Refresh orb used to start every 8 then got upgraded to 6 IIRC, but now it starts at 6 with a cap of 10 refreshes. Edit: The refresh damage boost does apply instantly. 21:01 your stone started gaining damage by 4 instead of 3 after hitting the refresh.
"as the run goes on" he says, 1 fight away from the final boss. Yes, Tyler, because there is so much run to continue to go on. There will be plenty of time for you to see how much that relic helps. *Definitely*.
19:10 All orbs that have the text "can target any enemy on screen" do half damage to mirrors, with one exception nosforbatu( that one does normal damage), all other orbs do double damage, at least this was the case a couple of updates ago. 21:00 The buff does apply during a throw, even though the numbers on the side of the screen don't update, as the stone gained 4 damage per peg hit but the numbers stated it should be 3 (same thing happened at 24:55 the orb gained 5 damage per peg hit but, according to the numbers, only shoul'dve gained 2).
So the reason for the change of refresh orb was because it was probably the most broken orb, if you had the gift that keeps on giving, it had the possibility of causing runs to end because it would just infinitely refresh which is why it was limited to only 10 times now.
"I'm taking a break " What do you mean you're uploading bangers everytime while in a break? No, seriously, I never been that satisfied by your uploads. Hope you're actually resting enough, keep up the great work man.
By the way, the damage upgrades were definitely applying in real time. It doesn't reflect in the stats on the left, but if you pay close attention to the damage numbers, they rise faster after they get the damage bonus from refreshing.
The stuck thing is really annoying, and I think an "if (velocity = (0,0)) { velocity = (0,-1) }" might solve it. I mean you just force it to hit the bottom peg. You can also raycast down and just destroy the block, but stil you need more than 1 direction, at least 3.
@@kdevelopergw I think the simpler solution is better, if anything just get the direction of net force on the ball (usually down, but the gravity wells change that, and any time there are moving pegs, it could end up being forced in a new direction) and remove the pegs making contact in that direction if the ball is stuck.
@@bastian_5975 I think a decent solution would be to make the ball check for connecting pegs and hit them when stationary. Things like refresh and the pumpkin allow the ball to get stuck with no speed so checking when speed is 0 should fix it as long as you check it a few times to account for refreshing before deleting the ball. As for granting velocity to the ball you could do it but it’s not unlikely for your ball to be forcefully moved inside a peg. Then depending on the physics it might just blast off screen at light speed. Which while it would look cool could soft lock the game.
Tip: this strat is godly with critiball, refresher course, electropegnet, and the shaft potion that makes crits also refresh. (Also tgtkog if you can get it)
I think you severly underestimate the value of refreshing on the first orb hit. Especially when the board gets more empty, having that initial refresh can be a lifesaver by kickstarting the refresh streak
The thing about betsy's hedge is getting a crit does exactly the same with or without it, but getting a 2,4 critted vs getting an 8,4 critted hits different.
An easy way to fix the issue of pegs getting stuck - if a peg’s momentum reaches 0 for 3 seconds, set its downward momentum to a low amount. Getting pegs stuck because of refreshes is so annoying, and it happens constantly with refreshorb.
That is definitely not the reason, considering it still gets stuck and also if it wasnt there that relic would be way to op, so using some critical thinking we can assume they changed it for the relic
I'm pretty sure mirror logic is that it deals double damage when hitting from Peglin's side and half when hitting from above (orbelisk and lightning both hit from above for example). Not sure about ones that hit directly (jack orb, concentration).
fun fact about mirrors: anything you throw from the left does the good damage, but anything that doesn't do the good damage also doesn't trigger the mirror to damage you.
In case you don't know, the mirrors and weather vanes take halve damage from orbs that can target any enemy (or colunm), and all other orbs deal double damage (and get reflected, in case of the mirror)
Jack-orb-Lantern used to have stat buffs on each level, started as a 1/2, then when leveled up it became a 2/4 the went to the top of the board twice, and at level 3 a 3/6 that traveled back up the pegboard three times.
instead of waiting the update, maybe you could do a chaos run: you start off with all relics, and one of each orb type, you are NOT allowed to take any new orbs, outside from dublication mirrors (dublicate all) and the remove mirror just pick a random one to remove, and then see the chaos of synergies and brokenness regardless of what orb you get just a fun bonus video/challenge idea of course :)
I believe everything here is pre-recorded, but FYI in the latest patch they removed the x0 slot from the weighted chip relic. So it might be worth revisiting in the future. Hope you're having a fantastic break, looking forward to the ongoing content you were kind enough to leave us during this time.
Orb idea: The Alphorb 3/4 Innate: This orb will be your first orb every reload Echo Boost: This orbs damage is multiplied by X for the purpose of calculating Echo effects
There ought to be a ? event that only shows up if you skip the boss relic (and not always, just sometimes), which gives a special relic, or maybe just gives you the option to pick any relic you want.
Quick note: From what I can gleam from watching this, the mirror is weak to any orb that doesn't alow you to pick your target, but if you hit it with any of said orbs and it survives, you will take damage. Any other orb does half damage.
here's a little info on why matriochka shell wasn't a bad pick : each orbs have their own counter of 10 refresh => with matriochka shell a single refreshorb could refresh 20 times edit : gift that keeps on giving isn't a bad pick, but matrioshka shell was better because the -2/-2 doesn't matter much when you get +5 worth of stats on every refreshorb you throw
if the pegs that fade in and out can spare orbs from bugging out, then what if when the game detects the orb bugging out, instead of the orb disappearing, the nearby pegs fade out and in... Or that could be a new relic that does that.
They made the refreshorb only work 10 times because with terrible luck on some moving peg maps you could either softlock or build up wayyyy too much damage. I believe they added that the patch before this one
I have an idea for the game:an orb merger where you can combine two level 3 of the same orb and it becomes a level 4 which has a special effect on the pegs like maybe the jack-orb-lantern when it hits the pegs they fall down and come from the top again falling into place...hope anyone sees this idea
my favorite part was at 38:14 when tyler says, “it’s refreshin’ time.” and then proceeds to refresh
underrated comment
It was definitely one of the moments
The moment of all time
some one make that an inside joke or meme
MORBIN TIMEEEE
Refresh orb used to start every 8 then got upgraded to 6 IIRC, but now it starts at 6 with a cap of 10 refreshes.
Edit: The refresh damage boost does apply instantly. 21:01 your stone started gaining damage by 4 instead of 3 after hitting the refresh.
"as the run goes on" he says, 1 fight away from the final boss. Yes, Tyler, because there is so much run to continue to go on. There will be plenty of time for you to see how much that relic helps. *Definitely*.
Bruh 😭😭😭
-sun tzu, the art of war
Said that just incase there was a secret room after the boss
Well, to be fair, the sock puppet does even less on the final boss.
@@alasdairsinclair916 at least it doesn't hinder him
39:20 that item seems like a weird synergy with betsy hedge, it literally just means that every crit on the board gives you +0 +1
Tyler should try to start with those two and the relic that gives +2 crits on the board
@@10503. seems like too much as starting, tyler likes to atleast make the starting a bit fair ya know
19:10 All orbs that have the text "can target any enemy on screen" do half damage to mirrors, with one exception nosforbatu( that one does normal damage), all other orbs do double damage, at least this was the case a couple of updates ago.
21:00 The buff does apply during a throw, even though the numbers on the side of the screen don't update, as the stone gained 4 damage per peg hit but the numbers stated it should be 3 (same thing happened at 24:55 the orb gained 5 damage per peg hit but, according to the numbers, only shoul'dve gained 2).
38:13
When he said "It's refreshin' time!" then refreshed all of the bad pegs, it was truly one of the moments ever.
Well this was a refreshing episode. It’s pretty baller how you have these while you move.
Some might say it's an orbscellent episode
@@muhammedsamman -- An eggcellent and well rounded episode, all things concentered.
This certainly cured my borbom.
So the reason for the change of refresh orb was because it was probably the most broken orb, if you had the gift that keeps on giving, it had the possibility of causing runs to end because it would just infinitely refresh which is why it was limited to only 10 times now.
I feel like the last upgrade should make it so the board refreshes after the orb leaves the field, so the next orb has a fresh field every time
"I'm taking a break "
What do you mean you're uploading bangers everytime while in a break? No, seriously, I never been that satisfied by your uploads. Hope you're actually resting enough, keep up the great work man.
That one poltorbgeist shot against the wall was amazing
Tyler, faced with a long line of enemies and a big board of pegs: I don't want Poltorbgeist here.
By the way, the damage upgrades were definitely applying in real time. It doesn't reflect in the stats on the left, but if you pay close attention to the damage numbers, they rise faster after they get the damage bonus from refreshing.
The stuck thing is really annoying, and I think an "if (velocity = (0,0)) { velocity = (0,-1) }" might solve it. I mean you just force it to hit the bottom peg.
You can also raycast down and just destroy the block, but stil you need more than 1 direction, at least 3.
or something like if (velocity = (0,0))
{
StartCoroutine(HitboxDisable());
}
IEnumerator HitboxDisable(){
collision.enabled = false;
yield return new WaitForSeconds(.5f);
collision.enabled = true;
}
@@kdevelopergw there will be bugs with ball receiving back collision boxes inside the pegs.
Other than a ball randomly flying off it's fine
@@kdevelopergw I think the simpler solution is better, if anything just get the direction of net force on the ball (usually down, but the gravity wells change that, and any time there are moving pegs, it could end up being forced in a new direction) and remove the pegs making contact in that direction if the ball is stuck.
@@bastian_5975 I think a decent solution would be to make the ball check for connecting pegs and hit them when stationary. Things like refresh and the pumpkin allow the ball to get stuck with no speed so checking when speed is 0 should fix it as long as you check it a few times to account for refreshing before deleting the ball.
As for granting velocity to the ball you could do it but it’s not unlikely for your ball to be forcefully moved inside a peg. Then depending on the physics it might just blast off screen at light speed. Which while it would look cool could soft lock the game.
But aren’t there several other situations where the velocity vector could be (0,0) and that additional could mess with things?
Tip: this strat is godly with critiball, refresher course, electropegnet, and the shaft potion that makes crits also refresh. (Also tgtkog if you can get it)
I think you severly underestimate the value of refreshing on the first orb hit. Especially when the board gets more empty, having that initial refresh can be a lifesaver by kickstarting the refresh streak
20:55 it actually did apply, it just doesn't show on the left, but the damage counter does increase by 4 every time.
The thing about betsy's hedge is getting a crit does exactly the same with or without it, but getting a 2,4 critted vs getting an 8,4 critted hits different.
As if refreshorb wasn't good enough
“That was a little disappointing”
“That was disgusting”
-Tyler 2022
-also my dad when I was born
“You can always afford to lose a few pounds”
I wish!
- a chronically underweight dragon
Same
@@christophermoore6110 you're also a chronically underweight dragon?
refresher course buffs do apply right away (the side doesn't update, so you have to look at the numbers on the board)
35:00 Tyler completely missing the gap at the bottom lol
I softlocked with a critiball with heavy-shaft potion and gift that keeps on giving that is why refreshorb has a limit to how long it can refresh
Just give us the "stop* button after like 3 or 4 minutes instead of putting stupid fun limiters
@@SunbleachedAngel 3 or 4 minutes sounds like a lot
Maybe instantly, there could be some cool intercations with destroying the orb mid flight
@@slice6298 click the orb to blow it up lol
@@new0news borbm
@@slice6298 clorbck theorb orb torb ballow orbt uporb
An easy way to fix the issue of pegs getting stuck - if a peg’s momentum reaches 0 for 3 seconds, set its downward momentum to a low amount. Getting pegs stuck because of refreshes is so annoying, and it happens constantly with refreshorb.
It's good to come back to the Tyler that knows how to play, episodes from 3 months ago hurt to watch
I may be late, but congratulations for reaching 500k subs!!
he’s celebrating at the start of september, don’t worry ur not late
I am real hyped for whatever he has planed when he gets back from his break
2:38 it was actually to prevent a softlock with gift that keeps on giving, on the board that's essentially just a moving wall
That is definitely not the reason, considering it still gets stuck and also if it wasnt there that relic would be way to op, so using some critical thinking we can assume they changed it for the relic
@@darkithnamgedrf9495 it's literally stated in the patch notes, plus IIRC the refreshorb change happened before refresher course was added
Sweet refresh build
I'm pretty sure mirror logic is that it deals double damage when hitting from Peglin's side and half when hitting from above (orbelisk and lightning both hit from above for example). Not sure about ones that hit directly (jack orb, concentration).
Given that logic I would expect normal damage from direct hits but idk
24:25 supporting tyler is everything i need
I know this is an old video now but tyler stays sleeping on the poltorbgeist and I’m so glad he saw how good it was in the very last fight
My favorite part of the video is when Tyler said it's refreshing time and then refreshed all over that guy
Challenge: Finish peg Lin, but every time you are offered one or more orbs, you have to take one. No skipping.
very nice run. Loving your content these past couple weeks with the potioncraft beta and this coming back, made me reinstall it :)
fun fact about mirrors: anything you throw from the left does the good damage, but anything that doesn't do the good damage also doesn't trigger the mirror to damage you.
More Peglin content is always refreshing
In case you don't know, the mirrors and weather vanes take halve damage from orbs that can target any enemy (or colunm), and all other orbs deal double damage (and get reflected, in case of the mirror)
Time to fuck my sleep up again
Jack-orb-Lantern used to have stat buffs on each level, started as a 1/2, then when leveled up it became a 2/4 the went to the top of the board twice, and at level 3 a 3/6 that traveled back up the pegboard three times.
This was a really cool video, loved watching the absurd 12k damage at the end, absolutely mental that a bollock can do that much.
instead of waiting the update, maybe you could do a chaos run:
you start off with all relics, and one of each orb type, you are NOT allowed to take any new orbs, outside from dublication mirrors (dublicate all) and the remove mirror just pick a random one to remove, and then see the chaos of synergies and brokenness regardless of what orb you get
just a fun bonus video/challenge idea of course :)
“Refreshin’ time” -Refreshorbius
The orbs that do double damage to the mirror or things like that are the ones that attack from the side. Because they are hitting the glass.
How does the jack-o-lantern work with the chip?
I feel like a cool relic could be +1/+1 for every elite killed this run
Rewatching when there was no shop yet, ah the good old days
Praise be peglin!
38:14 HE SAID IT HE SAID THE THING
The mirrors' damage modifiers are pretty simple. Targeted orbs deal half damage, while fired orbs can be reflected and deal double damage.
This was definitely enjoyable
Love to see another peglin upload.
Peglin is cool but I'm really looking forward to potion craft
I'm a bit the opposite. I love this game and don't really have much interest in potion craft.
im still waiting for tyler playing another BTD6
I haven't watch a pegglin video since at least 3months i think and omg it change so much
So now I'm wondering, if you gave the refresh orb matriorbska, would each orb have its own 10 refreshes and trigger the relic twice?
I believe everything here is pre-recorded, but FYI in the latest patch they removed the x0 slot from the weighted chip relic. So it might be worth revisiting in the future.
Hope you're having a fantastic break, looking forward to the ongoing content you were kind enough to leave us during this time.
I feel like Jack-Orb-Lantern would be insane with the Chip relic
Kinda? Not really insane though, you still have the same chances of making it in or out the hole
Orb idea: The Alphorb
3/4
Innate: This orb will be your first orb every reload
Echo Boost: This orbs damage is multiplied by X for the purpose of calculating Echo effects
They need to give a relic that grants a bonus for “skipping stones”
“Can target any enemy” and proceeds to discard the jack-orb instead of left-clicking the enemy he wants to hit
as strange as it was when you started doing it, i can say it was a great choice for editing style to accelerate the video but not the audio
I think that it would be cool if stuck orbs got a burst of speed in a random direction. that would help when you have the gift that keeps on giving
3:25 I went completely pog
That's a fresh idea
I think a good buff for the Refreshorb upgrades would be for the max refreshes to go from 5 to 10 to 15.
Yay! More peglin!
There ought to be a ? event that only shows up if you skip the boss relic (and not always, just sometimes), which gives a special relic, or maybe just gives you the option to pick any relic you want.
Quick note: From what I can gleam from watching this, the mirror is weak to any orb that doesn't alow you to pick your target, but if you hit it with any of said orbs and it survives, you will take damage. Any other orb does half damage.
Acualy the weather vane works in a similar vane to the mirror, minus the bounce back. (Pun intended)
This tempted me into starting with matriobrska shell, 4 stones, and jack orb lantern. it's very hard to get to work, but very strong once it does.
Very fun build
If you have both Betsy's Hedge and Short Stack, Betsy negates the negative of Short Stack
here's a little info on why matriochka shell wasn't a bad pick : each orbs have their own counter of 10 refresh => with matriochka shell a single refreshorb could refresh 20 times
edit : gift that keeps on giving isn't a bad pick, but matrioshka shell was better because the -2/-2 doesn't matter much when you get +5 worth of stats on every refreshorb you throw
how to contradict yourself: 13:45 -1 orb is bad. Earlier:-1 orb is good
Where are our rule 34 artists with refresh orb yelling "stepbrother I'm stuck!" ?
MUSCIRCLE asfsadfsaf
Chad Alienstock says (musk circle)
Virgin cunning lunguist says (mew-circle (portmanteau of Music and circle))
lmao nice vid
His way is probably correct, pretty sure it's muscle + circle
@@MyzticF Okay, That works.
Why would a *bell* and a *book* give you *muscle* tho
yoo loving the midnight uploads
hope one day an echo build can be done, would like to see its full potential
3:27 it hopped, and missed by about a pixel, did it hit something…? 😆😅
Backpack hero is officially out if you wanna check it out.
You need the relic that makes crits into refreshes and then use Critaball for infinite scaling
if the pegs that fade in and out can spare orbs from bugging out, then what if when the game detects the orb bugging out, instead of the orb disappearing, the nearby pegs fade out and in... Or that could be a new relic that does that.
Challenge ideas
Complete a run with only critiballs, refreshorbs, and bomborbs.
Or
Complete a run with only weapon orbs.
They made the refreshorb only work 10 times because with terrible luck on some moving peg maps you could either softlock or build up wayyyy too much damage. I believe they added that the patch before this one
Mirrors/lightning rods take .5x damage from things that don't hit from the side
Fun fact, mirrors health are 1331 because it is the same “mirrored”
What a REFRESHing build
35:37 should of gone for the all dupes since you would get a total of 6 refreshorbs
now i suddenly want to see piercing attacks do 2x damage to the wall
cause yknow
you are breaking through the wall
Why skip the boss relic? So what if the kinetic meteorite gets cancelled out by the refresh orb?
When do you plan on doing the Sphear-only run? It'd be fun to watch you solo run an orb that you've never used (at least, not that I've seen) before.
That’d be boring both due to the fact that it’s a pretty boring orbs and a solo run of it would just make it more boring
Good 44:33, love to see it (;
I wanna see how many of those chest bombs you can detonate in one run.
Did anyone figure out what the point of the 0.5x multiplier on shields is instead of just giving it twice the health is? " _hmmm_ "
tyler. when you get a chance i would LOVE to see you play cult of the lamb. it just came out and its really great
Step refresh orb keeps getting stuck 😤
Being married to someone who works as a Psych Tech at an eating disorder recovery clinic... Body positivity, Tyler!! >:)
you should do an only bouldorb build, just to see how far it can go.
The first flying enemy. Bouldorb can't hit fliers.
I have an idea for the game:an orb merger where you can combine two level 3 of the same orb and it becomes a level 4 which has a special effect on the pegs like maybe the jack-orb-lantern when it hits the pegs they fall down and come from the top again falling into place...hope anyone sees this idea
Nobody seems to be able to say musircle, but it's "musical", but circular. Because orb pun.
Tyler, take the Chip again, it has been buffed a lot, it's actually good now, no 0x slots and two 2x slots
the first refresh of the refresh 3 doesn't count for the 10x max though