510 15 днів тому

      @@user-gt5pg5hx4v prob engine side it too complex. Though texture and mesh streaming are planned.

  • @kiwifrogg
    @kiwifrogg 19 днів тому

    Amazing demo flying through with it set to ultra is amazing, the only thing missing is a river or small late running down the hill, it would also be nice to be able to toggle rain and see how it effects the performance. Night mode is cool, with the flash light effect.

  • @bradye2588
    @bradye2588 18 днів тому

    Looks unreal

  • @OmGazz
    @OmGazz 9 днів тому

    It's wonderful

    • @Wrobot
      @Wrobot  9 днів тому

      Thank you, glad you liked it.

  • @diligencehumility6971
    @diligencehumility6971 18 днів тому +1

    Now we are talking

  • @HomeCode
    @HomeCode 20 днів тому

    This. is. Godot.
    That's pretty cool.

  • @Th3Nob
    @Th3Nob 17 днів тому

    Impressive

  • @antonlytvynenko
    @antonlytvynenko 17 днів тому

    Great work man, enjoyed it very much. Inspires to explore the engine further. Did anything from 4.3 contribute to this in any meaningful way?

  • @maximoibarra5866
    @maximoibarra5866 11 днів тому

    I hope godot become like blender
    A top tier open source tool

  • @Twisle
    @Twisle 10 днів тому

    i didnt know you could do this in Godot wow

  • @ViktorsJournal
    @ViktorsJournal 21 день тому +3

    It's gotten a lot nicer since the first version, great improvements.
    I wonder do you use the subsurface scattering in the shaders for the foliage?

    • @Wrobot
      @Wrobot  21 день тому +5

      @ViktorsJournal Thanks! I don't use subsurface scattering because that's really for objects that have a bit of volume, and leaves are really thin. Instead, the backlight property is used.

    • @askeladden450
      @askeladden450 17 днів тому

      ​@@Wrobot it looks like the backlight is a bit too even maybe? For example, leaves around the egdes of tree should be brighter I think. As well as the top of grass, and edges of leaves, where more light would pass. I dont have much experience in vegetation, just giving my thoughts bases on comparing it with real images.

  • @alivalishov
    @alivalishov 21 день тому +2

    Looks awasome! Needs the FPS movement to be improved. I can help with that.

  • @hawyee3130
    @hawyee3130 15 днів тому

    The foliage is amazing but the lighting… blew me away! How did you achieve such beautiful lighting?

  • @lee1davis1
    @lee1davis1 18 днів тому

    Way to go godot.ooking good.

  • @BornToTroll-it5ju
    @BornToTroll-it5ju 16 днів тому

    still not ready to switch from Unity yet but I'm keeping an eye on Godot that's for sure.

  • @gabrielsandstedt
    @gabrielsandstedt 18 днів тому +1

    Looks great, but it would be even better with more facklit-subsurface scattering so that the sun seems to shine through the leaves. On some places the back off vegetation appear almost black, like in 2:24, wonder if it can be improved somehow? Amazing work. :)

    • @Wrobot
      @Wrobot  18 днів тому +1

      This issue in made up of 2 parts.
      1. Backlight does not use light from gi, only directly from lights. (Easy to fix, and this is the issue on smaller plants, and the issue seen here. )
      2. Gi does not sample backlight. (Everything under the trees should be far more green) (harder to fix, but possible.)
      Why didn't I fix this? I would have had to compile a custom version of the engine for windows and Linux.

  • @asandax6
    @asandax6 16 днів тому

    Alright Boys time to make -Crysis- Godotsis 4. It shall be the new PC benchmark.

  • @thomasparker7305
    @thomasparker7305 13 днів тому

    Looks great. You wouldn't happen to wan to do a tutorial in the future explaining how you created this?

  • @disinlungkamei2869
    @disinlungkamei2869 18 днів тому

    wow man i am also on my way to make such a magnificient piece of art i will soon someday

  • @eignatik
    @eignatik 22 дні тому +2

    Looks pretty great! Just super curious about optimizations and all. How many draw calls, objects etc are there 😊

    • @Wrobot
      @Wrobot  22 дні тому +1

      @eignatik really depends on the place of the map, in the demo is a performance menu where you can see these stats.

  • @ivangh94
    @ivangh94 День тому

    Dang!! not bad at all

  • @erics7004
    @erics7004 14 днів тому

    Godot runs CRYSIS!!

  • @AstonJay
    @AstonJay 11 днів тому

    Do you have any blog, article or github on this and how you managed to create this environment? Like problems and fixes you had to do, etc...

  • @ibnu0muhammad
    @ibnu0muhammad 16 днів тому

    wowww, how long did you create this bro?

  • @miusoft
    @miusoft 18 днів тому

    wow 😍

  • @dwiranu5394
    @dwiranu5394 17 днів тому

    What hardware do you use for this?

  • @HenrichAchberger
    @HenrichAchberger 5 днів тому

    black spots on bottom sides of leaves really need to be fixed

  • @_EliteKnight_
    @_EliteKnight_ 19 днів тому

    What system was this demo run on?)

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 19 днів тому +1

    Crysis vibes!

  • @NeonfireStudio
    @NeonfireStudio 21 день тому

    Super, keep it up, is everything same in source code other than the models? Also please make a tutorial on how to create this realistic plants, is it created in blender?

  • @Unreal_programmer
    @Unreal_programmer 3 дні тому +1

    I love open worlds:) need to check it:) well my gtx 1660 super hold on!

    • @Unreal_programmer
      @Unreal_programmer 2 дні тому +1

      i downloaded 2.0 version,why cutscene is playing and cutscene is not ending and you cant play from character?

  • @BitCraftDev
    @BitCraftDev 21 день тому

    your crazy :p also very good walking but u should improve the jump

  • @SwiatLinuksa
    @SwiatLinuksa 15 днів тому

    Looks like Crysis 2010.. nice but 10 years to late..❤

  • @awfyboy
    @awfyboy 19 днів тому

    I have a fairly weak GPU (Intel UHD 630) so I was curious and decided to have a look at the demo. I'm actually impressed by how well the scene runs.
    High - 5 fps
    Medium - 8 fps
    Low - 16 fps
    Lowest - 26 fps
    Medium actually looked better on my PC. The fact that it runs so well is amazing. I have so much trouble running much simpler scenes in Unreal Engine 4 and 5 so this is really great. I bet if I had a better GPU it would run incredibly well. This reminds me of the old Unreal Engine 3 look and performance which is lovely.
    There are probably some improvements that could be run. The LOD is still bit broken I think. I saw objects on the distance changing very harshly but I think that might be because of the low graphics settings. The lighting in High was a bit broken. Some of the trees were in white color, which is why Medium looked better on my PC. I think some of these issues might be because of how old my GPU is, but it runs surprisingly well compared to UE. It's not quite at Unity's level of graphics and performance, but looks like Godot is getting there. I bet we can make more indie style games like BOTW or Another Crab's Treasure in Godot with no issue. What are your specs?

    • @Wrobot
      @Wrobot  19 днів тому

      @awfyboy Thank you for trying it out! My system has a gtx 1060 and can run high at ~50-60 fps. (1080p). For me, performance on the higher settings is "fine" (in comparison to looks), but the lower settings run pretty well. Low is ~120fps and lowest at 200+ (all at 1080p).
      The settings medium and higher look better the higher the framerate because they use temporal effects (Taa).
      Unreal 4 does run faster but uses high default settings so it is performance intensive.
      The lod distance is just really low at the lower settings. Actual production games would use more in-between lods, but I made this demo alone, and godot doesn't have proper tooling for this, so it would cost a lot of time to make.

    • @awfyboy
      @awfyboy 19 днів тому

      @@Wrobot Seems good. Looks like a decent improvement on Godot side. Still a lot left to be fixed before it reaches Unreal/Unity level but graphics to performance balance seems decent so far.
      I have a feeling that making something like BOTW should be possible with Godot now.

  • @tsuki0sm4nthus
    @tsuki0sm4nthus 11 днів тому

    i already knew this was 4.3 but i havent touched since its still in testing. quite interesting i suppose

  • @fractilegames
    @fractilegames 17 днів тому

    This looks really good. What kind of hardware does this need to run smoothly?

    • @Wrobot
      @Wrobot  17 днів тому +1

      This can run smoothly on my laptops integrated graphics (from 2019) on lower settings, but for higher settings you need a semi decent gpu. (1080p high 60fps need a gtx1060)

  • @our_vietnam
    @our_vietnam 20 днів тому

    Amazing for Godot. But sometimes have a little bit lagging?

  • @CortejeVarkamist
    @CortejeVarkamist 21 день тому +1

    how did you get terrain to look so good cant wait to see more

    • @Wrobot
      @Wrobot  21 день тому +3

      @@CortejeVarkamist the terrain is done with Terrain3D by tokisan games, it is a really nice terrain addon for Godot. The only real modification I made is to turn down the specular in de terrain shader.

    • @TheRealAfroRick
      @TheRealAfroRick 19 днів тому

      @@Wrobot I was wondering if that was Terrain3D. That's an amazing project. Godot ecosystem is really shaping up nice - quickly.

  • @Reltdeats
    @Reltdeats 19 днів тому

    Noticed that translucent objects become pitch black in some shadowing cases. Do you know what is causing it?

    • @voc007
      @voc007 18 днів тому

      i think this is some kind of Godot issue, I have same issues in my landscape scenes.

    • @Wrobot
      @Wrobot  18 днів тому +2

      It has to do with the combination of global illumination and backlighting for plants. I know how to fix it, but it has to be done in the engine code, which is outside of the scope of the project.

  • @kafiaahmed469
    @kafiaahmed469 15 днів тому

    this looks better than unreal engine 5

  • @MrDjBoyLover
    @MrDjBoyLover 16 днів тому

    A Cry Engine Crysis 1 vibes 👍