I really like the idea of the series. There are far too many people who think high and fast coasters with sharp turns are good and funny. You have the ability to build high quality coasters and give tips to the community. I like the way you are thinking because you take those real coasters for example and you know more than the average themeparkvisitor. Really appreciate your work and I can't wait to Play this game for myself.
The Iron Rattler (Six Flags Fiesta Texas, San Antonio, Texas) is likely one of the wodden/hybrid coasters that was full wooden, and now is metal. It's such a fun ride too!
Iron Rattler was originally opened as Rattler, a excessively large wooden coaster which was problematic from day one. RMC came in the 2010s and converted to Iron Rattler
I really liked how you had the whole rollercoaster in one shot before you started building it in the last video. The cinematic is also cool, but I would also like to see the final result before you start. I really enjoy this series, just some feedback.
Thanos Gaming I’ve ridden Untamed!!! It’s a Totally kick ass coaster dude, after the ligt Hill drop it Flips you over in a strange curved-too-the-left 270 degree stall, quickly after that twists you back in another inversion. Very weird element, just too good to be true. I haven’t ridden zadra or wildfire but I think this is a better hybrid because of the special elements and the short but powerfull ride.
@@mathieubraun9529 Thanks, I don't know of too many coasters outside of the US. and it makes it harder to remember as my home park, canobie lake park, also has a Eurofighter named untamed.
What I love about your channel is that your love for coasters doesn't simply stop with building a nice coaster but also extends to the design, physics, technology, and history of coasters. Thank you for these videos!
Any chance you can actually show the test results of the coasters you make? Not that you are necessarily trying super hard to make the 'perfect' coaster but thought it could be cool to know nevertheless.
Very good point, thanks. Been getting quite a few comments about this, and while these layouts should likely land reasonably good stats, I actually don't have a clue what they are. Will talk about the stats in future videos!
Awesome - and keep up the great work! Just recently found your channel when I saw your Mjölnir build. It completely amazed and mesmerized me, and your other builds are just as fantastic!
I bought this game a few days ago. Awesome videos. Learning a thing or two on how not only to play the game, but just general knowledge. I was trying to clone Kingda Ka, but I couldn't get that downward twist down, that banking offset is just what I needed. Also learned a bit more about how smoothing works. Really appreciate it!
Thank you so much Silvarret for making these tutorials. It will be a great help to me and the community for those of us who wish to build our own buildings and coasters. You are a precious gem to this community and I hope to see more of these wonderful videos from you!
Been playing Planet Coaster since Alpha 1 and didn't know you could do banking offset... Thanks man! I always wondered how your inversions turned out to smooth :)
BROTHER!!! You used that banking offset and my mind went. Wait... what.. what.. hold the front door. No way. I’ve got like 100 hours into the game on console. Never messed with that. Mind blown. Great stuff there brother
I love these tutorials. You should do a tutorial on giga/hyper coasters (like the millenium force). I always find that while they may look simple, they really aren't.. especially when considering layouts and how you want them to "mold" into your park. The easier ones for me are ones like the inverted coasters/flying coasters, and woody/RMC ones like this.
I am so glad I found your channel..after years of playing rct my creativity has gotten a bit stale..you have reinvigorated my creativity! Cheers mate all the way from Wisconsin
I would love to see an episode about building buildings of different architectural styles and how to really utilize the building materials in general. Thanks man, i've been watching ever since that racing roller coaster tutorial on rct3, (lol waaaaaaay back) and it's awesome to see how far you've come. Keep up the good work!!!
Thanks for doing these Silv! Just made an RMC after watching this tutorial and it's a thousand times better than the rides I were making before! Keep the great videos coming!!
Great video! Keep the Planet Coaster College videos coming, especially focusing on coasters and their "signatures" like this one. So interesting! Thanks, +Silvarret!
B&M hyper and how to make glossy smith but overbanks. Also tutorial of how to make ejector and floater airtime. For intamin coaster, it's has to be about positive g's because scharwasckocf isn't on here
Thank you so much for what you do with these videos. I had no idea how to use banking or smoothing correctly, nor did I understand how to think psychologically about coasters since I’m so spoiled by easy RCT mechanics.
Damn, that would explain a lot actually. I've been wondering why it looks as though there's a metal strip on top of the regular topper track. That coaster type would seem to exist in a woodie limbo between RMC and Gravity Group then, since it also has more crossties than RMC's, but no catwalks.
***** its just that part but for the rest its a normal wooden coaster and while wooden RMC's have the track in planet coaster where the gravity group trains are, the track does not look like the hades one at all, its just the RMC track. it still does not make sense to put the gravity group trains on there.
I dont consider rmc topper track coasters "Hybrid". They have wooden track (majority) and wooden structures. I was saying they used gravity group trains because gravity group has made a wooden roller coaster capable of inverting.
Definition of a 'hybrid coaster' from Alan Schilke: a coaster that was previously all wood and they've redesigned the layout and built it with their Ironhorse track. Otherwise, if it was the from the ground up, it would just be classified as steel, despite the supports bring wooden.
Just as an FYI, RMC uses the wooden topper track on their original wooden coasters only, and the the steel I-Box track on all their retrofits of older wooden coaster. I.E., Outlaw Run, Wildfire, and Lightning Rod all use topper, while Twisted Colossus, New Texas Giant, and Steel Vengeance all use I-Box
Silvarrett i think these vids are a great idea, but i would love to see you start with even more "basics" maybe. Like building paths etc. Since this often still has issues and im sure there are a lot tips and tricks for this.
I love using an opposite side bank in my rides, usually on lower end speeds, like between the station and the first chain lift where the coaster can get some moderate speed but too much. (Watch Valley of the Crimson King for a good example of the speed I'm talking about). But the biggest thing I learned with these is that angle snap has really been a hindrance to the ability to build these coasters.
I would love to see some different coasters made from both wooden and hybrid perspective. Also because there are different creative ways they design them (GCI, RMC etc ).
These videos are fantastic and always a joy to ride it at the end! :D I really like how much you know about coaster History and also how real life elements translate into a good ride in game! Fantastic video! (Would also love to see a tutorial on switch tracks and details like that!)
I think you should do everything in this series in the same park, so people can see things from previous parts and also maybe add annotations by the coasters at the end of each episode linking to the video in witch each coaster was built.
Great video! I hope Frontier will fix the problems with banked trackpieces because it is just impossible to make smooth transistions between banked trackpieces.
Thank you so much. i was trying to build one of these the other day but had no idea how they were built in real life. mine looked very bad so i scrapped it. maybe ill go back and now and built it again. I cant wait to see the arrow, or even how this stork looking coaster should be built, casue that one is very odd to me.
Really loving this tutorials. Is really interesting to know more about the different types of coasters, what makes them special, their history and what should they have. Keep them coming! Btw, small petition, could you go more in deep (maybe short video) on how to get "air time"? I had some trouble with the challenge of 5s of airtime 😅 See yaa
Thanks! There's not much more to airtime though - it just happens on the top of hills when you fly over them with enough speed. To get 5s of airtime, you'll probably just need to have a lot of large hills that the coaster takes with speed to get you settled!
The Roller Coaster Creator I was talking about the topper track specifically. Also Storm Chaser is another RMC that doesn't drop immediately (but it's not topper track)
Would like to see the results ingame, to see how much Planet Coaster can value the knowledge you try to convey here. Excitement/fear/nausea and their representation on the tracks.
Yes, this video is a bit old. Now we also have Steel Vengeance, he third hybrid coaster option. I've been using that one ALOT. It's a steel track as well and the default seems a bit darker then the other steel track coaster. I really like the car used for it though.
the one thing I find funny is the theme park closest to Rocky Mountain Construction doesn't have this...and they just started with the Topper Track as a substitute to help Woodies and their maintenance costs...with recent designs, they definitely revolutionized the Wooden Coasters...not bad for a company in Middle-of-Nowhere, Idaho.
Medusa at Six Flags Mexico also does a roll on the first drop. Just a fun fact :) Would really want to ride all the RMCs if I could. Twisted Colossus was amazing.
"...this crazy thing here where we have two inversions in a row..." And it's exactly the two back-to-back inversions on Twisted Cyclone which was built two years after this video. Did you give them the idea for that?
I got this game today. Things I have realised: 1. My graphics card is no longer good enough to play games... Running everything on low just to get it to run makes the game look awful. 2. I am no where near as patient as you!
I can't wait to get the game, my big brother said he would get me the game for Christmas so I don't have spend like hours in rct3 making supports and path covers while these peeps who look like serial killers walk around and look at me with no emotion, can't wait!
The only installation of the model, Anaconda at Gold Reef City (A park in some African country), features two-across seating. Giovanola only built 3 coasters, Anaconda, Titan and Goliath, and all feature 2 seat rows. They are generally a lower capacity, knock-off B&M
Yet another excellent creation - do you think it would be possible to put the layouts created in your College videos on the Workshop? I'm a sucker for compact blueprints and your coasters are always so satisfyingly compact, while also cramming in all of the important elements.
At 15:40 he should’ve added a wave turn that goes over the bottom of the first drop and around the tallest part of the lift hill if you know what I mean
Very excellent tutorial. I actually didn't know about a few of the techniques on this. Only one small thought and that's you didn't do a dive loop which are appearing on RMC coasters and is also a very handy technique if you need to turn your track back in a narrow spot. Great video though, keep em coming. Note* as Alex Snitzer points out, only one RMC coaster currently has a dive loop so totally take my comment with a grain of salt. :)
Whoops, good point. Still, I believe it's mostly due to RMC's mainly being renovations of existing woodies. In the future as they get built from scratch the dive loop will become much more common. Either way, it's a nice tool to use. I need to change the word "criticism" to "thought". I honestly stumbled on that when first writing the comment.
I only discovered how to make dive loops with the coaster type yesterday, it's quite a hassle (in case you don't know, the track can't manually go beyond +/- 85 degrees. I would've loved to add one if I knew at the time how to do it!
Hi, Silvarret! I have a very powerful computer, but I can't seem to run Planet Coaster smoothly on large parks with lots of scenery. I have an i7 4790k and a GTX 1080 and I'm getting the same performance that I had with my GTX 970 (around 25-40 FPS). What are your PC specs? And do you or any other people reading this have any thought on how to improve it? Thanks!
I wonder in how many years we'll run a Silvarret park in 60 fps... with a single card, because for today, the only way I've heard is forcing SLI (the game doesn't support) // the "CPU/GPU game" has to step it up, I hope AMD's Ryzen changes the scene.
I would love to see the ratings of your coasters (excitement, fear, nausea) and some comments from you regarding those ratings. anyways, thanks for your awesome work!
Hey Silv, great video again! Was wondering if you could do something, either a park, section of a park or just a stand alone ride in the style of adventureland from disneyland paris? Its a theme ive never seen you do before and i think you'd do it justice!
I really like the idea of the series. There are far too many people who think high and fast coasters with sharp turns are good and funny. You have the ability to build high quality coasters and give tips to the community. I like the way you are thinking because you take those real coasters for example and you know more than the average themeparkvisitor. Really appreciate your work and I can't wait to Play this game for myself.
RMC's also do a bit of outward banked turns. And Outlaw Run kills the end momentum with a slight uphill corkscrew.
It’s not a corkscrew it’s a barrel roll and outlaw run Halls into the breaks
Did you not watch until the end?
Outward banking turns ftw.
Outlaw Run is a Topper he’s building with an I-Box which tends to be faster and more intense
The Iron Rattler (Six Flags Fiesta Texas, San Antonio, Texas) is likely one of the wodden/hybrid coasters that was full wooden, and now is metal. It's such a fun ride too!
Iron Rattler was originally opened as Rattler, a excessively large wooden coaster which was problematic from day one. RMC came in the 2010s and converted to Iron Rattler
I wish there were more Coaster Colleges. I love this style of tutorial
I really liked how you had the whole rollercoaster in one shot before you started building it in the last video.
The cinematic is also cool, but I would also like to see the final result before you start.
I really enjoy this series, just some feedback.
Good point, I'll put that back in for the future - thanks!
Thank you :)
There is an RMC called Untamed, wich is currently under construction, that had an Outer-banked turn as a pre-drop section.
Have you rode it and if yes did you enjoy it
Thanos Gaming I’ve ridden Untamed!!! It’s a Totally kick ass coaster dude, after the ligt Hill drop it Flips you over in a strange curved-too-the-left 270 degree stall, quickly after that twists you back in another inversion. Very weird element, just too good to be true. I haven’t ridden zadra or wildfire but I think this is a better hybrid because of the special elements and the short but powerfull ride.
Where is it?
@@charliegriswold1445 it's at walibi belgium :)
@@mathieubraun9529 Thanks, I don't know of too many coasters outside of the US. and it makes it harder to remember as my home park, canobie lake park, also has a Eurofighter named untamed.
What I love about your channel is that your love for coasters doesn't simply stop with building a nice coaster but also extends to the design, physics, technology, and history of coasters. Thank you for these videos!
Any chance you can actually show the test results of the coasters you make? Not that you are necessarily trying super hard to make the 'perfect' coaster but thought it could be cool to know nevertheless.
Very good point, thanks. Been getting quite a few comments about this, and while these layouts should likely land reasonably good stats, I actually don't have a clue what they are. Will talk about the stats in future videos!
Awesome - and keep up the great work! Just recently found your channel when I saw your Mjölnir build. It completely amazed and mesmerized me, and your other builds are just as fantastic!
I like how you forgot to turn the catwalk off for a large part of the video, haha
Had The same thought
It tilted me for a good 10 minutes lol
just scrolling through the comments to see if this bugged anyone else lol
It doesn’t bother me too much.
lol
I bought this game a few days ago. Awesome videos. Learning a thing or two on how not only to play the game, but just general knowledge. I was trying to clone Kingda Ka, but I couldn't get that downward twist down, that banking offset is just what I needed. Also learned a bit more about how smoothing works. Really appreciate it!
Thank you so much Silvarret for making these tutorials. It will be a great help to me and the community for those of us who wish to build our own buildings and coasters. You are a precious gem to this community and I hope to see more of these wonderful videos from you!
I am a huge fan of RMC. Just genius idea and execution of that idea. I hope they continue building great coasters.
I had no idea about these options until watching this, nor the history. The banking offset is a brilliant concept.
Been playing Planet Coaster since Alpha 1 and didn't know you could do banking offset... Thanks man! I always wondered how your inversions turned out to smooth :)
The nose view instead of view from the riders position for the final pov really bugs me
me too xD
FluffyChicken lol same
Jacob Waz Where did you see his face?
Jacob Waz oh
JuanCena meme lord like me? What
BROTHER!!! You used that banking offset and my mind went. Wait... what.. what.. hold the front door. No way. I’ve got like 100 hours into the game on console. Never messed with that. Mind blown. Great stuff there brother
Glad I got you on the right side!
I love these tutorials. You should do a tutorial on giga/hyper coasters (like the millenium force). I always find that while they may look simple, they really aren't.. especially when considering layouts and how you want them to "mold" into your park. The easier ones for me are ones like the inverted coasters/flying coasters, and woody/RMC ones like this.
Thanks for the tutorial Silv. You are a natural instructor, easy to understand and follow. I'm looking forward to more PC college.
I am so glad I found your channel..after years of playing rct my creativity has gotten a bit stale..you have reinvigorated my creativity! Cheers mate all the way from Wisconsin
I would love to see an episode about building buildings of different architectural styles and how to really utilize the building materials in general. Thanks man, i've been watching ever since that racing roller coaster tutorial on rct3, (lol waaaaaaay back) and it's awesome to see how far you've come. Keep up the good work!!!
Thanks for doing these Silv! Just made an RMC after watching this tutorial and it's a thousand times better than the rides I were making before! Keep the great videos coming!!
Fun element on my local RMC is the "Step Up Under Roll/Flip" (as featured on The Joker at SFDK)
Great video! Keep the Planet Coaster College videos coming, especially focusing on coasters and their "signatures" like this one. So interesting! Thanks, +Silvarret!
Do a national scenery guide ! So like terrain and bushes and trees
National scenery?
lol
Really like the explanation you are giving on the typical coaster elements and how to make it realistic. Awesome video.
Watching this as I’m going to Six Flags Fiesta Texas to ride Iron Rattler. 10/10
How about a hyper coaster tutorial? That would be awesome! Thanks! Love your channel
B&M hyper and how to make glossy smith but overbanks. Also tutorial of how to make ejector and floater airtime. For intamin coaster, it's has to be about positive g's because scharwasckocf isn't on here
FishTitan it is now, get magnificent dlc
Thank you so much for what you do with these videos. I had no idea how to use banking or smoothing correctly, nor did I understand how to think psychologically about coasters since I’m so spoiled by easy RCT mechanics.
I wish you could swap the train types between the Hybrid tracks!
The gauges are different tho so it looks weird. Don’t use default Topper trains, they are timber liners.
I feel like the steel topped track is more of a GCI style train compared to the other one. It actually has RMC trains which I like
@@jmglam5891 Hmm... More like Gravity Group.
Just want to say this is the most interesting series I've ever watched EVER
This video helped me figure out what the bank offset feature did. Thank you!
I really like this new college series you're doing. It's extremely helpful.
Although I watched most (if not all) of your planet coaster videos, this series made me sub you. I love your work.
Another really great coaster. Definitely very well balanced in its compactness/layout, aside from the end which you mentioned yourself.
"...has mostly rails that are made out of lemonaded wood"
I love drinking my lemondaded wood. :D Are you going to put this coaster on the workshop?
😂
I heard literally the same thing and went to check if I was the only one. I wasn't. Today is a good day!
he said laminated you lemon😂(see what i did there)
Thanks! A couple days ago I had a couple rides in "untamed" what an awesome coaster! So I definately got interested in making a hybrid in PC
your doing a great job and these videos are now exploding with views, keep up the nice work
1:38 The steel toped track is a gravity group coaster and the I box track is an RMC
This series is awesome! Hope this goes on for a long time. I'd love to see some water rides soon too :). Love the skylines on the two coasters so far.
I dont get why they put the gravity group trains on a RMC track?
Damn, that would explain a lot actually. I've been wondering why it looks as though there's a metal strip on top of the regular topper track. That coaster type would seem to exist in a woodie limbo between RMC and Gravity Group then, since it also has more crossties than RMC's, but no catwalks.
MovieBoysHD I think it's because gravity group has made woodies that invert (hades 360)
***** Hades 360 is not hybrid, and does not look like the one in the game at all.
***** its just that part but for the rest its a normal wooden coaster and while wooden RMC's have the track in planet coaster where the gravity group trains are, the track does not look like the hades one at all, its just the RMC track. it still does not make sense to put the gravity group trains on there.
I dont consider rmc topper track coasters "Hybrid". They have wooden track (majority) and wooden structures. I was saying they used gravity group trains because gravity group has made a wooden roller coaster capable of inverting.
Definition of a 'hybrid coaster' from Alan Schilke: a coaster that was previously all wood and they've redesigned the layout and built it with their Ironhorse track. Otherwise, if it was the from the ground up, it would just be classified as steel, despite the supports bring wooden.
I don’t care it’s all they make is hybrids topper you only ride on steel never wood up stops and guides on the steel so it’s a disguise
I've been learning a lot from this series, thanks and keep them coming!
Just as an FYI, RMC uses the wooden topper track on their original wooden coasters only, and the the steel I-Box track on all their retrofits of older wooden coaster. I.E., Outlaw Run, Wildfire, and Lightning Rod all use topper, while Twisted Colossus, New Texas Giant, and Steel Vengeance all use I-Box
Thanks for doing these videos Silv I check every day for new ones they help loads looking forward to big hyper/giga
Silvarrett i think these vids are a great idea, but i would love to see you start with even more "basics" maybe. Like building paths etc. Since this often still has issues and im sure there are a lot tips and tricks for this.
BananaBread Planet Coaster has these on their UA-cam channel.
I love using an opposite side bank in my rides, usually on lower end speeds, like between the station and the first chain lift where the coaster can get some moderate speed but too much. (Watch Valley of the Crimson King for a good example of the speed I'm talking about). But the biggest thing I learned with these is that angle snap has really been a hindrance to the ability to build these coasters.
Goddangit that logo is just too good silv!
GIMP ftw :D
YES
You are the perfect youtuber because you make beautiful coasters but also have a beautiful voice
I would love to see some different coasters made from both wooden and hybrid perspective. Also because there are different creative ways they design them (GCI, RMC etc ).
Hey Silvarret I play planet coaster of course and when you anounced pcc I was extremely happy these videos helped me make better roller coasters : )
PS you should make a future themed ride just an idea like if you agree
More of these Pls prof. For all kinds of coasters. Liked and subbed
These videos are fantastic and always a joy to ride it at the end! :D
I really like how much you know about coaster History and also how real life elements translate into a good ride in game!
Fantastic video! (Would also love to see a tutorial on switch tracks and details like that!)
These are amazing! My building is already getting better!
I think you should do everything in this series in the same park, so people can see things from previous parts and also maybe add annotations by the coasters at the end of each episode linking to the video in witch each coaster was built.
Great video! I hope Frontier will fix the problems with banked trackpieces because it is just impossible to make smooth transistions between banked trackpieces.
Thank you so much. i was trying to build one of these the other day but had no idea how they were built in real life. mine looked very bad so i scrapped it. maybe ill go back and now and built it again.
I cant wait to see the arrow, or even how this stork looking coaster should be built, casue that one is very odd to me.
Really loving this tutorials. Is really interesting to know more about the different types of coasters, what makes them special, their history and what should they have. Keep them coming!
Btw, small petition, could you go more in deep (maybe short video) on how to get "air time"? I had some trouble with the challenge of 5s of airtime 😅
See yaa
Thanks! There's not much more to airtime though - it just happens on the top of hills when you fly over them with enough speed. To get 5s of airtime, you'll probably just need to have a lot of large hills that the coaster takes with speed to get you settled!
Got it! Will do some tests with that in mind ^^
The rmc's that have the pre drop section are not that common, and have only appeared on 2 toppertrack rides as far as I know
They're on Outlaw Run, Medusa Steel Coaster, Lightning Rod, Storm Chaser, and Wildfire. The rest just go straight into the drop after the lift hill
The Roller Coaster Creator I was talking about the topper track specifically. Also Storm Chaser is another RMC that doesn't drop immediately (but it's not topper track)
Inquisitive Productions Medusa Steel Coaster isn't topper track.
i really needed this. you are underrated.
i like how informed you are, its very helpful
Thanks for all the stuff you share with us!
thnx for this video silph! i think now i will definitly rebuild my coaster from my let's play series :P
Okay, this is actually a really cool and informative video!
Would like to see the results ingame, to see how much Planet Coaster can value the knowledge you try to convey here. Excitement/fear/nausea and their representation on the tracks.
Silvar’s Second Inversion looks like a custom twisted horseshoe roll (start at 15:45)
That looks actually very fun and intence nice coaster
Yes, this video is a bit old. Now we also have Steel Vengeance, he third hybrid coaster option. I've been using that one ALOT. It's a steel track as well and the default seems a bit darker then the other steel track coaster. I really like the car used for it though.
the one thing I find funny is the theme park closest to Rocky Mountain Construction doesn't have this...and they just started with the Topper Track as a substitute to help Woodies and their maintenance costs...with recent designs, they definitely revolutionized the Wooden Coasters...not bad for a company in Middle-of-Nowhere, Idaho.
Also pre-lift, some rmc's have little banked dips at the start (ex. Twisted Colossus and the upcoming Steel Vengeance.)
Medusa at Six Flags Mexico also does a roll on the first drop. Just a fun fact :)
Would really want to ride all the RMCs if I could. Twisted Colossus was amazing.
"...this crazy thing here where we have two inversions in a row..."
And it's exactly the two back-to-back inversions on Twisted Cyclone which was built two years after this video. Did you give them the idea for that?
I got this game today. Things I have realised:
1. My graphics card is no longer good enough to play games... Running everything on low just to get it to run makes the game look awful.
2. I am no where near as patient as you!
Excellent thanks for posting, really enjoying your series ! :)
These are some of the best coasters you can ride
I work at the park where Storm Chaser lives, Kentucky Kingdom and the drop looks insane.
I can't wait to get the game, my big brother said he would get me the game for Christmas so I don't have spend like hours in rct3 making supports and path covers while these peeps who look like serial killers walk around and look at me with no emotion, can't wait!
Keep the tutorials coming!!
Nice! Can you do one for a b&m or vekoma inverter
MrMichelNL not Vekoma, their SLC's are SHIT
SLC's aren't in the game. The only Inverted coasters in the game are the B&M Invert, Intamin Impulse, Giant Inverted Boomerang and Giovanola Invert
XplosiveGamer105 Giovanola inverts aren't 2 seaters, aren't they?
The only installation of the model, Anaconda at Gold Reef City (A park in some African country), features two-across seating. Giovanola only built 3 coasters, Anaconda, Titan and Goliath, and all feature 2 seat rows. They are generally a lower capacity, knock-off B&M
Vekoma SLCs are here now in the Magnificent Rides Collection.
Yet another excellent creation - do you think it would be possible to put the layouts created in your College videos on the Workshop? I'm a sucker for compact blueprints and your coasters are always so satisfyingly compact, while also cramming in all of the important elements.
Incredible, you know more about roller coasters than I do about my actual job, and they pay me for that.
i love this series
Can you upload all the coasters from this series as blueprints? There is a major lack of good coaster blueprints in the workshop.
These are super helpful. Thanks man!
Could you please upload this to the workshop? That layout is awesome(even if it is "unrealistic").
I'd like to see the test results on these tutorial coasters if possible.
congrats to 70k subscribers! You gain now very fast new subsribers.
the train on the topper track looks identical to Hades 360 at mount olympus in wisconsin dells
At 15:40 he should’ve added a wave turn that goes over the bottom of the first drop and around the tallest part of the lift hill if you know what I mean
Very excellent tutorial. I actually didn't know about a few of the techniques on this. Only one small thought and that's you didn't do a dive loop which are appearing on RMC coasters and is also a very handy technique if you need to turn your track back in a narrow spot. Great video though, keep em coming.
Note* as Alex Snitzer points out, only one RMC coaster currently has a dive loop so totally take my comment with a grain of salt. :)
Ryan Prince one RMC has the dive loop.
The dive loop is on Goliath and Sx Flags Great America my home park!
Six*
Whoops, good point. Still, I believe it's mostly due to RMC's mainly being renovations of existing woodies. In the future as they get built from scratch the dive loop will become much more common. Either way, it's a nice tool to use. I need to change the word "criticism" to "thought". I honestly stumbled on that when first writing the comment.
I only discovered how to make dive loops with the coaster type yesterday, it's quite a hassle (in case you don't know, the track can't manually go beyond +/- 85 degrees. I would've loved to add one if I knew at the time how to do it!
Hi, Silvarret! I have a very powerful computer, but I can't seem to run Planet Coaster smoothly on large parks with lots of scenery. I have an i7 4790k and a GTX 1080 and I'm getting the same performance that I had with my GTX 970 (around 25-40 FPS). What are your PC specs? And do you or any other people reading this have any thought on how to improve it? Thanks!
its almost impossible for a pc to run every park, its just too much
40fps on a 970? what res are you running? surely not 1080... if so u need some drivers boi
I wonder in how many years we'll run a Silvarret park in 60 fps... with a single card, because for today, the only way I've heard is forcing SLI (the game doesn't support) // the "CPU/GPU game" has to step it up, I hope AMD's Ryzen changes the scene.
How much ram u got
This really helped me Sliverret, thanks.
My favorite hybrid coaster to ride is invadR at Busch Gardens, Williamsburg VA
Can you put this coaster on the workshop? I want to play around with it. It looks really great!
Hey Silv, could you do a tutorial on interlocking corkscrews and interlocking loops?
I would love to see the ratings of your coasters (excitement, fear, nausea) and some comments from you regarding those ratings. anyways, thanks for your awesome work!
THANKS So Much For The Differences Because I Never Seen a Difference!
Hey Silv, great video again! Was wondering if you could do something, either a park, section of a park or just a stand alone ride in the style of adventureland from disneyland paris? Its a theme ive never seen you do before and i think you'd do it justice!
Could you make a video about the option smooth banking because i have no idea what that does
i wish RMC would have got a hold of the big dipper at Geauga lake, i loved that old coaster and its gone now
the reason for outward banking is to neutralize lateral Gs and turn the element into a curved airtime hill