I've made an addendum to this video, with new features from more recent versions of blender that are CRUCIAL to improving your staging's realism; ua-cam.com/video/v27av3PFOT0/v-deo.html
good luck! I hope it helps! also, maybe worth checking out a follow up to this video I've made - with regards to getting more accurate lighting from the virtually staged lamps you add into the scene. ua-cam.com/video/v27av3PFOT0/v-deo.html
This is an outstanding tutorial, Chris! You are very talented. I'm extremely impressed you have figured out how to get such realistic results using Blender. I've personally hunted around for quite some time trying to develop a workflow that could get similar results with no success. You must have had a lot of patience and determination to have figured this all out!
thank you for your sharing your comment! yes I have been messing around with blender for a few years so you could call that patience. haha. there are many in the community who create work that far surpasses my own as well, so there are surely many others to learn from in this space too! all the best.
I'm experienced in Blender and this still seems like a lot of work. Do you have this streamlined and find it's worth doing yourself over using a staging service? Considering you mentioned the top end of pricing is $30/photo it seems like a lot on top of doing all the other editing that's required for a listing.
Hey Dominic thanks for your comment. Valid point for sure. I outline the start from scratch - eventually as someone with a few under their belt you may have room scenes saved with furnitures arranged already and then it’s simply building the shadow catcher portion. So what takes half hr here, may total ten minutes excluding render time. The value of your time and what you get to do with your time is up to you of course, and what else you may have available to work on at the time. In this day when more people without jobs than ever, real estate propping up the Canadian economy, I would love to see plenty of people without jobs currently, in challenged industries finding a new way to forge their own path. For them especially - I think $30 / hr (let’s call it) is going to be a great option. Minimum wage in Canada is $15/hr currently.
Hi Chris, wonderful and far better realistic way to make virtual staging. I just would appreciate if you could upload a beginner friendly video. I am learning Blender right now to understand your work but it seems impossible. Or you can mention parts of your works (or share some links) for us to search and learn. Best wishes for 2021!
Hey. Thanks for your comment. And believe me - I do know the feeling. Blender is a complicated software to learn for sure, I spent a few months just getting a feel for the interface when I first found blender. What are some of the first things you’d like to know and maybe I can get a video together for it or point you toward a good one.
thats a good question! i don't think i can answer it myself though. i've had some ideas, but i have yet to try it. last i looked, it wasn't well covered in online tutorials either.
@@cgardinerphoto thank you for replying to this! Actually there are no tutorials out there covering this topic and most tutorials I've found are for 3Ds max and not related to blender at all!
Please explain what node you are using...its quite blurry in the video and you run threw it too fast typing the in the searrch without saying what node you are searching for...Its an interesting way to create a room ( I prefer to use texture maps for better quality renders )
thanks for watching and sharing your comment. can you reference which part of the video so I can identify the shader? also, to be clear, this isn't how I'd set about creating a room unless I am doing so with the specific intent of virtually staging it by compositing realistic furniture that interacts with the already photographed environment.
Hey Chris, great stuff! I was wondering if there was a way to clean up the grainy-ness that happens after you put the render inside of photoshop? Once again tho man, really good stuff!
Hey Will. You’ll want to up your samples maybe first. And if you have an nvidia gpu make sure to render with that for the extra denoising it can apply to really clean up the noise before you even save the png. And thanks for your comment. Glad you’ve found the video helpful so far.
thats great news Kevin! Thanks for leaving a comment. 3d Design is a great skill to develop, and will only be increasing in demand. all the best with it!
Good work! Nice useful tutorial! However i need your help. My sunlight passes through the walls when plane is "shadow catcher". How can i fix this? Thank you!
hey thanks for watching and happy to hear some of this has been helpful. did you sort out your GPU issue? what is the gpu you're using and which blender? I'll have a look - haven't had that happen before myself.
@@cgardinerphoto I installed newer version of Blender. So now i have 2.82 and 2.91. In 2.91 sunlight passes through walls using both renders, CPU and GPU. In version 2.82 sunlight passes only when using GPU render.
@@warproductionscz hey, tried to reproduce your problem.. having trouble actually - my shadow catcher in cycles 2.91 is behaving as expected. the one thing with using sun lights versus anything else, is that the physical location of the object in viewpoint means nothing, only the angle you create with it, sort of like the real sun. Maybe for this one, check if you're having shadows where you'd expect them if you set it to a point light.
there is something that some photographers do either tilting and shifting their lens, or doing it in post, and this is going to create the greatest challenges in matching your camera to real ones. I believe there are ways to apply these transforms to your 3d camera in blender, but I haven't ventured that deep as I haven't had to yet.
@@cgardinerphoto I’ve been using SketchUp and D5 render, SketchUp has photomatch built in, but when I sync it to D5 Render or other software, the focal length doesn’t look the same. I used to use vray, and lumion, I never tried blender, I don’t want to keep adding more software to my pc, but people keep asking me to do virtual staging. Thanks for getting back to me.
would be great but I don't think the technology is there yet, there are a lot of problems to solve before this will be possible. But I'm sure the machine learning will do it soon enough!
hi Isabella, interesting use case. thanks for checking the video out. this Blender Software could be used to do what you need, but the workflow would be a bit different and probably significantly more involved. I'm not sure the nature of the pieces, or how ornate and intricate they get, but you may be better off by having completely 3d representations of your furniture created to be used as a staging element outlined in the tutorial here. Alternative, is getting photos of the furniture, and creating a 3d scene around them afterward, but you'd still need to recreate the 3d shape of the furniture piece, you'd also need to start with good photos (professional or nearly professional quality) of the furniture in an otherwise un-staged location... not sure I know of anything else that would be better suited to the task though unfortunately.
there may be some easier ones out there, but this one (after some practice) is the perfect mix of features and ease of use and cost of course, as well. check out blender.org continuous development, and its always getting easier to use.
Hey there. Random dude from the internet here that's feeding you views, lol. Great tutorial, by the way. Do you mind changing the music? It's pretty much stuck in my head at this point.
hey! thanks for leaving a comment random dude! haha. glad you like it, but you'll have to accept my apologies in advance for not changing the music. I'd have to make a whole new version I think since music is embedded with the VoiceOver :| or I mute all the sound including VO and then its no good to anyone. ;)
Hey mate, great tutorial thank you so much ! im having trouble from 10:25 in the video with image texture added in shader node, in that i can see the photograph is repeated neatly (10:30) in the rendered mode once you added .fspy file as base colour.. howvere my repeated photograph is warped and distorted progressively as it repeats outwards, any tips? cheers
Hey Eddy. Glad you find the tutorial helpful for the most part. Hard to say for sure without the file, but it sounds like you just need to add a “subdivision surface modifier” using the “simple” method. There’s a few good UA-cam tutorials on UV projection (which is what we’re doing here) that explains the issue more in detail. - one comes to mind with a granola bar box as the thumbnail, which I remember being quite helpful for me in my learning. All the best with it!
@@cgardinerphoto Hey mate thank you for your reply even to an old video, honestly i wasn't expecting so thank you again. I figured out as i did the subdivision modifier like in your video, but the levels-viewport dial i put it up to >5 and it becomes normal perspective, so thank you for pointing at the right direction, cheers!
Hi again Chris, I guess, we can't change material for walls or ground in your tutorial, because of our selections. When i try to choose ground, the material being applied all walls, so what's the solution? should i make another wall and seperate the selection!? Eventually, my question is for "Virtual Renovations", what should i do different? Thanks!
Good question. For virtual renovations specifically - where you’re building a new scene entirely, you’re best to make dedicated materials for each item in the scene. For staging we do this fast way because we want realistic reflections but not to model everything or isolate its elements/materials. There is another way involving making new variants of the materials. I believe they call “users”. Duplicate it, slightly different name, and then assign it. Now we can take the work we’ve done setting a material up from photo projection but can give different roughness let’s say for shiny wood floors than eggshell paint walls. Hopefully that helps answer your questions. TL DR : for virtual renovations the only part of scene we keep is generally window views, so you can forget most about what we do to texture the model for staging shown here.
hi Patricia. Thanks for your great question -- something like Cinema 4d is around $1700 CAD / yr all in and something like 3DS max is $2200 / yr all in, so blender becomes a very attractive offer when you look at the competition, and even more so when you're just starting out in the 3d realm.
Hi! Would you be able to help with your insight: In a Western European wealthy country, much would you recommend me to charge for one image transformation like this (upper range property, but not ultra luxury)? And how much time does an average room take you to complete? Thank you!
hey thanks for your comment. great questions, if a little tough to answer. pricing is a balancing act. with real estate we typically get volume to work with, so in order to drive that repeat business, I'm likely to take a lower rate comparatively per hour, versus if I was lets say providing some sort of similar level of compositing for a film production let's say, or some . also, this is a global service, because your local agent can just as easily use the third party provider in Vietnam, as they can use you, so your locale in the world isn't a huge factor. I won't send any web traffic by dropping a link to the other bigger outfits out there doing thist, but do a little search online and you'll find that there tends to be a ceiling on the max rate that is being asked out there. I've found it near $30 USD per photo. So, optimizing the time to completion is your path to improvement and making this more and more financially viable.
@Chris Gardiner Photography Hi Chris, I agree with your comment up to some degree, but... - "I'm likely to take a lower rate comparatively per hour" - lowering rates should depend on quantity (yes) but on quality as well, and that can happen with a team of at least a dozen of people; if this is done by a one-man army - the guy becomes simply a busy fool - 30$ it may be a ceiling for low to average quality of mass staging, where the image is built without intent behind, and only general props are used (we see it with 90% with providers); - "optimizing the time to completion is your path to improvement and making this more and more financially viable" - With that, I fully agree My advice to @StevenP would be to focus not on prices but on customer service and the staging quality (not the technical part) and form a package price per job, not per photo. When something brings value to a client, they appreciate that and are willing to pay more; When there is less to no value, clients are unwilling to waste money on 1995ísh looking images that will be used once.
@@GeorgeNicola hey George, great insights you've shared and I don't disagree but maybe should clarify further. It's worth noting that when factoring a rate, lifespan and reach of the product is also of consideration. In my area, when I shoot a 30 megapixel photo which I deliver hundreds per week, its primary resolution of viewing online is less than 1 megapixel. Insane to some degree isn't it? But also serves to illustrate that some things we as creators task upon ourselves to 'do better' can go unnoticed, or may be largely unimportant to those paying for the service. I work with real estate agents in my daily photography activities so I understand the clientele I am serving, at least locally, on a thorough level. For someone starting out doing this brand new to it as I am speaking toward in this video, its important to first get enough of the business so that you can understand it. A beginner with an experienced rate will not get enough business to adequately learn from. Later, when someone is ready to be building the visual marketing package for the new pre-construction condos in their neighbourhood, I'm sure they'll have a better grasp of the appropriate rate and time involved than they could get from even the best UA-cam comment I could ever muster. But this is not the budget of most agents, even with $4M+ properties for sale, that I've encountered. anyways, all the best and thanks for watching and sharing your thoughts!
hey, thanks for your comment Sebastian. Not sure I know of anything that would do a good job with such little time to do it in. Eventually with a good workflow and knowledge of the softwares I've demonstrated here, you could make my method take you less than 15 minutes though, excluding render times.
Thanks for watching and leaving your comment Muhammad. To complete a good stage photo I typically employ three different software and go over each of their uses in the video. Fspy to match cameras, blender to compose and photoshop to finish it off. All the best!!
The amount of times you just sort of say "we're gonna just do this" without explaining what "this" is or how you don't even explain the programs you're using just make this tutorial the most frustrating thing to watch.
Thanks for your comment, calm down Greg. I’m not a professional educator so I’ve done my best to speak and demonstrate as I work, which seems to be enough for some learning styles while maybe not your own. (Are you tracking the mouse throughout the video though because the mouse does stuff too and I’m not sure which instances you’re speaking about) In any case; Maybe you’ll find something better suited to your needs out there on the tubes with a little more searching. All the best and happy new year!!
@@cgardinerphoto Hey, it's no issue. I get where you're coming from. The video was super helpful and gave so many good points and help. As someone who is absolutely at the beginning of learning this stuff, it was just hard to properly follow certain things you were doing, but overall it is super helpful as not many other videos has been able to help with my work.
@@josro1234 happy to hear it Greg. Let me know if there are any other points I should touch on, there has been some developments on the software side I was going to share some updates about to help with this, and can go over any points that weren't clear enough in the first one.
I've made an addendum to this video, with new features from more recent versions of blender that are CRUCIAL to improving your staging's realism;
ua-cam.com/video/v27av3PFOT0/v-deo.html
THANK YOU!❤ I have been looking everywhere for an informational video like this. I'm definitely gonna try it out 😊
good luck! I hope it helps!
also, maybe worth checking out a follow up to this video I've made - with regards to getting more accurate lighting from the virtually staged lamps you add into the scene.
ua-cam.com/video/v27av3PFOT0/v-deo.html
This is an outstanding tutorial, Chris! You are very talented. I'm extremely impressed you have figured out how to get such realistic results using Blender. I've personally hunted around for quite some time trying to develop a workflow that could get similar results with no success. You must have had a lot of patience and determination to have figured this all out!
thank you for your sharing your comment! yes I have been messing around with blender for a few years so you could call that patience. haha.
there are many in the community who create work that far surpasses my own as well, so there are surely many others to learn from in this space too! all the best.
I'm experienced in Blender and this still seems like a lot of work. Do you have this streamlined and find it's worth doing yourself over using a staging service? Considering you mentioned the top end of pricing is $30/photo it seems like a lot on top of doing all the other editing that's required for a listing.
Hey Dominic thanks for your comment. Valid point for sure. I outline the start from scratch - eventually as someone with a few under their belt you may have room scenes saved with furnitures arranged already and then it’s simply building the shadow catcher portion. So what takes half hr here, may total ten minutes excluding render time.
The value of your time and what you get to do with your time is up to you of course, and what else you may have available to work on at the time.
In this day when more people without jobs than ever, real estate propping up the Canadian economy, I would love to see plenty of people without jobs currently, in challenged industries finding a new way to forge their own path. For them especially - I think $30 / hr (let’s call it) is going to be a great option. Minimum wage in Canada is $15/hr currently.
I'm in the process of opening a staging business and this is a perfect start to learn and implement virtual staging in the future :)
thanks for leaving your comment and im happy to hear this is helpful to you! all the best on your new business!
This is fantastic. Hopefully I can give this a try!
Hi Chris, wonderful and far better realistic way to make virtual staging.
I just would appreciate if you could upload a beginner friendly video. I am learning Blender right now to understand your work but it seems impossible.
Or you can mention parts of your works (or share some links) for us to search and learn. Best wishes for 2021!
Hey. Thanks for your comment. And believe me - I do know the feeling. Blender is a complicated software to learn for sure, I spent a few months just getting a feel for the interface when I first found blender.
What are some of the first things you’d like to know and maybe I can get a video together for it or point you toward a good one.
@@cgardinerphoto Thank you, a tutorial with the addon -Screencast Keys- also would work great to see what exactly you're doing.. Looking forward to!!
I'm familiar with blender and I kinda know this workflow the only thing I'm wondering is that how to set this up for a 360 panoramic photo?
thats a good question! i don't think i can answer it myself though. i've had some ideas, but i have yet to try it. last i looked, it wasn't well covered in online tutorials either.
@@cgardinerphoto thank you for replying to this!
Actually there are no tutorials out there covering this topic and most tutorials I've found are for 3Ds max and not related to blender at all!
Please explain what node you are using...its quite blurry in the video and you run threw it too fast typing the in the searrch without saying what node you are searching for...Its an interesting way to create a room ( I prefer to use texture maps for better quality renders )
thanks for watching and sharing your comment. can you reference which part of the video so I can identify the shader?
also, to be clear, this isn't how I'd set about creating a room unless I am doing so with the specific intent of virtually staging it by compositing realistic furniture that interacts with the already photographed environment.
Hey Chris, great stuff! I was wondering if there was a way to clean up the grainy-ness that happens after you put the render inside of photoshop? Once again tho man, really good stuff!
Hey Will. You’ll want to up your samples maybe first. And if you have an nvidia gpu make sure to render with that for the extra denoising it can apply to really clean up the noise before you even save the png.
And thanks for your comment. Glad you’ve found the video helpful so far.
@@cgardinerphoto thanks so much man! A give it a try! I can't wait for more videos!
Hi Chris - Love the tutorials. Clearly more hours needed to meet something acceptable a client would pay for, but you've got me started :-)
thats great news Kevin! Thanks for leaving a comment. 3d Design is a great skill to develop, and will only be increasing in demand. all the best with it!
Good work! Nice useful tutorial! However i need your help. My sunlight passes through the walls when plane is "shadow catcher". How can i fix this? Thank you!
Ok, i found this. It only happens when i use GPU render. No CPU. But I want to use GPU, because it's faster.
hey thanks for watching and happy to hear some of this has been helpful.
did you sort out your GPU issue? what is the gpu you're using and which blender? I'll have a look - haven't had that happen before myself.
@@cgardinerphoto I installed newer version of Blender. So now i have 2.82 and 2.91. In 2.91 sunlight passes through walls using both renders, CPU and GPU. In version 2.82 sunlight passes only when using GPU render.
@@warproductionscz hey, tried to reproduce your problem.. having trouble actually - my shadow catcher in cycles 2.91 is behaving as expected. the one thing with using sun lights versus anything else, is that the physical location of the object in viewpoint means nothing, only the angle you create with it, sort of like the real sun. Maybe for this one, check if you're having shadows where you'd expect them if you set it to a point light.
@@cgardinerphoto The problem still persists. I dont know how to solve it. My shadow catcher plane (walls) dont stop sunlight.
What about realtor photos that have crazy unrealistic focal lengths? I can never get the furniture to look stretched like the photos.
there is something that some photographers do either tilting and shifting their lens, or doing it in post, and this is going to create the greatest challenges in matching your camera to real ones. I believe there are ways to apply these transforms to your 3d camera in blender, but I haven't ventured that deep as I haven't had to yet.
@@cgardinerphoto I’ve been using SketchUp and D5 render, SketchUp has photomatch built in, but when I sync it to D5 Render or other software, the focal length doesn’t look the same. I used to use vray, and lumion, I never tried blender, I don’t want to keep adding more software to my pc, but people keep asking me to do virtual staging. Thanks for getting back to me.
@B L I wish I had the time and more skill to share to make a UA-cam channel, as you can see I ask questions here too. I’m also learning.
Is there a software where you can upload a room photo and click a button on a software to stage it like a living room, bedroom, office room, etc?
would be great but I don't think the technology is there yet, there are a lot of problems to solve before this will be possible. But I'm sure the machine learning will do it soon enough!
I need an app that will allow me to stage diy furniture pieces.
hi Isabella, interesting use case. thanks for checking the video out. this Blender Software could be used to do what you need, but the workflow would be a bit different and probably significantly more involved.
I'm not sure the nature of the pieces, or how ornate and intricate they get, but you may be better off by having completely 3d representations of your furniture created to be used as a staging element outlined in the tutorial here.
Alternative, is getting photos of the furniture, and creating a 3d scene around them afterward, but you'd still need to recreate the 3d shape of the furniture piece, you'd also need to start with good photos (professional or nearly professional quality) of the furniture in an otherwise un-staged location...
not sure I know of anything else that would be better suited to the task though unfortunately.
What software is this?.. is this Blender? is there an easier software out there for mac??
there may be some easier ones out there, but this one (after some practice) is the perfect mix of features and ease of use and cost of course, as well. check out blender.org
continuous development, and its always getting easier to use.
So, I'm just a homeowner/layperson. And although I have degrees in Medicine, I'm completely lost.
I guess I'll be giving the project to a Realtor 🤷♀️
If it’s something you’d like to continue to pursue im happy to help you pass your roadblock. Where are you getting tripped up along the process?
Hey there. Random dude from the internet here that's feeding you views, lol. Great tutorial, by the way. Do you mind changing the music? It's pretty much stuck in my head at this point.
hey! thanks for leaving a comment random dude! haha. glad you like it, but you'll have to accept my apologies in advance for not changing the music. I'd have to make a whole new version I think since music is embedded with the VoiceOver :|
or I mute all the sound including VO and then its no good to anyone. ;)
@@cgardinerphoto no problem at all man, great tutorial, thanks!
Which software u r using?
Hey mate, great tutorial thank you so much !
im having trouble from 10:25 in the video with image texture added in shader node, in that i can see the photograph is repeated neatly (10:30) in the rendered mode once you added .fspy file as base colour.. howvere my repeated photograph is warped and distorted progressively as it repeats outwards, any tips? cheers
Hey Eddy. Glad you find the tutorial helpful for the most part.
Hard to say for sure without the file, but it sounds like you just need to add a “subdivision surface modifier” using the “simple” method.
There’s a few good UA-cam tutorials on UV projection (which is what we’re doing here) that explains the issue more in detail. - one comes to mind with a granola bar box as the thumbnail, which I remember being quite helpful for me in my learning.
All the best with it!
@@cgardinerphoto Hey mate thank you for your reply even to an old video, honestly i wasn't expecting so thank you again. I figured out as i did the subdivision modifier like in your video, but the levels-viewport dial i put it up to >5 and it becomes normal perspective, so thank you for pointing at the right direction, cheers!
Hi again Chris,
I guess, we can't change material for walls or ground in your tutorial, because of our selections.
When i try to choose ground, the material being applied all walls, so what's the solution? should i make another wall and seperate the selection!?
Eventually, my question is for "Virtual Renovations", what should i do different?
Thanks!
Good question.
For virtual renovations specifically - where you’re building a new scene entirely, you’re best to make dedicated materials for each item in the scene.
For staging we do this fast way because we want realistic reflections but not to model everything or isolate its elements/materials.
There is another way involving making new variants of the materials. I believe they call “users”. Duplicate it, slightly different name, and then assign it. Now we can take the work we’ve done setting a material up from photo projection but can give different roughness let’s say for shiny wood floors than eggshell paint walls.
Hopefully that helps answer your questions.
TL DR : for virtual renovations the only part of scene we keep is generally window views, so you can forget most about what we do to texture the model for staging shown here.
Which are the $1,500 / year subscription based companies you are referring to?
hi Patricia. Thanks for your great question -- something like Cinema 4d is around $1700 CAD / yr all in and something like 3DS max is $2200 / yr all in, so blender becomes a very attractive offer when you look at the competition, and even more so when you're just starting out in the 3d realm.
Hi! Would you be able to help with your insight: In a Western European wealthy country, much would you recommend me to charge for one image transformation like this (upper range property, but not ultra luxury)? And how much time does an average room take you to complete? Thank you!
hey thanks for your comment. great questions, if a little tough to answer.
pricing is a balancing act.
with real estate we typically get volume to work with, so in order to drive that repeat business, I'm likely to take a lower rate comparatively per hour, versus if I was lets say providing some sort of similar level of compositing for a film production let's say, or some .
also, this is a global service, because your local agent can just as easily use the third party provider in Vietnam, as they can use you, so your locale in the world isn't a huge factor.
I won't send any web traffic by dropping a link to the other bigger outfits out there doing thist, but do a little search online and you'll find that there tends to be a ceiling on the max rate that is being asked out there. I've found it near $30 USD per photo.
So, optimizing the time to completion is your path to improvement and making this more and more financially viable.
@Chris Gardiner Photography Hi Chris, I agree with your comment up to some degree, but...
- "I'm likely to take a lower rate comparatively per hour" - lowering rates should depend on quantity (yes) but on quality as well, and that can happen with a team of at least a dozen of people; if this is done by a one-man army - the guy becomes simply a busy fool
- 30$ it may be a ceiling for low to average quality of mass staging, where the image is built without intent behind, and only general props are used (we see it with 90% with providers);
- "optimizing the time to completion is your path to improvement and making this more and more financially viable" - With that, I fully agree
My advice to @StevenP would be to focus not on prices but on customer service and the staging quality (not the technical part) and form a package price per job, not per photo.
When something brings value to a client, they appreciate that and are willing to pay more; When there is less to no value, clients are unwilling to waste money on 1995ísh looking images that will be used once.
@@GeorgeNicola hey George, great insights you've shared and I don't disagree but maybe should clarify further. It's worth noting that when factoring a rate, lifespan and reach of the product is also of consideration. In my area, when I shoot a 30 megapixel photo which I deliver hundreds per week, its primary resolution of viewing online is less than 1 megapixel. Insane to some degree isn't it? But also serves to illustrate that some things we as creators task upon ourselves to 'do better' can go unnoticed, or may be largely unimportant to those paying for the service. I work with real estate agents in my daily photography activities so I understand the clientele I am serving, at least locally, on a thorough level.
For someone starting out doing this brand new to it as I am speaking toward in this video, its important to first get enough of the business so that you can understand it. A beginner with an experienced rate will not get enough business to adequately learn from. Later, when someone is ready to be building the visual marketing package for the new pre-construction condos in their neighbourhood, I'm sure they'll have a better grasp of the appropriate rate and time involved than they could get from even the best UA-cam comment I could ever muster. But this is not the budget of most agents, even with $4M+ properties for sale, that I've encountered.
anyways, all the best and thanks for watching and sharing your thoughts!
hi great video! can you link me to the software you used?
thanks for your comment Daniel. you'll want to start with www.blender.org
Can you share a free app, under 5 min per pic?
Free though, I don’t want to put my email either
hey, thanks for your comment Sebastian. Not sure I know of anything that would do a good job with such little time to do it in. Eventually with a good workflow and knowledge of the softwares I've demonstrated here, you could make my method take you less than 15 minutes though, excluding render times.
WHICH SOFTWARE HAVE YOU USED????
Thanks for watching and leaving your comment Muhammad. To complete a good stage photo I typically employ three different software and go over each of their uses in the video. Fspy to match cameras, blender to compose and photoshop to finish it off.
All the best!!
So complicated!
You’re telling me! Photo realism is a complicated beast!
The amount of times you just sort of say "we're gonna just do this" without explaining what "this" is or how you don't even explain the programs you're using just make this tutorial the most frustrating thing to watch.
Thanks for your comment, calm down Greg. I’m not a professional educator so I’ve done my best to speak and demonstrate as I work, which seems to be enough for some learning styles while maybe not your own. (Are you tracking the mouse throughout the video though because the mouse does stuff too and I’m not sure which instances you’re speaking about)
In any case; Maybe you’ll find something better suited to your needs out there on the tubes with a little more searching. All the best and happy new year!!
@@cgardinerphoto Hey, it's no issue. I get where you're coming from. The video was super helpful and gave so many good points and help. As someone who is absolutely at the beginning of learning this stuff, it was just hard to properly follow certain things you were doing, but overall it is super helpful as not many other videos has been able to help with my work.
@@josro1234 happy to hear it Greg. Let me know if there are any other points I should touch on, there has been some developments on the software side I was going to share some updates about to help with this, and can go over any points that weren't clear enough in the first one.