I played this game religiously when I was a kid. I loved my Gameboy so much (I had the "Banana yellow" one), and had several games for it, but this was the first one I played. I remember being so proud when I beat K. Rool, and ran through each level time and time again until I had all the secrets. (I also remember hating the cloud levels).
@@LtheOriginal Of course. It's not required for 100%, and there's zero implication of it saving the game. I never knew it did either. I thought the round black thing during each stage was the save feature, both for the checkpoint in that stage, and for the game too. I did buy and play this game and i thought it sucked bad. But i never knew the letters was the savegame feature. I thought it gave an extra life.
This game was the most original of the Land trilogy! These were their own unique level designs and world! DKL2 and DKL3 were based on the DKC games! Later there was a DKC on the GBC, but I like DKL more, because it was a unique experience instead of taking inspirations from the Country Trilogy! (and DK64 if you count the main menu)
Agreed. The DKC on GBC was just a port much like Super Mario bros GBC. DKL was original just like Super Mario Land. Remakes were easy cash grabs I guess.
I think the idea that DKL isn't a downgraded port is also part of the game's lore. Something like Cranky saying they don't need fancy graphics to make a good game or something? DKL2 was the first game I ever owned. I didn't realized till later how closely it followed DKC2, or at least as closely as a Gameboy could. Which in turn always confused me as to why DKL was so different from DKC. Anyways, neat stuff!
Well considers donkeykong land 2 & 3 as a loose based version of donkeykong country 2 & 3 , And while donkeykong land 1 may be the most original game but i still do believe that it contains most assets from donkeykong country,
the programmers of the past did magic with the old games, those people managed it because it was not easy to put music in those little cartridges, all music is pure compressed sound.
Ok so as an adult I can clearly see that the live counter at the bottom of the screen are hearts But as a kid I thought they were sharp gorilla teeth, and that every time you lost a life it was supposed to represent getting a tooth knocked out.
I always found it strange that they called these games Donkey Kong Land, it’s a weird way to reference the Super Mario/Wario Land series, and in retrospect it sounds like a title to a bootleg game where they spliced two names from two unrelated popular games. I’m sure that if you saw a game titled “Super Mario Country” or “The Legend of Zelda’s Dream Land”, you would automatically assume it’s a bootleg game.
Some of the music in this game has been recycled in Donkey Kong Country for the Game Boy Color. Recycled tracks: - DK Island Swing - the title screen (used in the house in Jungle Hijinxs) - Bonus Room Blitz - (the replacement of) Cave Dweller Concert - Aquatic Ambience - (the replacement of) Voices Of The Temple - (the replacement of) Ice Cave Chant - Gang-plank Galleon - the game over sound (used as the regular death ditty) - the level clear sound
6:12 How in gods name was a CHILD supposed to figure out that secret for completion where you just walk off a ledge that ordinarily would result in death
Yeah it closely resambles donkeykong country and while there is a donkeykong country port fort gameboycolor, BUT i really want to see someone to hack donkeykong land into donkeykong country for the original gameboy because that would be my death wish.
I like the part where developers and platform holders used ingenuity and effort to wring the very maximum out of a given system to develop technical masterpieces... :-( And when the ape jumped on the enemy.
I remember this game being decent. The music's pretty good, especially the underwater tunes (as is required, that was the best song in the first game, in fact they added a second one for this game) and the boss tune jams (even if the bosses are more inconveniences than challenges, again, like in the first game), and it's Nintendo platforming on the go, what could go wrong? Well, I'll tell you what: In my case, the fact that almost every time you (as in any given player, not the player in the video) jump on an enemy, where you end up is only sort of in your control from how the game sometimes struggles to keep up with you, for some reason, and with this being a platformer, you do a lot of jumping on enemies. I was worse at games then than I am now, but...seems like that would be something you'd want to nail. Still beat it, had fun, but frick.
Yeah, i fealt jumping on enemies in platforming games always teadious to land on solid ground for some reason. And, its just not on the 2D Mario games...😅
The music really was great. Underwater, snow, cloud autoscroller and the city levels music were fire, I was surprised it was NOT David wise that composed them.
This game was a challenge the cloud levels being the hardest. I didn't even reach the city level because I couldn't defeat the clouds on my first playthrough. 2nd level snow with flying pigs and there was 3 of those jumps!! Had to jump on both of the pigs! 3rd jump took me forever then there was a pirate ship with snakes falling of ropes and you had to dodge the snakes! Had to dodge the bee on the trampoline! That was hard but I got through and gave up after 100 tries on the binoculars. binoculars had a mind of his own and getting out of the square without falling off was too much effort. Where's the ground? There's hearts on the walls. Impossible level. Also being chased endlessly by the nautilus. Eventually beat the game 5yrs later.
It really is impressive how far devs were able to push the game boy
Beat me to it
@@mythgraven Yeah...😅
Oh come on, this game is trash.
@@123TauruZ321 very pretty trash
@scottdahneke1031 The graphics are decent, but not great. The screen jolts in the direction you run, so it's impossible to time jumps.
I played this game religiously when I was a kid. I loved my Gameboy so much (I had the "Banana yellow" one), and had several games for it, but this was the first one I played. I remember being so proud when I beat K. Rool, and ran through each level time and time again until I had all the secrets. (I also remember hating the cloud levels).
It's just Collapsing Clouds that sucked, because they have the platforms like, TWO FRAMES before you dropped
In most games, cloud levels are only barely better than water levels in terms of frustration caused.
Man that's sad, this game is bad as hell.
I never knew the KONG letters weren't required for 100%
Not in these old games
In this one in particular though, it saves your game
@@TonyTheTGR What does that even mean? Learn to write correctly.
@@123TauruZ321 The KONG letters saves your game. What was so hard to understand about the dude's comment?
@@LtheOriginal Of course. It's not required for 100%, and there's zero implication of it saving the game. I never knew it did either. I thought the round black thing during each stage was the save feature, both for the checkpoint in that stage, and for the game too. I did buy and play this game and i thought it sucked bad. But i never knew the letters was the savegame feature. I thought it gave an extra life.
@@LtheOriginalI was wondering the same about his remark. The dude's comment is coherent from text.
This game was the most original of the Land trilogy!
These were their own unique level designs and world!
DKL2 and DKL3 were based on the DKC games!
Later there was a DKC on the GBC, but I like DKL more, because it was a unique experience instead of taking inspirations from the Country Trilogy! (and DK64 if you count the main menu)
Agreed. The DKC on GBC was just a port much like Super Mario bros GBC.
DKL was original just like Super Mario Land.
Remakes were easy cash grabs I guess.
I think the idea that DKL isn't a downgraded port is also part of the game's lore. Something like Cranky saying they don't need fancy graphics to make a good game or something?
DKL2 was the first game I ever owned. I didn't realized till later how closely it followed DKC2, or at least as closely as a Gameboy could. Which in turn always confused me as to why DKL was so different from DKC. Anyways, neat stuff!
Well considers donkeykong land 2 & 3 as a loose based version of donkeykong country 2 & 3 ,
And while donkeykong land 1 may be the most original game but i still do believe that it contains most assets from donkeykong country,
15:14 omg i used to hate this level with the pursuing nautiluses
Love the soundtrack 👌
the programmers of the past did magic with the old games, those people managed it because it was not easy to put music in those little cartridges, all music is pure compressed sound.
Ok so as an adult I can clearly see that the live counter at the bottom of the screen are hearts
But as a kid I thought they were sharp gorilla teeth, and that every time you lost a life it was supposed to represent getting a tooth knocked out.
I always found it strange that they called these games Donkey Kong Land, it’s a weird way to reference the Super Mario/Wario Land series, and in retrospect it sounds like a title to a bootleg game where they spliced two names from two unrelated popular games. I’m sure that if you saw a game titled “Super Mario Country” or “The Legend of Zelda’s Dream Land”, you would automatically assume it’s a bootleg game.
Yeah, but its most likey done to have using the same tilte for different ports for an completely different game...😅
Some of the music in this game has been recycled in Donkey Kong Country for the Game Boy Color.
Recycled tracks:
- DK Island Swing
- the title screen (used in the house in Jungle Hijinxs)
- Bonus Room Blitz
- (the replacement of) Cave Dweller Concert
- Aquatic Ambience
- (the replacement of) Voices Of The Temple
- (the replacement of) Ice Cave Chant
- Gang-plank Galleon
- the game over sound (used as the regular death ditty)
- the level clear sound
Level clear was known as bonus room/boss clear in DKC.
6:12 How in gods name was a CHILD supposed to figure out that secret for completion where you just walk off a ledge that ordinarily would result in death
*_K O N G_*
3:30 Nice Moonwalk.
20:24 Okay?
20:40 What?
27:00 Is that even legal?
33:20 *tries moonwalk himself, slips on banana peel, dies*
This game has a weird nostalgia for me, remember playing them during winter, but never able to beat them
Really good adaptation of DKC
Yeah it closely resambles donkeykong country and while there is a donkeykong country port fort gameboycolor, BUT i really want to see someone to hack donkeykong land into donkeykong country for the original gameboy because that would be my death wish.
12:17
That was weird
I like the part where developers and platform holders used ingenuity and effort to wring the very maximum out of a given system to develop technical masterpieces... :-(
And when the ape jumped on the enemy.
CONGRATULATIONS.
I remember this game being decent. The music's pretty good, especially the underwater tunes (as is required, that was the best song in the first game, in fact they added a second one for this game) and the boss tune jams (even if the bosses are more inconveniences than challenges, again, like in the first game), and it's Nintendo platforming on the go, what could go wrong? Well, I'll tell you what: In my case, the fact that almost every time you (as in any given player, not the player in the video) jump on an enemy, where you end up is only sort of in your control from how the game sometimes struggles to keep up with you, for some reason, and with this being a platformer, you do a lot of jumping on enemies.
I was worse at games then than I am now, but...seems like that would be something you'd want to nail. Still beat it, had fun, but frick.
Yeah, i fealt jumping on enemies in platforming games always teadious to land on solid ground for some reason. And, its just not on the 2D Mario games...😅
The music really was great. Underwater, snow, cloud autoscroller and the city levels music were fire, I was surprised it was NOT David wise that composed them.
So much rolling from DK that I can practically hear his DK64 noises. =P
MMMMMH… MMMMMH… MMMMMH…
What does exclamation mark mean on map after u beat a level I'm playing it on the switch for the first time
It means you have found all bonuses in the stage. Same feature exists in the DKC games too.
Backpedal Donkey is dope
How is donkey Kong swimming backwards!?!
And this is only DK Land 1 haha
This game was a challenge the cloud levels being the hardest. I didn't even reach the city level because I couldn't defeat the clouds on my first playthrough. 2nd level snow with flying pigs and there was 3 of those jumps!! Had to jump on both of the pigs! 3rd jump took me forever then there was a pirate ship with snakes falling of ropes and you had to dodge the snakes! Had to dodge the bee on the trampoline! That was hard but I got through and gave up after 100 tries on the binoculars. binoculars had a mind of his own and getting out of the square without falling off was too much effort. Where's the ground? There's hearts on the walls. Impossible level.
Also being chased endlessly by the nautilus. Eventually beat the game 5yrs later.
Nostalgic
I like wjen people use that word but instead using the menilenewniah in a way that the NGA attacks :)
Too bad the hogwash never appeared again in another game.
how about a non tool assisted speedrun and without hacked or glitch
tommy be honest with us were you 8 years old when you wrote this comment
I think this game absolutely sucks.