I hope you guys enjoyed the video! I know that this concept can be very confusing for you guys, even in higher ranks. If you are still confused, feel free to follow me on twitch and come in and ask questions while im live! Don't forget to subscribe and like the video!
Very well put together, Alex! The only thing I didn't catch you mention were Minion Buffs (might have broken your 'simplification' strategy however). If you select a minion, you will be able to note, in the upper right of its target window, a percentage and an additional number; the percentage indicates how much (if any) damage from Enemy Minions is reduced--whereas the other number expresses precisely how much more AD that minion will do to Enemy Minions. Minion Buffs always begin at 0 but change depending on the average level of players on your team, the enemy team, structures/objectives taken, and probably some other bullhonkey Riot either doesn't know about or doesn't care to share. Of course, I bring this up because, when you have a level advantage and get ahead, your minions' buffs can demand more enemy minions to set up something like a freeze. Your minions doing increased damage to their minions will mean that--to situate a perfect freeze--you might need, say, 4 minions outside tower PLUS 15-25% of another minion. Additionally, Minion Buffs can negate the, "Even Minions Rule," you touched on here. It is GENERALLY the case that a Neutral wave closer to the blue tower will push to red side. However, Minion Buffs on red side minions can cause the blue side minions to die faster--buying time for reinforcements and an eventual red-side wave stack-crashing under the blue tower without champion interference. So, don't forget to check the buffs to identify which way a wave will go, too! :D Absolutely love this, though; it's concise, articulate, and base so that these essentials can be easily processed ... AND easily applied. Good job, Mon Ami! Vous avez donné l'idée bien-fondé magnifique! En l'Anglais: You did gud (def a literal translation)!
To slow push just last hit minions. Eventually after 3 or so waves, the slow push will have to be fast pushed because you will be building a large wave of your minions.
So the 4,3,2+ for freezing. Does that only apply for full health minions? Also any tips for freezing near or right in front of your own tower? I keep on taking too much damage holding the wave there.
Yes. If the minions are low on hp, add more minions. So instead of having 4 minions at your tower, have 5 or 6 if they hella low hp but at that point let the wave crash. If your getting too low in hp then get a life stealing item to help maintain freezes into late game.
@@Anoyingbro5 yea i will. Ive been getting a Exec in the much needed cases but seeing that irelia basically kill herself autoing you shows me how dumb that item really is.
I hope you guys enjoyed the video! I know that this concept can be very confusing for you guys, even in higher ranks. If you are still confused, feel free to follow me on twitch and come in and ask questions while im live! Don't forget to subscribe and like the video!
Very well explained! I will send this to my friend who suffers a lot with wave management
Very well put together, Alex! The only thing I didn't catch you mention were Minion Buffs (might have broken your 'simplification' strategy however).
If you select a minion, you will be able to note, in the upper right of its target window, a percentage and an additional number; the percentage indicates how much (if any) damage from Enemy Minions is reduced--whereas the other number expresses precisely how much more AD that minion will do to Enemy Minions.
Minion Buffs always begin at 0 but change depending on the average level of players on your team, the enemy team, structures/objectives taken, and probably some other bullhonkey Riot either doesn't know about or doesn't care to share. Of course, I bring this up because, when you have a level advantage and get ahead, your minions' buffs can demand more enemy minions to set up something like a freeze. Your minions doing increased damage to their minions will mean that--to situate a perfect freeze--you might need, say, 4 minions outside tower PLUS 15-25% of another minion.
Additionally, Minion Buffs can negate the, "Even Minions Rule," you touched on here. It is GENERALLY the case that a Neutral wave closer to the blue tower will push to red side. However, Minion Buffs on red side minions can cause the blue side minions to die faster--buying time for reinforcements and an eventual red-side wave stack-crashing under the blue tower without champion interference. So, don't forget to check the buffs to identify which way a wave will go, too! :D
Absolutely love this, though; it's concise, articulate, and base so that these essentials can be easily processed ... AND easily applied. Good job, Mon Ami!
Vous avez donné l'idée bien-fondé magnifique!
En l'Anglais: You did gud (def a literal translation)!
Will watch more. Your content is very good, the thing I was looking for
Thanks for the vid! Super useful!
you should do a guide for malphite
Rock solid
Great guide!
and how i can do a slowpush in the lategame when the minions are on my t2 or t3 tower?
To slow push just last hit minions. Eventually after 3 or so waves, the slow push will have to be fast pushed because you will be building a large wave of your minions.
So the 4,3,2+ for freezing. Does that only apply for full health minions?
Also any tips for freezing near or right in front of your own tower? I keep on taking too much damage holding the wave there.
Yes. If the minions are low on hp, add more minions. So instead of having 4 minions at your tower, have 5 or 6 if they hella low hp but at that point let the wave crash. If your getting too low in hp then get a life stealing item to help maintain freezes into late game.
OMG thank you. just yes
Nice Video Thanks! :D
Psst I have a secret build for u... Gore->Titanic shhhhh. +900hp, active, 90+ad increasing, on hit dmg...
why do i feel like you are selling me drugs. i need parental guidance
@@Anoyingbro5 check ur porch for a black box Kappa
40 seconds in and i learn that getting a bramble vs irelia is just stupid... guess im gonna get bramble vs irelia
bramble is good into enemy top/jg ad champs when you need grievous wounds. Give it a try!
@@Anoyingbro5 yea i will. Ive been getting a Exec in the much needed cases but seeing that irelia basically kill herself autoing you shows me how dumb that item really is.