X-COM / UFO: Enemy Unknown speedrun (
Вставка
- Опубліковано 25 сер 2024
- Near-perfect RNG throughout the entire run. Sum of best splits is 6:17, won't be attempting to improve this run until a challenger appears.
OpenXcom 2018--05-01 2127
www.speedrun.c...
Current Any% PB: • OpenXcom Any% Speedrun...
"Just send a load of hovertanks at Mars, it'll work out"
As a casual player of xcom for 15+ years. This is beyond impressive. Hats off good gamer, hats off.
I love how XCOM just keeps sending guys to the terror missions and dusting off just as they get there.
Or how the one dude they sent to Cydonia blasts a hole in a wall and watches three tanks run into the base.
Or how instead of using a mind shield or psi or common fucking sense, XCOM sends four rookies with stun rods, runs them right where the alien commander *should* be, and has them stun everyone they come across and hope one of them is wearing stars.
Great job.
Most effective weapon: *Stun Rod*
He probably had to go to bed in 7 minutes
This is the most impressive speedrun I've ever seen. Absolutely incredible how optimized it is and how much time you cut from old records on your own. 7 god damn minutes. A guide on how to attempt this would be amazing
Glad you enjoyed it! New mic came in saturday, guide will be up by the end of the month for 25 year anniversary of best video game ever made
@@willbobsled That's great news! Also agree with you on best video game of all time.
I can theorise some things: like he runs a bad rating to get the agents to discover the alien base for free (I think it's chance related but the game offers you this if you're doing bad over two months), he ignores the first Terror Site so that gets him like -2000 points at the end of the month which puts on the "shut down x-com flag" so if he has another bad rating he would have the council give him a loss, so the reason he's clearing out the alien base is to float his points up because he's doing the Terror Site thing where if you send one guy to it then abort, you only lose like -700 points so a smash on the alien base will massively up that by 1k. Which makes the council happy and gives him enough time to finish the Avenger and blast off to Mars before the end of the month which after he's missed some Terrors would be a loss. I think there's some RNG here as well, like gambling the first base is Floater not Sectoid, finishing missions ASAP, etc.
The aliens: Ha! We will defeat these humans with our superior evolution and technology!
willbobsled: Hold my stop watch.
I actually didn't believe in superpowers until I saw this speedrun. You have reflexes of a superhuman. I bow my hat to you, mate! This is pure awesomness.
"Take me to you lead-"
*BOOM*
"Tank you, come again!"
I wouldnt even be finished sorting out the base in 7 minutes!!
Well, speedrun means exactly what it means: all the animations, all the actions are intact. That looks more of an edited footage to fit the target.
you are a god
Просто невероятно! 👍
"EIGHT MINUTES?!" I said out loud when I heard how fast this game can be beaten. I just spent thirty minutes kitting out a squad before I realized that TU had an overweight penalty.
I beat this run by over 30 secs last year, you can watch it here: ua-cam.com/video/69JKfUzi0AY/v-deo.html
Holy schnikes!! I played this game like a crack fiend back in 1994 when Kurt Cobain was still alive! 11 year old me was CAPTIVATED by this, and now we have the apotheosis of all things X-COM! Hats off sir, you completely blew it out of the water and knocked it out of the proverbial park!! 🤠
Omg. I never thought of that. How to complete xcom in such a short space of time. Sod what the funding countries moan about with your progress. Your way was the right way to defeat the enemy quicker than any other alternative
i know this game inside and out, and wow im playing like a turtle!!! impressive!!!!
tank is OP XD
*quietly setting the playback speed to 0.25*
Given how fast you're blazing through this, can you maybe upload a version of this video that takes double the time, if not triple?
I need to learn how to do this. My best time is about 30 minutes with this route. I need to get better at hotkeys and item management. Do you have a guide or any notes anywhere?
Hey, that's awesome! The most significant hotkey is to change OK to the space bar, you can find the rest of the changes if you pause at the end of the video. A guide is in the works but I need a better mic first. Would love to see your attempts!
How many tries did this take? the RNG is SOOOOOOOOOOOOOOOO fucking good oO it feels like its segmeneted to be honest, or you must have played SO many runs that this just eventually came around oO all shots on target, all stuns in 1 go, map layouts nearly perfect, alien commander outside the control room in the base. its insane.
Cant imagine the effort it took to get it^^ well done well done.
Cheers, mate. This was attempt #1852 using increasingly risky strats. By this point in the grind, a Sectoid base was an immediate reset, and I was using the Plasma tank far more aggressively to clear out the base. I lost some time in late game due to nerves so once I saw the perfect Cydonia Landing board, I decided to guarantee the PB by using the safe strat of bringing 3 tanks to Final Assualt. It's a good run but there's still plenty of room for improvement.
which version of xcom is this? noticed all the sounds and music are different than the steam version
Hi! OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA) that requires the original game files, which I also bought from Steam. I am using the vanilla audio files - could you please link a video where the audio sounds correct to you? Otherwise you may need to check your DOSBox settings.
Hi, this is spectacular! Though hard to watch without slowing down the video.
Is there any kind of a speedrun record in the game's time (months/days) - how early is it possible to finish the game, with no wall-clock measurement?
This run completes on May 27, still very impressive indeed! But I wonder how much further can this be pushed. Is April possible?
Hi, thank you!
The TAS for the PSX port (which functions almost identical to OpenXcom) leaves for Cydonia in early April ua-cam.com/video/-uJUMWxK5vM/v-deo.html but could be finished even earlier in the year if alien activities weren't ignored. Additionally, the earliest an Alien Base can be built is mid-February and you can get virtually infinite funds by grabbing all the loot, then aborting and repeating the process, so mid-March would be possible.
@@willbobsled Interesting, thanks!
What the f...
Men, please, why is alien death cry not ough-like? In OpenXcom which I have, sectoids and floaters do "ough".
But this cry is what I heard in child hood, whey my dad played original UFO.
Hi, this was played with all mods and advanced options disabled, maybe you enabled a mod for audio? There's an option for enhanced soldier sprites, but I don't know for sure.
@@willbobsled thanks anyway
@@DiamondSane supposedly in open xcom there is an audio option to revert to these sounds. These sounds are version 1.0 where he newer sounds are version 1.4 from what I've been reading. These are what I too remembered from watching my dad play as well.
2:32 clicked wrong tile xD
Had enough TUs for a second shot, too! Thankfully Plasma Rifles are mostly harmless to Hovertanks.
You keep landing next to the lift on Cydonia....
Is it part of the “patch”
The board generation should be functionally identical to original release: 50x50 board with 2 cyberdiscs where all modules are random and 10x10 except 10x20 avenger - the average board is about 28.2 tiles between center of lift and avenger. I looked back through my previous PB improvements and they all have similar good luck. The best counter-example is from my marathon-safe demonstration (ua-cam.com/video/D12IwpPSmv8/v-deo.html - apologies for poor quality) so probably just survival bias as good pace runs are less likely to PB if the modules are further apart.
This is incredible! But what the hell is wrong with the audio?
Glad you enjoyed it! This was one of the first videos I ever uploaded and was using default XSplit settings so I didn't know any better. The current record for this category is over half a minute faster if you're interested: ua-cam.com/video/69JKfUzi0AY/v-deo.html
I saw the video. I’m still wondering how.
Can this be done in vanilla X-COM?
Yes, but it's much slower. The route is very similar but a few additional glitches and exploits that were fixed in OpenXCOM make DOS speedruns significantly easier: the Zero Unit Manufacturing Exploit allows us to build anything for free, so we can take an Avenger with as many Hovertanks as we want for the Base Assault; and also HE-type weapons (which include Blaster Bombs) that hit a ceiling will penetrate to the floor above which means the Final Assault can be completed in under 10 seconds. Despite this, my DOS PB is currently 16m48s and most of the time loss is caused by needing to manually assign every single Scientist/Engineer for every single Research/Manufacturing project, and the lack of keyboard shortcuts.
@@willbobsled Wow. Thanks for the answer!
Unwatchable :(
I watched at speed x0.5
Unwatchable? It's a speedrun you nitwit
Aliens:
"It's time to harvest those puny humans and launch our inva- - "