A majority of this video wouldn't even exist without the incredible work done by Daimax. His channel (including MORE discussion of this deck) is here: ►www.youtube.com/@finaldaimax The article I referred to: ►medium.com/@finaldaimax/please-stop-making-worse-centur-ion-b00b6092402b
The list ratios are so weird like raiders wing ex. ??? And even without putting kali yuga turbo in the side phantom knights are really easy to go into as a safety option and gives you r4 plays like gagagaga magician and trap redoer
The fun part of Towers turbo decks is just watching the opponent scramble as they realize that if they didn't bring a Kaiju they have to find some way to beat over it. The 2 Raptor Towers basically look at most decks and go "I played college ball."
I really love the longer form deck building segment, especially how, it's a shift from "how to pilot" a deck and to "how to build the deck and choose tech cards"
To be fair, the Raidraptor pilots falling short of Fire Piles and Labrynth is a lot better than Shay, the ANIME’s Raidraptor pilot, falling to FUCKING FLUFFAL.
Okay but Fluffal is actually a very strong deck, so I wouldn't fault him for that. Taking a literal day to duel Sora and only keeping out 3 Force Strixes without even a single Rise Falcon, on the other hand...
ok but shay already beat sora once before and while he lost almost a couple episodes after, the rubber match is unsettled as well as fluffal being a pretty strong deck
My new favorite TMT. The slower, more analytical pace in the deck profile made me feel more confident about checking out Raidraptor and I could follow the plays better when actually watching the duels. The humor and fast pace pulled me into watching MBT's content, but I really hope we get more tmts like this in the future.
Judge here. 31:41 This is a bug. The Flamberge in the Spell/Trap Zone should not have been considered in the damage calculation of Rising Rebellion Falcon's effect, as it was not a Monster with an original ATK when it was destroyed on the field. This comes from an OCG ruling on the matter. Although this almost certainly didn't change the outcome of the duel.
My head spins after watching this video. This was an incredible showing. It felt to me like I've been watching LIVE Yu-gi-oh climbing a whole level in powercreep and complexity, between your Snake-Eye Fire King TMT and this one. And yet I'm so happy to see Raidraptors - of all things! - fighting back and winning against the practically tier 0 deck. This is eye-opening to me.
I've been a big fan of Skull Meister for years. It feels like a slightly worse Ash while often being a functionally identical Belle. Plus it has 1700 attack and 4 stars which comes up so often you would not believe it.
A few years back I was dabbling in kitchen table Yugioh with a couple friends and I played Skull Meister in Salads because I didn't wanna spring for Ash. :Y
Hello angry commenters! I’m Daimax, the person that built this decklist here to explain as much as i can because i know how… *opinionated* yall get when people dont play your exact 70 card list so here i am to answer all your burning questions. If i dont cover something here, feel free to ask away in the replies, just keep it civil please. I am open to a calm discussion about ratios or whatever, but i do not have the time to spare for a dick measuring contest even though i have absolute confidence that i will win. WHY PLAY PURE OVER KALI YUGA? Historically, Kali Yuga Turbo has been the most successful way to play raidraptor and its still an extremely valid way to play these birds, but there are a few key things that i feel make kali yuga the wrong pick in the current format. The main issue with playing Kali Yuga (or any turn skip, really) right now is that it has to justify itself. Centurion exists, and is far and away the most efficient deck at putting up a turn skip consistently and through interaction. While I am a hater when it comes to Centurion’s place on a tier list I can recognize that you need to have something to differentiate yourself from Centurion and give you an edge over that deck against the people who are ready for a tun skip, because people ARE ready to be turn skipped given how easy it is to pump out 2 level 12 synchros these days. I made a whole Medium article about my thoughts on the position of turn skips while centurion is in the picture, you’re more than welcome to give that a read for more about why I value pure’s niche more. I also take issue with Kali Yuga Turbo’s individual card quality. While Pure has to run some stinkers (FUZZY) the extra deck is filled to bursting with so many powerful options that theres no room for all of them. Kali Yuga has to dedicate a decent enough chunk to the extra that i feel its something of a waste unless you go first every game. I put a lot of emphasis in deckbuilding on flexibility and having cards serve multiple purposes and stuff like gagagaga magician and kali yuga himself are pretty one-note. Games in this format are also EXTREMELY grindy, and so Pure’s ability to keep up in a grind game is something i put a very high value on. As long as Roost doesnt get banished you will almost never run out of high value plays, and you havent lived until you’ve ground a fire king player out of a game. Obviously your grind can be cut short by S:P Little Knight, but often people will use S:P to force out your Rise RUM early to remove the looming threat of a board wipe rather than cutting you on your grind. Things might change down the line, and Kali Yuga might become the better positioned option in the future but as is I think Pure has more going for it. CARDS IM NOT PLAYING Ash Blossom Main - This one took a lot of time to settle on, but as good as ash is against everything its too low impact at the moment. Realistically its only good into the decks just below the top decks and firing ash against a fire deck is basically active throwing unless they open a supremely shitty hand because any 2 monsters makes hiita which makes S:P or Princess which ruins your day. Simorgh targets - I am playing Simorgh as a searchable Sakitama because its an extender that plays nicely with Fuzzy and Tribute’s locks, but I’ve opted not to play any targets for Simorgh’s on summon effect. This is because the targets are honestly pretty lackluster. Elborz is a double summon which can be amazing, but it’s a terrible draw. In this format every card in hand has to have an impact, and so cards like elborz are a massive risk. There’s an argument for siding Simorgh Repulsion for backrow hate and I’m not entirely against the idea, but by the time you search it your opponents backrow could already do some serious damage to your setup. Arc Rebellion XYZ Dragon - Arc Rebellion is a great OTK tool, but it never came up in testing, mostly because by the time i cleared the path for it to actually kill through interaction i usually ended up fuzzy locked. I opted to run a different OTK tool that plays nicer with the locks i accept instead. The Kashtira Engine - 3 Fenrir, 1 Riseheart, X Field Spells is the common ratio and frankly i dont think its a very good engine. Yes, it is more 1 card combos but if riseheart gets interrupted your turn ends and thats not hyperbole, and who tf isnt prepared for fenrir pass this format? The Kash cards conflict pretty hard with Bloom Vulture, Fuzzy Lanius and basically every extender except exactly Strangle Lanius, but the Kash cards also dont enable Strangle to summon itself unless everything goes through anyway so why bother? The Arsenal Falcon the kash names summon is also supremely low value because it doesn’t float into anything. All in all just not worth the deck space and MASSIVE choke point. Rokket Engine - Emergency Teleport is only a good card when you are playing targets anyway. Im sorry but its the truth. Much like Kash this engine adds more 1 card starters but unlike Kash the cards are far more flexible, playing nicer with your extenders and even serving AS extenders but i do not think its worth the deck space because RR isnt really hurting for what it provides. You’ll get it if you try it and open a hand with 2 rokkets and no quick launch. TECH CARDS Skull Meister - This is one that people get on my ass for a lot but I genuinely believe this is a crazy handtrap right now because of it’s sheer versatility. It’s not the highest impact card yes but it is able to fill the role of every good handtrap in almost every matchup. Against Fire King it’s a non-OPT belle. Against Labrynth it negates rollback dd crow style but it can also negate Black Goat Laughs. Against Unchained/Yubel it’s Ash Blossom. Against Voiceless Voice it’s crow, belle or ash depending on opponent’s hand. It can hit diviner grave eff or lo grave eff and it can stop Saffira from ritual summoning. Basically the only matchups its truly useless in are Kashtira and Floo. TLDR Meister is good because its a non opt handtrap that can play the role of basically every other handtrap in the meta depending on the matchup. Soul Shave Force - SSF is another preference pick, I wanted a third RUM so i could make full use of Tribute Lanius and Wise Strix’s effects, as with only 2 RUMs Tribute’s crazy second eff is completely extraneous and Wise Strix triggers on your opponents turn and whiffs. SSF is the RUM of choice because it is an INCREDIBLE proactive thrust target that makes going second infinitely easier in conjunction with Revolution Falcon. Raider’s Knight didnt stick? Kill Em! Force Strix ate a Princess pop? Kill Em! Got Nibbed? Kill Em! SSF also shines going first as a way to full combo through nibiru at awkward moments. While RR can and does play through Nib with ease, having SSF ties up the odd ends against opponents who know your deck (and you do have to know this deck if you plan on competing, sorry to be the one to break this to you) or getting nibbed when you go for an imperm safe line by summoning the second Arsenal Falcon and fishing out the missing pieces of your combo after getting hit on choke points. Revolution Falcon - This one is a very specific tech. Basically I wanted an archetypal rank 6 for Soul Shave Force purposes to make sticking bodies going second easier. Revolution Falcon is the one i chose because it is absolutely incredible at breaking boards and dealing massive damage. The attack reduction is a phenomenal effect, and combined with Revolution Falcon’s ability to attack the entire field you will be OTKing very easily against an exhausted field, then the pop and burn can clean up whatever’s left on your opponent’s field. You have not lived until you’ve copied the effects of Revolution Falcon with Rising Rebellion. There’s an argument to playing Air Raid instead as it can be summoned without activating any cards or effects on field, but Air Raid not being able to detach at will pushed Revolution over the edge in my eyes. In a budget build play both though because being able to Air Raid to force a negate and destroy then floating into Revolution and killing them dead is so strong. Swallow’s Cowrie - Honestly I’m shocked I might have to explain this one, because Cowrie is an incredible card. People looked at this card on reveal and immediately drew a comparison to Advent in Floo, and because of that I think people’s ability to evaluate this card is kind of stunted. Yes, Cowrie *can* be used to dodge imperm, and if opponent tries to imperm Tribute they get totally owned by cowrie tribute tribute add bloom tribute resolves mill fuzzy/mimicry but thats not a very high value play to set up for because realistically speaking the cards where imperm really hurts dont have a level like Raiders Knight and Wise Strix. The real reason this card is here is because it is small world on steroids. Being able to fix hands and set up specific 2-3 card combos is highly valuable in a deck like raidraptor where you only have so many 1 card starters, and being able to do so in draw phase is especially powerful. This card lets Pure live with Shifter by getting names in grave to extend with before shifter resolves, lets you resolve 1-2 searches before Droll can be live, lets you dodge targetted removal on your normal summons and makes so many weak hands much, MUCH stronger. I love Cowrie. I think that should be everything that might raise some eyebrows, but if you have questions feel free to ask. Raidraptor is a deck with a LOT going on and a lot of potential deckbuilding choices and that makes it close to impossible to cover everything in a single youtube video. I tried my best when deckbuilding but this list is fine tuned to my exact tastes, and yours may be different from mine in key areas so feel free to experiment with different tech options, different combo lines, etc. Cy@
As an Arc-V enjoyer, i really liked the pure RR version instead of abusing Kali Yuga. Personally i believe LAUNCH should be banned because it only ever promoted toxic plays (Ophion, Azathot, Kali Yuga, VFD) and it limits future card design, while the deck got 2 HUGE upgrades. I've copied this comment to check it while testing, but I'm curious about preferring Cowrie over Swallow's Nest at 3 despite the HOPT instead of mixing them up. Edit: Most advocates of Kali Yuga turbo haven't experienced a Pankratops dropping on their face completely invalidating their entire turn.
oh yeah also a very large number of commenters have brought up that turn skipping doesnt lose to labrynth because kali yuga has a quick effect heavy storm stapled onto it. This is true! Theres a lot of nuance to turnskipping vs not, and as MBT mentioned on twitter the discussion was too long even without it. to a degree the heavy storm doesnt necessarily matter because of Labrynth playing Rollback and Black Goat now BUT even ignoring that the main reason why i opt for pure over kali yuga is just being better positioned. Again, this is covered in my article, im not of the belief that kali yuga turbo is outright bad - just not as well positioned.
question how do you deal with opponents making accesscode and beating over your raidraptor. when i tried to towers tubo with pk it has always been my main problem?
@@sobbles6242 your standard endboard includes up to 3 towers, accesscode can beat over at most 2 Also they have to make accesscode through a quick-play raigeki, also even if they do, one of your towers is usually at 5300 thanks to Brave Strix so accesscode has to crash
I appreciate you expressing an interest in cutting the chaff in some of the deck explanation. I feel like any time you are compelled to explain something as fast as possible it should not be mentioned, because I cannot comprehend the complexity of a card I'm hearing about for the first time. I think assuming we know what the cards do and explain about the interactions in a macro sense is more impactful than just telling me what something does in rapid fire.
Thanks for the effort in the deck profile. I appreciated the explanation for why you were doing it that way. I especially appreciated that you still took the time to explain the gameplan and the choices made. It really helped break up what would otherwise have been 5-8 solid minutes of you reading cards verbatim as fast as possible. It made the video longer but to be honest this was one of the more enjoyable TMTs I can remember in the last year. My eyes have glazed over during TMTs half as long.
Long video but man i loved every second of it, recently instead of the card by card being "let me read you the text word for word" youve been going into more of a discussion about how the pieces work in the deck and there reasoning for inclusion along with the roles in the deck and MAN i love this decision its so nice being able to watch the duels portion of the video and be able to follow along and even know what pieces should be coming next in the turn. great stuff with this video as well and i for one welcome the longer deck profile discussion portions going forward into other TMT's
As an avid Raidraptor fan I am so glad this deck is finally getting it's own chance in the spotlight without just being pure combo extenders in any other dark type deck
I've never been a raidraptor player but this has become one of my favorites TMTs in recent times. Funny, extremely informative both in terms of deckbuilding and theory behind the deck, along with really fun and well played games. As a MD only player i might have to play this deck when it releases in 2025!
I've always enjoyed playing Raidraptors and a small Phantom Knight package as a complementary engine in Blackwings turns out Level 4 Dark Winged Beasts is a pretty sizable pool of monsters
SHS historically had every extender locked behind a “for the rest of this turn” xeno. Theoretically Soulpiercer and Scarecrow could’ve combo-d off into some fairly nasty shit as early as Rise of the Duelist, but looping Soulpiercer 3-4 times doesn’t really do anything when Soulpeacemaker is the only viable target that doesn’t force you to play SHS for the rest of the turn. Wakaushi was obviously a mistake, but all the new free specials the deck got in the same wave of support were also horribly designed. The old xenolocks were obviously added for a reason.
D/D has a lock to Fiends, to D/D, and to D/D/D exclusively. R/R has a lock to DARKS, to R/R, and iirc an Xyz lock where you can only specifically Xyz Summon using Rank Up Magic cards.
Melodious is hilarious, because their best card is Ostinato, which is a Branded Fusion that has no lock or even a HOPT. But then as you said, the link has a very hard lock, while a bunch of the other cards are similar, or "Light/Fairy only". @@indescrepit9973
This is the most impressive showing of Raid raptor that I have ever seen. I like this new format alot, going through all the cards individually and explaining how they interact with each other or with the opponent's interactions is great, I hope there are more videos of this format in the future. I do suggest Tenpai dragons for a future tmt.
Thank you for evolving the deck profile from just reading each card to now talking about how they actually work together. This had been one of my biggest peeves with this series for a long time, where I felt as much of the nuance in every card and its interactions got lost in the fast-paced jumping from text to text.
Yes, but ONLY if you manage to set at least 1 other monster, since that part of the effect comes after "then" (and the first part of the effect needs to resolve properly).
@@minifeebas8911Kali Yuga negates stuff without starting a chain so unless they tribute Arsenal Falcon or chain removal to your RUM spell, then you're golden.
@@minifeebas8911 unless they are activating it in draw/standby, they do not get a activation. Kali negates everything in chain prior to its summon. So cl1 raigeki, cl2 rank up - raigeki is negated
@@minifeebas8911 Let's rather call it one player action. If they opened a Kaiju (or an equivalent), they have the chance to drop that before the RUM can be activated.
Raidraptors, my beloved. This was the first deck I built since the archatype’s debut in Secrets of Eternity. They hold such a large place in my heart. Might as well call myself a bird nerd
After BaCh D/D got very streamlined, but the chaos of the initial release when the endboard was multiple Beatrices or later Meteorburst combos for Crystalwing/Siegfried/N38 is truly unmatched. The only decks that can reach these absurd levels of complexity (in the form of punishing you for a wrong sequence) are Flower Cardian, Vaylantz and maybe Megalith.
@@tame1773 pure? Sure. But the Block Dragon Adamancipator (especially the FTK variants) were very hard Edit: that's why I said "maybe Megalith". Even the FTK is a bit less hard compared to the others, especially 2017 DDD.
@@Lord_Phoenix95 All decks are easy. But there is a difference even in a deck like Floo on playing it properly (through disruption, around stuff) or just autopiloting it. In the first case, the above mentioned decks are extremely hard because the require proper sequencing, so you either play into handtraps OR you play around them but generate a LOT LESS (if any at all) advantage.
Shoutouts to the guy who made the deck list going ham in the comments. It’s random deck mains like you that could probably solve cold fusion but instead dedicate it to making the funny birds turn into black birds.
I think the deckbuilding section would benefit a lot from not reading every effect verbatim. It all turns into white noise after a while. Rather than "this is word for word Noir's effect" why not "it lets you add a raidraptor with a different level than one you control on field and can banish itself from grave to increase raidraptor levels by 1." Nobody is going to be able to pilot the deck perfectly without rereading the cards themselves, so just giving the basic purpose of the card is more serviceable to what is essentially an introduction than reading the exact text on every card you think people havent seen.
Raidraptors is how i got into master duel after not playing yugioh for about 10 years. Mecha birds is a slam dunk of a design for me and Ultimate Falcon will always be funny to resolve
Raidraptors are my favorite deck, and I am so glad their recent support is good. I'm definitely gonna take inspiration from this in tweaking my own deck
You can make SCF work by running a different RUM called Phantom Knight's Rank-Up-Magic Force. By god I will try to make it work because all of these birbs are some of my favorite cards in the game and getting that SCF and blowing up like 5 back rows is the most satisfying feel in the world. The opportunity-cost doesn't seem too high, but I'm also on copium since we're talking about one of my favorite Archetypes. Raidraptor best deck let's go.
"You can't commit to a turn-skip if your opponent can just set 3 labyrinth traps." Activate Kali Yuga's second quick effect. Destroying all spell and trap cards on the field at the end of the opponents turn.
Just want to comment I really enjoy the long deck profile for TMT! Get to see the deck building philosophy and the goal is great for learning a new deck!
Watching this video reminds me of when Amulet Titan first made its appearance in the Modern format. Deck was capable of some of the most insane lines while also having the tightest deck space imaginable, and at the same time nobody outside of like...two people played it because it was too difficult to master. Maybe Raidraptor could be YGO's Amulet Titan.
Memes aside, I wanna say that this type of in depth explanation is really cool Joseph, I personally like this much more than reading the cards and explaining the games in the vaccum, the only thing I missed here was the 5 min rant about ash
How do we call a 10 Minute Testing where the Deck profile also lasts 10 minutes? 0:17 Kinda wish we have gotten a reference to Shay Obsidian / Shun Kurosaki from ARC-V. Maybe MBT cursing his name after going insane after falling at dominating the Deck, before asking help from Daimax 19:10 How to play around Droll & Lock Bird 21:56 Vs... Runick World Chalice?! 32:24 Cons
...I get what you're saying, but Lab setting 3 and passing isn't a good reason the Kali Yuga lock doesn't work. Mostly because unlike the other turn skips, Kali Yuga is also a quick effect Harpie's Feather Duster.
So I have never really like play kali yuuga in my RR list and honestly this vid help me learn soooo much more about the rr list so much that I want to try them out again even
Really enjoyed this video and the amount of time put into this! Only problem I have is that the deck is not actually cheap. Yes it’s not $1000 like Fire King Snake-Eyes, but the buyouts on this archetype have not made it budget friendly in my eyes.
Ok, as someone that really liked rr when they were released and stopped playing them when they turned into kali yuga turbo or just the other half of pk, im really liking this list and probably going to test it when i can.
I've been playing raidraptor for a week now. The satellite cannon falcon is NOT cutable. If you are unable to get to rising rebellion, you can usually get to satellite cannon with a set raidraptor's force and brave strix in grave to go into the rising rebellion on your opponent's turn because 8 + 5 = 13.
Are you talking about Rise Rank-Up? If so, it is my understanding the wording on that card summons SCF, THEN attaches material, which does not permit SCF to trigger.
@MBTYuGiOh Suppose a two card combo with vanishing lanius and noir lanius. Normal vanishing and activate effect to special summon noir lanius from hand. Activate noir lanius effect targeting vanishing lanius to add heel eagle from deck to hand. Opponent uses droll. Special summon heel eagle and link 2 into wise strix using heel eagle and noir lanius. Wise strix effect to summon bloom vulture. Overlay bloom vulture and vanishing lanius into raider's knight. Activate raider's knight detaching vanishing to rank up into brave strix. Activate Wise strix effect to set rank up magic skip force, which can be activated the same turn. Brave strix effect to set glorious bright from deck to s/t zone. Use set skip force to rank up brave strix into arsenal falcon. Arsenal Falcon effect detaching bloom vulture to special summon strangle lanius which will monster Reborn the vanishing lanius since arsenal has a brave strix attached. Overlay strangle lanius and vanishing lanius into force strix. Link 2 wise strix and arsenal falcon into wise strix. Activate arsenal faclon effect in hand to special satellite cannon falcon by attaching arsenal falcon from grave. During opponents' turn when they summon a monster, satellite cannon's quick effect triggers to reduce the attack of that monster. On the resolution, wise strix will set a rise rank up magic raidraptor's force from deck to s/t zone and can be activated on the same turn. Activate raidraptor's force targeting the satellite cannon falcon on field and your brave strix in grave to rank up into rising rebellion falcon. Activate rebellion falcon effect on summon to nuke your opponent's board.
@@alexandercantero7881 So i am aware of this line, but in testing i found that i can still make a winning board without SCF, with the line being Summon Noir search Heel (get drolled) Summon Heel summon extender link heel +any for wise summon wing overlay for raiders knight rank up into brave wise set skip force brave set rise rum skip brave into arsenal summon strangle from deck link arsenal and wise for whatever trigger arsenal summon ultimate falcon strangle reborn wing overlay for an untargettable force strix this nets you 2 towers, including the Rise RUM on opponents turn to wipe the field, but you dont need your opponent to have a monster on field nor do you have to play SCF. I understand not wanting to cut it but in testing i found that basically every line that goes through SCF to beat droll can also just... not? you just have to be ok with not having glorious bright which i totally am because i can just thrust for it yknow
unfortunately, you have to be very careful facing ash, imperm, and vieler. (never mind shifter or nibiru). this is because if your brave strix is ashed while you dont have wise on the field, your sunk. if your riader's knight doesnt have raiders wing attached and you get impermed.... your sunk
there is one way to play nib, but if you go that route, you risk losing to ash or veiler. and there is absolutely no way to play around shifter. ive done tons of play testing @@nopeno-s5r
I feel for Joseph so hard man. Even before the new support a raidraptor combo would take 2 weeks to read 4 cards because there's so many goddamn words on them. It's like Dragunity but with even more words
I actually agree with the list to an extent, the only thing I disagree with is completely writing off Satellite Cannon Falcon in saying there's no way to facilitate it, which is not the case. There's Phantom Knights' Rank-Up-Magic Force, which is a Raidraptor Rank-Up spell. I can understand that in a grind variant you'd want to be wary of mass banishing your resources, but because of the addition of Roost, it mitigates this problem exponentially, and you always have Heel Eagle to recycle Roost. I think it's a more effective play to set up Barrage and have a rising rebellion Synchro RUM and have a set Phantom Knights' Force to flex into a second Rising Rebellion or Satellite Cannon as needed, or use it as Setup and extension for your next turn.
A majority of this video wouldn't even exist without the incredible work done by Daimax. His channel (including MORE discussion of this deck) is here:
►www.youtube.com/@finaldaimax
The article I referred to:
►medium.com/@finaldaimax/please-stop-making-worse-centur-ion-b00b6092402b
Daimax channel link 404s for me.
Same here, 404 for the daimax channel :(
you either need to do @finaldaimax or /channel/UCIOrogUjAve_HF9TcpIOA5w @UCIOrogUjAve_HF9TcpIOA5w doesn't work
The list ratios are so weird like raiders wing ex. ??? And even without putting kali yuga turbo in the side phantom knights are really easy to go into as a safety option and gives you r4 plays like gagagaga magician and trap redoer
So it's his fault the video is so long then? Got it.
The "ten minute" part of ten minute testing has never been less accurate
It still is a TMT though... THIRTY Minute Testing
Read ur comment before I saw the video's length😂....was not to prepared for that
As long as we don't get to fourty minutes we're good.
Technically the actual testing is only like 12 minutes
@@Womper2if it gets over 40, it has to be pumped to the next T. 200 minute testing
The fun part of Towers turbo decks is just watching the opponent scramble as they realize that if they didn't bring a Kaiju they have to find some way to beat over it. The 2 Raptor Towers basically look at most decks and go "I played college ball."
"Coulda gone pro if I hadn't joined the Towers!"
@@toadallynoodle5414 "Try fighting dimensional wars! I can break most monsters in two with my bare hands!"
@@Tokumastu1don't fuck with this deck
"PHOTONS SON, HARDENS IN RESPONSE TO XYZ MONSTERS!"
The non fun part is going against number C62
I really love the longer form deck building segment, especially how, it's a shift from "how to pilot" a deck and to "how to build the deck and choose tech cards"
To be fair, the Raidraptor pilots falling short of Fire Piles and Labrynth is a lot better than Shay, the ANIME’s Raidraptor pilot, falling to FUCKING FLUFFAL.
Okay but Fluffal is actually a very strong deck, so I wouldn't fault him for that.
Taking a literal day to duel Sora and only keeping out 3 Force Strixes without even a single Rise Falcon, on the other hand...
Okay but Fluffal is a pretty strong archetype tho
They have an unsettled bo3
ok but shay already beat sora once before and while he lost almost a couple episodes after, the rubber match is unsettled as well as fluffal being a pretty strong deck
Fluff and Raidraptor, 2 decks that can and will preform cold fusion given the right pilot
My new favorite TMT. The slower, more analytical pace in the deck profile made me feel more confident about checking out Raidraptor and I could follow the plays better when actually watching the duels. The humor and fast pace pulled me into watching MBT's content, but I really hope we get more tmts like this in the future.
You know the Ten Minute Testing will be good when it is 34 minutes
That's cooking time.
34 minutes and 34 seconds, too !
Judge here. 31:41 This is a bug. The Flamberge in the Spell/Trap Zone should not have been considered in the damage calculation of Rising Rebellion Falcon's effect, as it was not a Monster with an original ATK when it was destroyed on the field. This comes from an OCG ruling on the matter. Although this almost certainly didn't change the outcome of the duel.
This is so good to know! I was trying to find an answer for this when someone did it to me!
I was wondering where the other 3000 came from, when I went back and say the FBD in the S/T I was sure that shouldn't have counted
My head spins after watching this video. This was an incredible showing. It felt to me like I've been watching LIVE Yu-gi-oh climbing a whole level in powercreep and complexity, between your Snake-Eye Fire King TMT and this one. And yet I'm so happy to see Raidraptors - of all things! - fighting back and winning against the practically tier 0 deck. This is eye-opening to me.
This is one of the best Ten Minute Testings I've ever seen.
I love how much more information you put into the deck profile.
I've been a big fan of Skull Meister for years.
It feels like a slightly worse Ash while often being a functionally identical Belle.
Plus it has 1700 attack and 4 stars which comes up so often you would not believe it.
A few years back I was dabbling in kitchen table Yugioh with a couple friends and I played Skull Meister in Salads because I didn't wanna spring for Ash. :Y
Hello angry commenters! I’m Daimax, the person that built this decklist here to explain as much as i can because i know how… *opinionated* yall get when people dont play your exact 70 card list so here i am to answer all your burning questions. If i dont cover something here, feel free to ask away in the replies, just keep it civil please. I am open to a calm discussion about ratios or whatever, but i do not have the time to spare for a dick measuring contest even though i have absolute confidence that i will win.
WHY PLAY PURE OVER KALI YUGA?
Historically, Kali Yuga Turbo has been the most successful way to play raidraptor and its still an extremely valid way to play these birds, but there are a few key things that i feel make kali yuga the wrong pick in the current format.
The main issue with playing Kali Yuga (or any turn skip, really) right now is that it has to justify itself. Centurion exists, and is far and away the most efficient deck at putting up a turn skip consistently and through interaction. While I am a hater when it comes to Centurion’s place on a tier list I can recognize that you need to have something to differentiate yourself from Centurion and give you an edge over that deck against the people who are ready for a tun skip, because people ARE ready to be turn skipped given how easy it is to pump out 2 level 12 synchros these days. I made a whole Medium article about my thoughts on the position of turn skips while centurion is in the picture, you’re more than welcome to give that a read for more about why I value pure’s niche more.
I also take issue with Kali Yuga Turbo’s individual card quality. While Pure has to run some stinkers (FUZZY) the extra deck is filled to bursting with so many powerful options that theres no room for all of them. Kali Yuga has to dedicate a decent enough chunk to the extra that i feel its something of a waste unless you go first every game. I put a lot of emphasis in deckbuilding on flexibility and having cards serve multiple purposes and stuff like gagagaga magician and kali yuga himself are pretty one-note.
Games in this format are also EXTREMELY grindy, and so Pure’s ability to keep up in a grind game is something i put a very high value on. As long as Roost doesnt get banished you will almost never run out of high value plays, and you havent lived until you’ve ground a fire king player out of a game. Obviously your grind can be cut short by S:P Little Knight, but often people will use S:P to force out your Rise RUM early to remove the looming threat of a board wipe rather than cutting you on your grind.
Things might change down the line, and Kali Yuga might become the better positioned option in the future but as is I think Pure has more going for it.
CARDS IM NOT PLAYING
Ash Blossom Main - This one took a lot of time to settle on, but as good as ash is against everything its too low impact at the moment. Realistically its only good into the decks just below the top decks and firing ash against a fire deck is basically active throwing unless they open a supremely shitty hand because any 2 monsters makes hiita which makes S:P or Princess which ruins your day.
Simorgh targets - I am playing Simorgh as a searchable Sakitama because its an extender that plays nicely with Fuzzy and Tribute’s locks, but I’ve opted not to play any targets for Simorgh’s on summon effect. This is because the targets are honestly pretty lackluster. Elborz is a double summon which can be amazing, but it’s a terrible draw. In this format every card in hand has to have an impact, and so cards like elborz are a massive risk. There’s an argument for siding Simorgh Repulsion for backrow hate and I’m not entirely against the idea, but by the time you search it your opponents backrow could already do some serious damage to your setup.
Arc Rebellion XYZ Dragon - Arc Rebellion is a great OTK tool, but it never came up in testing, mostly because by the time i cleared the path for it to actually kill through interaction i usually ended up fuzzy locked. I opted to run a different OTK tool that plays nicer with the locks i accept instead.
The Kashtira Engine - 3 Fenrir, 1 Riseheart, X Field Spells is the common ratio and frankly i dont think its a very good engine. Yes, it is more 1 card combos but if riseheart gets interrupted your turn ends and thats not hyperbole, and who tf isnt prepared for fenrir pass this format? The Kash cards conflict pretty hard with Bloom Vulture, Fuzzy Lanius and basically every extender except exactly Strangle Lanius, but the Kash cards also dont enable Strangle to summon itself unless everything goes through anyway so why bother? The Arsenal Falcon the kash names summon is also supremely low value because it doesn’t float into anything. All in all just not worth the deck space and MASSIVE choke point.
Rokket Engine - Emergency Teleport is only a good card when you are playing targets anyway. Im sorry but its the truth. Much like Kash this engine adds more 1 card starters but unlike Kash the cards are far more flexible, playing nicer with your extenders and even serving AS extenders but i do not think its worth the deck space because RR isnt really hurting for what it provides. You’ll get it if you try it and open a hand with 2 rokkets and no quick launch.
TECH CARDS
Skull Meister - This is one that people get on my ass for a lot but I genuinely believe this is a crazy handtrap right now because of it’s sheer versatility. It’s not the highest impact card yes but it is able to fill the role of every good handtrap in almost every matchup. Against Fire King it’s a non-OPT belle. Against Labrynth it negates rollback dd crow style but it can also negate Black Goat Laughs. Against Unchained/Yubel it’s Ash Blossom. Against Voiceless Voice it’s crow, belle or ash depending on opponent’s hand. It can hit diviner grave eff or lo grave eff and it can stop Saffira from ritual summoning. Basically the only matchups its truly useless in are Kashtira and Floo.
TLDR Meister is good because its a non opt handtrap that can play the role of basically every other handtrap in the meta depending on the matchup.
Soul Shave Force - SSF is another preference pick, I wanted a third RUM so i could make full use of Tribute Lanius and Wise Strix’s effects, as with only 2 RUMs Tribute’s crazy second eff is completely extraneous and Wise Strix triggers on your opponents turn and whiffs. SSF is the RUM of choice because it is an INCREDIBLE proactive thrust target that makes going second infinitely easier in conjunction with Revolution Falcon. Raider’s Knight didnt stick? Kill Em! Force Strix ate a Princess pop? Kill Em! Got Nibbed? Kill Em! SSF also shines going first as a way to full combo through nibiru at awkward moments. While RR can and does play through Nib with ease, having SSF ties up the odd ends against opponents who know your deck (and you do have to know this deck if you plan on competing, sorry to be the one to break this to you) or getting nibbed when you go for an imperm safe line by summoning the second Arsenal Falcon and fishing out the missing pieces of your combo after getting hit on choke points.
Revolution Falcon - This one is a very specific tech. Basically I wanted an archetypal rank 6 for Soul Shave Force purposes to make sticking bodies going second easier. Revolution Falcon is the one i chose because it is absolutely incredible at breaking boards and dealing massive damage. The attack reduction is a phenomenal effect, and combined with Revolution Falcon’s ability to attack the entire field you will be OTKing very easily against an exhausted field, then the pop and burn can clean up whatever’s left on your opponent’s field. You have not lived until you’ve copied the effects of Revolution Falcon with Rising Rebellion. There’s an argument to playing Air Raid instead as it can be summoned without activating any cards or effects on field, but Air Raid not being able to detach at will pushed Revolution over the edge in my eyes. In a budget build play both though because being able to Air Raid to force a negate and destroy then floating into Revolution and killing them dead is so strong.
Swallow’s Cowrie - Honestly I’m shocked I might have to explain this one, because Cowrie is an incredible card. People looked at this card on reveal and immediately drew a comparison to Advent in Floo, and because of that I think people’s ability to evaluate this card is kind of stunted. Yes, Cowrie *can* be used to dodge imperm, and if opponent tries to imperm Tribute they get totally owned by cowrie tribute tribute add bloom tribute resolves mill fuzzy/mimicry but thats not a very high value play to set up for because realistically speaking the cards where imperm really hurts dont have a level like Raiders Knight and Wise Strix. The real reason this card is here is because it is small world on steroids. Being able to fix hands and set up specific 2-3 card combos is highly valuable in a deck like raidraptor where you only have so many 1 card starters, and being able to do so in draw phase is especially powerful. This card lets Pure live with Shifter by getting names in grave to extend with before shifter resolves, lets you resolve 1-2 searches before Droll can be live, lets you dodge targetted removal on your normal summons and makes so many weak hands much, MUCH stronger. I love Cowrie.
I think that should be everything that might raise some eyebrows, but if you have questions feel free to ask. Raidraptor is a deck with a LOT going on and a lot of potential deckbuilding choices and that makes it close to impossible to cover everything in a single youtube video. I tried my best when deckbuilding but this list is fine tuned to my exact tastes, and yours may be different from mine in key areas so feel free to experiment with different tech options, different combo lines, etc. Cy@
As an Arc-V enjoyer, i really liked the pure RR version instead of abusing Kali Yuga. Personally i believe LAUNCH should be banned because it only ever promoted toxic plays (Ophion, Azathot, Kali Yuga, VFD) and it limits future card design, while the deck got 2 HUGE upgrades.
I've copied this comment to check it while testing, but I'm curious about preferring Cowrie over Swallow's Nest at 3 despite the HOPT instead of mixing them up.
Edit: Most advocates of Kali Yuga turbo haven't experienced a Pankratops dropping on their face completely invalidating their entire turn.
oh yeah also a very large number of commenters have brought up that turn skipping doesnt lose to labrynth because kali yuga has a quick effect heavy storm stapled onto it. This is true! Theres a lot of nuance to turnskipping vs not, and as MBT mentioned on twitter the discussion was too long even without it. to a degree the heavy storm doesnt necessarily matter because of Labrynth playing Rollback and Black Goat now BUT even ignoring that the main reason why i opt for pure over kali yuga is just being better positioned. Again, this is covered in my article, im not of the belief that kali yuga turbo is outright bad - just not as well positioned.
question how do you deal with opponents making accesscode and beating over your raidraptor. when i tried to towers tubo with pk it has always been my main problem?
@@sobbles6242 your standard endboard includes up to 3 towers, accesscode can beat over at most 2
Also they have to make accesscode through a quick-play raigeki, also even if they do, one of your towers is usually at 5300 thanks to Brave Strix so accesscode has to crash
Thoughts on more copies of Raider's Wing? In my own testing it was a card I basically always want to find, and it plays nice with Cowrie as well.
Where's the five minute Ash Blossom explanation.
We need the sauce
Give the people what they want joseph
they went from "ohh towers turbo" to "ohhh even bigger towers turbo!"
I appreciate you expressing an interest in cutting the chaff in some of the deck explanation. I feel like any time you are compelled to explain something as fast as possible it should not be mentioned, because I cannot comprehend the complexity of a card I'm hearing about for the first time. I think assuming we know what the cards do and explain about the interactions in a macro sense is more impactful than just telling me what something does in rapid fire.
IVE BEEN PLAYING RAIDRAPTOR SINCE THEY CAME OUT AND I LOVE THE NEW SUPPORT ITS SO SILLY
shutip
I call this deck "Lord of the Wings: The Three Towers"
Ok that's a sick ass name
Where's the third tower tho?
@@dragonMaster24921 Final Fortress Falcon
@@Visas_Amritara understandable
You rang?
Thanks for the effort in the deck profile. I appreciated the explanation for why you were doing it that way. I especially appreciated that you still took the time to explain the gameplan and the choices made. It really helped break up what would otherwise have been 5-8 solid minutes of you reading cards verbatim as fast as possible.
It made the video longer but to be honest this was one of the more enjoyable TMTs I can remember in the last year. My eyes have glazed over during TMTs half as long.
I take it back i appreciate the deck profile explanation. In so many dexk profiles they just show you the cards and im like now what. Thank you
The TMTs where you go into detail with the card by card are my favourites.
Long video but man i loved every second of it, recently instead of the card by card being "let me read you the text word for word" youve been going into more of a discussion about how the pieces work in the deck and there reasoning for inclusion along with the roles in the deck and MAN i love this decision its so nice being able to watch the duels portion of the video and be able to follow along and even know what pieces should be coming next in the turn. great stuff with this video as well and i for one welcome the longer deck profile discussion portions going forward into other TMT's
Give me the 5 minutes of ash discourse that was cut!!
You can play around super poly by ending on two Force Strix, because Garura requires material with different names.
Rise Rank-Up-Magic should absolutely have been called Rise-Up-Magic and given a clause that made it a Rank-Up-Magic.
In the OCG, the Rise in the card's name is represented as a backwards R, with "ЯR"looking similar to the Raidraptor crest.
@@JedasisIf only our cards had that much personality, having seen that since @Ignister
@@kidkatanatv
We have Fur Hire tho
@@Endershock1678 We do, @Ignister was just the only recent one
As an avid Raidraptor fan I am so glad this deck is finally getting it's own chance in the spotlight without just being pure combo extenders in any other dark type deck
I've never been a raidraptor player but this has become one of my favorites TMTs in recent times. Funny, extremely informative both in terms of deckbuilding and theory behind the deck, along with really fun and well played games.
As a MD only player i might have to play this deck when it releases in 2025!
Play combo exodia quick! before they ban isolde!
"Turn skips don't matter if your opponent can just set 3 labrynth traps" Who's gonna tell him Kali Uga's other effect?
I've always enjoyed playing Raidraptors and a small Phantom Knight package as a complementary engine in Blackwings
turns out Level 4 Dark Winged Beasts is a pretty sizable pool of monsters
"Your opponent can just set three Labrynth traps"
Meanwhile Duo Dawn King casually having a feather duster effect because why the f--- not
I half expected him to just immediately open the door back up and go, "Its just dark xyz spam."
It’s hilarious how Arc V decks either have a billion different archetype locks (see this, D/D and Abyss Actor) or none whatsoever (Pend Magician, SHS)
SHS historically had every extender locked behind a “for the rest of this turn” xeno. Theoretically Soulpiercer and Scarecrow could’ve combo-d off into some fairly nasty shit as early as Rise of the Duelist, but looping Soulpiercer 3-4 times doesn’t really do anything when Soulpeacemaker is the only viable target that doesn’t force you to play SHS for the rest of the turn.
Wakaushi was obviously a mistake, but all the new free specials the deck got in the same wave of support were also horribly designed. The old xenolocks were obviously added for a reason.
D/D has a lock to Fiends, to D/D, and to D/D/D exclusively.
R/R has a lock to DARKS, to R/R, and iirc an Xyz lock where you can only specifically Xyz Summon using Rank Up Magic cards.
@@babrad Yep, that's Necro Vulture for ya. And he always seemed to show up when you never asked for him
Yup and Melodious hard locks you into Melodious too if you use the link.
Melodious is hilarious, because their best card is Ostinato, which is a Branded Fusion that has no lock or even a HOPT. But then as you said, the link has a very hard lock, while a bunch of the other cards are similar, or "Light/Fairy only". @@indescrepit9973
This is the most impressive showing of Raid raptor that I have ever seen. I like this new format alot, going through all the cards individually and explaining how they interact with each other or with the opponent's interactions is great, I hope there are more videos of this format in the future. I do suggest Tenpai dragons for a future tmt.
I've been practicing this deck's combo lines for the last couple of months. I'm excited to see this one.
Where’s the tangent on Ash you semi-promised us on Twitter?
This might be my favorite TMT, possibly bc of the runtime and I love how MBT and Daimax explain the choices in this list.
Thank you for evolving the deck profile from just reading each card to now talking about how they actually work together. This had been one of my biggest peeves with this series for a long time, where I felt as much of the nuance in every card and its interactions got lost in the fast-paced jumping from text to text.
If you karma cannon the big unaffected raidraptor birds, do they get sent to grave on res since they couldn’t get booked by karma cannon?
Yes.
Yes, but ONLY if you manage to set at least 1 other monster, since that part of the effect comes after "then" (and the first part of the effect needs to resolve properly).
OMFG RAIDRAPTORS?????? LEETS GOOOO shout out to my favorite deck
4:05 homie just forgot Kali Yuga blows up backrow too as a quick effect
Yeah
The main issue with the Kali Yuga lock is that you have to give your opponent one activation because all the quick play RUMs are main phase only
@@minifeebas8911Kali Yuga negates stuff without starting a chain so unless they tribute Arsenal Falcon or chain removal to your RUM spell, then you're golden.
@@minifeebas8911 unless they are activating it in draw/standby, they do not get a activation. Kali negates everything in chain prior to its summon. So cl1 raigeki, cl2 rank up - raigeki is negated
@@minifeebas8911 Let's rather call it one player action.
If they opened a Kaiju (or an equivalent), they have the chance to drop that before the RUM can be activated.
@@xCorvus7xthat’s turn player priority.
This video is made better by .75 speed during the combos. And I'm not joking. Actually had a better understanding thanks to it.
Also drunk MBT is a big plus
Finally, someone using Swallow's Cowrie. I thought i was the only one that realized how busted it that card is.
Seeing this video makes me unfathomably happy because Raidraptor is one of the main decks I play.
Raidraptors, my beloved. This was the first deck I built since the archatype’s debut in Secrets of Eternity. They hold such a large place in my heart.
Might as well call myself a bird nerd
The D/D/D spreadsheet got nothing on BIRD RANK UP
After BaCh D/D got very streamlined, but the chaos of the initial release when the endboard was multiple Beatrices or later Meteorburst combos for Crystalwing/Siegfried/N38 is truly unmatched. The only decks that can reach these absurd levels of complexity (in the form of punishing you for a wrong sequence) are Flower Cardian, Vaylantz and maybe Megalith.
@@babradmegalith was never a hard combo deck to play, i have no idea why people say it was
@@tame1773 pure? Sure. But the Block Dragon Adamancipator (especially the FTK variants) were very hard
Edit: that's why I said "maybe Megalith". Even the FTK is a bit less hard compared to the others, especially 2017 DDD.
Nah, Raidraptor is easy af.
@@Lord_Phoenix95 All decks are easy. But there is a difference even in a deck like Floo on playing it properly (through disruption, around stuff) or just autopiloting it. In the first case, the above mentioned decks are extremely hard because the require proper sequencing, so you either play into handtraps OR you play around them but generate a LOT LESS (if any at all) advantage.
They say if you're 10 Minute Testing until the 30 minute mark you become a Time Wizard
there were 10 minutes of duels, so unless reading out card information counts as testing, the title is accurate
Shoutouts to the guy who made the deck list going ham in the comments. It’s random deck mains like you that could probably solve cold fusion but instead dedicate it to making the funny birds turn into black birds.
Great video, and I personally really like the new explanation tempo and style. Thanks!
I love how in Duel Links Satellite Cannon Falcon can be set up reliably due to the RUMs and the Skill support it has.
I think the deckbuilding section would benefit a lot from not reading every effect verbatim. It all turns into white noise after a while. Rather than "this is word for word Noir's effect" why not "it lets you add a raidraptor with a different level than one you control on field and can banish itself from grave to increase raidraptor levels by 1." Nobody is going to be able to pilot the deck perfectly without rereading the cards themselves, so just giving the basic purpose of the card is more serviceable to what is essentially an introduction than reading the exact text on every card you think people havent seen.
MBT, read kali yuga, the opponent CANT set 3 lab traps because kali yuga can destroy all spell and traps in the endphase
fair, but kali yuga still not worth it
I actually appreciated the extra thorough deck breakdown
How much longer until we get a 40 minute testing
it was 10 minutes of dueling, therefore 10 minutes of testing. reading out cards is not testing
This is one of yours best videos yet. Really does get me to want to try this deck out
"A room temperature IQ duelist clutching their snatch" is definitely one of the MBT quotes of all time
every TMT intro with jillian warms my cold dead heart a little bit. these last few TMTs have been especially incredible!!
Kali Yuga does something other turn skips don't do: it has built-in feather duster
Still better with towers. Basically nothing can beat 3 towers anyway
Meta wise sure, but you won't ever only fight meta
Deck seems really cool and fun, and I appreciate the more in depth nature of this one
Raidraptors is how i got into master duel after not playing yugioh for about 10 years. Mecha birds is a slam dunk of a design for me and Ultimate Falcon will always be funny to resolve
I have never played Raidraptors, but this has inspired me to give them a try when the support comes to MD. Great TMT.
have fun in 3 years i guess
@@nopeno-s5rit will be in the game by August
@@nopeno-s5r it only took 5 months!
Raidraptors are my favorite deck, and I am so glad their recent support is good. I'm definitely gonna take inspiration from this in tweaking my own deck
You can make SCF work by running a different RUM called Phantom Knight's Rank-Up-Magic Force.
By god I will try to make it work because all of these birbs are some of my favorite cards in the game and getting that SCF and blowing up like 5 back rows is the most satisfying feel in the world.
The opportunity-cost doesn't seem too high, but I'm also on copium since we're talking about one of my favorite Archetypes.
Raidraptor best deck let's go.
raidraptor? more like OH MY GOD THAT VIDEO LENGTH
“Cheap. Powerful. Hard. Rewarding.”
You had me at cheap!
Tribute lanius costs a freaking arm and a leg
still far cheaper than bonfire though
It’s sitting at about $10 now, which I don’t know if counts as an “arm and a leg.” The ots print is helping with that, bringing it to under $5.
@@jonathanfaulkner878 wait it was that cheap
First deck profile to be longer than the lifespan of the micro wasp
"You can't commit to a turn-skip if your opponent can just set 3 labyrinth traps." Activate Kali Yuga's second quick effect. Destroying all spell and trap cards on the field at the end of the opponents turn.
These new Raidraptor cards look awesome! I was already playing Raidraptor in the past, but I might need to revisit it now.
Just want to comment I really enjoy the long deck profile for TMT! Get to see the deck building philosophy and the goal is great for learning a new deck!
Watching this video reminds me of when Amulet Titan first made its appearance in the Modern format. Deck was capable of some of the most insane lines while also having the tightest deck space imaginable, and at the same time nobody outside of like...two people played it because it was too difficult to master. Maybe Raidraptor could be YGO's Amulet Titan.
I love the depth covered by this video!
"Nobody is packing Sphere Modes anymore" ooh boy I have some BAD news for you...
Memes aside, I wanna say that this type of in depth explanation is really cool Joseph, I personally like this much more than reading the cards and explaining the games in the vaccum, the only thing I missed here was the 5 min rant about ash
How do we call a 10 Minute Testing where the Deck profile also lasts 10 minutes?
0:17 Kinda wish we have gotten a reference to Shay Obsidian / Shun Kurosaki from ARC-V.
Maybe MBT cursing his name after going insane after falling at dominating the Deck, before asking help from Daimax
19:10 How to play around Droll & Lock Bird
21:56 Vs... Runick World Chalice?!
32:24 Cons
This is a very good video, thank you to both you AND Daimax for making this.
Sir, a kaiju has hit the second tower.
7:35 funny lanius is my favourite raidlaughter monster
This is the best TMT youve done. Great work
My fav 10 min testing so far this was great!
yo also what's the joke with snake-eye ash being called snake eye excel on omega?
31:44 rising rebellion dragon 😂
...I get what you're saying, but Lab setting 3 and passing isn't a good reason the Kali Yuga lock doesn't work. Mostly because unlike the other turn skips, Kali Yuga is also a quick effect Harpie's Feather Duster.
People forget that ultimate falcon also locks your opponent from doing anything on your turn when you detach a material lol
Not very relevant as its after the main chokepoints
Raider's Wing Is One of the best card, make Raider's knight immune to imperma is peak
A deck with 2 towers can only be beaten with Mecha Phantom Beasts, sadly this time, the towers also fly.
4:05 you forgot that kali yuga is also a quick heavy storm
So I have never really like play kali yuuga in my RR list and honestly this vid help me learn soooo much more about the rr list so much that I want to try them out again even
Really enjoyed this video and the amount of time put into this!
Only problem I have is that the deck is not actually cheap. Yes it’s not $1000 like Fire King Snake-Eyes, but the buyouts on this archetype have not made it budget friendly in my eyes.
appreciate the effort put into this TMT
I've always wanted to play RR back when OG Rev Falcon came out in 1800 BC, but god damn the deck looks so good nowadays!
As a longtime Raidraptor player, I approve. Definitely gives me some ideas for my birds going forward.
Not gonna lie I prefer ten minute testing vids having a much longer runtime like this one in exchange for dissecting hard on how to play the deck.
"Thankfully our opponent is saving this D.D Crow for next game" brother that shit killed me😂😂😂
Raidraptor, the deck that if you had a few more extra deck slots available, you'd have about 30 different end boards available
Ok, as someone that really liked rr when they were released and stopped playing them when they turned into kali yuga turbo or just the other half of pk, im really liking this list and probably going to test it when i can.
"I am quite certain they are dark monsters." I laughed so hard 🤣😭
I've been playing raidraptor for a week now. The satellite cannon falcon is NOT cutable.
If you are unable to get to rising rebellion, you can usually get to satellite cannon with a set raidraptor's force and brave strix in grave to go into the rising rebellion on your opponent's turn because 8 + 5 = 13.
Are you talking about Rise Rank-Up? If so, it is my understanding the wording on that card summons SCF, THEN attaches material, which does not permit SCF to trigger.
@MBTYuGiOh
Suppose a two card combo with vanishing lanius and noir lanius. Normal vanishing and activate effect to special summon noir lanius from hand. Activate noir lanius effect targeting vanishing lanius to add heel eagle from deck to hand.
Opponent uses droll.
Special summon heel eagle and link 2 into wise strix using heel eagle and noir lanius. Wise strix effect to summon bloom vulture. Overlay bloom vulture and vanishing lanius into raider's knight. Activate raider's knight detaching vanishing to rank up into brave strix.
Activate Wise strix effect to set rank up magic skip force, which can be activated the same turn. Brave strix effect to set glorious bright from deck to s/t zone. Use set skip force to rank up brave strix into arsenal falcon. Arsenal Falcon effect detaching bloom vulture to special summon strangle lanius which will monster Reborn the vanishing lanius since arsenal has a brave strix attached.
Overlay strangle lanius and vanishing lanius into force strix. Link 2 wise strix and arsenal falcon into wise strix. Activate arsenal faclon effect in hand to special satellite cannon falcon by attaching arsenal falcon from grave.
During opponents' turn when they summon a monster, satellite cannon's quick effect triggers to reduce the attack of that monster. On the resolution, wise strix will set a rise rank up magic raidraptor's force from deck to s/t zone and can be activated on the same turn. Activate raidraptor's force targeting the satellite cannon falcon on field and your brave strix in grave to rank up into rising rebellion falcon. Activate rebellion falcon effect on summon to nuke your opponent's board.
@@alexandercantero7881 So i am aware of this line, but in testing i found that i can still make a winning board without SCF, with the line being
Summon Noir search Heel (get drolled)
Summon Heel summon extender
link heel +any for wise summon wing
overlay for raiders knight rank up into brave
wise set skip force brave set rise rum
skip brave into arsenal summon strangle from deck
link arsenal and wise for whatever trigger arsenal summon ultimate falcon
strangle reborn wing overlay for an untargettable force strix
this nets you 2 towers, including the Rise RUM on opponents turn to wipe the field, but you dont need your opponent to have a monster on field nor do you have to play SCF. I understand not wanting to cut it but in testing i found that basically every line that goes through SCF to beat droll can also just... not? you just have to be ok with not having glorious bright which i totally am because i can just thrust for it yknow
After playing through all of yugioh history what is MBTs top 3 legacy formats to revisit? Jw
unfortunately, you have to be very careful facing ash, imperm, and vieler. (never mind shifter or nibiru). this is because if your brave strix is ashed while you dont have wise on the field, your sunk. if your riader's knight doesnt have raiders wing attached and you get impermed.... your sunk
The deck actually plays really well against Nib, and with the effects from Mimicry or Noir you can actually skip the Raiders Knight
this deck is really good against handtraps, just extremely difficult to remember how to play around everything
there is one way to play nib, but if you go that route, you risk losing to ash or veiler. and there is absolutely no way to play around shifter. ive done tons of play testing
@@nopeno-s5r
I feel for Joseph so hard man. Even before the new support a raidraptor combo would take 2 weeks to read 4 cards because there's so many goddamn words on them. It's like Dragunity but with even more words
I should try to pick up this deck, I played raidraptors a lot a year and half ago so I'm familiar with some lines, mostly need to adapt to what's new
I actually agree with the list to an extent, the only thing I disagree with is completely writing off Satellite Cannon Falcon in saying there's no way to facilitate it, which is not the case. There's Phantom Knights' Rank-Up-Magic Force, which is a Raidraptor Rank-Up spell. I can understand that in a grind variant you'd want to be wary of mass banishing your resources, but because of the addition of Roost, it mitigates this problem exponentially, and you always have Heel Eagle to recycle Roost. I think it's a more effective play to set up Barrage and have a rising rebellion Synchro RUM and have a set Phantom Knights' Force to flex into a second Rising Rebellion or Satellite Cannon as needed, or use it as Setup and extension for your next turn.
So that is where the Rum has gone to.