I really hope that you guys enjoyed this video and that it was helpful to you guys, if so please make sure to share it with all dreamers out there, these techniques shouldn't be as hidden anymore as it could potentially change the Dreamiverse and it's creations! =) Also please show some support to Tristan, the video wouldn't be possible without him!
Sakku's Mind great video. But. If I may add one suggestion to your next one. Tell us about the steps your taking. Slow parts down when you change techniques and tell us what your doing , what your using, doesn’t have to be complicated or a long monologue. But tell us . Like “ if you notice here I changed the shape of the box to be a long skinny. And I changed the colors in order to show streaks” and then continue to fast forward the video thru the process. Act like we are new yo dreams and we are die heads at the same time. Not to much info to bore the diehards. Not to little info that new kids don’t know why you changed the shape of it. Great video tho. That’s my two cents.
Hey Sakku just wanted to keep you updated on my upcoming game that opposes depression. Ive been uploading a few update video's on my channel, there not much but they are a start.
@@darkblossom21 I agree, I think for it to be more of a "Tutorial" there should be slowed down parts that describe the actions and explain why the step is done and what it does for the visuals, as well as what tools he is switching to so we would know how to get to a tool or brush he's using.
@@darkblossom21 First I would like to say this video was amazing and put into perspective how to really do this. I do however agree with Eric because I'm new to Dreams and i kind of understand what you did but i wouldnt be able to create anything like that just by watching a sped up version.
So basically you're saying the secret to realistic textures is mindblowing talent, OCD levels of attention to detail, Artistic vision, a superb understanding of colour and a sculpting skill to rival Leonardo DaVinci? I knew he was cheating ! lol
@@migg7888 I don't know I use z brush and worked for crytek UK in the past the control systems available in dreams make it much harder on there own in my opinion
For future tutorials: I think it whould help more if we whould be able to follow the thought process on the creation and the techniques. I mean yeah we can look at everything and replicate it the same way but there's a deeper understanding why things are made like they are. I feel if you could understand that more, getting to know the reason for every single technique, the layering and the reason why and how it's used the tutorial could be more helpfull in general and there whould be more of a chance that we could transfer techniques to other objects. Thanks for the great display anyway. It' pretty amazing.
Not sure if you watched any of my other tutorials but yeah that's usually the way I create them with high effort, taking you with me step by step with explaining as well! This was a showcase of the technique created by Tristan but I still thought it will be incredibly helpful to the community to be able to watch and learn. Thanks for the feedback though, I might try to change it to analyizing the techniques that are going on while learning for myself in future videos, gotta see :)
There is a very good art tutorial in Dreams. search "Art Tutorial - OverGrown" by mBergs. That's a good example and format for tutorial videos. Great video though, thanks for these, they are really helpful!
Yes I agree.Would love to see this too.I would like to see a map of how you creatively think Sakku.It would be good if we could have a whole subway like map of a creative process and organising of a project from start to finish,as I think this would help people to get their creations out.
Speed paintings are great to watch but teaches little. Same when i tried to learn digital painting. All i could find was speed painting. Will definitely check out your tutorial videos too. Seems like a whole lot for a rock lol. But I guess 3d modeling probably is as labor intensive with textures and baking and all.
You're right. This is pretty much 3d sculpting. When he arranged all those planes and other shapes to make the body of the rock and then later used the deformation tool I was thinking about how many undo's would this game have.
@@SakkusMind oh I'm so excited. Anyways I subscribed cause I saw your video Week 3 top 5 creations and thought it was awesome plus the tutorials. This is a really great channel and I'm positive it's gonna grow.
This looks amazing! Really cool! A word about the title though... if someone came here looking to find out "how to make realistic textures in Dreams" they'd come away none-the-wiser. With no commentary, it's purely a timelapse video of someone who *does* know how to make realistic textures in Dreams making realistic textures in Dreams. If you don't know what signs to look out for for the various tools and settings (which means, anyone who comes here wanting to know how to make realistic textures in Dreams), they've got no chance of following it or learning anything but "Hey--that guy knows how to make realistic rocks!" Would love to see a version of this actually teaching what these techniques are, what you can do with them, why you'd use them in different situations and so on.
Thanks for your feedback Tap, I realized that the title maybe wasn't chosen right so I changed now. Usually explaining over the techniques that I'm showing is the usual way I go for my tutorials as you probably know but since this was a technique of someone else I wasn't sure how to present it but I still wanted to showcase it for everyone in the community and I'm sure it will help many many people as it already does! Also this is in my eyes a more advanced technique which people will understand who really are into Dreams but I'll take advice for future showcases like that!
@@KarcusKorpse A tutorial has to talk about how to do something, but this didn't. If it had commentary or maybe just some text now and then saying what's going on, that would be a tutorial.
my interest in dreams is in procedural creation, which doesn't seem to be part of it. maybe that's v.2 stuff. an equivalent rock could doubtlessly be produced by faster methods. here's what you can take away - take time to do teh stuf. take your time. not someone else's. take time to play with colours until you like teh result. using colour palettes, like matching lighting et al only requires your attention and refinement over duration. keep doing it. don't complain. just keep doing teh ting. using a colour palette on a win 95 is just as useful as this palette. smoke some weed and go into teh natur and look at teh rocks. smoke some weed and spend all day for months, years, putting in teh time. teh weed taste nice, you'll do alright. don't worry about teh result, what you are doing is refining your affinity. try doing this back in teh 90s with pov-ray, then you can complain ;) but no just muck around with stuf you get beta. design sensibility is an internal process not a team or internet sport, this interface relly takes teh actual "knowledge" part of it out of teh way back in 1990 when i was working in lighting an old timer said "red makes monkeys tired" there, you can use that to make some arbitrary palette choices, its as good as anything schools teach.
I find that making symmetrical things is a lot harder than making stuff like rocks, since the placement isn't that important, it's more about the technique.
If you're trying to make geometric stuff the guides and modes like grid snap kaleidescope and mirror mode are amazing and even help you find cool shapes you didn't know you were looking for.
Lol I feel your pain, I have been practicing a lot lately, and I find I am ever so slowly catching on to how this graphics engine works. I am going to focus on simple assets for the time being. Good luck on your creations, I look forward to seeing them.
My jaw dropped as soon as you started substracting the lines on the rock lol. It’s a super helpful tutorial and I will try to implement that in my next sculptures when I do rocks, tysm!! Take care♥️
I must admit being stunned at the realism, as I wasn't sure if Dreams could or was intended to be able to do this....Looking forward to your architecture ones...thanks Laurie
Awesome techniques, and result is incredible! Would be cool if Media Molecule added a feature to cover a sculpts surface in a shape that we choose , so we could quickly perform detail steps.
Wow, never would have tought realism would be possoble in dreams! Thank you for the video and thank you for sharing as well! have a good day and please be safe!
Wow my mind is blown by how versatile one rock can be after it is painfully sculpted, but can be used in a multitude of ways you can implement it in your scene. Do you have a video on how to snap a word, or a pattern to an irregular surface like cloth or a rounded surface.
Wooooow that was amazing. And the process he goes through makes sense, it takes a set of particular steps that end up becoming a very realistic rock. Oh I can't wait for the next realistic texture tutorial. I hope Tristian is able to join for another one as well. Maybe you can get different creators and we can learn about their unique methods of creating realism or detailed structures in general.
Sees Video: I think I'll just stick to making music! Ahahah in all seriousness, I think I figured out why I hit a wall with dreams. For the last few days I've been trying to make my own character complete with little animations and props like a sword and shield. Here's this thing, all of my sculpts, props, levels look like complete crap! I'll spend like a few minutes making something only to drop it and play-test my character. Sakku, every time I see your videos, I'm reminded of how fun it can really be to just take the time to sculpt stuff and enjoy dreams as a creation suite. Not just this little game development kit. Keep these videos coming, they are a good inspiration for what we can achieve. Also could you do a tutorial on how to make like sci fi armor? I wanna make a cool looking Mega/Iron Man type of character! 💎
Thank you so much Tristan. That landscape is absolutely breathtaking. Oh hell yes I am excited to watch these kinds of tutorials. I don't even have Dreams yet but I plan on getting it because I was a big fan of Little Big Planet 2 (until all my Ps Vita data for LBP2 got deleted due to a weird error and then mistake 😐) and anyway I like building in video games and artwork and always want to create things. I love seeing these masterpieces and thinking someday I want to reach that level. I have a story idea in mind that I envision like a video game, Dreams is a dream come true in that regard ;) Can't wait to buy it.
I seem to have stumbled into the advanced class. Halfway through I don't even know what he's doing but man those rocks amazing! Lots of rock walls in my dream game I hope to make someday, so I'll definitely be back to get this down. Thanks to both of you for sharing!
Thats some awesome work there, really well done, didn't even know that this much of realism is possible, since I never have seen anything close to this in Dreams. 👍
One thing I need to add because I missed it earlier, there is a way to reduce the graphics thermal if he didn't clone it on basics but cloned it with live clone if I'm not mistaken.
Thanks for the video! For future ones, maybe you could add an ongoing commentary about what's going on at each step, even if it's not yourself sculpting.
Thank you for sharing, I get the feel many dreamers only wanna make quick fix and not doing to much effort into details, I’m a detail person so this is up my alley 👍🏻
Sakku, this is just a great video. Can we also use your assets to make our dreams? Will you also make tutorial videos about character sculpting? This game/software is just the most powerful thing I've ever came across
So much work... For one rock ;-; excellent. They (someone who create realism in dreams) deserve more fans, Likes for this work. I applaud standing I have a project but i am not sure if i can finish it. Open world and everything like this... Bruh, its impossible, but i want to. Thanks for reading my comment.
How did you initially learn to create amazing things in dreams? I want to be able to create whatever my mind can muster but I don’t know how to take advantage of all of the tools.
Best thing to do is just finish tutorials like there’s a gun to your head, and then dicking around with creation tools seeing what you can do. You gotta start by pausing your brains wildest ideas for the game and start with a blank mind. Since you can download other people’s creations and plop them in your scene, it makes it easy for you to move things around and get comfortable with the controls while using what you learn from tutorials to give you a better understanding of what you can and can’t do, then just go from there
Great, i would also Like you to upload the other rocks and the soil you showed in the video was great , it would also be good if the media molecule increase the thermometer so that it can be created with more freedom and no limit.
If you mean all the assets shown in the beginning of the video, the soil is already remixeable and the rocks are about to be when I hop on dreams, since they are all the same rock that I made in this video! :)
Yup, each sculpture is actually made up of multiple, simpler voxel shapes, so when you subtract from an object you’re actually placing a “negative space” shape basically. So you gotta be careful haha
Yes it does unfortunately, you can see throughout the video the thermo does have a bit of a freak out haha, but after you use the optimize tool it's goes all the way down to 5% graphics, less so if you reduce more detail if needed :)
@@sikeyimboyleisi it's a tool under the assembly menu called "sculpture Detail". You can use that to increase detail/higher thermo or lower detail/lower thermo.
Great video, although it's only for way advanced users, that already have a grasp on all the mechanics. Great nonetheless, so thank you! My issue is, every time I go to add texture with the subtract tool, my looseness keeps going back up after every smear/stamp. I have to constantly go into edit shape to pull it back down. Any reason it does this? Nothing more frustrating than the tools auto-changing my settings every 5 seconds..
@@sher.8971 Thanks for the verification Tristan. I just wanted to make sure that I wasn't going crazy and that's just how it is. I've done similar techniques to yours, but wanted to implement a few of yours, in mine, but then found this issue was worse than before. Puts my mind at ease, I guess haha. Thanks again and love your thought processes
@@J-Sin No problem! It's great seeing people use the technique I'm using to implement and improve upon, that's what the video was for after all haha. Hopefully Mm will improve upon this as it is a little annoying, but nonetheless yeilds nice results. Hope you're sculpting goes well!
Sculpt Mode>Sphere Shape>Change to Stamp (shortcut is L1+Triangle)>Edit Shape (Shortcut is L1+Square)>Increase Blend (Slider at the Top) When you have blend on it'll take the shape and merge it into another shape and round out edges. It's probably one of the most useful techniques in Dreams. Alternatively if you are in paint mode you can use soft blend which makes the colors gently blend together, great for making varying gradients in colors for like grass or ocean or anything really. Try it out, open Dream Shaping, Make a cube and then make a sphere with blend to Max and move it on the square and watch how it morphs into the cube. Then go to paint mode, turn up soft blend and paint it different colors and watch how the colors blend together. Note: Blend will only work in stamp mode, not smear mode which is the default.
He/she could have one half of the details copy it cut the half that is not going to use. Copy it turn it and change some details and save time and probably cost less. Just a tip thanks for the tutorial
I'm not sure if there is a way to do this, but would it be possible to create tutorials within the game itself like the standard tutorials? I find that I learn better that way than watching a video. Great tutorial btw!
I don't understand how to use the colour wheel. The colours I'm trying to choose aren't showing up in the first circle. I'll pick what should be yellow, but it comes out green.
@@IrishRepoMan try checking the hue of your object, can't remember exactly how to set it, but I think if your object's hue is off the sculpted colors will be also. Hope that helps at all
Hi!, can you make a video explaining how to make stars? Cause I've seen some dreams that are in spacr and the whole distance is filled with stars or the sky is the same way, I know it must be a simple trick but I just can't figure it out how to make it
Dont yoou have all add/substract Infos/History in the model? I find it hard to work on my character with all the negative objects around my object. Cant grab the object...
Jaw-dropping, but I wish I had some insight into the thought-process as well as what different tools and approaches are actually being used. Maybe a video like this isn’t intended to be helpful to a noob, though…. Also I’d love to see a video where resource management is talked about at length…. I know that there is limited memory allocated to scenes, and I know that some techniques conserve that memory far more efficiently than others, but as an artist coming into this creative realm with no background juggling these things I am very anxious about learning the wrong ways and putting a lot of time and effort into projects that are chained by my lack of foundation. For example, I was trying to create an environment using a stamp of a detailed shape and quickly ran out of memory, but had no idea what the ramifications of it were, whether a game can even contain such detail…. I just felt as though id hit a wall and didn’t know if it was scalable or illusory, or what. I went from exploration to bafflement and felt idiotic that I didn’t even know where to look for understanding. This rock seems far more detailed than what I did, but I don’t know why it is possible versus why what I was attempting apparently wasn’t. 😅 Have you already laid out any intro(s) like this? It’s so easy to be overwhelmed by the possibilities in DREAMS, and although the tutorials are decent I almost want an organized school-like progression that keeps me creative, roots me in the fundamentals, and also allows a certain mount of in-depth rabbit-holing when appropriate.
Love your videos! Learn a lot. One question I have is: when I create a scene with a dynamic cutscene.. and I want to save it for UA-cam, I simply play the video and then save the screen recording. But when I upload it to UA-cam, it doesn’t seem to be as clean or crisp whenever I’m playing it on PS4. Any way to resolve this so my viewers can experience it in the highest quality without having to be on PS4?
Thank you, happy to help! =) Seems like you have a standard PS4 then? Sadly there's no way except if you buy a capture card to record it because the standard PS4 only offers 720p video export :/
Whilst I appreciate the technical skill required to do this, I'm at the point where I prefer more 'artsy' graphic styles over photo-realism. Photo-realism can only ever represent itself, that being, as close to reality as possible. With artsy graphics styles, I find they communicate far more about the artist's inner world, alongside driving home the artistic direction of the story, it's characters, and the lore of the world etc.. A scribbly arts style can communicate freedom, child-likeness, playfulness. A square based art style can communicate order, restraint, masculinity, and logic. Both of those art styles can convey all the different narrative elements of a game more effectively than photo-realism, due to how neutral and uninformative photo-realism is. Counter-intuitively, the use of artsy graphics actually immerses in a game more than photo-realism does, for the reasons described. Still, it undoubtedly takes time and talent to achieve photo-realism, so kudos!
Been watching through your videos today, inspiring stuff... I subbed. I do have a question. I am trying put a puppet on a boat as the boat sails across water but anytime I push play the puppet is floating above the boat. I’ve tried adding the puppet to the boat as a group. I’ve trying messing with collisions. Not sure what I’m doing wrong.
I LOVE DREAMS :) & I would please love to be able to create my own fleck design inside of dreams and save it to a list of created flecks that I can then select just like other fleck designs to use with all the functionality that the other flecks have. Here is how it would work: From sculpt mode there can be option called create your own fleck, when I click on it it brings up a fun looking Note pad with a blank piece of art paper. From here player can select different tools like pencil or paint brush or marker etc and then the interface would automatically line it up with paper so I could free draw 2 dimensional flat design with analog sticks and buttons. This should also include the cool pressure sensitive effect where stroke is lighter or darker depending on how hard button is being pressed. When my picture is done I should be able to simply select save fleck design. At this point when I go into normal game option for select fleck type I would be able to click on saved fleck designs. From here I could select my own fleck design and it would from there function just like all the other flecks. Please Please Please make this happen. Please get this message to Mm people that can do this. Thanks :) 🦕
I'm glad that you love Dreams and I love your idea, I have been having similar thoughts! The sad thing is that this might not be possible :/ we have mentioned this a lot of times to Mm, even just a single fleck addition but it's all harder to bring in than we imagine Probably
Does anyone Else struggle with navigating while buildings Things? Every Time I want to build a scenery it takes me ages everytime until i get the right Position. Its Really annoying
You are probably not really familiar with Dreams but the engine works without classic textures, you need to create anything yourself but it all runs in real-time and a lot of other things can be made quite fast! :)
I really hope that you guys enjoyed this video and that it was helpful to you guys, if so please make sure to share it with all dreamers out there,
these techniques shouldn't be as hidden anymore as it could potentially change the Dreamiverse and it's creations! =)
Also please show some support to Tristan, the video wouldn't be possible without him!
Sakku's Mind great video. But. If I may add one suggestion to your next one.
Tell us about the steps your taking. Slow parts down when you change techniques and tell us what your doing , what your using, doesn’t have to be complicated or a long monologue. But tell us . Like “ if you notice here I changed the shape of the box to be a long skinny. And I changed the colors in order to show streaks” and then continue to fast forward the video thru the process. Act like we are new yo dreams and we are die heads at the same time. Not to much info to bore the diehards. Not to little info that new kids don’t know why you changed the shape of it. Great video tho. That’s my two cents.
Hey Sakku just wanted to keep you updated on my upcoming game that opposes depression. Ive been uploading a few update video's on my channel, there not much but they are a start.
Thank you so much for taking your time to share. I think you’re a great artist and designer!
@@darkblossom21 I agree, I think for it to be more of a "Tutorial" there should be slowed down parts that describe the actions and explain why the step is done and what it does for the visuals, as well as what tools he is switching to so we would know how to get to a tool or brush he's using.
@@darkblossom21 First I would like to say this video was amazing and put into perspective how to really do this. I do however agree with Eric because I'm new to Dreams and i kind of understand what you did but i wouldnt be able to create anything like that just by watching a sped up version.
So basically you're saying the secret to realistic textures is mindblowing talent, OCD levels of attention to detail, Artistic vision, a superb understanding of colour and a sculpting skill to rival Leonardo DaVinci? I knew he was cheating ! lol
And caffeine!
Hard work, patience
Not that hard compared to real 3d programs.
haahahhahaha
@@migg7888 I don't know I use z brush and worked for crytek UK in the past the control systems available in dreams make it much harder on there own in my opinion
For future tutorials: I think it whould help more if we whould be able to follow the thought process on the creation and the techniques. I mean yeah we can look at everything and replicate it the same way but there's a deeper understanding why things are made like they are. I feel if you could understand that more, getting to know the reason for every single technique, the layering and the reason why and how it's used the tutorial could be more helpfull in general and there whould be more of a chance that we could transfer techniques to other objects. Thanks for the great display anyway. It' pretty amazing.
Not sure if you watched any of my other tutorials but yeah that's usually the way I create them with high effort, taking you with me step by step with explaining as well!
This was a showcase of the technique created by Tristan but I still thought it will be incredibly helpful to the community to be able to watch and learn. Thanks for the feedback though, I might try to change it to analyizing the techniques that are going on while learning for myself in future videos, gotta see :)
There is a very good art tutorial in Dreams.
search "Art Tutorial - OverGrown" by mBergs. That's a good example and format for tutorial videos.
Great video though, thanks for these, they are really helpful!
Yes I agree.Would love to see this too.I would like to see a map of how you creatively think Sakku.It would be good if we could have a whole subway like map of a creative process and organising of a project from start to finish,as I think this would help people to get their creations out.
Yeah I was thinking that too 💙🏞
Speed paintings are great to watch but teaches little. Same when i tried to learn digital painting. All i could find was speed painting. Will definitely check out your tutorial videos too. Seems like a whole lot for a rock lol. But I guess 3d modeling probably is as labor intensive with textures and baking and all.
I love how this is practically like physically carving out the rock to your liking. Dreams is so cool, I really want to get better at sculpting.
You're right. This is pretty much 3d sculpting. When he arranged all those planes and other shapes to make the body of the rock and then later used the deformation tool I was thinking about how many undo's would this game have.
How to creat realistic textures in Dreams:
Literally create the whole texture, every square inch of it.
Fantastic! I would love to see more realistic creations with sand, bricks, wood, dirt, mud, trees, etc!🙏🙏🙏👍👍👍
This will actually be coming, it's already in the planning =)
@@SakkusMind oh I'm so excited. Anyways I subscribed cause I saw your video Week 3 top 5 creations and thought it was awesome plus the tutorials. This is a really great channel and I'm positive it's gonna grow.
This looks amazing! Really cool!
A word about the title though... if someone came here looking to find out "how to make realistic textures in Dreams" they'd come away none-the-wiser. With no commentary, it's purely a timelapse video of someone who *does* know how to make realistic textures in Dreams making realistic textures in Dreams. If you don't know what signs to look out for for the various tools and settings (which means, anyone who comes here wanting to know how to make realistic textures in Dreams), they've got no chance of following it or learning anything but "Hey--that guy knows how to make realistic rocks!"
Would love to see a version of this actually teaching what these techniques are, what you can do with them, why you'd use them in different situations and so on.
Thanks for your feedback Tap, I realized that the title maybe wasn't chosen right so I changed now. Usually explaining over the techniques that I'm showing is the usual way I go for my tutorials as you probably know but since this was a technique of someone else I wasn't sure how to present it but I still wanted to showcase it for everyone in the community and I'm sure it will help many many people as it already does! Also this is in my eyes a more advanced technique which people will understand who really are into Dreams but I'll take advice for future showcases like that!
Maybe it is not a tutorial for newcomers, but instead for advanced users?
@@KarcusKorpse A tutorial has to talk about how to do something, but this didn't. If it had commentary or maybe just some text now and then saying what's going on, that would be a tutorial.
my interest in dreams is in procedural creation, which doesn't seem to be part of it. maybe that's v.2 stuff.
an equivalent rock could doubtlessly be produced by faster methods. here's what you can take away - take time to do teh stuf. take your time. not someone else's. take time to play with colours until you like teh result. using colour palettes, like matching lighting et al only requires your attention and refinement over duration. keep doing it. don't complain. just keep doing teh ting. using a colour palette on a win 95 is just as useful as this palette. smoke some weed and go into teh natur and look at teh rocks. smoke some weed and spend all day for months, years, putting in teh time. teh weed taste nice, you'll do alright. don't worry about teh result, what you are doing is refining your affinity.
try doing this back in teh 90s with pov-ray, then you can complain ;) but no just muck around with stuf you get beta. design sensibility is an internal process not a team or internet sport, this interface relly takes teh actual "knowledge" part of it out of teh way
back in 1990 when i was working in lighting an old timer said "red makes monkeys tired"
there, you can use that to make some arbitrary palette choices, its as good as anything schools teach.
Congratulations. This is literally how high detail assets are made in the video game industry. Dreams is pretty incredible.
Meanwhile I'm trying to align a sphere on the top of a cylinder 😂 I look like a primate doing it 😂
I find that making symmetrical things is a lot harder than making stuff like rocks, since the placement isn't that important, it's more about the technique.
If you're trying to make geometric stuff the guides and modes like grid snap kaleidescope and mirror mode are amazing and even help you find cool shapes you didn't know you were looking for.
@powerblades you should go inside and play Dreams instead :)
Lol I feel your pain, I have been practicing a lot lately, and I find I am ever so slowly catching on to how this graphics engine works. I am going to focus on simple assets for the time being. Good luck on your creations, I look forward to seeing them.
My jaw dropped as soon as you started substracting the lines on the rock lol. It’s a super helpful tutorial and I will try to implement that in my next sculptures when I do rocks, tysm!! Take care♥️
I must admit being stunned at the realism, as I wasn't sure if Dreams could or was intended to be able to do this....Looking forward to your architecture ones...thanks Laurie
Thank you for uploading this Sakku. I posted a link to this video on the Dreams Forum so others could achieve the realistic look.
Awesome techniques, and result is incredible! Would be cool if Media Molecule added a feature to cover a sculpts surface in a shape that we choose , so we could quickly perform detail steps.
Wow, never would have tought realism would be possoble in dreams! Thank you for the video and thank you for sharing as well! have a good day and please be safe!
I know I wasn't expecting that level of realism to be possible either. Absolutely incredible 😭❤❤❤🏞🏞
Incredible to see what's possible in dreams, thanks Sakku I hope to get to this level one day.
Also, thanks MasterClasses for letting Sakku share it!
:D thank you for watching! I enjoyed this collab very much!
@@sher.8971 I hope to see more, the trees/floor looks amazing too!!
Thanks Sakku and Tristan i really do appreciate your work and help.
wow. the final part put same shape inside the same shape with different colors its amazing! thanks sakku!
Wow my mind is blown by how versatile one rock can be after it is painfully sculpted, but can be used in a multitude of ways you can implement it in your scene. Do you have a video on how to snap a word, or a pattern to an irregular surface like cloth or a rounded surface.
Wooooow that was amazing. And the process he goes through makes sense, it takes a set of particular steps that end up becoming a very realistic rock.
Oh I can't wait for the next realistic texture tutorial. I hope Tristian is able to join for another one as well. Maybe you can get different creators and we can learn about their unique methods of creating realism or detailed structures in general.
Wow wonderful, i had no idea about a few of these techniques! I appreciate it Sakku and Master Class! Cheers
Sees Video: I think I'll just stick to making music!
Ahahah in all seriousness, I think I figured out why I hit a wall with dreams. For the last few days I've been trying to make my own character complete with little animations and props like a sword and shield.
Here's this thing, all of my sculpts, props, levels look like complete crap! I'll spend like a few minutes making something only to drop it and play-test my character.
Sakku, every time I see your videos, I'm reminded of how fun it can really be to just take the time to sculpt stuff and enjoy dreams as a creation suite. Not just this little game development kit.
Keep these videos coming, they are a good inspiration for what we can achieve.
Also could you do a tutorial on how to make like sci fi armor? I wanna make a cool looking Mega/Iron Man type of character! 💎
Cool work man!, Thanks for your tutorials. 🙏🏻
I loooove your asking Profesionals sharing there techniques
Thank you for your time and effort 😘
Thank you for watching my videos, glad that you enjoy them :)
Thank you so much Tristan.
That landscape is absolutely breathtaking.
Oh hell yes I am excited to watch these kinds of tutorials. I don't even have Dreams yet but I plan on getting it because I was a big fan of Little Big Planet 2 (until all my Ps Vita data for LBP2 got deleted due to a weird error and then mistake 😐) and anyway I like building in video games and artwork and always want to create things. I love seeing these masterpieces and thinking someday I want to reach that level. I have a story idea in mind that I envision like a video game, Dreams is a dream come true in that regard ;)
Can't wait to buy it.
I seem to have stumbled into the advanced class. Halfway through I don't even know what he's doing but man those rocks amazing! Lots of rock walls in my dream game I hope to make someday, so I'll definitely be back to get this down. Thanks to both of you for sharing!
Thats some awesome work there, really well done, didn't even know that this much of realism is possible, since I never have seen anything close to this in Dreams. 👍
One thing I need to add because I missed it earlier, there is a way to reduce the graphics thermal if he didn't clone it on basics but cloned it with live clone if I'm not mistaken.
Ive watched this countless times, know exactly how its done, and this is still insane to me
Thanks for this. It would have taken me months on my own to figure this out.
Thanks for the video! For future ones, maybe you could add an ongoing commentary about what's going on at each step, even if it's not yourself sculpting.
you're the bob ross of game design. truly meditative!
Thanks u both guys, ure awesome
Thank you for sharing, I get the feel many dreamers only wanna make quick fix and not doing to much effort into details, I’m a detail person so this is up my alley 👍🏻
How did u do the dirt on the thumbnail? Amazing job btw
Really nice! Could you make the next Video about a realisitc Brickwall?! That‘ll be really helpfull
Been waiting for this one!
Great job as always my dude, love your videos!
Sakku, this is just a great video. Can we also use your assets to make our dreams?
Will you also make tutorial videos about character sculpting?
This game/software is just the most powerful thing I've ever came across
Great video. Thanks boys. Love it. Can't wait to give some of these a try
That's incredible and so organic! Well done.
Great use of the music. Soothing and aurelly pleasing.
really useful tutorial. Thank you Sakku and Tristan. Hope you are both keeping well
Been waiting for this 😂😂🤙🤙. Thanks
So much work... For one rock ;-; excellent. They (someone who create realism in dreams) deserve more fans, Likes for this work. I applaud standing
I have a project but i am not sure if i can finish it. Open world and everything like this... Bruh, its impossible, but i want to. Thanks for reading my comment.
How did you initially learn to create amazing things in dreams? I want to be able to create whatever my mind can muster but I don’t know how to take advantage of all of the tools.
Best thing to do is just finish tutorials like there’s a gun to your head, and then dicking around with creation tools seeing what you can do. You gotta start by pausing your brains wildest ideas for the game and start with a blank mind. Since you can download other people’s creations and plop them in your scene, it makes it easy for you to move things around and get comfortable with the controls while using what you learn from tutorials to give you a better understanding of what you can and can’t do, then just go from there
uhkingdom haha dicking around
I have watched every developer livestream. There is an unbelievable amount of tips and tricks.
I wish you explained how to make that ground texture
I would really like to know how you made the forest floor
I was wondering that too
Great tutorial video, and awsome job bro
Thanks! What do I search for in Dreams to find this?
awesome detail and fantastic technique tips ...
Great, i would also Like you to upload the other rocks and the soil you showed in the video was great , it would also be good if the media molecule increase the thermometer so that it can be created with more freedom and no limit.
If you mean all the assets shown in the beginning of the video, the soil is already remixeable and the rocks are about to be when I hop on dreams, since they are all the same rock that I made in this video! :)
@@sher.8971 that is so cool. Yeah we wanna see you make the detailed soil! :O
This makes me want to play Skyrim. Once I make it
Hahahaha best comment
This guy needs motion controls, his work flow would double in speed. Freaking amazing technique’s tho.
Me forgetting that I can subtract objects in Dreams. :-O
Estava esperando esse vídeo. Vou assistir obrigado. 🇧🇷 👏👏
Oi br
@@franciscovianna122 salve!!
2:36 Why your color palette is like that ? (like with the light colors around each color ?)
this is incredible btw
I have a little collection of mixed colors that I have saved overtime working on assets, put simply they are just my custom colors :)
@@sher.8971 wuut how do you save custom colors!? I didn't even know you could do that
Just checked in game, and I just remembered that there is a big save button lmaoo I don't know why I've never use it..
Im making 3 games man, only "engine" that i have work is blender, pretty good, but the engine here i love it
This job is so Incredible. Congratulations
QUESTION:
When u substract some suculptur, the invisible shape u used tu substract consums THERMO?
I believe so, because those negative shapes are still there to be moved or changed. I would like an answer too, though.
Yup, each sculpture is actually made up of multiple, simpler voxel shapes, so when you subtract from an object you’re actually placing a “negative space” shape basically. So you gotta be careful haha
Yes it does unfortunately, you can see throughout the video the thermo does have a bit of a freak out haha, but after you use the optimize tool it's goes all the way down to 5% graphics, less so if you reduce more detail if needed :)
Master Classes optimize tool?
@@sikeyimboyleisi it's a tool under the assembly menu called "sculpture Detail". You can use that to increase detail/higher thermo or lower detail/lower thermo.
Awesome 👍👍👍
Great video, although it's only for way advanced users, that already have a grasp on all the mechanics. Great nonetheless, so thank you!
My issue is, every time I go to add texture with the subtract tool, my looseness keeps going back up after every smear/stamp. I have to constantly go into edit shape to pull it back down. Any reason it does this? Nothing more frustrating than the tools auto-changing my settings every 5 seconds..
Yup. I deal with this too. Only way is just to keep readjusting when editing the shape/color in any way sadly
@@sher.8971 Thanks for the verification Tristan. I just wanted to make sure that I wasn't going crazy and that's just how it is. I've done similar techniques to yours, but wanted to implement a few of yours, in mine, but then found this issue was worse than before. Puts my mind at ease, I guess haha. Thanks again and love your thought processes
@@J-Sin No problem! It's great seeing people use the technique I'm using to implement and improve upon, that's what the video was for after all haha.
Hopefully Mm will improve upon this as it is a little annoying, but nonetheless yeilds nice results. Hope you're sculpting goes well!
I’m surprised more devs didn’t use realistic environments in any PS4 games.. sure we have death stranding
In minute 2:00, did he stretch his sculpture from the inside? How do you do that??
Sculpt Mode>Sphere Shape>Change to Stamp (shortcut is L1+Triangle)>Edit Shape (Shortcut is L1+Square)>Increase Blend (Slider at the Top)
When you have blend on it'll take the shape and merge it into another shape and round out edges. It's probably one of the most useful techniques in Dreams.
Alternatively if you are in paint mode you can use soft blend which makes the colors gently blend together, great for making varying gradients in colors for like grass or ocean or anything really.
Try it out, open Dream Shaping, Make a cube and then make a sphere with blend to Max and move it on the square and watch how it morphs into the cube. Then go to paint mode, turn up soft blend and paint it different colors and watch how the colors blend together.
Note: Blend will only work in stamp mode, not smear mode which is the default.
Number one thing that is both a blessing and a curse about dreams : deletions are objects.
What perfect control of the game....
I'm so slow from of you.... 😢
You've done an amazing rock, 👍
It's not a boulder.... it's a rock. A big old beautiful rock.
How did you get a clean sky?
He/she could have one half of the details copy it cut the half that is not going to use. Copy it turn it and change some details and save time and probably cost less. Just a tip thanks for the tutorial
True! But one sculpt is healthier for the gameplay thermo, plus it's more modular :)
I'm not sure if there is a way to do this, but would it be possible to create tutorials within the game itself like the standard tutorials? I find that I learn better that way than watching a video. Great tutorial btw!
I don't understand how to use the colour wheel. The colours I'm trying to choose aren't showing up in the first circle. I'll pick what should be yellow, but it comes out green.
Same, the colors i want on the wheel are like brown.
I pick this: 💛 and it shows like this: 🧡
@@il804 Yep. Not sure if I'm doing something wrong.
@@IrishRepoMan i think you need to select your color from the circle and than the color of the triangle
@@ilkankalender7416 I've done that. The colour is always off.
@@IrishRepoMan try checking the hue of your object, can't remember exactly how to set it, but I think if your object's hue is off the sculpted colors will be also. Hope that helps at all
Amazing as always! Sakku what's your PlayStation tag? Would love to follow your creations.
SakkusMind =)
@@SakkusMind Ah suppose I could of guessed that haha, thanks!
Take that move controllers!🖤
Im really curious how this engine work, because those arent voxels? Like this is literrally 3D sculpting
Hi!, can you make a video explaining how to make stars? Cause I've seen some dreams that are in spacr and the whole distance is filled with stars or the sky is the same way, I know it must be a simple trick but I just can't figure it out how to make it
13:30 i don't get it with the shape. If i use those Options my cuts are not on the Ground. On my stone it goes into the stone way to deep
Brilliant tip on detailing.
Am more concerned about that thermostat, but that was amazing
The rock only is 5%! ^^
That's awesome, but I'll stick to more minimalist styles. That's too much time to spend on a single rock for me. xD
you rock
This is where duplicating comes in handy. Nothing better than good 'ol copy/paste
I waited for the texture, I got sculpting :
What if I wanted to make a large environment with this amount of detail? I can’t seem to manage the thermo for some reason.
Is there no program where you can upload 3d photos of rocks and shit then it mimics them in a render?
you rock !
Dont yoou have all add/substract Infos/History in the model? I find it hard to work on my character with all the negative objects around my object. Cant grab the object...
What is the thermo kost the stone
Only 5%!
@@SakkusMind impressive
Jaw-dropping, but I wish I had some insight into the thought-process as well as what different tools and approaches are actually being used. Maybe a video like this isn’t intended to be helpful to a noob, though….
Also I’d love to see a video where resource management is talked about at length…. I know that there is limited memory allocated to scenes, and I know that some techniques conserve that memory far more efficiently than others, but as an artist coming into this creative realm with no background juggling these things I am very anxious about learning the wrong ways and putting a lot of time and effort into projects that are chained by my lack of foundation. For example, I was trying to create an environment using a stamp of a detailed shape and quickly ran out of memory, but had no idea what the ramifications of it were, whether a game can even contain such detail…. I just felt as though id hit a wall and didn’t know if it was scalable or illusory, or what. I went from exploration to bafflement and felt idiotic that I didn’t even know where to look for understanding.
This rock seems far more detailed than what I did, but I don’t know why it is possible versus why what I was attempting apparently wasn’t. 😅
Have you already laid out any intro(s) like this?
It’s so easy to be overwhelmed by the possibilities in DREAMS, and although the tutorials are decent I almost want an organized school-like progression that keeps me creative, roots me in the fundamentals, and also allows a certain mount of in-depth rabbit-holing when appropriate.
Love your videos! Learn a lot. One question I have is: when I create a scene with a dynamic cutscene.. and I want to save it for UA-cam, I simply play the video and then save the screen recording. But when I upload it to UA-cam, it doesn’t seem to be as clean or crisp whenever I’m playing it on PS4. Any way to resolve this so my viewers can experience it in the highest quality without having to be on PS4?
Thank you, happy to help! =)
Seems like you have a standard PS4 then? Sadly there's no way except if you buy a capture card to record it because the standard PS4 only offers 720p video export :/
Wait...so he used a controller to create this, or a mouse and keyboard?
Whilst I appreciate the technical skill required to do this, I'm at the point where I prefer more 'artsy' graphic styles over photo-realism. Photo-realism can only ever represent itself, that being, as close to reality as possible. With artsy graphics styles, I find they communicate far more about the artist's inner world, alongside driving home the artistic direction of the story, it's characters, and the lore of the world etc..
A scribbly arts style can communicate freedom, child-likeness, playfulness. A square based art style can communicate order, restraint, masculinity, and logic. Both of those art styles can convey all the different narrative elements of a game more effectively than photo-realism, due to how neutral and uninformative photo-realism is. Counter-intuitively, the use of artsy graphics actually immerses in a game more than photo-realism does, for the reasons described.
Still, it undoubtedly takes time and talent to achieve photo-realism, so kudos!
Wow
Been watching through your videos today, inspiring stuff... I subbed. I do have a question. I am trying put a puppet on a boat as the boat sails across water but anytime I push play the puppet is floating above the boat. I’ve tried adding the puppet to the boat as a group. I’ve trying messing with collisions. Not sure what I’m doing wrong.
You need to tweak into the puppet and turn off moveable and maybe also the animations! ^^
Turn on collide on in tweak menu on ur boat
After all that, he reduces it to the size of a pebble lol
Wow thats very nice
I LOVE DREAMS :) & I would please love to be able to create my own fleck design inside of dreams and save it to a list of created flecks that I can then select just like other fleck designs to use with all the functionality that the other flecks have. Here is how it would work: From sculpt mode there can be option called create your own fleck, when I click on it it brings up a fun looking Note pad with a blank piece of art paper. From here player can select different tools like pencil or paint brush or marker etc and then the interface would automatically line it up with paper so I could free draw 2 dimensional flat design with analog sticks and buttons. This should also include the cool pressure sensitive effect where stroke is lighter or darker depending on how hard button is being pressed. When my picture is done I should be able to simply select save fleck design. At this point when I go into normal game option for select fleck type I would be able to click on saved fleck designs. From here I could select my own fleck design and it would from there function just like all the other flecks. Please Please Please make this happen. Please get this message to Mm people that can do this. Thanks :) 🦕
I'm glad that you love Dreams and I love your idea, I have been having similar thoughts! The sad thing is that this might not be possible :/ we have mentioned this a lot of times to Mm, even just a single fleck addition but it's all harder to bring in than we imagine Probably
Watch to learn their secret, learns secret is hard work
Could you make A versión of your videos in Real time? please.
Resident Evil 5 Remake looks promising so far
Does anyone Else struggle with navigating while buildings Things? Every Time I want to build a scenery it takes me ages everytime until i get the right Position. Its Really annoying
So this is on PS4? So u use a controller to create this? Or you connected a pen and tablet?
Yes Dreams is on PS4 and you can either use a dualshock controller or move controllers (sticks) :)
It looks a very slow method. Why you didn't use existing rock models and textures as a base?
You are probably not really familiar with Dreams but the engine works without classic textures, you need to create anything yourself but it all runs in real-time and a lot of other things can be made quite fast! :)