How to make PS1-Esque graphics with Blender 2.9 (Texture Painting)
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- Опубліковано 9 вер 2024
- In today's tutorial, I show you some of the basics behind texture painting and then put them to use by painting a biplane.
Here's the Biplane to texture along with me.
drive.google.c...
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would love to see ur process for uv mapping + texturing a character model! also perhaps some more on character modelling beyond basic anatomy - how you’d go about adding clothes + etc. great stuff so far!
I'm grabbing all these golden eggs of videos if you don't mind, playlist of the ages in the making!
I very much appreciate this. I'm about to attempt my first swing at 3D modeling a person and your tutorials have been a big help, but texture painting still seemed intimidating. Thank you for your series, it's given me a lot of confidence in an area I am completely new to.
I would love a video/series dedicated just to CGI cutscenes (e.g. resident evil style)
There is so much information in the video that I'm kind of overwhelmed...
Sorry XD
@@TheSicklyWizard No worries man. It's a really awesome video. I find modelling in blender to be quite easy. I basically have problems with everything else 😂
You definitely make it looks easy. Thank you for the awesome tips and amazing content.
Ive spent like 9 months in blender at this point. and have only touched the texture paint tab once before. It confused the heck outta me. upon first viewing of this tutorial……. i’m still confused, but now it’s on me. cause this tutorial is perfect. describes all functionality needed to turn Blender into a 2D art program…….which is why I don’t understand it LOL. I guess I just can’t (un)wrap my brain when it comes to 2D
Wow that was very cool
Milk gang🥛
9:35 it is just me or that guy looks like gus fring ??
great video btw!!
Very informative video. Thanks.
Ah yes my kind of stuff. Much shorter than usual but ok. Nic tutorial.
Usually people back in the ol PS1 days devs would make an image that contains all the faces and textures without any UV unwrapping. The UV wrapping would be after the texturing.
But this works just as well. Keep it up wizzo
just found ur channel, i am so happy! thank you so much for this man :)
The fill tool isn't filling the UV islands, but rather the squares in the color map. How do I fix this?
Fantastic video! Thanks for making it.
thank you for this
This was cool!! At 13:38, why do you use a mask to paint the body? Why didn't you paint as normal?
This is awesome man! Just getting into blender to do ps1 work, would love to see how you go about texturing characters like the zombies in Resident Evil. Not sure if they were handpainted, or did people take photographs of themselves and stitched everything together and moved the uvs around to sample from them, or ...
When i use stuff like the UV Editor or the Image Editor in Blender.. i think about them like a "separate" editor so i always check if i have saved my images 👍
Awesome video man!:)
What can you do if you make a mistake and need to erase it but don't want to erase the other colors you have painted on top of? Its a shame you cant texture with layers
Thaaaaank you
I wanna ask something, how to erase the color?
at 4:37 the shortcut wasn't working for me. May be a Blender version issue but I found it right click was the equivalent on 3.3 for anyone running into the same issue.
I use an older control scheme. I have it from the days of 2.7x. I just can't break the habit
this is so hard to learn , i will need rewatch this video
Yeah, it can be obtuse to get a hold of.
How did you copy the texture for the outer tire around the tire mesh?
It's on the UV mapping. The islands that represent the tires stack and overlap, therefore it copies throughout the tire
can you show us how to do the transperancy?
How did you block out the colors on the model when you started painting the plane?
I used the fill bucket and thr face masks i beleive
Also, how did you mirror what you were painting across the other faces of the engine?
it's because he overlapped the UV's
@@nijq ahhhh didn’t think of that, thanks!
So... it looks like you don't have to make a UV map to texture something???
No, you have to make a UV map.
The UV map how blender knows how to project the image onto the model
@@TheSicklyWizard Oh I see. UV maps are obnoxious lol. I guess you covered that in another video. Thanks for the reply!