So when you first go to rob the Hammerites, you can make infinite hammers in their forge, but the engine doesn't really do physics, so if you drop them on the floor they will clip through each other, and so eventually I made a carpet of hammers.
I have a theory that the cragscleft prison camera's are actually just dudes in the ceiling using submarine telescopes, which would explain how they're seemingly more efficient then Karras's camera's
I think I might try to get famous simply to have the leverage to force Civvie Mandalore Purposeless Rabbit Holes Ahoy and Raycevick into a room. Occasionally the guy from GVMERS narrates. And oddheader tells us about what’s in Civvies drink. Tell me you don’t want this show
It still amazes that we had the tech for binding AI behaviours to ambient features such as light and sound (I ain't a tech guy, that is the easiest I can say that) all the way back in 98. What amazes me even more is that there are games from the modern era of video games that can't get this shit as right as one of, if not, the first game to properly implement this.
Not even the only amazing thing in TDP that holds up today. Download the creative EAX sound program and enable it in options. Echoes and directional sounds are enhanced to the point you can tell what direction someone's walking in from the next room over or the room below. Looking Glass really did not get the respect they deserved while the studio was still around.
Absolutely. As far as I remember LG made sound a top priority in their design choice early on & even developed something like their own engine just for the sound propagation through levels. Was mindblowing back in the day to have the feel that the AI 'didn't cheat' but reacted to your actions in a more truthful way.
@@henrydorsett6076 Imagine where we'd be now if the industry hadn't spent decades consistently sacrificing in every other area to maximize graphics. I would have been happier with, say, Dishonored 1 and 2 if they'd had slightly worse graphics and used the extra memory and processing power to make more detailed levels and sound behavior. They like to bill themselves as a successor to Thief, but they're shallower in nearly every way.
@@passingrando6457 I think it is actually easier today to achieve this, at least technology-wise. It is the strange marketing / design choices that kill the true in-depth experience building that we loved at the original Thief games... But ye, very much agree with you. :/
@Maintenance Renegade I like your speculation If someone would write a book based on the Thief series, i would like to see Garret being a librarian who loves classical music by day and master thief by night
@Maintenance Renegade I know that this is just for fun and not exactly serious, but unfortunately the man is a misanthrope who utterly hates dealing with people. He loves thieving too much, so even though he keeps talking about his eventual retirement he likely only lives and breaths thieving.
I just love the idea that even though he's a master thief, Garrett barely knows how to manage his money. Sure he can empty out a mansion in an evening, but once he gets to the fence he only ever gets maybe a third of what the stuff is worth, and most of that goes to buying gear, paying off informants, and -booze, snuff, and whores- "ancillary expenses", so when the end of the month comes it's anyone's guess if he has the rent money. Of course, thieving ain't exactly steady work, so you never know when you're gonna hit a dry spell.
I kind of think that he is an honest thief that only steal from the corrupted wealthy individuals. Spend most of income on rent, food, and his equipment so he can do more thiefing. Its a nasty cycle. But his talent is so much worthwhile if he used it appropriately.
@@chadrageus It's my absolute favorite. But despite its charm and atmosphere it is, objectively, clunky, frustrating and cumbersome to play by modern standards and, gameplay wise, has been long since blown out of the water by Human Revolution and Mankind Divided.
You know what the worst and best part about playing this game when I was younger and certain bits getting stuck in my brain? I have literally been standing post and whistling the same tunes as the guards. Oh god.
I feel him though. It's an extra challenge sure, but using your gizmos and weapons is part of the game. Heck getting caught and making your escape or fighting is part of the stealth game too.
@@DigitalFulcrum Same with some other stealth games, like I know it can make for a decent self imposed challenge to play a game like Dishonored without using powers, but I feel that takes the fun out of it for me personally. When I play Dishonored I just avoid use of any lethal powers and live out my fantasy of being Nightcrawler from X-Men.
I don't do total ghosting but also hate knocking everyone out with the blackjack. I prefer a "stealth simulation" style play and try to approach a mission realistically, never touching anyone, staying hidden at all times, using other tools or running away only when absolutely necessary. Basically like trying to ghost with no quickload. Whatever happens happens.
Awesome how this game gives time to relax and make decisions carefully. This was before the ps2 age, where 3d fast paced action games could be implemented properly. So many great stealth, strategy and rpg games came back then.
The soundtrack is awesome. It actually just consists of ambient sounds, not songs, but they are so individual for each level that listening to their compilations is worth it.
Just did a 7th re-playthrough of the whole Thief series. Even if there may be things I remember and they get a bit dull, I still feel like it's my first-second time playing, it feels so legendary, you know?
Had the same feeling with dishonored upon replaying it (stealthily) after years. I think it's because with these games every second of playtime is so intense due to the stakes never lowering. Your very next move decides if the last 20 minutes of gameplay were in vain.
>hammerites bad Anyone who makes this statement unironically did not actually play Thief 2. Hammerites are goddamn saints compared to the mechanists and even some of the pagans. THOU ARE THE NAIL.
There is a fanmade thief game called the dark mod, running on a modified doom 3 engine and is free and all levels are made by fans, i highly recommend it.
I had bren playing The Doom Mod since it went being free game (5 years? More?) And I don't recommend it before playing Thief - it's not as enjoyable as Thief games
The Sneaky upgrade remedies A LOT of issues I had with Thief 3, including random crashes and small levels (as it merges many areas into one), so yes, if you play Thief 3, do use it.
Ah yes, I recall that other later thing called Thief that is a game. That existed. For some reason. I had a review writing job at the time and it was really tough to spend like 250 words to say "Yeah, if you want something that walks/talks like Thief in the 2010s theres this other thing called Dishonored"
Second one in Cragscleft was technically not a sewer, more a room rather than tunnels and probably used for drainage. Not that we wont have enough to count later. The Thief Gold version includes some extra levels that, regrettably, are kind of rushed compared to vanilla. One is Sewers The Game The Level and it probably accounts for more than all the sewers we have counted so far.
@@VimyGlide Genuinely one of the worst levels ever (in a functional "good" game). Which is interesting since T1/2 also has some of absolute very best level design gaming has to offer. Just goes to show how much the gameplay was designed to make it's level layout matter - that it can produce both ends of the spectrum so seemingly effortlessly. Saddest part is that the idea behind 'thieves guild' is brilliant (like any of Looking Glass's ideas, really). It just takes a nosedive in execution and flow/polish.
Why do people dislike thieve's guild? It's not just sewers, it's also a small bar and casino, 2 mansions and one underground thief hang out. No part of it looks rushed compared to something like that reused mansion level of thief 2 (the actual worst level imo, just plain lazy and uninspired).
For anyone curious the game fails your rescue goal in the second mission because the dude drops dead. Not because Civvie screwed up. Also getting 100% of the treasure is not hard, just tedious and not fun to watch.
Thief 1 and 2 are still some of my all time favourite games ever and it's insane that they still really haven't been topped as the absolute best the stealth genre has to offer. The open ended mission structure and objectives that change depending on the difficulty (why do so few games do this?) even encouraged me to do something I rarely do: replay them over and over. It's a delight to see this channel play them and I can't wait for the rest of the series.
I remember when I were a wee bairn, I made a fan level for Thief as part of a competition on the Looking Glass forums. As a prize, I got a bunch of CDs containing what was at that point every single fan level on the Keep of Metal And Gold fan mission repository. I still have them around actually.
0:47 Eh... Sometimes it truly feels like I'm the only person in the world that actually - wholeheartedly - loves System Shock 1 in its original, non-enhanced state. First played it in 2012, btw.
I played the EE with every enhancement turned off … _except_ for the controls. I gave the OG setup the old college try and it literally made my head hurt after an hour of playing. Love the game though, the aesthetics and "not having a spider egg hunt puzzle" aged way better than 2 in my book.
Many gave up too quickly on controls, but practice makes them quick and sure. You could go prone, look AND SHOOT around corners invisibly to hostiles. How many games had prone? In any era?
I was harsh on these videos, but the Thief playthrough was one of your best series', as it's a game you enjoy. I enjoyed watching this and will rewatch it because your videos are like digital crack; they only last 15 minutes and then I want more.
15:32 "Don't do this!" Right after watching this video I bought Thief Gold, attempted that, and succeeded on the first try. You should absolutely do this
OOOOH!!! I hope you touch on The Dark Mod. It's a stealth game based on the Doom 3/Quake 4 engine but its all community supported. Probably the game that pushed Id Tech 4 about as far as it went. It's really the continuation of Thief instead of the mess that was released a couple years ago. A lot of the fan missions are really solid. The Thief IP is still all protected by copyright so they can't call it Thief, but its basically Thief on the last great John Carmack engine. Before the Dark Times. Before the Megatextures.
@@DriveCarToBar In Rage, sure. But in Doom '16, it's much clearer. Doom Eternal ripped out the megatextures system, but is very clearly using a virtual texturing and texture streaming system---Y'know, like megatextures. So it's less that they've ripped it out and more that they've refined the technology.
@@MosoKaiser No, the problem was pretty evident. It just may not be the problem that you think it is (Shamus Young did a whole video explaining that deal: ua-cam.com/video/BiQCz2NjPR8/v-deo.html). It's got very little to do with graphical fidelity (which is good, especially given what happened with its implementation in Rage...) and a hell of a lot more to do with freeing the art team up to do interesting things with the world. Which is very much on display in Rage's art... but that game had a lot of other problems. I'm not saying Rage is great or the pinnacle of everything (I'm not even saying Rage is good), I'm just saying the Megatextures get a lot more shit they than deserve, and the technology they pioneered, virtual texturing, seems to moving into other places as well and gaining a lot of traction, despite the proclamations that it's "dead". Dice used a version of Virtual Texturing in BattleField 3 (although it wasn't much like what was in Rage, more of a performance optimization), Far Cry 4's Adaptive Virtual Texturing System is a lot closer to id's megatextures, GPU APIs like DX and OpenGL have added hardware support for Virtual Texturing, and Unreal Engine 4 is working on adding a virtual texturing implementation to their engine (based on a middleware made by a company Epic bought out) as we speak. And of course Doom Eternal ripped out Megatextures, but the virtual texturing system didn't go with it (which I noticed, because my hard drive is slow and I can see textures stream in when looking at the model views...).
ah yes, a horror adventure game with some elements of thiefing, fantasy and 1-st person shooter Thief - the legend and a god of all stealth games RIP tho
Ahh yes time to listen to the thief playlist to fall asleep to again. Thanks civvie for being one of the few people i can fully watch and also being one of the videos i can fall asleep to cause i find your voice and videos entertaining and calming.
Fun fact: Elders Scrolls V Skyrim thieve's guild questline is heavily a homage to the Thief series, to the point of the voice actor of Garret also voicing the guildmaster Mercer Frey.
As much as shitty bethesda became ( although I appreciate skyrim for modding), Bethesda always had a connection with LGS guys, and they always made homages to them.
Thief (particularly the 2nd game) is one of my favorite of all time. No coincidence that it's up there with System Shock 2. It would be awesome if you would check that out next, it's an absolute classic.
17:25 this shit right here is what i miss from old classics like this. Whether intentionally or accidentally these awkward mystifying scenes crack me up. Gets cracked in the head and meekly yells “hes got a bow!” Then runs and gets cracked again lol
If there's anything that can make waking up late feel better, a Civvie Thief video would be it. And it looks like we've got per-level breakdowns so this could be a really nice series that lasts...years. 0_o *takei oh my*
Love you Civvie11! You make the very best video-game related content I've ever seen. They are instant gold. Also happy 420! P.s. I want to smoke the trees in Thief. 4:48 Tell me those aren't buds...
So happy to see this! One of my most favourite games, even more so than Thief 2 (which was also excellent). Thief is magic. I love that almost all bits of text you read is unique, and either relevant to the current mission/location or else relevant to the greater story.
Never played this game. Heard good word about it though. I'm glad my favourite boomer reviewer is making a series about it. Boomer reviewer that's younger than me. Much love, Civvie, much love.
God, the Prologue of Thief is up there with the Croft Manor from Tomb Raider 3 as everything I love about training missions. A comfortable, homely environment that still gives you plenty of different locales to either hone your skills or to just vibe. I remember playing around in the Manor alot as a kid, and when I picked up Thief a year or so ago, I very easily could've imagined kid me doing the same in the Prologue.
But "pro" just isn't about skill... Civvie's knowledge of development backstory and ability to plainly explain what makes a game great, horrible, pioneering or historically significant is what keeps me watching...
@@JP_Crimson Not really, he played it on Well Done, not on Extra Crispy - because the 3/5 (Lightly Broiled) is like Shadow Warrior's hardest skill, and Well Done is harder, and Extra Crispy is like play a casual game of Minecraft WHILE BEEN SET ON F*CKING FIRE! (p.s.:I hate self censoring too, but i even more hate the F*CKING SYSTEM who make me self censore! Because when i didn't, i got the warnings and bans from everywhere from Facebook, to youtube.)
This and Postal videos are my favourite Civvie 11, when you talk about these two games it's like you are some character who is a part of their world and knows almost everything. It's like those narator characters from old literature, who are sharing the knowledge of the world with you in that special way where they grab hold of your attention with minute details that are just fun and interesting. I'm sorry I do ramble a bit, but you do great videos :) keep up the good work
Man, I have revisited these games so often. I just love 'em. Now, I want to do it again. Still the best stealth games to me (the first three, anyway). It's a damn shame that the stealth subgenrene hasn't been explored more thorughly. If it's done well, it is so immersive.
Love this game (and Thief 2). Glad to see you cover this one. It's a brilliant game and one of the first first person perspective games at the time to forego a ton of combat for being sneaky but without being annoying about it.
Many things about these games blew my mind, but the thing that most impressed me was the actual collision in the sword fighting. Sure you start with three scripted attack motions and one block motion, but the swords rebounded off each other depending on how and when they actually hit each other. It made for some actually engaging melee combat, and when I got good enough that I could go full murder mode even in this genuine "you're too weak for a head-on fight" stealth game, it became a true accomplishment taking on three guards at once, or those goddamn hammer haunts. They still hold the record for the vidya game enemy that gave me the most anxiety with their awful sounds when I'm trying desperately to crawl into a crack in the stupid noisy floor that just alerted them. Turns out they're kinda glass cannons, but boy are they FAST with that blade. I felt like a badass when I finally cut one of them down, and I felt like a minor god when I defeated two of them together in the Old Quarter.
Or you can just go in and out of their attack range with the overhead power attack. Or get every guard in one room, flash bomb, then blackjack them all.
@@jasonfenton8250 heck yeah, trying to see how many guards you can conk before the flash wears off is a quality challenge. I used to also kite together as many zombies as I could in the Bonehoard, then go to town on them with holy water arrows and explode as many as possible with as few arrows as possible. Splash damage was pretty minimal but enough to get two or three with each arrow if they line up right.
1:43 - I've been on that upper floor with the Keeper. Never managed to get to the top floor though. 2:04 - I've been up in those alcoves. 4:42 - Been on top of that wooden arch too. :) 4:59 - If I remember correctly, I think you can use the plant to knock open one of those doors and get a look inside. 8:00 - I forget, does he even react to you if you don't attack him? 13:44 - If I'm not mistaken, the Hammerites CAN kill the zombies with their hammers. You can lure a zombie to the Hammerites by the stairs and let them fight. I also have a vague memory of luring one of the zombies into the cell blocks and then opening all the doors. I think I actually did that, or maybe I just thought about doing it.
"Leaving them to be treated for a traumatic brain injury with medieval medicine..." got me good.
Wait, Krinkels? The hell are you doing here lmaooo
holy shit I wasn’t expecting to see you here
More gruesome than most of the kills your characters pull off.
Yo, glad to see one of my favorite animators had good taste in youtube stuff.
They also have magic and electricity, they'll be fine.
So when you first go to rob the Hammerites, you can make infinite hammers in their forge, but the engine doesn't really do physics, so if you drop them on the floor they will clip through each other, and so eventually I made a carpet of hammers.
Probably thanks to the lack of collision and physics that you were able to make so many without turning the game into a powerpoint presentation
BEHOLD MY HAMMER CARPET
*OF STEALTH*
I can respect that. Hammer time.
@@soconfused8541 LMAO " THINE HAMMER CARPET AWAITS THEE!"
There's just something viscerally unpleasant about the phrase "carpet of hammers."
"This ain't my first time being kidnapped into a secret society" somehow I believe you Civvie
Im getting Deus Ex vibes from that sentence
#FreeCivvie
@@PokeWeekly #KeepCivvieLockedUpSoHeWillHaveToPlayDaikatana
Max he already played that though.
"Are we in space? Actually, that's a Star of David. Are we in Spaceballs?"
I love you, Civvie.
Yeah not gonna lie that was a fucking good one.
2:15. Am Israeli. I appreciate the joke.
I have not watched it
Can someone please explain the joke?
@@drakep.5857 space balls is a film to make fun of star wars
hey isn't this the guy who isn't that good at doom eternal
No, it's the guy who isn't that good at Blood.
@@Civvie11 shit I thought that was gggman or something
Two of my favorite youtubers in one comment. Guess there really is a god.
I think is the guy who isn't good at sport games such as basketball
@@indeimaus gggman already has a small penis dude, no need to roast him like that
I have a theory that the cragscleft prison camera's are actually just dudes in the ceiling using submarine telescopes, which would explain how they're seemingly more efficient then Karras's camera's
"Now climb the rope to reach the top of the platform. Well done."
Civvie: WEEEEE SPLOOSH
Oh, Daddy11... you are gonna spoil us kids for good once again :D
I think I might try to get famous simply to have the leverage to force Civvie Mandalore Purposeless Rabbit Holes Ahoy and Raycevick into a room. Occasionally the guy from GVMERS narrates. And oddheader tells us about what’s in Civvies drink. Tell me you don’t want this show
@@patrickbyrne5070 Don't forget Mandalore's Alter ego being a narrator alongside Mark brown and the Narrator From Kurtzgesat
@@patrickbyrne5070 If it's about the collective raping of Markiplier, count me in!
@@patrickbyrne5070 I’m in just for Ahoy
It still amazes that we had the tech for binding AI behaviours to ambient features such as light and sound (I ain't a tech guy, that is the easiest I can say that) all the way back in 98.
What amazes me even more is that there are games from the modern era of video games that can't get this shit as right as one of, if not, the first game to properly implement this.
Not even the only amazing thing in TDP that holds up today. Download the creative EAX sound program and enable it in options. Echoes and directional sounds are enhanced to the point you can tell what direction someone's walking in from the next room over or the room below. Looking Glass really did not get the respect they deserved while the studio was still around.
for a certain value of right. you get sick of super hearing telepathic wunderguards. just wait til gloomwood comes out
Absolutely. As far as I remember LG made sound a top priority in their design choice early on & even developed something like their own engine just for the sound propagation through levels. Was mindblowing back in the day to have the feel that the AI 'didn't cheat' but reacted to your actions in a more truthful way.
@@henrydorsett6076 Imagine where we'd be now if the industry hadn't spent decades consistently sacrificing in every other area to maximize graphics.
I would have been happier with, say, Dishonored 1 and 2 if they'd had slightly worse graphics and used the extra memory and processing power to make more detailed levels and sound behavior. They like to bill themselves as a successor to Thief, but they're shallower in nearly every way.
@@passingrando6457 I think it is actually easier today to achieve this, at least technology-wise. It is the strange marketing / design choices that kill the true in-depth experience building that we loved at the original Thief games... But ye, very much agree with you. :/
6:45 The funny thing about what Civvie said is that Garret really needs to pay his rent
It's not a joke
@Maintenance Renegade I like your speculation
If someone would write a book based on the Thief series, i would like to see Garret being a librarian who loves classical music by day and master thief by night
@Maintenance Renegade I know that this is just for fun and not exactly serious, but unfortunately the man is a misanthrope who utterly hates dealing with people. He loves thieving too much, so even though he keeps talking about his eventual retirement he likely only lives and breaths thieving.
I just love the idea that even though he's a master thief, Garrett barely knows how to manage his money. Sure he can empty out a mansion in an evening, but once he gets to the fence he only ever gets maybe a third of what the stuff is worth, and most of that goes to buying gear, paying off informants, and -booze, snuff, and whores- "ancillary expenses", so when the end of the month comes it's anyone's guess if he has the rent money. Of course, thieving ain't exactly steady work, so you never know when you're gonna hit a dry spell.
He may be a thief, but he has an impeccable credit background.
I kind of think that he is an honest thief that only steal from the corrupted wealthy individuals. Spend most of income on rent, food, and his equipment so he can do more thiefing. Its a nasty cycle.
But his talent is so much worthwhile if he used it appropriately.
“CEASE THY GAMES AND FACE ME!”
“no.”
I lol’d way too fucking hard at this lmao.
Is it lol or lmao? Cease thy games and answer me!
"benny is dumber then george green"
and often as drunk as lahey
To his credit he ain't lazy, that guy is everywhere and ready to pounce.
I'M MOWING THE AIR RANDY
Greeeeeeeeasy.
Dumbest cop on the force!
at least he knows to never cry shitwolf
Speaking of immersive sims, would love to see Deus Ex (2000) on this channel at some point.
Civvie has tweeted about doing it. He's also tweeted a couple times he does not like it
I can understand it's not an easy game to play. Personally though it's one of my all time favorites.
@@chadrageus It's my absolute favorite. But despite its charm and atmosphere it is, objectively, clunky, frustrating and cumbersome to play by modern standards and, gameplay wise, has been long since blown out of the water by Human Revolution and Mankind Divided.
@@caws0nXD Same. Has he ever announced an intention to make an SS2 vid?
Why don't he like dx
You know what the worst and best part about playing this game when I was younger and certain bits getting stuck in my brain? I have literally been standing post and whistling the same tunes as the guards. Oh god.
What's that....smells like old meat.
Do you know Benny?
Hello?
...
Is someone there?
Just the wind, I guess.
For me it was the Max Payne 1 thug whistle.
“Cease thy games and face me!”
“No.”
*Turns the corner to see another Sledgehammer dude*
*Loads Save*
Just sad we didn't get to witness it hit. The sound for that is so satisfying, you can really feel your skull cave in
wow its almost like we watched the same video
@Terran Nobody Indeed, we did.
@blackrave404 sounded like gains to me. Thank you.
Oh, the many times it happened to me
Civvie sucks at stealth games: the movie: the game
Civvie: sucks at: stealth games: the movie: the game: the video: the comment: the reply
Give him Deus Ex, Metal Gear Solid, and Tenchu next.
Splinter Cell too.
guy sucks at developing games: the reality
It just works.
Yea, and you can't make a stealth system that's not broken.
You aren't one to talk Todd. Go back the teletubbies, they need your shotgun.
“This is Benny. We love Benny”
Proceeds to club him repeatedly
Ringading ding
Hey you! now we are talking
BENNYYYY!
What in the Goddamn
“Ghosting is boring.”
Oh boy this’ll be fun.
I feel him though. It's an extra challenge sure, but using your gizmos and weapons is part of the game. Heck getting caught and making your escape or fighting is part of the stealth game too.
Ghosting is like playing doom on nightmare. Just... why?!
@@DigitalFulcrum Same with some other stealth games, like I know it can make for a decent self imposed challenge to play a game like Dishonored without using powers, but I feel that takes the fun out of it for me personally. When I play Dishonored I just avoid use of any lethal powers and live out my fantasy of being Nightcrawler from X-Men.
CV-11: “Ghosting is boring.”
Me: “No! That’s not how you’re supposed to play the game!”
I don't do total ghosting but also hate knocking everyone out with the blackjack. I prefer a "stealth simulation" style play and try to approach a mission realistically, never touching anyone, staying hidden at all times, using other tools or running away only when absolutely necessary. Basically like trying to ghost with no quickload. Whatever happens happens.
Civvie Gives Security, Random Servants, And An Entire Church Brain Damage: Episode 1
Didn't expect a cozy playthrough of thief in these uncertain times
The sound design & atmosphere ambients with Creative EAX 1.0 was amazing at the time - and to be honest, it still is stellar :)
@@pistool1 Doesn't it also do a simulated surround if you have more than two sound channels?
The Dungeon seems to have good pandemic routines-
@@stopthrm Might be :) I had Cambridge SoundWorks 4.1 speaker set at that time. Oh, those were the days of innocence really :D
"Leaving them to be treated for a traumatic brain injury with medieval medicine." That is comedic gold. Fucking hilarious.
The sound design in this game is amazing and frankly terrifyingly ominous
Ammoniumbicarbonat Way ahead of it’s time
@@dlc435 well,they pretty much showed everyone that using sound as a major gameplay element was possible
3:47
*Ooowaaaaaaah*
Awesome how this game gives time to relax and make decisions carefully. This was before the ps2 age, where 3d fast paced action games could be implemented properly. So many great stealth, strategy and rpg games came back then.
The soundtrack is awesome. It actually just consists of ambient sounds, not songs, but they are so individual for each level that listening to their compilations is worth it.
Just did a 7th re-playthrough of the whole Thief series.
Even if there may be things I remember and they get a bit dull, I still feel like it's my first-second time playing, it feels so legendary, you know?
Had the same feeling with dishonored upon replaying it (stealthily) after years.
I think it's because with these games every second of playtime is so intense due to the stakes never lowering. Your very next move decides if the last 20 minutes of gameplay were in vain.
I feel like Thief 1 and 2 hold up a lot better than other immersive sims of the era, even later ones like Deus Ex
I thought this was gonna be a video about randy pitchford
best comment ever
Nah, randy is a Greasy Thief
Randy is a liar, not thief.
Oh, wait...
A game about Randy would be “Sweaty Thief”
IDHLEB he’s the lying thief
"...... Just imagine what this whole world smells like." A smash tourney?
like india or L.A.
An Indian Smash Tourney.
@@GuyOnAChair Dear God...
GuyOnAChair it probably smells like BennyOnAChair
@@GuyOnAChair dear Lord, have some mercy
"The Hammerites are awful, they're like Catholics who don't drink"
So they're Mormons?
maybe muslims
Quite possibly calvinists
>hammerites bad
Anyone who makes this statement unironically did not actually play Thief 2. Hammerites are goddamn saints compared to the mechanists and even some of the pagans. THOU ARE THE NAIL.
@@bigboysdotcom745 A less smelly pile of shit does not stop it from being a pile of shit. I played Thief 2.
@@TheVeryAngryShrimp That's very true. That's why I find your stench unbearable.
“What does this button do?”
*hilariously loud alarm* 😂😂🤣
There is a fanmade thief game called the dark mod, running on a modified doom 3 engine and is free and all levels are made by fans, i highly recommend it.
I can actually imagine the id Tech 4 working really well for a stealth game with how the shadows work, might check it out
It does. The lighting is so excellent it makes you wonder why there were so few commercial games on idtech4.
The Dark Mod is amazing. Some missions are damn good quality too
@@MrPantopantalones Yeah, like the levels made by goldwell
I had bren playing The Doom Mod since it went being free game (5 years? More?) And I don't recommend it before playing Thief - it's not as enjoyable as Thief games
The Thief games are absolutely some of my favorite games of all time. 10/10 series
I never played past the first level in Thief because of the zombies...they scared me too much as a kid and I never got past the trauma
Now you can cheat, giving you the power to reset the holy water timer and infinite arrows and turning those levels into RE4
Good on you, the game only gets scarier from here anyway
I'm a horror enthusiast and I can't even get past the zombies in the mine.
F̡ac͜e͡l̨e̶ss͟ then you aren’t a horror enthusiast then are you?
I never finished the second level because it was so goddamn hard
Pro System Shock whe- 0:48 Aye, fair enough.
Pro System Shock 2 when?
Pro Ultima Underworld when?
ultima?! sure
When's Pro Chex Quest coming?
Pro hydlide
Pro Grezzo 2
When Chex Quest HD comes out, obviously. Got to strike while the algorythm fire is hot, everyone's gonna be talking Chex Quest.
This without any irony, chex quest ep 3 is legit
Pro JEdi Knight.
This game was so good and absolutely terrifying at times, back then.
Some of the best times of my 30 years of gaming.
Appreciate this!
You know what rhymes with Civvie?
Captain Claw
Pro Claw when, Civvie?
MAGIC CLAWWR
Eat lead, scallywag!
YES
So far so good.
Thief TDP is the 2nd best stealth game ever made, the best stealth game ever made being Thief 2.
Friendly reminder that when Civvie hits 200K subs he'll do Daikatana
There we go, this is what i'm talkin bout. WE GONNA MAKE CV-11 OUR BITCH.
At this rate : Soon Enough!
With NO patches first. He has to experience the game in its original form for our enjoyment XD
I thought he was going to play TNT evilution?
Get on it people!
"Benny's even dumber than George Green."
OMFG was that a Trailer Park Boys reference?!?!
This is better than that time Ricky made a calculus joke.
yea hes used bubbles clips a few times when calling randy bitchford a greasy bastard.
That's funny because I googled George Green and the first result was "British mathematical physicist"
Castle is looted for every valuable not nailed down: "It was probably the wind."
Broke: Save-scumming a Ghost playthrough.
Woke: Jumping around while knocking heads and alerting the guards just because you can.
"I'm tryina sneak around, but the clap of my asscheeks keeps alerting the guards!"
the_vm imagining this line spoken by stephen russell
Ngl... its fun
@@Altair2000 id probably pay money to hear it spoken by him
@@elgatochurro same
PRO THIEF!? Civvie, you absolute madman
Man, I really hope you do The Metal Age and Deadly Shadows in the near future
I'd like to. Thief 2 is better than Thief 1, an already great game
@@Civvie11 What do you think of Deadly Shadows?
@@ironmaskofhell1877 it's a fine game just not as great as 1 and 2.
@@Civvie11 Have you played it with the Sneaky Upgrade fan patch?
The Sneaky upgrade remedies A LOT of issues I had with Thief 3, including random crashes and small levels (as it merges many areas into one), so yes, if you play Thief 3, do use it.
As a kid growing up, this game literally blew my mind. I played the demo version of this game longer than 95% of today's full-release AAA games.
I know the feeling, I made the demo masion like my own house, after I knocked out all the guards of course.
I did the same. Later when I got the full game, I could never get past the second level
Im totally on board for a playthrough of this masterpiece, with Civvie's smart and snarky commentary.
Ah yes, I recall that other later thing called Thief that is a game. That existed. For some reason. I had a review writing job at the time and it was really tough to spend like 250 words to say "Yeah, if you want something that walks/talks like Thief in the 2010s theres this other thing called Dishonored"
It’s a sewer. It doesn’t matter if the game is good, we count sewers.
Second one in Cragscleft was technically not a sewer, more a room rather than tunnels and probably used for drainage.
Not that we wont have enough to count later. The Thief Gold version includes some extra levels that, regrettably, are kind of rushed compared to vanilla. One is Sewers The Game The Level and it probably accounts for more than all the sewers we have counted so far.
@@GepardenK ah yes, thieves' guild.
the worst level of the good thief games.
@@VimyGlide Genuinely one of the worst levels ever (in a functional "good" game). Which is interesting since T1/2 also has some of absolute very best level design gaming has to offer. Just goes to show how much the gameplay was designed to make it's level layout matter - that it can produce both ends of the spectrum so seemingly effortlessly.
Saddest part is that the idea behind 'thieves guild' is brilliant (like any of Looking Glass's ideas, really). It just takes a nosedive in execution and flow/polish.
Why do people dislike thieve's guild? It's not just sewers, it's also a small bar and casino, 2 mansions and one underground thief hang out. No part of it looks rushed compared to something like that reused mansion level of thief 2 (the actual worst level imo, just plain lazy and uninspired).
For anyone curious the game fails your rescue goal in the second mission because the dude drops dead. Not because Civvie screwed up.
Also getting 100% of the treasure is not hard, just tedious and not fun to watch.
Showing the secret treasures would spoil where they are
Thief 1 and 2 are still some of my all time favourite games ever and it's insane that they still really haven't been topped as the absolute best the stealth genre has to offer. The open ended mission structure and objectives that change depending on the difficulty (why do so few games do this?) even encouraged me to do something I rarely do: replay them over and over.
It's a delight to see this channel play them and I can't wait for the rest of the series.
petty thief is the only videos of yours i can fall to sleep with, thanks civvie
Great to see you jump into Thief, even years later this series remains the greatest stealth games ever created.
I play Thief and Thief 2 once every year. Watching this counts as playing, right? I'm a simple man: I see Thief and I upvote.
My man!!!
Strangely though.. I preferred the first to the second... The first is nostalgic.
I remember when I were a wee bairn, I made a fan level for Thief as part of a competition on the Looking Glass forums. As a prize, I got a bunch of CDs containing what was at that point every single fan level on the Keep of Metal And Gold fan mission repository. I still have them around actually.
0:23 , subtitles say “sipping boomer nectar”
He's ripping off a certain 30 Year Old Boomer
0:47 Eh... Sometimes it truly feels like I'm the only person in the world that actually - wholeheartedly - loves System Shock 1 in its original, non-enhanced state. First played it in 2012, btw.
GeorgGreat It’s true I’m afraid; the rest had their brains fried in cyberspace.
I'm almost there with you. I'd probably pick the enhanced version now, but the original is fine. Doesn't bother me at all. Perfectly playable.
I played the EE with every enhancement turned off … _except_ for the controls. I gave the OG setup the old college try and it literally made my head hurt after an hour of playing. Love the game though, the aesthetics and "not having a spider egg hunt puzzle" aged way better than 2 in my book.
No, you're not alone, I love the first System Shock and I prefer it to the sequel.
Many gave up too quickly on controls, but practice makes them quick and sure. You could go prone, look AND SHOOT around corners invisibly to hostiles. How many games had prone? In any era?
"NO not you never you". New go-to sentence for various social situations, thx civvie :)
I was just thinking about "what if civvie played thief" yesterday
He should play Deus Ex next
Me too
I was harsh on these videos, but the Thief playthrough was one of your best series', as it's a game you enjoy. I enjoyed watching this and will rewatch it because your videos are like digital crack; they only last 15 minutes and then I want more.
"Are we in spaceballs?" Made me laugh
15:32
"Don't do this!"
Right after watching this video I bought Thief Gold, attempted that, and succeeded on the first try.
You should absolutely do this
OOOOH!!! I hope you touch on The Dark Mod. It's a stealth game based on the Doom 3/Quake 4 engine but its all community supported.
Probably the game that pushed Id Tech 4 about as far as it went. It's really the continuation of Thief instead of the mess that was released a couple years ago. A lot of the fan missions are really solid. The Thief IP is still all protected by copyright so they can't call it Thief, but its basically Thief on the last great John Carmack engine. Before the Dark Times. Before the Megatextures.
People shit on megatexures too much...
@@THB192 They're so huge, I don't know how you could possible shit on them too much. There is so much blurry real estate there to shit on.
@@THB192 Wasn't it kind of a solution without a problem sort of thing?
@@DriveCarToBar In Rage, sure. But in Doom '16, it's much clearer. Doom Eternal ripped out the megatextures system, but is very clearly using a virtual texturing and texture streaming system---Y'know, like megatextures. So it's less that they've ripped it out and more that they've refined the technology.
@@MosoKaiser No, the problem was pretty evident. It just may not be the problem that you think it is (Shamus Young did a whole video explaining that deal: ua-cam.com/video/BiQCz2NjPR8/v-deo.html). It's got very little to do with graphical fidelity (which is good, especially given what happened with its implementation in Rage...) and a hell of a lot more to do with freeing the art team up to do interesting things with the world. Which is very much on display in Rage's art... but that game had a lot of other problems. I'm not saying Rage is great or the pinnacle of everything (I'm not even saying Rage is good), I'm just saying the Megatextures get a lot more shit they than deserve, and the technology they pioneered, virtual texturing, seems to moving into other places as well and gaining a lot of traction, despite the proclamations that it's "dead".
Dice used a version of Virtual Texturing in BattleField 3 (although it wasn't much like what was in Rage, more of a performance optimization), Far Cry 4's Adaptive Virtual Texturing System is a lot closer to id's megatextures, GPU APIs like DX and OpenGL have added hardware support for Virtual Texturing, and Unreal Engine 4 is working on adding a virtual texturing implementation to their engine (based on a middleware made by a company Epic bought out) as we speak. And of course Doom Eternal ripped out Megatextures, but the virtual texturing system didn't go with it (which I noticed, because my hard drive is slow and I can see textures stream in when looking at the model views...).
ah yes, a horror adventure game with some elements of thiefing, fantasy and 1-st person shooter
Thief - the legend and a god of all stealth games
RIP tho
I was today years old when I realized you could jump from carpet to carpet to reduce noise, as shown at 9:30.
1:50 This scene is also reenacted in Daud's lair , in Dishonored , as a tribute to Thief..
For some reason the sound design of this game always gives me Return to Castle Wolfenstein vibes.
Another spooky classic FPS
Some doors share the same sound effect.
Ahh yes time to listen to the thief playlist to fall asleep to again. Thanks civvie for being one of the few people i can fully watch and also being one of the videos i can fall asleep to cause i find your voice and videos entertaining and calming.
Civvie: The Boomer Reviewer project
Oh, hey! Salokin's here!
@@jojotoofor9eight766 Always am
Love your videos!
“You know technically I’m not a boomer, I’m a millennial... which depending on your viewpoint might be worse.” -Civvie
Civvie is almost certainly a Gen Xer like me
19:09 The Goldlender prisoner had their nose cropped. Oh my god.
I been waiting for this ever since you put that Throne Room quote in that other video.
Which video was that in?
@@nemtudom5074 the Duke Nukem Forever video
same
How pretentous can you get.
I love these games. They're dripping with the most unique atmosphere. It's a shame there are only 3 games.
Of course there are four!
If Dark Mod counts.
Fun fact: Elders Scrolls V Skyrim thieve's guild questline is heavily a homage to the Thief series, to the point of the voice actor of Garret also voicing the guildmaster Mercer Frey.
no this is bethesda, they just plagiarized it. they aren't honest enough to make homages.
@@AnAverageGoblin There's plenty of homages in most of their games.
As much as shitty bethesda became ( although I appreciate skyrim for modding), Bethesda always had a connection with LGS guys, and they always made homages to them.
Skyrim was made a decade ago. Despicable Bethesda today is not the same as that Bethesda.
@@mysteriousstranger2287 For sure that why I mentioned that.
Thief (particularly the 2nd game) is one of my favorite of all time. No coincidence that it's up there with System Shock 2. It would be awesome if you would check that out next, it's an absolute classic.
The community patches for the classic Thief and System Shock games are inspiring.
17:25 this shit right here is what i miss from old classics like this. Whether intentionally or accidentally these awkward mystifying scenes crack me up.
Gets cracked in the head and meekly yells “hes got a bow!” Then runs and gets cracked again lol
Last time I was this early to a civvie upload he was doing Pro Postal 2
"Giant spiders aren't people, or pets." -CV11
running from one hammer into another hammer and going to that load button like lightning is the most real shit I've ever seen
If there's anything that can make waking up late feel better, a Civvie Thief video would be it. And it looks like we've got per-level breakdowns so this could be a really nice series that lasts...years. 0_o *takei oh my*
I'm 17 but have been playing this for years thanks to my Dad introducing it to me. Makes me happy to know the fandom is still alive C:
Love you Civvie11! You make the very best video-game related content I've ever seen. They are instant gold. Also happy 420! P.s. I want to smoke the trees in Thief. 4:48 Tell me those aren't buds...
everybody always forgets about Terra Nova: Strike Force Centauri when talking about games from Looking Glass, its a shame
Yeah, pretty good and underrated squad-based mech (or power suits, whatever they are) game.
Who would forget the Hegemony clones? Or "going evac!"
I've only known them for Destruction Derby 64 until now.
I believe Super Bunnyhop made a video about it. I'd say it's worth checking it out.
Rotten way to die
So happy to see this! One of my most favourite games, even more so than Thief 2 (which was also excellent). Thief is magic. I love that almost all bits of text you read is unique, and either relevant to the current mission/location or else relevant to the greater story.
Never played this game. Heard good word about it though.
I'm glad my favourite boomer reviewer is making a series about it.
Boomer reviewer that's younger than me.
Much love, Civvie, much love.
God, the Prologue of Thief is up there with the Croft Manor from Tomb Raider 3 as everything I love about training missions. A comfortable, homely environment that still gives you plenty of different locales to either hone your skills or to just vibe. I remember playing around in the Manor alot as a kid, and when I picked up Thief a year or so ago, I very easily could've imagined kid me doing the same in the Prologue.
Wait, just wait a hot minute, I've been playing Duke Nukem 3D for decades and you get health pissing in a toilet?!
“Are we in spaceballs?” 😆
You know, people said he sucked at Blood, and yet he called the series "Pro Blood".
Now imagine a series on a game he admits he sucks at.
Well he played Blood was on the first hardest setting
But "pro" just isn't about skill... Civvie's knowledge of development backstory and ability to plainly explain what makes a game great, horrible, pioneering or historically significant is what keeps me watching...
@@JP_Crimson
Not really, he played it on Well Done, not on Extra Crispy - because the 3/5 (Lightly Broiled) is like Shadow Warrior's hardest skill, and Well Done is harder, and Extra Crispy is like play a casual game of Minecraft WHILE BEEN SET ON F*CKING FIRE!
(p.s.:I hate self censoring too, but i even more hate the F*CKING SYSTEM who make me self censore! Because when i didn't, i got the warnings and bans from everywhere from Facebook, to youtube.)
@@Ironfist85hu1 you can say fucking
time to re-watch the Thief playlist for about the fourth time now to help justify videos on the whole series for Civvie.
Really loved this game and sunk 100's of hours into it. I was quite partial to throwing unconsious servants on the fire and listening to the screams.
This and Postal videos are my favourite Civvie 11, when you talk about these two games it's like you are some character who is a part of their world and knows almost everything. It's like those narator characters from old literature, who are sharing the knowledge of the world with you in that special way where they grab hold of your attention with minute details that are just fun and interesting. I'm sorry I do ramble a bit, but you do great videos :) keep up the good work
When I played this I killed everything I could lol.
Man, I have revisited these games so often. I just love 'em. Now, I want to do it again.
Still the best stealth games to me (the first three, anyway).
It's a damn shame that the stealth subgenrene hasn't been explored more thorughly. If it's done well, it is so immersive.
Since I just finished Thief 1 & 2, I can finally watch this video.
10:27
Garret: Hello there
Benny: General HEY!
I never thought for a second you'd be doing Thief, Civvie.
Love this game (and Thief 2). Glad to see you cover this one. It's a brilliant game and one of the first first person perspective games at the time to forego a ton of combat for being sneaky but without being annoying about it.
I'm so happy this series is happening.
I like to imagine this world is connected to Half Life and that the Barneys are all descended from Benny.
0:21
Half-life and Unreal...
When Civvie?
Many things about these games blew my mind, but the thing that most impressed me was the actual collision in the sword fighting. Sure you start with three scripted attack motions and one block motion, but the swords rebounded off each other depending on how and when they actually hit each other. It made for some actually engaging melee combat, and when I got good enough that I could go full murder mode even in this genuine "you're too weak for a head-on fight" stealth game, it became a true accomplishment taking on three guards at once, or those goddamn hammer haunts. They still hold the record for the vidya game enemy that gave me the most anxiety with their awful sounds when I'm trying desperately to crawl into a crack in the stupid noisy floor that just alerted them. Turns out they're kinda glass cannons, but boy are they FAST with that blade. I felt like a badass when I finally cut one of them down, and I felt like a minor god when I defeated two of them together in the Old Quarter.
Or you can just go in and out of their attack range with the overhead power attack. Or get every guard in one room, flash bomb, then blackjack them all.
@@jasonfenton8250 heck yeah, trying to see how many guards you can conk before the flash wears off is a quality challenge. I used to also kite together as many zombies as I could in the Bonehoard, then go to town on them with holy water arrows and explode as many as possible with as few arrows as possible. Splash damage was pretty minimal but enough to get two or three with each arrow if they line up right.
We love you Civvie!
Thanks for your amazing content
Carrying Basso spares you the horror of a "Thief escort level." No one wants that.
PRO SYSTEM SHOCK 2 WHEN?
When playing it for other people can be made interesting? Fair point.
Never because it sucks. Bye!
Rather have Pro Painkiller, Pro Heretic 1 or Pro Strife.
1:43 - I've been on that upper floor with the Keeper. Never managed to get to the top floor though.
2:04 - I've been up in those alcoves.
4:42 - Been on top of that wooden arch too. :)
4:59 - If I remember correctly, I think you can use the plant to knock open one of those doors and get a look inside.
8:00 - I forget, does he even react to you if you don't attack him?
13:44 - If I'm not mistaken, the Hammerites CAN kill the zombies with their hammers. You can lure a zombie to the Hammerites by the stairs and let them fight. I also have a vague memory of luring one of the zombies into the cell blocks and then opening all the doors. I think I actually did that, or maybe I just thought about doing it.