Fix Kitbash3D Textures using Unreal Engine 5 & Cargo

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  • Опубліковано 18 жов 2024
  • Hello!
    Logan here! One of the Kitbash3D ambassadors!
    I get a lot of questions that start with "FIX MY TEXTURES!"
    couldn't be any more vague :p jokes aside, I generally do know why this happens.
    VIRTUAL TEXTURES!
    Learn more about them here:
    docs.unrealeng...
    Kitbash3D does not have virtual textures or runtime virtual textures built in the materials in Unreal Engine 4/5. If you are using an asset pack or watch a tutorial telling you to turn on virtual textures, you probably did not notice you had on by default that every texture coming in after would also be set to virtual (even if it was not supported). Here is where the issue is occuring. I hope this video demonstrates that and helps anyone who is having this issue understand the source of the problem, and the solution!
    Let me know in the comments if there are any other Kitbash3D video or issues you would like covered.
    If it is not real time, then I don't have the time!
    Keep on world building!!
    / hollowswoodsman
    / hollowswoodsman

КОМЕНТАРІ • 14

  • @wtfismyhandle
    @wtfismyhandle 2 місяці тому +3

    I'd like to note that yes it sucks Kitbash assets aren't VT supported. That said for those of us that do mainly us VT & RVT for rocks/tree/building blending into landscapes or for us who have assets with vertex mesh painting. There is a quick toggle to undo this VT settings on the assets without turning off VT in the Project.
    1. Import all your Kitbash assets >
    2. Once everything is imported go to your "Cargo>Textures" folder inside Unreal & select everything with Ctrl+A >
    3. Right click & select "Asset Actions" then select "Edit Selection in Property Matrix" >
    4. A new window will appear this will allow you to quickly edit some of the texture properties, so with that said you'll uncheck everything in the "Virtual Texture Streaming" column (Faster way is to uncheck "Virtual Texture Streaming" on the right side in the "Pinned Columns' box)
    Note you can't import assets if the project is on a different drive then where UE & Cargo is installed. Had to make a new project on my C:/ Drive for the import to actually work.

    • @LoganPinney
      @LoganPinney  Місяць тому

      Ah yes, this is another option. One I use myself when I have VTs and non VTs mixed.
      You are not a new user to Unreal ;) This video was meant more for a very new user. On discord I have found some jump into ue and the 1st thing they do is grab a kit/project/environment (+/- mega scans) and start tossing things into projects wily nilly without understanding why some things are not working as intended.
      As well I left out that this video was indeed made for a set of specific users and I decided to make it public. Perhaps a V2 will demo your method ;) Cheers and take care!!

  • @Romeo615Videos
    @Romeo615Videos 11 місяців тому +3

    I was dealing with this issue and glad I found your video...

    • @LoganPinney
      @LoganPinney  10 місяців тому

      Yes!!! So glad you found it also. It makes me happy every time I get to read it's helped someone avoid a headache!

  • @randomancy
    @randomancy 22 дні тому

    Hey! So I am struggling a bit. I just started, and I can't seem to import anything at the same quality as previewed in the cargo product images. I imported the cyberpunk van, and the blue flame is a square, the edges of the van are polygonal-ish. I turned off virtual textures on import, set quality to cinematic, running a 4080 super, downloaded the 4k 2gb file. I can't seem to replicate the quality. Looking for tips to import at different levels and see different outcomes, (right now all quality levels look the same in my project)

  • @adz951
    @adz951 8 місяців тому +2

    One issue I've had is the windows on some of the free assets look like multiple pieces of triangular glass with gaps between. I've no idea how to fix that, and whether the problem will go away during render or not.

    • @LoganPinney
      @LoganPinney  7 місяців тому

      Are you using nanite? Some material types (translucency) does not work with nanite currently

    • @adz951
      @adz951 7 місяців тому +3

      @@LoganPinney Yeah, I've since realised that and have found a couple of workarounds. One of them is a plugin on the Kitbash3d website, and it separates the translucent materials in a mesh from the opaque materials and turns Nanite on and off accordingly.

  • @UlysseProm
    @UlysseProm 11 місяців тому +2

    🔥🔥🙌🙌

    • @LoganPinney
      @LoganPinney  11 місяців тому +1

      Now can finally link this to anyone in the discord who has this issues! Thanks for supporting me as always, brother!

    • @UlysseProm
      @UlysseProm 11 місяців тому +1

      You Thank you!!@@LoganPinney

  • @UnrealEnginecode
    @UnrealEnginecode 8 місяців тому

    Hello, I could not install the kitbash unreal engine source version, can you help me?

    • @LoganPinney
      @LoganPinney  7 місяців тому

      Check out my latest video and maybe that will help you!
      ua-cam.com/video/wy2NKW7phRo/v-deo.htmlsi=Y-fYdqvjaWHnQ5Z9

    • @UnrealEnginecode
      @UnrealEnginecode 7 місяців тому

      Didn't help, thank you. Also, kit bash assets support virtual texture and the candies seem to be of high quality to me. There was a problem with your project or you did something wrong.@@LoganPinney