How to NEVER get Parried in DEADLOCK

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 84

  • @iphonz1137
    @iphonz1137 День тому +49

    Level 2 shoulder charge does NOT increase the stun duration. It increases the CHARGE duration.

    • @kered13
      @kered13 8 годин тому +1

      And the heavy punch IS guaranteed as long as you are touching them and you are buffering heavy punch. Sometimes the charge drags them in a weird way such that you aren't touching them after the slam, then the heavy punch is unsafe.

    • @berzerker4026
      @berzerker4026 6 годин тому

      @@kered13 also debuff reducer/remover makes it so the heavy melee is not safe

    • @mrawesomelivshere
      @mrawesomelivshere 2 години тому

      Duration Extender increases the stun too

  • @ObsSojourn
    @ObsSojourn День тому +32

    "Get papered, buddy" LOL

  • @emmett_m
    @emmett_m 22 години тому +3

    Glad someone has made this video, as a fighting game player the frustration people have around melee been really annoying to see as it’s mostly a symptom of a lack of understanding regarding risk reward RPS situations. Hopefully by helping them see these situations in the context they deserve they might stop complaining when a melee paradox team wipes

  • @kevin8499
    @kevin8499 День тому +6

    Good video though I have to say a shoulder charge into heavy melee buffer is actually guaranteed, sometimes you can miss it if you have to turn around and you usually buy duration anyways for consistency is kind of misinformation, I have tested on sanbox with a friend a whole night and you need debuff reducer to consistently parry it until they get the tier 3 duration item

  • @evanshaner991
    @evanshaner991 День тому +4

    Shhhh, don't make the Abrams players start thinking. Then I won't get to farm them by just having good parry reactions.

  • @mrawesomelivshere
    @mrawesomelivshere 2 години тому

    1) I'm glad you intro your rank from a curiosity lense, but I think it does lend credibility to your info.
    2).RPS is a great concept. I don't play fighting games, so it's a nice visual to keep on mind. It also works imo - especially in your wraith/Infernus clip.
    3) IDK bout the timings, but it's good info regardless because people can verify for themselves
    Keep in mind ping will be a factor,.so 2x HM's isn't guaranteed from that perspective.
    Great video, I love the length, the script, everything. Keep it up!!
    I wanna see what roaming vs laning looks like in souls/minute and map pressure.
    The mental stack and fighting game examples are pretty handy!

  • @MikeDude48
    @MikeDude48 22 години тому +1

    Abrams' Shoulder Charge T2 does not increase the stun duration, it increases the duration that Abrams is charging. If you want to increase the stun length on his 2, you need Duration Extender/Superior Duration.

  • @SagarKowe
    @SagarKowe 12 годин тому +1

    Ah yes, the good ol' melee, parry, gun. My favourite reskin of RPS

  • @carbonpunx8419
    @carbonpunx8419 День тому +15

    This was awesome. Love the theory and terminology. Halfway through the video I started feeling motivated to pick up a fighting game (which I never do) to start learning some of these concepts and improving specific skill sets.
    I would reeeally love to see you do a video expanding on the concept of mental stack, and different ways to weaponize / manage it offensively and defensively.
    If anyone has reccs on good starting places for more theory like this, I’d super appreciate it. Also would love a recc for a good first fighting game with community and content available to learn stuff like this

    • @armorparade
      @armorparade День тому +1

      try Under Night In-Birth 2

    • @nihilumbraste2428
      @nihilumbraste2428 День тому +2

      If you mean fighting game concepts, then Core A Gaming is a great place to start

    • @carbonpunx8419
      @carbonpunx8419 День тому +1

      @@armorparade thanks I’ll look into it!

    • @carbonpunx8419
      @carbonpunx8419 День тому

      @@nihilumbraste2428 sick I actually found some of their videos last night and have them queued up. Thanks!

    • @LVL1024
      @LVL1024 День тому +1

      As the other person said, CoreA is good for concept videos. And games that have good communities with lots of resources and aren't dead are Street Fighter 6, Tekken 8, and Guilty Gear Strive (SF6 is the usual 2d fighting game, Tekken is 3d, and GGST is a 2d anime fighter)

  • @copperCCSD
    @copperCCSD День тому +5

    “Good ol’ rock, nothing beats that!”
    -WIK watcher about to lose all their channel points

  • @D3adCl0wn
    @D3adCl0wn 20 годин тому

    What I've noticed is that most often, players parry on a heavy punch (especially with it's sound queue), so try to use light melee to bait the parry. A heavy punch feint can fail if the opp pulls a dash>parry combo. You can also bait a "NOOB" opp by parrying a trooper (slim chance they think you wasted your parry) if they do fall for it, it's should be an easy kill.

  • @Glitchhss
    @Glitchhss День тому +1

    really high quality vid, the way you explained the interaction between melee, parry and gun is really good. You gonna grow

  • @blizz3166
    @blizz3166 21 годину тому +1

    as an abrahm main, you earned a sub.

  • @vMoppyMedia
    @vMoppyMedia 17 годин тому +1

    "Low health parries-... like the one that Wraith on the bench did" was hilarious

  • @jojobizadTRASH
    @jojobizadTRASH День тому

    Kudos for covering this topic in particular. 💪💪
    JustVenom is a great channel to watch for examples. He pulls off some really crazy jukes against parries.

  • @ItsSylviiOnTwitch
    @ItsSylviiOnTwitch День тому +2

    Would love to see an extension on the movement guide to show more fun spots to melee cancel around or wall jump around!

    • @Bishop_FPS
      @Bishop_FPS  День тому +2

      This will be coming up next! I have a work trip coming up, but once I'm back I will finish up my movement route video :D

  • @cruddy177
    @cruddy177 День тому

    Love the b-roll footage at the beginning. Really well made video mate, subbed

  • @872587
    @872587 День тому

    Back at it again with the super important deadlock tech! Thanks for the content and looking forward to more in the future

  • @RadarFinsR
    @RadarFinsR 5 годин тому

    also noted that in this rock paper scissors analogy after you use paper on scissors you also risk getting rocked over and over again while your paper is on cooldown lol.

  • @cadencantrell9634
    @cadencantrell9634 13 годин тому

    So basically, bait, but then once they read that, stop baiting, but then bait. Essentially the answer this video provides is, be unpredictable

  • @DaGoon_
    @DaGoon_ 14 годин тому

    As an Abrams main im surprised you didnt go into detail about using Siphon Life to cancel the heavy melee charge.

    • @Bishop_FPS
      @Bishop_FPS  11 годин тому

      They removed this on the novmeber 13th patch D:

    • @DaGoon_
      @DaGoon_ 9 годин тому

      @Bishop_FPS oh shit aight

  • @vittorioromeo1
    @vittorioromeo1 День тому +8

    Heavy melee is guaranteed on pin, so 3.34 is inaccurate.

    • @Bishop_FPS
      @Bishop_FPS  День тому +2

      Heavy melee is only guaranteed once you level up charge twice, until you have 3 AP to allocate to it, you have a risk of being parried on your heavy melee's after charge

    • @vittorioromeo1
      @vittorioromeo1 День тому +15

      @@Bishop_FPS that's not true at all, heavy melee is guaranteed if you keep your melee button held while charging and the charge connects. Try it in sandbox.

    • @dylanlasky2389
      @dylanlasky2389 День тому +2

      Yeah if you don't "queue" your punch during the charge you won't get it

    • @sujetgoogol8477
      @sujetgoogol8477 День тому +4

      @@Bishop_FPS 2nd lvlup increases only charge duration, not stun. Idk why u getting this result in testing, recommend checking again, and seeing if lvling up makes any difference - coz due to inconsistent positioning after pinning punch may be parried either way, but rarely.

    • @narwaffles9572
      @narwaffles9572 День тому +3

      @@Bishop_FPS That is simply not true. The level 2 increases charge duration and not stun duration. You can test this yourself in sandbox. The only way to prevent a heavy after an Abrams slam is to buy debuff reducer

  • @Emma_Z1
    @Emma_Z1 День тому +2

    i constantly do the parry bait and i have seen a ton of people using a parry script, is just so obvious when they parry in the last milisecond

    • @romanw29615
      @romanw29615 9 годин тому

      What is a parry script?

    • @Emma_Z1
      @Emma_Z1 6 годин тому

      @@romanw29615 an auto parry, when it detects a heavy melee nearby it automatically parrys

  • @YaBoySquints
    @YaBoySquints День тому +2

    I’m now a parry pro 💪

  • @michaelkhiev2070
    @michaelkhiev2070 21 годину тому

    MELEE PLAYER DOING DEADLOCK CONTENT!!! Insta subbed bro 🙏

  • @streety33
    @streety33 День тому

    good video although the abrams level 2 charge doesn't increase the stun duration but rather the duration of how long the charge lasts, just wanted to let you know

  • @FabianoShime
    @FabianoShime 4 години тому

    T.T
    my suffering gonna expand a lot
    damn you

  • @I-OGameDev
    @I-OGameDev День тому

    such deep, much advanced, thank

  • @exciting-burp
    @exciting-burp Годину тому

    4:59 lol you literally made that Wraith sit down

  • @Notllamalord
    @Notllamalord День тому

    Most forgiving parry in any game lol, how long the window is always messes me up

  • @DumitruBuga-m3n
    @DumitruBuga-m3n 36 хвилин тому

    Never use melee = never get parried

  • @etohKP
    @etohKP 20 годин тому +1

    im so here for the bishop deadlock content creator arc. THAT'S MY OBSERVER 🥹
    (also, as someone who sucks at this game - this rocks, ty)

  • @gnomekid9407
    @gnomekid9407 19 годин тому

    Im watching this so i can learn how to parry the people who use these tricks

  • @Aldronex
    @Aldronex 4 години тому +1

    "i am an ascendant 4 player" buddy nobody cares its a development build

  • @notree666
    @notree666 19 годин тому

    Subbed. I don't use rock and paper enough.

  • @user-ex5pg3oy9c
    @user-ex5pg3oy9c 17 годин тому

    Would be great to take duration items into account too

  • @marcellinokosagi7600
    @marcellinokosagi7600 2 години тому

    1:17 Why is Diddy playing deadlock bruh

  • @pizzapizza4853
    @pizzapizza4853 10 годин тому

    1:20 How is this man playing deadlock in prison

  • @levye3169
    @levye3169 23 години тому

    are you tired of getting parried?
    then get a hack!

  • @wp_twentytwo
    @wp_twentytwo День тому

    10/10 great video

  • @Cellus5000
    @Cellus5000 День тому +1

    Its also worth mentioning that parry is hard reactable (especially at range). So sometimes the best thing to do is only parry on reaction

  • @leostasik
    @leostasik День тому

    Can someone explain how do I miss my melee atack on abrams after charge

    • @Lazrbeams
      @Lazrbeams День тому +1

      You need to hold Q while you are charging.
      If they have debuff reducer, you will not get a guaranteed stun unless you have duration extender. If they get debuff remover then you need improved duration iirc.

    • @TheDudlydude
      @TheDudlydude 20 годин тому

      If you are holding a movement key while charging and queuing punch you will miss everytime if your target is not up against a wall.

  • @TidalTrend
    @TidalTrend 16 годин тому

    Cool vid!

  • @MajicFreeman
    @MajicFreeman День тому

    wonder what abrahams lookin at when u talkin to him, can't look u in the eyes, probably smoking that ish

  • @Minwu325
    @Minwu325 16 годин тому

    let's go melee

  • @martinhall3545
    @martinhall3545 16 годин тому

    how do u get your crosshair ? the "x" type one ?

    • @Bishop_FPS
      @Bishop_FPS  16 годин тому +1

      I use a program called HudSight on steam, and I make my own

    • @martinhall3545
      @martinhall3545 16 годин тому

      @@Bishop_FPS gotcha, shame since i wanted some native settings :P really cool crosshair tho

  • @toasttattoo2094
    @toasttattoo2094 День тому +1

    goated

  • @theneef174
    @theneef174 19 годин тому

    God I tried my hardest to explain to people how to do this as bebop. Bebop just has so many tools to dominate in melee.

  • @mattcampanale2594
    @mattcampanale2594 День тому +1

    YES YES YES YES

  • @Kurduhkus
    @Kurduhkus День тому

    nice

  • @nguyentienat2438
    @nguyentienat2438 День тому +1

    👍 nice

  • @zabivator
    @zabivator 11 годин тому

    Lol u forgot 1 more option, called double jump. It can easily replace paper and beat rock.