Why You HATE Fighting Rushdown

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  • Опубліковано 1 жов 2024
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КОМЕНТАРІ • 308

  • @DayFul
    @DayFul Рік тому +452

    When you stop a Ken players flowchart you can see their brain short circuit in real time it's very satisfying.

    • @WozViral
      @WozViral Рік тому +47

      Literally me pulling up online wishing to face a Ken and just watching him and holding back after hitting a knockdown on him (he'll press DP EX)

    • @eugeneseguin5662
      @eugeneseguin5662 Рік тому +11

      By flowchart do you mean heavy tatsu and dp on wakeup?

    • @mrblooper1994
      @mrblooper1994 Рік тому +6

      @@WozViral barely silver Sakura player here (I got to silver playing balrog but I dropped when switching) can you actually teach me how to play against? Like no joke wanna hangout someday and show me what to do? I can play against silver players and be decent but hotdamn then Ken's and ryus give me a hemorrhage. My friend who's gold urine gives me less trouble than those H Tatsu kens honestly

    • @DayFul
      @DayFul Рік тому +2

      @@mrblooper1994 I'm only super silver myself so I still have issues it's started to get better though. I started out with Sakura before swapping to Akira I still play her a fair bit though I have a lot of matches on my channel for both of them.

    • @edgelordmcgee966
      @edgelordmcgee966 Рік тому +2

      @@mrblooper1994 that is the worst place to have a typo 💀

  • @amia7z
    @amia7z Рік тому +164

    I am rushdown, so obviously I hate fighting people who fight like me.

    • @Lost-Cause.V1
      @Lost-Cause.V1 Рік тому +1

      The Rush down?

    • @eros439
      @eros439 Рік тому

      You got the rushdown and the rushed and downed or just rushdowned

    • @insertcleverjoke8383
      @insertcleverjoke8383 Рік тому +1

      I have a friend who hates fighting rushdown and yet uses Axl Low exclusively as a rushdown character

  • @crusaddy982
    @crusaddy982 Рік тому +267

    Chaotic Gekko is the hero we didnt know we needed

  • @kccts44
    @kccts44 Рік тому +218

    1)Why you hate fighting Grapplers
    2)Why you hate fighting Zoners
    3)Why you hate fighting puppet characters
    4)Why you hate fighting rush down
    5)Why you hatin' dawg

    • @bernardq
      @bernardq Рік тому +4

      fr fr

    • @TheLeetCasualGamer
      @TheLeetCasualGamer Рік тому +15

      I mean, if you don't want to play against a cast of characters that each have their dishonest gimmick; you probably shouldn't be playing fighting games.

    • @skeletongaming69
      @skeletongaming69 Рік тому

      6)Why you hate not getting any bitches

    • @FHGryphonIRL
      @FHGryphonIRL Рік тому +3

      Views and it’s fun

    • @dicklover4203
      @dicklover4203 Рік тому

      Every fighting game player hates fighting any other character, every character is bullshit except your own

  • @TheUbberman
    @TheUbberman Рік тому +172

    The real challenge will be making 'Why You HATE Fighting Shotos'
    Since frankly, one never hates a shoto. They usually hate the player playing the Shoto.

    • @its_sisha_not_chair505
      @its_sisha_not_chair505 Рік тому +27

      Literally the most honest type of character, ive never seen someone (who isnt an idiot) being salty about a shoto. Imagine like, bitching about Ryu

    • @Jpeg_skeleton
      @Jpeg_skeleton Рік тому +2

      ​@@its_sisha_not_chair505 I dislike Ky. Ride the lightning has I framed my moves when I did Bridget standing heavy, the move went through him, was coming back, super I frames I died.

    • @dreggywegs
      @dreggywegs Рік тому +3

      Ryu bad

    • @imshail
      @imshail Рік тому

      ​@@its_sisha_not_chair505with Ryu's damage in SF6 I see that changing very soon

    • @Bluebatstar
      @Bluebatstar Рік тому +4

      Nah, if a shoto is really good then I kinda hate fighting them, it's like they have no weaknesses to exploit and you see them everywhere. Lucario in Pokken is the main one for me since that's the game I play semi-competitively, he's honest but really annoying due to how solid all of his buttons are, and the fact that he's _everywhere._ Like a 3rd of europe play him, not even exaggerating.

  • @PurplestLink
    @PurplestLink Рік тому +40

    The rant about dedicated rushdown player's mentality was so cathartic. So many just refuse to even try to play the game any way that isn't their flowchart, and it almost makes learning their one trick and beating them less fun because of it. And god forbid they actually do know how to block and adapt. Those players are demons, waiting to steal your soul with their sick combo and absurd mixup, biding their time as you flail, desperately trying to make them crack before it's too late and it's their turn again.

  • @mortthepirate6318
    @mortthepirate6318 Рік тому +75

    Honestly, the biggest reason I hate rushdown is because that's all that seems to be acceptable anymore. Grapplers are getting worse. Zoners are getting worse. Rushdown keeps getting more tools.

    • @theWIIISEguy
      @theWIIISEguy Рік тому +20

      Grapplers have always been generally worse. And tbh we've seen more interesting grapplers as time had gone by across the genre. They've gotten more personality and creativity and in recent games have started to stray away from the Big + Slow steretype.
      Zonera have actually always gotten the most tools because zoning isn't just projectile based, and people seem to not get that, on top of the fact that Zoners by default have some of the most unique kits. Theyre always a subversion of whatever the games core mechanics are. They end up being the most unique.
      I'd argue rushdown is the least hated. And that's only because people are generic brain af and will praise the "come fight me" and "stop running like a bitch" or "why do you so much damage?" sentiments... However rushdown is just as equally if not the MOST hated when it happens TO them.
      Fighting games players hate everything. 😅
      Not trying to shit on your opinion, but what I'm saying is facts. 💯
      It doesn't matter what you play. There's a side or group of players and fans that will hate in your character pick, and that goes beyond archetypes.

    • @its_sisha_not_chair505
      @its_sisha_not_chair505 Рік тому +3

      ​@@theWIIISEguyfitting name for such a comment

    • @its_sisha_not_chair505
      @its_sisha_not_chair505 Рік тому +4

      For every rushdown character that obliterates a zoner, theres a zoner who absolutely disrespected the shit out of a grappler and a grappler who grappled into oblivion a shoto. Nobody is free of sin. Except shotos i think

    • @dhayris160
      @dhayris160 Рік тому

      Ngl, I just don’t like 50/50 situations. Zoners having reliable setplay is just irritating. Reliable setplay is irritating in general.

    • @theWIIISEguy
      @theWIIISEguy Рік тому +1

      @D Hayris 50/50s are almost integral to mixups and reliable setplay is a sign of a solid strategy. I'm not condescending. I'm genuinely posing the question.
      You want games that lack mixups and reliable setplay? Just poking and confirming into single layered rewards that reset back to nuetral.

  • @derrickrobinson7269
    @derrickrobinson7269 Рік тому +212

    People hate the risk/reward of fighting a rushdown characters. Like you stated, they're reward on hit is waaay higher than they're risk on block (if any). They can also usually outbox you and have tools to get into boxing range. If you ever wanna feel like you're good at a game just play a low execution rushdown character.

    • @javianbrown8627
      @javianbrown8627 Рік тому +7

      Sort of depends on the level at which you play the game as high level players have a solid idea of how to deal with the bullshit a lot of Rushdown players have with things like option selects and good reads/guessing while others are just very good at either keeping you at out of your preferred range or maximizing their own damage once you do get hit since Rushdown has a bit of a risk to it.

    • @anotherinternetperson8495
      @anotherinternetperson8495 Рік тому +21

      ​@@javianbrown8627 lets be real
      No one in this comment section is in the mythical high skill level you speak of

    • @derrickrobinson7269
      @derrickrobinson7269 Рік тому +11

      @@javianbrown8627 You're describing Top level (the "Cream-of-the-Crop). That's the elite of the elite players that you see in every Top 8 of a major. They're such outliers that it's almost not even important to include them when considering cheapness. They will adapt and win regardless. I've been in the "high level" ranks of Tekken and play friends that are the same (TGP/TGO) on PC, but the gap between us and Pros like Knee are laughable.

    • @javianbrown8627
      @javianbrown8627 Рік тому +5

      @@derrickrobinson7269 I'm not necessarily referring to the top 1% of a game's playerbase but rather my point was that the level of play can determine what is generally considered difficult. A lot of players at lower levels struggle to get in on zoners and characters with large disjointed hitboxes for example or characters that are very gimmicky more so than Rushdown as at this level people aren't as patient and don't know when they can/should move. I remember it took me a while to learn how to fight Ram in Guilty gear for example while fighting the typical Gio was easier despite her fast dash and solid moves. I also remember people struggling to get in on my Jade in Mortal Kombat until I got to a higher level.

  • @wrs8390
    @wrs8390 Рік тому +5

    People play rushdown this days non-stop because morst of the time 70% of the damn cast is rushdown

  • @midnight4956
    @midnight4956 Рік тому +30

    I love playing as a rush-down character! I mindlessly rush into 75% of my fights. This in turn goes to show why I lose a lot of my fights, but at least I’m going down enjoying the match.

  • @lbesavant
    @lbesavant Рік тому +35

    The whole reason I kept playing zoners: it felt like I could get better with them faster since the players of those characters actually used their tools to overcome obstacles rather than complain about a -4 button that they can’t DP out of

  • @whomstdve102
    @whomstdve102 Рік тому +44

    Man I also agree that rushdowns are “nuances”

  • @Zenslayer666
    @Zenslayer666 Рік тому +97

    I dont mind fighting against rushdown characters i have some respect for them as performing combos on block and keeping the opponent in block stun for a long time is hard af, BUT what i hate fighting against the most is rushdowns that have CROSS UPS as part of their game plan, sure every character can technically do cross ups but im talking about teleports and dashes that get you behind the opponent in an instant such as Millia Rage, those are the goddamn devil and i hate it

    • @ssensei34
      @ssensei34 Рік тому +7

      Yeah, I love playing rushdown characters, but I think it isn't fair to give them neutral skipping moves that crossup. It isn't really right

    • @cringusmingus
      @cringusmingus Рік тому +6

      I don’t think it’s unfair on millia. she still has to earn her true crossups with 2d, septem, or rc and it comes at the price of her bad health, damage, and blockstring pressure

    • @null6094
      @null6094 Рік тому

      Ehh it’s fine on Millia, she has almost no block pressure anyways lol (also you can punish it if you’re ready for it)

  • @SPM833
    @SPM833 Рік тому +19

    More accurate title: Why you hate fighting Millia and Chipp

  • @R.A.M-c9d
    @R.A.M-c9d 10 місяців тому +4

    As a grappler main, I accept that mixing people is fun, but (and hear me out) seeing someones trt to mix you up and just end up getting grabbed because of a gap I was waiting patienly is, IN MY OPINION, more fun

  • @BasicallyGoblin
    @BasicallyGoblin Рік тому +16

    This was excellent. I think that it needs to be more widely considered that rushdown tends to be easier, at a lower/intermediate level, because
    1: they tend to be pretty privileged characters, since they are cool, and more people think they're fun, so devs tend to be more comfortable letting them be good.
    2: If you play the character correctly, and don't overextend, often you don't *have* to do anything commital, a luxury other archetypes don't always have.
    3: you're far less likely to need to provide answers to problems, just be the one presenting the problems.
    In a real time game, providing effective answers while dealing with the mental stack is extremely difficult. Providing said problems can often boil down to the dreaded "flowchart."
    Full disclosure, there's a lot of bias from me here, I play a lot of neutral bullies and zoners, both of which often have a hard time dealing with 1 or more of the various flavors of rushdown you described.

  • @keeshuunedited5678
    @keeshuunedited5678 Рік тому +13

    I'm a person that loves to play zoners/grapplers all the time. Just getting into rushdown characters recently. I cannot tell you how many times I've asked "Wait? What do you mean that was a safe attack? What do you mean I can keep on attacking? I'm not going to get punished for this!?". Makes me feel like I'm cheating, and some of my friends are getting annoyed that they suddenly aren't finding opportunities to play the game anymore =p

  • @hijster479
    @hijster479 Рік тому +9

    The problem isn't that rushdown is inherently braindead. It's that modern games have gradually leaned so far into that kind of mentality that it feels frustrating for everyone else.
    I get that most people don't like turtling and keepaway, but if these aren't decently strong options the only stable strategy is rushdown. This is what bothers me. You'd probably be surprised if I told you command grabs are a defensive option, because they arguably aren't anymore. Rushdown usually doesn't have any hard counters, and the only way to balance this is by designing every other character with a "if you can't beat em, join em" mentality. (See DBFZ)
    I don't hate fighting Rushdown in games with a wider variety of viable gameplans, it's just that that's not something I can say about most modern games.

  • @double1777
    @double1777 Рік тому +5

    Arguing with a rushdown player and hearing “just block” is my sleeper agent activation at this point

  • @TheLeetCasualGamer
    @TheLeetCasualGamer Рік тому +67

    I do agree that the archetype of rushdown isn't difficult. However, it's partially which rushdown you're talking about.
    A character like Sol is super simple. But someone like C. Viper is one of the most technical characters in Street Fighter IV.

    • @yurplethepurple2064
      @yurplethepurple2064 Рік тому +2

      And this is why I think ssbm fox is the character that represents the rushdown archetype best. He’s a character that objectively overpowers every other, but he lives and dies off of YOUR ability to be incredibly good at him in a technical sense. He has a massive weakness in his combo-ability which makes him reliant on winning in the situations where the odds are stacked heavily in his favor.

  • @coldeed
    @coldeed Рік тому +4

    I don't like rushdown because while playing them it's super automated AF and grossly repetitive while being highly rewarding for little to nothing.
    Meanwhile fighting rushdown is unfun because it's all at their pace (they set it), in plenty of bad examples just means playing defense most of the time vs players that act pretty toxic about losing to others that need to have significantly better defensive play and actually think about how to attack.
    And the irony that most of them get mad about zoners not being "punished for push button" when that's was typically is the most common trait of playing a rushdown is grossly safe offense. Or getting pissy they get punished hard by someone that reads 3+ mixups right for maybe 1/2 or 1/3 the HP. Mixup character are designed for people that aren't great to safely hit the same 2 or 3 combos but they make you hold block most of the time and it's boring overall.
    I don't think it's bullshit. Plenty of rushdowns are good and bad depending on the game and balance. But playing a rushdown we'll just takes knowing your moves most the time vs learning other character requiring you to learn the matchups on top of that for the same performance.

  • @dblackdrake
    @dblackdrake Рік тому +5

    Rushdown is the real glue eating playstyle, the real smooth brain archetype, the real whippit pounding characters , the real gorillas.
    You allways have the option to not get grabbed, millia or crackhead is going to be in there. You dont get a say

    • @darienb1127
      @darienb1127 Рік тому

      What so many people realize is that EVERY archetype has their glue eating. Rushdowns, Grapplers AND Zoners can all be braindead if given the chance. No onenis safe from gule eating!

  • @iliakatster
    @iliakatster Рік тому +16

    I'd say having the defining characteristics of rushdown being preferring close range and strong pressure options is strange because that also seems to include grapplers. I'd say the key characteristic of rushdown needs to be their speed/movement options that let then cut through neutral the way a grappler can't. Since characters like sol/leo/slayer lose the high movent needed to "rush" in exchange for higher health and big damage, but don't have the longer limbs and armor of grapplers, I'd say they're a completely separate archetype of brawler. Slayer is more a pire brawler while sol has some fast neutral skip tools (albeit very linear/commital) that give him more of a rushdown element.

    • @coldeed
      @coldeed Рік тому +4

      Grapplers usually don't have a lot of pressure. Often most of their pressure is short and high risk. That's why grapplers are usually low tier AF. If they actually had pressure they would flat out actually counter rushdown really hard.

    • @sladevalen
      @sladevalen Рік тому

      I agree with the fact they need more breakdown because I don't mind pixie/set play characters but brawlers are the most aggravating characters in basically every fighting game to me.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Рік тому +1

      Sol is a strike throw Rushdown type character while Millia is a mixup based one. And then there’s order sol who’s something entirely unique and chipp is a pixie character

  • @darienb1127
    @darienb1127 Рік тому +3

    HOLY FUCK, YOU NAILED PRETTY MUCH MY EXACT THOUGHTS! Whate everyone constantly forgets is that Grapplers, Zoners, and Rushdowns are like the Triforce of archetypes. These three need to coexist in order to have a balanced roster. They all have strengths and weaknesses that play off of each other. But in recent years, people keeping thinking that rushdowns are the ONLY archetype that matters, and so they complain about it! And then the devs listen, and only make Rushdown charatcers! There's an overpopulation problem! There's too many fucking RUSHDOWNS! Zoners and Grapplers are both archetypes with very nuanced gameplay of you just give them some time, but nooooo! These gorrilas gotta fucking shlap their meat together and breed even MORE Rushdowns like fucking rats! There's so much untapped potential for the other Archetypes, but no one seems to fucking listen anymore!

  • @enderethan229
    @enderethan229 Рік тому +3

    I’ve been adoring Guilty Gear Strive for a good minute, but several of my most hated characters have been rushdowns who can 1. Do some bullshit that launches their body towards me at Mach 1, and 2. Loop the same combo against my block and ask that I identify the 4 frame window in which I can counter. Oddly enough, fighting characters like Potemkin, Faust, and even some zoners like Asuka R have been the most fun I’ve had in this game, while rushdowns like Sol Badguy, Giovanna, and Baiken have made me give that uninstall button a second thought.

  • @sonofaglitch7549
    @sonofaglitch7549 Рік тому +3

    Finally, I didn't expect that video to come up this early or at all
    I expected to make a "why you hate zoners" before
    Now let's hope the next guilty gear will be less like strike and more like+r because strive is made for people who complain about everything that isn't rushdown

  • @JomaXZ
    @JomaXZ Рік тому +2

    Got to disagree on what's the most fun to do in Fighting games.
    Putting the fear of god in your non-believing foe before breaking their back with a Grappler is easily the most fun I have playing them.

  • @carlosblanch3637
    @carlosblanch3637 Рік тому +3

    If you don’t like fighting rush down characters, you should see dragonball fighterz. Almost the entire cast is a rush down character and even the zoners and grapplers are rush down characters. Hell, there is a designated button to rush down your opponent.

  • @michelebenedetti7507
    @michelebenedetti7507 Рік тому +3

    "you're only minus if your are a bitch" Sun Tsu, and every single rushdown player

  • @Mech-HDR
    @Mech-HDR Рік тому +2

    I once said I play smash competitively in a fgc discord I literally got called slurs by an admin then got banned

  • @Ai-jr4ou
    @Ai-jr4ou Рік тому +3

    Not sure how hot this take is anymore but yes rushdown is insanely easy only limited by how long you want to stay in the lab. The real difficulty in these games is, despite how hated, projectile zoners since in many cases they are still playing neutral when chucking projectiles at you which optimally for them is at a reactable distance. The exception being things like Vatista 235 Series form BBTAG (Under night inbirth rep) or severely overwhelming ones like Morgan form one of the Marvel vs Capcom games when the entire screen may as well be on big projectile from my understanding of it.
    I would explain the take in detail but this comment is already enough of a text wall as it is so leave it here.

  • @CervantesPR1
    @CervantesPR1 Рік тому +2

    I love fighting rushdown characters I prefer that over getting zoned out.

  • @bustinmayo6595
    @bustinmayo6595 Рік тому +4

    As a potemkin main, this video was CATHARTIC.
    Like most of my matches are:
    "HOLY SHIT IM SO FUCKING SICK OF YOU CHIPP GET OUT OF MY FUCKING FA-" (632146 + P).

    • @ethanhinton4549
      @ethanhinton4549 Рік тому +1

      TBF Chipps hate it just as much. It's a 10-10 matchup.

    • @bustinmayo6595
      @bustinmayo6595 Рік тому +2

      @@ethanhinton4549 yeah but the chipp's pain is instant. Just one simple breaking of the spine is all it takes, meanwhile i have to get my cock and balls tortured for the entire match.

  • @giantdinoboy8264
    @giantdinoboy8264 Рік тому +5

    I hate playing against shotos. I guess the best way to put it is that shotos are the archetype with the strongest ability to make their opponent play their game and they win not by enforcing a specific gameplay but by using their well rounded kits to prevent their opponet from getting any advantage. Shotos are like that annoying kid during recess that won't stop moving when they are tagged in a game of freeze tag.

  • @Ai-jr4ou
    @Ai-jr4ou Рік тому +2

    Zoner player both projectile and normal based more so the latter, because hitting the medium button and covering half the screen with my big ass sword or object is easy, so I can spend my time learning how to block mix as I hit you with the 6th consecutive 2 hit combo. In that mindset yes rushdown is toxic a character that can jump the entire screen in the time it takes me to throw a fire ball is annoying compounded by the fact that they tend to not only have more health than me but also do infinitely more damage per interaction is, when it is good, not very engaging. And it becomes the most popular play pattern because people think “fighting” game so zoners are less intuitive and grapplers feel clunky even with there far wider margin for error. (Perspective of a BBTAG, Type Lumina, Gran Blue Fantasy player). Can’t wait for my turn to get shit on even if it is likely things I have heard at nasuem.
    And yes, I play Smash and Rushdown is optimally suited to the time out win con in that game. Key point the blue hedgehog. But it is more fun to run at people and you know kill them yourself.

  • @derrickrobinson7269
    @derrickrobinson7269 Рік тому +6

    Can you do a video on 'big spacing' archetypes? Some examples are T7 Gigas, MKX Kotal Khan, Melee Ganondorf, DNF Crusader. Aka big characters with big normals that hit hard but are generally slow. These are the characters im drawn too.

  • @fluffdafire157
    @fluffdafire157 Рік тому +2

    I honestly have more problems with zoners than rushdown

  • @PR1ME98
    @PR1ME98 Рік тому +2

    I love baiken in GG
    Got to celestial with her and had an absolute blast mixing everyone like a fucking turntable >:)

  • @GHorta-dp2km
    @GHorta-dp2km Рік тому +4

    I feel like rushdowns are so hated because fighting them requires a lot of defensive play once they’re in, and I feel like earlier fighting games did not have very elaborate or fun defensive options. It is much more tolerable now that I’m playing strive, which has a lot of good defensive options, both universal and character specific

  • @oops3798
    @oops3798 Рік тому +14

    As a Millia player, thank you for acknowledging us in a video

  • @gamingbean127
    @gamingbean127 Рік тому +5

    As a Grappler/Shoto fighter I find this video relatable

  • @dylanmcnab2980
    @dylanmcnab2980 Рік тому +4

    I do like how Noel’s design and lore tells us that she peaked before high school. I do find that amusing

  • @teteuzero2011
    @teteuzero2011 Рік тому +5

    I believe the rushdown match up goes hand in hand with your defense skills. Most rushdown matchups consist of a lot of pop quizes being thrown at your face at really high speed. Of course, players and character matchups impact a whole lot in it, but once you have an active defense and the opponent won't catch you sleeping on any fake stuff they might try to extend their strings, the rushdown matchup becomes a whole lot more manageable.

  • @apewithpen2960
    @apewithpen2960 Рік тому +3

    Zoning? Grabbing? Fair? HAHAHAHA
    NO
    APE IS FOREVER

  • @scrubzero1735
    @scrubzero1735 Рік тому +2

    As a grappler, Rushdown is fun.
    And I don’t blame Rushdown players for complaining! They’re tools often get toned down so they don’t become too strong. And if they become op even once they get their legs broken.

  • @Mech-HDR
    @Mech-HDR Рік тому +3

    I play grapplers in platform fighters and I would love to play them in traditional fighters but I’m just better at rushdowns in traditional fighters

  • @NiGHTcapD
    @NiGHTcapD Рік тому +2

    As someone who likes to play zoning, with fireballs more than limbs, any projectile on any character has my interest. The way it plays against any other projectile, or against a neutral, or how it can be avoided by a kit is very interesting to me...
    Arcing projectiles from item characters, traps, fireballs of different speeds, fireballs in general, fireballs with gimmicks...they all have my interest and my goodness I love them all! Faust's bag bomb, Anji's butterfly birdy, I-No's note...the minions...
    I don't even play Guilty Gear, but I know how I would play it. What I *do* play is Fantasy Strike though...and I know my favorite archetype there.

  • @nursekenjakuu
    @nursekenjakuu Рік тому +1

    Rushdown characters are safe on literally everything compared to zoners. The risk of a zoner getting caught in a mix up by a rushdown is greater than the risk of a rushdown getting poked across the screen (easily blockable).

  • @Diamon_Boots
    @Diamon_Boots Рік тому +1

    Me, who plays zoners: "Hehe look at the monkeh players getting roasted"
    Gekko: "Also zoners you're fu**ing next!"
    Me: *sweating*

  • @Iwatoda_Dorm
    @Iwatoda_Dorm Рік тому +2

    As a rush down player myself, why do _I_ have to be oppressed? *I should be the one doing the oppressing.*

  • @007meef6
    @007meef6 Рік тому +3

    As a Braindead Bridget player, I agree that rushdown is both fun and frustrating af

  • @mush9921
    @mush9921 Рік тому +1

    So there’s a grappler cult and a unga bunga cult, does that mean there’s a zoner cult to?

  • @sergioescobar1391
    @sergioescobar1391 Рік тому +3

    Grapples: "Allow us to introduce ourselves."

  • @tortademaca8016
    @tortademaca8016 Рік тому +2

    Playing rushdown characters is like playing 2D Ultrakill

  • @mr_0n10n5
    @mr_0n10n5 Рік тому +2

    I play zoners and Rushdown. I understand the sentiment, but I can't stop

  • @aguywithalotofopinions412
    @aguywithalotofopinions412 Рік тому +2

    Laughing like a maniac as you combo your opponent into next week is a special kind of joy

  • @EzKay_PX
    @EzKay_PX Рік тому +4

    ngl, gotta love the editing on this one, absolutely sublime visual comedy moments from time to time 👌

  • @telltokyo5921
    @telltokyo5921 Рік тому +5

    Love your videos man keep it up

  • @parcivail1112
    @parcivail1112 Рік тому +2

    I am fine with rushdown but grapplers are the bane of my existence

  • @codokay6008
    @codokay6008 Рік тому +2

    As an Axl player ( who's friends hate that I play Axl ) I am so excited for the eventual, probably Why You Hate Zoners

  • @HaveYouTriedGuillotines
    @HaveYouTriedGuillotines Рік тому +2

    4:50 I guessed all of this correctly, lol. But I also know how Baiken works, so...
    I probably would have struggled to block the crossup in an actual match, though. Probably would have accidentally input a jump and got hit even though I guessed right.
    That's what makes rushdown scary. The speed. Maybe you can guess or react to them, but can you execute your response as fast as they can run you over? Chipp is on his fifth coke binge of the day, he's not having problems keeping up.

  • @flashbackfrank8781
    @flashbackfrank8781 Рік тому +1

    Rule number 1, if they unga, you bunga.

  • @Mage_Nichlas_
    @Mage_Nichlas_ Рік тому

    "Rushdown characters are Plus As |REDACTED|" you say?... *looks at Goldlewis being +5000 on 90% of his moves* I hate you even more.
    In SFV(though I only played it for a couple months until the SF6 Beta showed me the light) I absolutely get bent by Ken and this extends to Millia and Chipp in Strive. I don't deal greatly with getting put into the 1/4 chance of living the High/Low/Left/Right mixup. At least in Strive most people I've fought don't run up grab so I can survive there.

  • @DylanMatthewTurner
    @DylanMatthewTurner Рік тому +1

    Hear me out: Everyone in Strive is a Rush down

  • @mythmage8231
    @mythmage8231 8 місяців тому

    My biggest annoyance with rushdown is just the free ego boost they give. Rushdown characters are, generally speaking, monkey-brain as fuck, what with being plus as fuck, having 4 50/50s in a row, not having to deal with neutral, and in general being very powerful, but they're just flashy enough to trick anyone who doesn't know better into thinking that person is REALLY good at the game.
    And if there's one thing I hate more than stupid people, it's stupid people with unwarranted egos because their character is better than your character, because fuck you.

  • @dasein7014
    @dasein7014 Рік тому +2

    I just like Zoning 💪 get outta me you cringe rushdown

  • @phorchybug3286
    @phorchybug3286 Рік тому

    The problem personally stems from me sucking at rush down style characters.
    I can't keep up with so many short range chainy mix ups or whatever.
    I main stinky ooga booga zoners.

  • @takodachi8283
    @takodachi8283 Рік тому +1

    I am a rush-down since the first contact with a fighting game. I would pick them unconsciously even before I knew what a DR is. I must admit that it amuses me to see when my buddy loses patience with every beating I give him lol. That's why I prefer presence over online play, although I enjoy everything equally, even when I get beaten.

  • @greggles25
    @greggles25 Рік тому

    GEKKO can we talk about the feeling of can I play now. Because playing against a rush down or a spread sheet is the worst, Can I play now? can I PLAY NOW? CAN i PLAY NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @elitemantis
    @elitemantis Рік тому +1

    I actually love fighting rushdown. Me and my mate always pick up rushdown characters, and each of our game sessions end up hype as fuck.

  • @darkinxeion8999
    @darkinxeion8999 Рік тому +1

    "Also Zoners, you're fucking next"
    YES! YES!!!! YESSSSSSSSSS!!!
    As a filthy Zoner myself, I am so excited to get the roasting my ass *deserves*, I'm so glad this is turning into a series!

  • @loading....001
    @loading....001 Рік тому

    "Just play grapplers lol" - Me, 2 seconds before getting blendered for the next 13 seconds

  • @zeroderorero3948
    @zeroderorero3948 11 місяців тому

    Rushdown mains when they have 7 +10 on block moves: my character is dogsh*t
    Grappler players when they have 1 +1 on block move: WE EATING GOOD TODAY BOYS

  • @ygitor
    @ygitor Рік тому

    No, I hate rushdown because I play Android 16 and can’t block

  • @SynderFGC
    @SynderFGC Рік тому

    When you do the Zoner video, you gotta pull up some MK9 Freddy or Kenshi, or MKX Hish Qu Ten Predator, Pyro Tanya, Kenshi, or Summoner Quan.
    Injustice also has some good ones. Zod in 1, Deadshot in 2, especially

  • @chillmadude
    @chillmadude Рік тому +1

    why would people hate the grappler video so much?

    • @Bruce438
      @Bruce438 Рік тому +1

      Because half the comments are people complaining that when fighting a grappler they don't know whether they'll be grabbed or hit so it's just random chance, but it's fine when rushdown does it

  • @deadringer-cultofdeathratt8813

    15:26 i felt this in my soul

  • @julesedelweiss
    @julesedelweiss Рік тому +1

    totsugeki

  • @Saferoom45
    @Saferoom45 Рік тому

    I mean there is a platform fighting game that is a rushdown. Its kinda like Guilty Gears, blazeblue and many other games because it has the inspirational of them. The game is called Rushdown Revolt. Sure the name gave it away clearly, but aside from that its a platform rushdown fighting thats actually pretty good.

  • @nerdodragonnerdpl4167
    @nerdodragonnerdpl4167 Рік тому

    I got idea...let's do all characters ever happy chaos:D
    But seriously...rushdowns...grapplrs
    They really aren't hard to deal and i don't even care about frames or othe that high level stuff

  • @harronator-2670
    @harronator-2670 Рік тому

    I’m okay with rushdowns being fast and having good mix ups. but then you have characters which are fast have good mixups control neutral, do good damage and have no health penalty and you see where the problem comes from… Baiken

  • @nhasirduck3500
    @nhasirduck3500 Рік тому

    I generally hate playinhg rushdown characters until I found sin in ggs, he's the only rushdown I have ever found fun so I like to think I/m not so bad though I'm probably wrong about that

  • @PersonaWolf_AC
    @PersonaWolf_AC 9 місяців тому

    This video explained to all my friends why I play rush down characters and why I hate grapplers (most of the time)

  • @PeuPater
    @PeuPater Рік тому

    9:48
    *CLEARLY*
    You've never played Noel 😎

  • @rivendzi
    @rivendzi Рік тому

    Rushdown is okay, cuz it feels like people are actually playing the game, zoning on the other hand...

  • @WaffleOnTheRun
    @WaffleOnTheRun Рік тому

    This is why I play Rushdown, just mixing people as Chipp is so fun when they have no idea how to stop what I'm doing and I can just run combos on them

  • @KiritoSAO132
    @KiritoSAO132 Рік тому

    As a grappler player. I live for the rushdown, i just sit and wait for that 1 Greedy attempt. Alllll i need is 1 Frame in my favor

  • @sladevalen
    @sladevalen Рік тому

    I don't mind fighting the low life mix characters but the rest of the rushdown characters are day ruiners whenever I have to see one (doesn't help when you are the only zoner player in your friend group and the rest are all filthy rushdown players)

  • @Gatrax
    @Gatrax Рік тому

    I dont know why I clicked this video. I fucking LOVE rushdown

  • @lordronn472
    @lordronn472 Рік тому

    This is the best archetype! Something I won’t say about grapplers and zoners

  • @MoonlitRose101
    @MoonlitRose101 Рік тому

    While I know brisket isn't really rushdown, I play her like one so I fully expect to get called out

  • @starapton5374
    @starapton5374 Рік тому +2

    Man calling out rushdown players like this wasn’t expected but appreciated. Glad I played a turtle in my first game so when I started playing Leo I learned how to use my brain. Slightly

  • @TheLegranz
    @TheLegranz Рік тому

    I actually liked rushdown archetype until I started playing anime fighters hahahaha

  • @morzathoth919
    @morzathoth919 Рік тому

    Fighting games are more fun when they are stupid. Miss me with that "honest footsies" bullshit, hit me with that standing overhead.

  • @UnoTheSmartGuy
    @UnoTheSmartGuy Рік тому

    Arcueid Brunestud amirite I mean she's the fastest in the game, super devastating combos and jB and jC win entire games and 4BC and the best strike/throw in the game with the best throw, also have I mention that she has a full screen super that invalidates some projectiles

    • @UnoTheSmartGuy
      @UnoTheSmartGuy Рік тому

      Also best dp in the game period as left/rights mean nothing to her

  • @bright43
    @bright43 Рік тому

    I hate fighing rushdowns because my playstyle is too aggresive

  • @ssensei34
    @ssensei34 Рік тому +2

    As a rushdown player, in defense of all of us Rushdowns, at the very least you can never say that we are running away/stalling/not interacting. We will always make sure that the game is being played because moving forward is the universal gameplan. Zoners on the other hand have been social distancing far before Covid

    • @ellagage1256
      @ellagage1256 Рік тому +6

      The most rushdown thing you can say is that zoners stall the game

    • @ssensei34
      @ssensei34 Рік тому

      @@ellagage1256 The stalling statement is actually smash bros specific since its pretty hard to stall in a traditional fighter.

  • @lalkaal
    @lalkaal Рік тому

    I like fighting rushdowns, in fact. My hatered lies in zoners

  • @ctdxii8007
    @ctdxii8007 Рік тому

    I wish I could upvote this twice for the amount of Salt on these Fighterz Friez

  • @jat4554
    @jat4554 Рік тому

    meanwhile my reasoning for disliking rushdown is that i just wanna press buttons lol