What Makes a Video Game 'Rogue-Lite'??

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  • Опубліковано 26 тра 2024
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КОМЕНТАРІ • 126

  • @ilno
    @ilno Місяць тому +183

    I like to think that Garnt brain has been melted by gacha games that are like he said "everyone having same experience" where he can't have fun on randomised game

    • @walkingchopsticks6731
      @walkingchopsticks6731 Місяць тому +29

      yea not gonna lie that was an L take from Garnt. Rouge-likes are fun because every run is different and its fun to experiment with different builds to reach the end goal.

    • @AkyJave
      @AkyJave Місяць тому +9

      Funniest thing about it is that many gachas have roguelite modes in them (Simulated Universe in Star Rail for example)

  • @hentisenti
    @hentisenti Місяць тому +157

    Rogue -like is derived from the 1980 game Rogue. Same with the term "Souls-like", "-Like" means "like this game"

    • @lhuguenin100
      @lhuguenin100 Місяць тому +6

      I was literally screaming that at my screen!!! Thank you for saying something 😂😂

    • @boxbox0000
      @boxbox0000 Місяць тому +9

      Metroidvania is literally a mishmash word of two games and it is still the proper term for the genre.
      And before the term "First-Person Shooter" became a thing, people were calling games that came after Doom 1 "Doom-clones".

    • @billytran3692
      @billytran3692 25 днів тому

      I don’t know if Totalbiscuit coined the “lite” term, but that’s the first place I remember hearing it

  • @anhletuan9b484
    @anhletuan9b484 Місяць тому +30

    Roguelite: you can unlock shits whenever you died
    Roguelike: you just fucking died and do it again

  • @beuteschema5297
    @beuteschema5297 Місяць тому +82

    connor is one of the few people who get rougelike and rougelite right
    im so proud

  • @cloudsRniceC0M3
    @cloudsRniceC0M3 Місяць тому +29

    Its randomly generated.
    Ew... - Garnt
    Gacha is randomly generated loot.
    Omg yas - Garnt

  • @eh9618
    @eh9618 Місяць тому +82

    for garnt's argument about everyone knowing what it means to beat dark souls. that doesn't really work, cuz most rogue-like and rogue-lites typically have an end goal, with roughly the same threats just arranged differently. not to mention, just like many rogue-likes and lites. in dark souls you can customize your builds. in hades, you can customize zagreus with specific trinkets, weapons, upgrades, etc. not to mention the boons you get for each run.

    • @corrinflakes9659
      @corrinflakes9659 Місяць тому +6

      Also Dark Souls still has RNG in what bullshit the boss will pull.

  • @icefang111
    @icefang111 Місяць тому +39

    Its the same situation as metroidvanias (mertroid + castlevania). But for 80's "rogue" game.
    Truly all game terminology is just "ya its like that other game init?"
    This is why souls-like became a thing.

    • @erhanjpg1467
      @erhanjpg1467 Місяць тому +3

      dragon questlikes, doomlikes, mariolikes, m64likes, street fighter likes

    • @space1734
      @space1734 Місяць тому +1

      ​@@erhanjpg1467 Those don't sound as good

    • @PatrickLofstrom
      @PatrickLofstrom Місяць тому +7

      ​@@erhanjpg1467don't forget what we used to say instead of -like, the clone. Doom clone, Street Fighter clone, Mortal Kombat clone... Until we realized that "clone" wasn't accurate nor respectful to game devs that tried to innovate on top of a popular genre. Ahoy (@XboxAhoy) recently did a video essay on what genre Doom really is, and mentioned clones in it as well.

  • @EliteEpicGamerz
    @EliteEpicGamerz Місяць тому +22

    Probably the most based Connor has ever been

    • @ilno
      @ilno Місяць тому

      I mean Garnt is an anime watcher and connor play games so they gonna have a polar opposite opinion.
      And joey just neither of them

  • @justinroy3769
    @justinroy3769 Місяць тому +11

    why does Garnt try to associate games he likes with other games? Like yeah bro its not the same game hence a different fun.

  • @jensvandenbossche1010
    @jensvandenbossche1010 Місяць тому +7

    There is a AAA Rogue Like, you even looked at it at the monitor, Returnal.

  • @arsnova6968
    @arsnova6968 Місяць тому +37

    I think this game might be sex

  • @Vhite
    @Vhite Місяць тому +6

    I remember TotalBiscuit was big on pushing proper distinction between rogue-likes and rogue-lites, and in general to preserve better expression in discourse about games, because once a word can mean pretty much anything, it loses its meaning.

  • @random3263827
    @random3263827 Місяць тому +30

    I'm bookmarking this just so I can always have a reference for whatever the hell rogue-lite is.

    • @m_6866
      @m_6866 Місяць тому +5

      Rougelike is a style of rpg that typically has procedurally generated levels, turn-based game-play, grid-based movement, and permanent death of the player character (wiki Rougelike). Rouge-lite takes the core concept of 1 life (permadeath or no save) and procedurally generated game-play, and adds it to another type of game (cards = slay the spire, top-down adventure = binding of Issac, isometric action-rpg = hades, etc.). The terms rougelike and rouge-lite are used interchangeably, generally, but typically refer to the fact that the game is made to be played through repetitively with death/loss as a core part of game-play loop.
      The game 'Rouge' (1980) was the first to have this style of game-play loop and was ubiquitous enough that it got to name the subgenre it created (hence Rougelike).

    • @PatrickLofstrom
      @PatrickLofstrom Місяць тому +4

      Rogue: hard game from '80s, randomized elements, reset after death
      Rogue-like: games similar to Rogue
      Rogue-lite: similar to above but you get stronger after each run so you have a chance at beating the game

    • @Kvothe4
      @Kvothe4 Місяць тому

      @@m_6866Rouge is a red powdered cosmetic actually

  • @user-sw6ys9fy9g
    @user-sw6ys9fy9g Місяць тому +3

    So just out of curiosity is “have a nice death” and “enter the gungeon” a rogue like or a rogue lite

    • @tahafury
      @tahafury Місяць тому

      idk about "have a nice death" but enter the gungeon is a roguelike, it's permadeath and you don't keep anything to permanently make you stronger between runs, you always start with the same equipment depending on your character. Enter the gungeon does have currency you keep over runs but that doesn't make you stronger, it just adds more to what you can find in the gungeon, it's not necessarily better or guaranteed to find it. I guess it technically is a roguelite, however someone looking to play a roguelite would be very disappointed in Enter the gungeons progression, so its more of a roguelike where progression is very limited

  • @MasonOsborn
    @MasonOsborn Місяць тому +10

    Random generation needs to have really good gameplay, since it can't compensate with a well designed map.

  • @zackfair711
    @zackfair711 Місяць тому +11

    AAA Rogue-like
    Returnal

  • @mongoose1582
    @mongoose1582 Місяць тому +4

    very suprised nobody said Binding of Isaac

  • @Lavi____
    @Lavi____ Місяць тому +4

    Binding of Isaac remains my go to when I'm in the mood for the genre.

  • @vahigokukirisaki8521
    @vahigokukirisaki8521 Місяць тому +22

    Well, there is a AAA roguelite and it is the God of War Ragnarök: Valhalla dlc, which is also free for game owners, so if you want a taste of AAA roguelites, there ya go.

    • @xtv62
      @xtv62 Місяць тому +5

      There is also Prey's DLC "Mooncrash" and the game Returnal.

    • @a.w_.
      @a.w_. Місяць тому +1

      There is a roguelite mode in TLOU2 as well

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse Місяць тому

      i would get it but i lost my disc copy of GoW ragnarok :( I think i left it at my old apartment

    • @THB192
      @THB192 Місяць тому +1

      Does Pokemon Mystery Dungeon count?

  • @TheLinkrules123
    @TheLinkrules123 Місяць тому +2

    The point of procedural generation in rogue likes and lethal company is not only to give more content and reason to play. I would argue the biggest reason is to not allow the player to optimise the fun out of the game. Such as never getting lost in lethal company (creating iconic moments) or memorising/following a guide in a rogue like to easily beat it, randomisation forces you to be good at it.

  • @TacoCannon
    @TacoCannon Місяць тому +2

    me watching Garnt ask this knowing that it comes from a game called Rogue, which was one of the first rouge-likes and also where the term comes from due to the popularity it had.

  • @donq4483
    @donq4483 Місяць тому +2

    15:48 YES, it's called Returnal and it's amazing!!!!!

  • @KenBladehart
    @KenBladehart Місяць тому +2

    Rouge-lite works the same way as regular rouge-like games but you keep some stuff like items, skills, abilities upon losing
    Yes, that means a true rouge-like games make you lose everyone, starting from zero again

  • @FoxYinnyy
    @FoxYinnyy Місяць тому

    I think that the most important yet often overlooked feature is, rogue Like games are quite grindy. I actually never thought to look at it like that until I did with Hades 2. And that's when I started to just go along with the flow and see how far I'd get. It's a grind and to have a runs that are all the exact same, what Garnt prefers in a game, that would just not work for Hades 1 or 2 since they both get repetitive and boring. So the random events and encounters are what makes it so much more fun

  • @MangaScrub
    @MangaScrub 26 днів тому

    I think the easiest comparison to explain roguelike vibes is arcade games. They’re both tight, run based game loops where it’s about beating yourself. Roguelikes we’re just able to add buildcraft to it

  • @billytran3692
    @billytran3692 25 днів тому

    I don’t know if Totalbiscuit coined the “lite” term, but that’s the first place I remember hearing it

  • @cloud3x3
    @cloud3x3 Місяць тому

    Roguelike games are often semi procedurally generated. The map generator picks randonly from a set of hand crafted blocks, and the map generator will abide by some rules that the game designer feels would be fun.

  • @TheFlyingChungus
    @TheFlyingChungus Місяць тому +1

    Returnal is a AAA roguelike game. It's one of the first PS5 exclusive games

  • @TommySkywalker11
    @TommySkywalker11 Місяць тому +1

    Not full AAA roguelite games but Nintendo had two games in the last few years that added roguelite modes into them
    Splatoon 3 and Xenoblade 3, XC3's being much more expansive

  • @utaiosphere
    @utaiosphere Місяць тому +1

    Subnautica is great because the regions are hand-made by the designers so it looks beautiful, the flora and fauna is super intriguing. Because sometimes with procedurally generated maps, it feels "hollow" to me but that isn't always the case ofcourse

    • @justinroy3769
      @justinroy3769 Місяць тому +1

      Subnautica has a story to finish and linear progression in a sense. Like youre landing into this world as part of the story therefore the map has to be non-procedural wherein in Minecraft its a Sandbox where you can do what you want in "your" world which is why Worlds are randomly generated with given restrictions / presets on how to generate.
      Look at games like Horizon, Far Cry, Assassins Creed where all are RPG games with a story to finish and youre playing as a designed character in a designed map for a designed story. If you want to feel less hollow with games that have procedural maps you have to look at those games differently, maybe theyre not RPG, maybe they dont have a set story or world, maybe theres a purpose for ever changing tiles?

  • @steelrice3974
    @steelrice3974 Місяць тому +1

    Can't forget the classic Binding of Isaac

  • @0730bcorm
    @0730bcorm Місяць тому

    You’d think Garnt would be old enough to know Rogue

  • @sophiapeters8206
    @sophiapeters8206 Місяць тому

    What makes the games with procedurally generated levels fun is the replayability these games have.

  • @LightningRaven42
    @LightningRaven42 Місяць тому

    You know why Rogue-lite and rogue-like games are popular? Because they rely on creating a fun gameplay loop and experience.That's the stuff that makes games FUN to play.
    No overpriced "experiences" with sprawling, but empty, worldmaps and movie-like cutscenes (that are just at B-movie level most of the time). A lot of the high budget games uses a goal/reward incentive for players which can be hit or miss. When it misses, things feel like second jobs and chores (Assassin's Creed games, anyone? Ubisoft in general, really).
    Games like Hades, Enter the Gungeon, Balatro, Isaac, Slay The Spire, Crypt of the Necrodancer, Rogue Legacy and so on, are fun because you like to PLAY them, not for the rewards or the ending. It's for the moment to moment gameplay.
    Enter the Gungeon is a fun example, because it's a game that a lot of people uninstall early on, but then inevitably come back and go farther each time. It is a Rogue-like (no in-between runs straight improvements), but the weapons unlock can open up the game and make it easier if you hit the jackpot, you still gotta git gud, though.

  • @suntannedduck2388
    @suntannedduck2388 Місяць тому +5

    Rogue the game with procedurally generated worlds/dungeons (Daggerfall had them, Disgaea has item world, others did than the 'whole game' and the restarts/losing conditions is important), but less harsh aka not losing gear/loot or more fair on players. Rogue the old game like, but lighter on its conditions.
    Soulslike is just losing your souls not your gear as muchI think. Basic hack n slash combat that even Diablo had as they are RPGs first souls games in the CRPG way Dungeon and Dragons way of PC RPGs or has more depth than souls games basic combat let alone character action games like Devil May Cry, God of War that are third person beat em ups basically but more Resident Evil horror DMC originally was then changed or God of War as fighting gods of large scale threats and epic scale environment backgrounds not so much the linear levels unless wakking on a statue and the scale camera wise shown or climbing on the big tree character I forget the name of but 2 weapons, a basic skill/combo upgrade system and fixed camera to not that over time.
    But souls games have horror or gothic atmosphere which ever since Kings Blade From software had been doing on PS1 elt alone Cookies and Cream or other non that games or the Otogi games I think are pretty early souls or sekiro or Echo knight series as horror puzzle games.
    Very RPG CRPG points systems of old like Elder Scrolls series, Outer Worlds or Runescape or other old games with agility, dexterity and more terms used aka Dungeons and Dragons or the soul loosing it's nothing new.
    Maybe gear lost but either way its horror setting, gear losing or currency only, horror of its own sort then Resident Evil style and it's character action combat do basic attacks than even the combos of those games because it's an RPG.
    I don't care for them or the many AA attempts at expanding on the trend like Choros cool age idea but eh level design and pathetic weight when no armour what a joke.
    Darksiders 3 was my introduction and metroidvania, eh map, awkward movement worse then Darksiders 1&3 yeah I preferred Genesis as the Diablo clone sort or more so camera angle but still Darksiders 1 like. 3 was just bad even the puzzles were more basic to accommodate like what why?

    • @champiggyfrm_pig5271
      @champiggyfrm_pig5271 Місяць тому +3

      A true Roguelike has no meta aspect, you can't upgrade your character between runs

    • @suntannedduck2388
      @suntannedduck2388 Місяць тому

      ​@@champiggyfrm_pig5271Interesting I must have only played others then or I need to do further research (always needed to for hack n slash or beat em ups let alone roguelikes anyway) thanks for the clarification.
      I did play Hades but also Konami 's which is Coded Arms on PSP.
      I have not played Rogue itself or many others.

    • @lebundon
      @lebundon Місяць тому +4

      @@suntannedduck2388 I true rogue like would be something like Noita. Where you do unlock new spells you can find in a future run, the character itself is never stronger and is always the weakest you will be. The thing that makes the game "easier" is how much you know of the game and it's mechanics.

    • @suntannedduck2388
      @suntannedduck2388 Місяць тому +2

      ​​​​​@@lebundonthanks for that. Yeah the getting easier with abilities then stats RPGs usually would right? The gaining abilities like Metroidvania which I prefer gear over stats anyway. Always cared for gear to open areas or get better attacks/animations.not stats like many push of RPGs.
      Like been gaming for years but only certain genres or IPs (platformers, racing Sims/kart racers, sort of arcade but not as heavily as now, tycoon, Sims, shooters FPS/TPS) only over the years 2017+ more so expanding to collecting and learning about other genres then my usual. From ma U like will mention below or visual novels besides Metropolismania as a visual novel city builder.
      So still learning/wrapping my head around new ones to me these past few years.
      I mean my first Metroidvania was Pitfall Lost Expedition as it tried to base itself around Prime 1 or 2.
      So from that to Axiom Verge, Metroid Dread or Steam World Dig that was a learning experience as well.
      I think I've heard of it. Not followed the space that much. I'll take a look. But the name sounds familiar.
      It's not a genre I care for but respect, but I am always curious about just knowing what's out there even if I don't play them.
      Learned a fair bit from souls, always knew about rogue but not enough till Hades/Coded Arms and understanding hack n slash/beat em ups of old like Diablo, or Golden Axe/Streets of Rage and character action. A lot of research and buying old collections/the God of War 2005/others of Conan that came after or ones that came before God of War 2005, Darksiders, Dante's inferno, DMC, Bayonetta and more since.
      A lot of things I'm slowly getting the hang of what makes them what they are.

    • @lebundon
      @lebundon Місяць тому

      @@suntannedduck2388 Do check out Noita, is very fun. But it has a huge learning curve because it is a Rogue-Like. It's a game you will NEED to check out videos and the wiki to learn stuff just because there is just so much to learn, so it's not a game for everyone.
      It took me a while to get into it, but once it clicked every run is super fun, but that's mostly because i'm not dying in 5 min.
      The game is focused on using wands and spells and how you build your wand is extremely important.
      But like i said, huge learning curve so it's not for everyone, it takes time to learn and it's pretty frustating dying so much.
      It look me 35 hours to even beat the last boss, and most people see that as beating the tutorial because there is just so much else to do in the game.

  • @corrinflakes9659
    @corrinflakes9659 Місяць тому +1

    It is possibke for a Roguelike to still have Hades’s narrative mechanic as it technically doesn’t strengthen the player in concept.

    • @benjaminjameskreger
      @benjaminjameskreger Місяць тому +1

      Binding of Isaac does that with its sequential endings and nobody has any issue with that

  • @ahyes99
    @ahyes99 Місяць тому

    Gacha can also have rogue-lite event/minigame

  • @NuukaYT
    @NuukaYT Місяць тому

    Like Ahoy said in his "What Genre is Doom?" video, quoted "its ridiculous to invent a new genre centered on a single game, only then exclude the originator"

  • @8-bitnightshade
    @8-bitnightshade Місяць тому

    Original Hades was also early access so you can expect the final game to have some significantly new or different stuff you can expect the same quality I think

    • @Exel3nce
      @Exel3nce 29 днів тому

      not that much, no. hades 2 has more to offer in its ea form than hades 1 has right now. its pretty much completed

  • @infinite-sadness
    @infinite-sadness Місяць тому

    Living up to the name

  • @thestupidfuncrisallstodios470
    @thestupidfuncrisallstodios470 Місяць тому +1

    I know its not a popular opinion but i really don't like the traditional top down hack and slash rouge like/lites games they dont click the same way for me as the other rouge like/lites like i feel like in the traditional rouge like/ lite game the loop is way more obvious and because of that i find them more tedious and i become more likely to get more likely to get frustrated and bored of the game play loop

  • @user-xc4io3qf7i
    @user-xc4io3qf7i Місяць тому +1

    Currently playing Darkest Dungeon and one thing I realized is that Band of Blades table top RPG is severely inspired by Darkest Dungeon. I love it because I have no one to play band of blades and Darkest Dungeon is Scratching that itch.

    • @AkyJave
      @AkyJave Місяць тому +1

      Band of Blades was also inspired primarily from the Black Company novel series so you should check that out too

    • @user-xc4io3qf7i
      @user-xc4io3qf7i Місяць тому

      @@AkyJave definitely will, thanks mate.

  • @sosochi2149
    @sosochi2149 Місяць тому

    I really hope they try Spelunky 2, I play that rogue like almost every day

  • @anitaremenarova6662
    @anitaremenarova6662 Місяць тому

    Both Hades games have a limited amount of rooms, I've played them enough to know that lol

  • @frankce3809
    @frankce3809 Місяць тому

    Garnt needs to try deep rock now for a good procedural generated experience

  • @ez-code5448
    @ez-code5448 29 днів тому

    Returnal might not count considering it was small Devs getting purchased by Sony, but it feels like a triple A roguelike

    • @Exel3nce
      @Exel3nce 29 днів тому

      ofc it counts. a genre is not limited to budget

  • @ApexGale
    @ApexGale Місяць тому +6

    I'm so tired of trying to make a distinction between the genre and the subgenre. A roguelike is a roguelike is a roguelike.

  • @TuffLP
    @TuffLP Місяць тому +23

    Tbf the naming convention is kinda lazy. People in the 80s were like: Yo they made a bunch of games like 'Rogue', what do we call that genre? - How about Rogue-like.

    • @danielbarnes1241
      @danielbarnes1241 Місяць тому +10

      Same with the entire Metroidvania genre

    • @_Amit_Sunil
      @_Amit_Sunil Місяць тому +2

      Also seen Doom-clone

    • @samuelevolve184
      @samuelevolve184 Місяць тому +4

      Well, if the game itself is quite descriptive for what the game style meant, then it works. Why u want it named something else

    • @IR-Fan
      @IR-Fan Місяць тому +1

      or Dark Souls like lol, basically gamers would call other games with similar gameplay with games that was or is popular.

    • @Exel3nce
      @Exel3nce 29 днів тому

      not like it changed nowadays.

  • @kiritokazuto2398
    @kiritokazuto2398 Місяць тому

    Am I the only one who pronounced it as rogue elite until I saw the "-" in the title?

  • @srdjan455
    @srdjan455 Місяць тому

    Any conversation about Rogue games that doesn't include "the binding of Isaac" just makes me disappointed.

  • @twilitl6112
    @twilitl6112 Місяць тому +3

    The only difference between Roguelike and Roguelite is 🤓☝

    • @a.w_.
      @a.w_. Місяць тому

      Real

  • @Saz103
    @Saz103 Місяць тому

    Does anyone know if garnt likes p3 or not lol, cause with this arguement I feel he would fucking hate tartarus.

  • @icefang111
    @icefang111 Місяць тому +3

    Gotta rec my boy, wizard of legend. Ever wanted to be the avatar? Its gameplay is great ❤️
    (Fair warning really hard tho and its learning curve is a cliff)

    • @TiredHighProductions
      @TiredHighProductions Місяць тому +2

      One of the best games ever, imo. The combos you find yourself in are so rewarding. Plus the variety of stuff that actually works is fantastic, allowing you to really play a style that fits your mood

    • @icefang111
      @icefang111 Місяць тому +1

      @TiredHighProductions right? I've been losing hours to the boss rush mode trying to get the full elemental gem combos haha

    • @Exel3nce
      @Exel3nce 29 днів тому

      @@TiredHighProductions the first sentence is too much, lets be real

    • @Exel3nce
      @Exel3nce 29 днів тому

      it sucks that the game is a roguelike. would be better as a normal game

    • @TiredHighProductions
      @TiredHighProductions 29 днів тому +2

      @@Exel3nce it has pvp, co-op, a boss rush, endless mode, and literally thousands of combos minimum. The main game is also built around being a roguelike, so I don't think it would be better if it wasn't one. If it's not your cup of tea, yeah that makes sense. But if it weren't random it would be literally way too easy. Since it is though you can easily spend over 100 hours on this game and still not do close to everything. Of course calling it one of the best is a bit of hyperbole. But seeing as it's one of my personal faves that's always easy to go back to (whether solo or co-op) it's not too far off. Especially for trying to point out how underrated it is.

  • @Night-ec7ef
    @Night-ec7ef Місяць тому

    I feel like they rely on luck more than some are willing to admit.

  • @DannysMyNanny
    @DannysMyNanny Місяць тому

    Binding of Isaac is one of my favorite games of all time! Rogue like/lites are awesome!

  • @boomdude9554
    @boomdude9554 Місяць тому +1

    I LOOOOOVE Risk Of Rain 2

  • @RenHeng_canon
    @RenHeng_canon Місяць тому

    Never heard of Rogue-Lite lmao

    • @NuukaYT
      @NuukaYT Місяць тому

      I've heard it from Itch io

  • @burningpapersun1
    @burningpapersun1 Місяць тому

    I've never played dark souls. But I've played the shit out of rogue likes. I also played eve online for 10 years. My thought of fun is making your own.

  • @E3Zen
    @E3Zen Місяць тому

    FTL is another great Rogue-like

  • @K7TZ
    @K7TZ Місяць тому +2

    All this time i thought people say "rouge-like" kinda like "souls-like"

    • @mikehawk8984
      @mikehawk8984 Місяць тому +6

      That's exactly what it is lol. They're games that are "like" Rogue. Just like how souls-likes are "like" Dark Souls 😂

  • @junaspalms
    @junaspalms Місяць тому

    is tft roguelite

  • @milestrombley1466
    @milestrombley1466 Місяць тому

    Raid, die, repeat!

  • @johnkenneth8746
    @johnkenneth8746 29 днів тому

    Never take game opinions from a gacha player
    god that take from garnt gave me aneurysm

  • @TechenZz
    @TechenZz Місяць тому

    As someone who knows too much about the debate on what is a rogue-lite/like, I was screaming internally while listening to Conner. 😰It feels like someone trying to describe what a souls-like game is after playing hollow knight and they know nothing about the fromsoftware games.
    At least he tried his best with the limited knowledge he had.

  • @SteveSkits
    @SteveSkits Місяць тому +6

    early gang

  • @spiderdude2099
    @spiderdude2099 Місяць тому

    They fucking BETTER not think the term is
    "Rogue-lite"
    Its not....its "rogue-LIKE"
    I hope they dont think people are saying "souls-lite" when they are describing how a game is LIKE a dark souls game.

    • @DDPMonster
      @DDPMonster Місяць тому +18

      It is both "rogue-LIKE" and "rogue-LITE". They refer to different type of game progressions in the same genre but a rogue-like and rogue-lite are different types of games.

    • @yogichopra6606
      @yogichopra6606 Місяць тому +1

      Rogue-like and lite are both a thing, hades is closer to a rogue-lite since there is continuous progress between runs.

    • @waveribs8116
      @waveribs8116 Місяць тому +2

      Chill tf out bruh it ain't that deep

    • @spiderdude2099
      @spiderdude2099 Місяць тому

      @@DDPMonster well gee, guess I learned something today. Also, that’s fucking dumb that the two terms sound so similar. Call it something else.

    • @spiderdude2099
      @spiderdude2099 Місяць тому

      @@yogichopra6606 how…..is that different from other rogue-like games? Isn’t slow progress each time you die the only way these games work? What’s the alternative? Starting from zero each time? I’ve never heard of that approach.