I liked the deep dive and showing different things, but wow this is so complicated. It's hard to steal something from this without being so elaborate, or building something BRUTAL. Still I'd like to see more.
That was very cool if potentially unpopular. Thanks for making it. I have zero clues **how** you end up with so many moving parts that don't entirely negate each other in that first section lol! Well done!
To be honest I got very lucky with the bedrock in the first section. It was perforated in all the right ways, and lent itself naturally to getting all the traps to line up well. Beyond that, making sure the trap-killing traps (bombs, boltshots, guards etc) can only destroy traps that will either already be destroyed or be irrelevant against the type of raider the trap-killing trap is intended to target helps a lot!
At 51:20 I find the choice of blockade for that piston odd. Blockade means it's more likely to be extended as the speedrunner approaches(ruining your fun little ambush) if you swapped it for unstable (or even no 2nd mod) you'd be more likely to not expose the trap to the speedrunner while still having the chance to catch them.
Blockade probably isn't a great mod to use there, you're definitely right. I'm not a huge fan of unstable for pistons meant to catch you by surprise, though - it adds an often-significant amount of delay to the piston's activation, making it fire less frequently and therefore less likely to catch raiders. If I left that unmodded and cleaned up some of the other unnecessary trap mods, I could probably save enough capacity to add another trap or two elsewhere!
I liked the deep dive and showing different things, but wow this is so complicated. It's hard to steal something from this without being so elaborate, or building something BRUTAL. Still I'd like to see more.
That was very cool if potentially unpopular. Thanks for making it. I have zero clues **how** you end up with so many moving parts that don't entirely negate each other in that first section lol!
Well done!
To be honest I got very lucky with the bedrock in the first section. It was perforated in all the right ways, and lent itself naturally to getting all the traps to line up well. Beyond that, making sure the trap-killing traps (bombs, boltshots, guards etc) can only destroy traps that will either already be destroyed or be irrelevant against the type of raider the trap-killing trap is intended to target helps a lot!
Losantville was very dangerous and also very fun. 👍
Welt I'm gonna play it before watching this!
At 51:20 I find the choice of blockade for that piston odd. Blockade means it's more likely to be extended as the speedrunner approaches(ruining your fun little ambush) if you swapped it for unstable (or even no 2nd mod) you'd be more likely to not expose the trap to the speedrunner while still having the chance to catch them.
Blockade probably isn't a great mod to use there, you're definitely right. I'm not a huge fan of unstable for pistons meant to catch you by surprise, though - it adds an often-significant amount of delay to the piston's activation, making it fire less frequently and therefore less likely to catch raiders. If I left that unmodded and cleaned up some of the other unnecessary trap mods, I could probably save enough capacity to add another trap or two elsewhere!