I highly approve of this video! You made the important point in a different video that prison sentences are a modern idea. Punishments tended to be quick. You didn't include slavery, which was common. Slavery was often temporary. It was a way to pay a fine. No money? Work it off as a slave.
Another excellent resource is a book called the Faithful Executioner. It uses the real-life diary of Franz Schmidt (1555 - 1634). He was the executioner of Nuremberg. He noted 361 executions he performed during his 45 year career. The book has a great discussion of laws, punishments, his apprenticeship, his thoughts on his job, and the social status and other functions of an executioner.
In the 5th edition book Dragon Heist there's a section that tells you the punishment for crimes in or around the city of Waterdeep. I use it as my basis for punishment, after running that module which I greatly enjoyed my players begged me to run a simpler dungeon crawl because a few of them had to run side characters while their mains missed out on alot of XP while they sat in jails for weeks. I regret nothing
Good video. I read a book years ago called simply Medeival Cities. It went into detail about interesting things like guilds, and the fact that medeival cities often were the only places that someone could go to actually improve their own lot in life (raise themselves to the next class up) because there were various power structures which were (semi) independent of the feudal system, such as an elected mayor, an appointed constable with charge of the city guard, etc. You neglected to mention Sanctuary laws btw. Very important for people on the run, like ne'erdowell PCs...
My players have learned overtime that it is much easier to talk to the locals and befriend them. Even my most murderous rogue always looks for clever legal courses of action, and I firmly believe that players are a result of their DMs. If you do not immerse your player in a medieval fantasy world, they're not going to act like it's a medieval fantasy world. I Love this video, and it's going to remind me that - there are wooden covers for windows - tavern keepers are not automatically on the parties side - justice is swift, with mob mentality Also, thank you Professor Dungeon master. I play a low magic world where magic will have you hunted and killed. I now have a slew of reasons as to why it could have been.
In my campaign, I incorporate monsters into the spectacle of how society deals punishment to wicked offenders. Being hanged upside down and lowered into a refuse pit housing an otyugh is a common one. Another method is to have the criminal immobilized and sealed in a barrel with a stunted black pudding which slowly eats the victim over a period of days. Sometimes towns at the edge of a wood will lash the criminal to a tree and draw out an owlbear to devour him while the townsfolk watch from afar. Good times.
How about some rules for a hanging? Many were considered a social event/ obligation to attend. An encounter where the PCs rescue a fellow PC from the noose could be very exciting and perhaps more dangerous than facing down a tribe of Hobgoblins!
The narrative about the wizard getting hanged a couple of hours after ripping off the merchant reminds me of how we played Hommlet when we were kids. Eventually our DM got sick of all the thieving, robbing and general mayhem and decided that the druid recruited some of his peers to hang around the town and whenever we got bored and started messing with people, they would teleport in as bears and maul us to death. An arms race of ever more brutish fighters or stealthy thieves vs teleporting mutherf'n bears ensued. We took a break after that!
Here in Brazil we had some folk who became popular heroes and/or received holidays after being accused of treachery and treated accordingly to the spirit of their time. Tiradentes(Removeteeth) and Antônio "The Pilgrim" Conselheiro(Adviser) are some examples. We were born as a nation much after the Old World Dark Ages but some harsh practices were plausible even after the coup of the Republic. Thanks!
If I recall correctly (It's been 30 years since I earned my Criminal Justice degree), "Trial By Combat" was reserved for those of Nobility (or famous/rich merchants) only. Ordinary folk weren't given that option and had to beg for the mercy of the Court at their trial. This was one benefit to being "knighted" even if no lands or money were given with the title. You were still Nobility even if you were "landless."
In Middle Ages English law trial by combat ("wager of battle" formally) was open to almost anyone, although many potential participants (eg women, the infirm, clergy) could either decline and face trial by jury instead or opt for a champion if they could find (or, unofficially, hire) one. In almost all cases you had the option for trial by jury instead, and many trials by combat were resolved by last-minute negotiations and sometimes even interference by feudal superiors forbidding the fight. If you were caught in the act of a crime or otherwise faced enough evidence that guilt was clear you couldn't wiggle out through a fight and would go straight to a (usually token) jury trial. Having a title of nobility was still advantageous because your denials were more likely to be believed if you were accused by a social inferior, especially if other nobles vouched for your innocence.
@@richmcgee434 One of the things I found fascinating about Cicero's speeches was that his arguments were more about character than facts. I expect until very recently legal defense (and prosecution) was all about that. (Actually, it still seems to be big today.) From a gameplay perspective, this is a good use for Charisma, although social status is clearly more important.
@@garrick3727 Agreed - although from a game mechanics POV, modifiers for social status (which might or might not involve wealth depending on the culture) should be pretty big. Which, again, is much like today.
Trial by ordeal was not approved by church doctrine because it wasnforcing a miracle from god, it was inherited from older times. OTOH during the crusades, crusaders expected victory from god as their right. A german anti-king Rudolf of Rheinfeldenlost his oath hand in battle against empereor Heinrich IV, it was considered god´s punishment The accuser may also be forced to undergo an ordal, not the accused
I tend to use olde justice systems, where, for expample, murder was punished with fee or enslavement. It really gives the feeling of being in different society, which could still be medieval
i love your talk about wizards policing themselves. i have always thought that the concept that rowling portrays with the ministry of magic. a powerful scry user who could detect magical aura's etc. could send wizards out to investigate and license magical users. violating these laws gets hard to get around when you're policed with powerful magisteriums of mages. also the funny weird ones is a great worldbuilder. currently i have a party who's adventuring in the bay of spirits campaign setting and i've put together a law that all adventurers need to carry a writ from the barony, essentially a tax on anything they find because of it's cost. but they're not aware of this yet. so that'll be fun.
The fatal flaw with all these laws and punishments and precautions is that 5e makes characters immortal superheroes who can easily wipe out an entire town. "Oh, I'm sentenced to death, am I? Well then, it won't increase my sentence when I murder all of you. Yes, to be clear, our party of 4 can murder all 2000 of you."
Wish I'd kept my copy of Paul Vernon's superb low-fantasy Starstone module. If memory isn't jerking me around, there was a table in which crimes could be read off against player social class in order to determine punishment. Don't be a ragged thief and get caught.
In my game, magic users gain prestige and respect by functioning as "court seers" who, if they have the temprement, (lawful alignment and average or greater wisdom) are taught ESP by their mentors so they can be employed, as such, and determine the veracity of such serious claims. This seems to make sense to me, but also it is a subtle rewards for magic users who choose to be of lawful alignment.
In my Peasant Mayhem campaign, everyone is subject to both the "Local Nobles" and the Inquisition. Even if they have become minor nobility they are subject to the laws. I had one player who was evil and killed a hapless drunk and started to cannibalize the corpse. They we caught by the watch and given an immediate trial and as punishment for such a horrific crime, given a blood eagle in the lord's hall before the night was over. Rights and responsibilities are a real thing in my campaigns.
I like to add realism to the game but I also want an "air of fantasy" to exist too. There should be consequences to prevent "murderhobo's" from ruining other players enjoyment. I also imagine in a fantasy setting that magic is much more precious to those in leadership roles otherwise they won't be leaders long. I'm sure lots of mundane magic items have been created to prevent the shenanigans of adventurers. A lens of Seeing: These ocular glasses provide the recipient True Seeing. While being worn the user experiences vertigo and suffers disadvantage on all Dexterity Saving Throws, has 1/2 movement (as they zig-zag while moving; think of someone terrible drunk), and has trouble concentrating (can't hold a concentration spell). All effects dissipates once removed over the next 3 rounds. Detect Magic is already available to all 1st level NPC's so any Charm spell can be detected to verify "bewitching" or other such shenanigans players may play on the NPC's. Yeah, I like "consequences" but in my experience DM's can take this way too far.
The best consequence to bestow on a player who is ruining your game is to not invite that player to subsequent games. Consider this banishment or exile.
I personally ignore historic information and rather go with my guts. I once had a group that decided to go nuts in town several times, so I decided that they would be banished from that town and as they had nowhere to go they lived in the woods for a longer period of time. It turned out to be a lot of fun as they needed to take care fo everything by themselves and whenever they needed to enter the town for some reason they had to do stealth checks or be in disguises with the risk of being captured at any time. After some sessions I resolved the situation by giving them a quest with the reward of redeeming them and allowing them to move back into the city. They accepted the quest, but they never moved back, but rather kept on living in the woods (just in a proper house now, as they now could order somebody to build it) and of course doing occasional shopping trips and stuff in town.
My players conned a young upstart when they first started the campaign, I had him gather a small crew and come try to geta refund from the players before they left town. The crew was badly beaten and the main NPC was killed. They took his body, for no real reason, and left town on a mission for an NPC in town. Upon completion of the mission they were intercepted by bounty hunters and are now on the way back to attend trial. This video has been the most helpful so far after days of searching for relavant but digestible information that can help me plan the next session, thank you!
I use a lot of "Old West" style law in my games. Ironically it is all very similar to medieval punishments/regulations. My favorite is making the players hand over their weapons upon entry to the city/village, ala Dodge City.
I will never understand why this topic isn't more relevant to D&D groups given all the trouble PCs get in and how many adventure hooks can result. Of course, I'm a trained lawyer who once reconceptualized Vancian magic as petitioning a cosmic chancery for English style "writs, " i.e. spells, so I'm a bit biased.
This episode was awesome. Great to hear about implementing history into the fantasy game. Most of the topics are not mentioned in the DMG, although sometimes referenced. Thanks!
They would also brand people for lesser crimes. People think such behavior is barbaric but those Medieval communities didn't have facilities to hold people for long periods. Also for outlaws blanket amnesties and individual pardons could be handed out. Sir Thomas Malory (yes that one) was declared an outlaw for some offense or another. It must have been bad because when a general amnesty was declared the king at the time made a point of excluding Malory.
The 'Dragon Warriors' RPG by Dave Morris and Oliver Johnson has an extensive system like this set in a Grim British Folklore Fantasy World. A staple of my collection for DMing all fantasy RPGs since the mid-80's.
Really nice video. I love how your getting off the beaten path to find inspiration for the game instead of just keeping it in the D&D books. Love it. More of these please. Great job. Cheers!
Professor Dungeon Master's work are so informative that consequently the comment section transforms into a treasure chest of good references. Well done guys 👍.
Professor, what about adventurers being members of guilds and having their own internal laws (such as the medieval Law Merchant) or being issued letters of patent (or similar to Marque and reprisal) for hunting monsters and so on or privileges by the lord? One can set legal systems in a medieval fashion, although adapted to the additional features (like the actual presence of magic, monsters). Also, what are the rules for hiring adventurers? Is it formalized like in the Hobbit or is it incognito and illegal? Are they treated as condotieri? And also, how does the civil law (whether the Common law of Britain or continental post-roman law) in relation to mages? And yes - I'm currently finishing my PhD in space manufacturing law (ISRU + Patent law). :)
Those are great ideas. I LOVE that scene in the hobbit where the contact covers "funeral expenses--if necessary." I'll think about it, for sure. Thanks for watching!
The attainment of a 'Letter Of Marque' for hunting monsters, or suspected monsters, could be a fun beat and RP reward. Perhaps a bit like being granted Wtichfinder General status, but in a fantasy world, allowing some extra leeway regarding local laws in the campaign area.
I am running a specifically guild-based game. This video made me wonder certain things. Specifically, the fact that a guild leader would have the responsibility of a tavern owner for those that stayed in his guild house, and might also need to be able to either arrange or issue letters of marquee or the like for guild business. He would also have to carefully make sure that his guild was either not out breaking laws (to protect the reputation of the guild) or covering up the breaking of laws so as not to bring a load of law down on his head. He would also likely be expected to provide support to any town protections and take out creatures that were affecting the realm. I subconsciously decided a law office was a necessary part of the build for the hall, and I was apparently dead-on for needing it, so they could negotiate some sort of reward for services without getting accused of treason, as well as handle the issuance of letters of marquee and handling remuneration of those accidentally or intentionally harmed by actions of the guild. A lot to place on the head of a supposedly absent-minded tinkerer, his earth-bending martial artist wife, and the rag-tag folks that they employ. :D
Nice video, good for some reflections... One comment thought. The lords has “dragon” problems, and he thinks, “heh easy peasy for these guys here”. Then says: Lord: “Heroes, I command, go kill that dragon!” Heroes: “Nope, fuck off” Lord: “Traitors! Guards, kill them all!” Now.... who is really going to be able to capture and kill a party that was just deemed able to slain a dragon?? Unless they are bathing naked with the king in the palace, it would be needed an army to bring them down...
Outstanding history lesson and peak into your creative world. Your campaign based off KotB is so intriguing. I have adopted a lot of your rules to my games and it improved my sessions dramatically for my players. 5e Initiative rule no longer used makes getting into combat quicker too. As always Professor you’re GPA is 4.0! Thank you
Another great video Dan! Actionable immediately after watching. This is level of detail and granularity is missing from too many campaigns. Keep it up!!
another interesting fact is that in middle aged despite people living of the land and their craft, although expected to be loyal to the Lord, Duke or count that owns the land, most people where in fact nomads. people living near a keep or a Manor have a social contract with the Lord of the land, but if his rule was cruel, unfair or even incompetent there's was nothing stopping people for leaving the land and the word would soon spread to near villages, people where expected to be treated fairly and get compensation for their work and also be treated fairly if they pay the taxes to the landlord. also things like well, Mills and such where sort of like commodities that the Lord would provide in order to attract more skilled people to his village, more people more transaction and more taxes paid, so this picture of a cruel Lord that can have his way with whatever evil deed he wants was probably mistaken after all if this was true it was only a matter of time before he has a ghost town with no one living it.
That thought does bring up some other interesting ideas for fantasy though. An extremely petty and cruel lord could end up making a ghost town, but with actual ghosts! Especially if the townsfolk were more scared of the surrounding monsters than him, or something. This is why applying actual logic to fantasy settings can be so fun. It gives you a lot more to work off of.
Outstanding, Professor. A little research goes a long way. I love that your campaign is based on the Keep on the Borderlands. I have tried it several times but it just never took. I recently tried a campaign based in Orlane (N1: Against the Cult of the Reptile God), and it is going well so far. Sometimes the old ways are best. I also appreciate your hybrid style (Warhammer FRP, DCC RPG, Moldvay Basic, et al.). My setting has likewise evolved from a similar combination of influences. I have a heaping helping of Earthdawn in my setting, for example, along with WFRP, DCC RPG, and D&D.| Thank you for your hard work, sir, and may Skycor bless thee and keep thee.
The wager of law! (That's what it's called; 12 people was also common.) Important to keep in mind is that lying under oath was punishable wih excommunication, which meant being shunned by everyone you know. But the wager a great way to seed your campaign with hooks. What favors do the PCs owe the people who risked their livelihoods and very social lives to get them off the hook?
Great video! If you haven't read it already, you might enjoy "The Faithful Executioner" (Harington, 2013, non fiction). I believe it covers a period slightly after the books you mentioned - 15th century if I remember correctly, and it concerns the justice system in German city states specifically. It also delves into some other aspects that might be too detailed for roleplaying, such as the social stigma attached to the job of being an executioner, although other details might be useful for flavor.
Thanks for going over this. I actually read Time Traveller's Guide, but explaining this stuff succinctly to my gaming group was gonna be a bit hard, so this should be really useful. I find that this information can lead to some much more flavourful worlds where it more readily makes sense. I never noticed until reading the book that a problem with the usual 'guards are everywhere' assumed fantasy setup is that it's kind of confusing because you almost always were left to wonder how these people were all so well equipped and organized and in fairly large numbers. Even in my games prior to that book, it was just assumed "Oh it works somehow" and is left abstract and less believable. Meanwhile the self-policing populace pretty immediately makes a _lot_ of sense, AND it automatically makes it not feel cheap to players when you say "There's no guards around to help" and things like that, without the headache of having to make an explanation.
My PCs where annoyed that when they started a street fight the local wizard turned up as well as the guards, dispelled their charm spell and pointed out the illusions they where using to try and weasel out of it.
A very educational video, thank you Professor. Would you ever consider doing a follow up video talking about laws and punishments in other major cultures found in the middle ages, such as the Nords, Arabs, Chinese, and Japanese? While Medieval Europe does make up a good portion of most games, sometimes they either start out in other cultures or might eventually make it to them through an adventure.
RPGPundit writes a lot of game material on historically authentic elements in gaming. He even has an RPG called "Lion & Dragon" which is a Moldvey like RPG set during a fictionalized version of the war of the roses.
😄 In my campaign, saying prestidigitation will get you arrested. I have sumptuary laws for vocabulary. Players are restricted to words of less than four syllables until they reach level 5. All four letter words are okay though.
Great video. Judicial Champions are interesting. They are almost like armed lawyers, in the sense that they jockey for business - some were “ambulance chasers” in the sense that they would harass the victim to employ them, hanging around town waiting for the judge to show up, bribing the bailiff to get the gig. Very rich people would know where the best champions could be found if they needed one, and I wouldn’t be surprised to learn that bailiffs and judges had their own champions to rent. A judge travels about from village to village, so he has a retinue and probably a bodyguard - why not employ a champion as bodyguard and hire him out where needed.
Very good video, i will definitely use the material on my games. A minor advise: Pheasants arent birds that you would name "Sky Birds". Assuming that a sky bird is one that flies most of the time, like hawks, pigeons, eagles etc, pheasants spend a lot of time on the ground seeking food. They rarely fly too high and when chased, they prefer to hide than fly. Just a little bit of fauna knowledge for your game :)
Great topic. I went through a similar exercise recently and ended up adapting the English "Bloody Code" of the 16-17c for a more medieval setting. which I dubbed the "Sanguinary Code." It outlines a list of crimes against the state, against the public order, against the person, and against property, with offences characterized as greater or lesser. The universal penalty for a greater crime is torture and death, lesser crimes might involve penalties like forced servitude, maiming or branding, etc. Like the Bloody Code, there is a long and ever growing list of crimes, ranging from assassination to taking a deer from the Imperator's forest to the public display of magical spells. I reserved the worst penalties for crimes against the imperial officials and the upper classes, and lesser penalties for crimes committed by the upper class against the lower class (including your typical adventurer). I wanted something to intimidate my parties with, and cause them to show some restraint when in civilized areas, otherwise they're apt to indiscriminately wander through the capital city picking fights and slaying folks left and right. Now at least they have to carefully plan their kills to avoid detection and apprehension by the authorities. And of course, there are always plenty of beggers and low caste peasants about who are very observant and know the Watch will pay for tips, just as the Thieves and Assassins' Guilds will pay for news of anyone freelancing,. Even if the party thinks they got away with it, imagine the party's quandary when someone recognizes their description in a wanted poster with reward freshly posted on a billboard in the city square. One interesting point about the Bloody Code was the underlying theory of justice, which was based on deterrence and prefers public administration of penalties be performed before large crowds. So whereas out in the provinces, penalties are more likely to be summarily imposed,; in the city, an apprehended party member may be beaten and tortured and locked up in the gaol until punishment day, creating opportunities for planning dramatic rescues.
That was GREAT! Highly educational and inspirational. We often dismiss the mundane peasants of our fantasy worlds as insignificant, but with this type of criminal system, every suspicious farmer could spell doom for the PC's if they misbehave. Nice! I always like more verisimilitude.
One system I thought about was to require higher level characters to have certain infrastructure or objects of prestige to maintain their high level. Its not that your fighter gets a keep for free when he hits 9th level, its that you can't be a 9th level fighter without owning land with the ability to raise and train an army. A wizard has to have a lab, and then an apprentice, and then a guild hall full of apprentices, etc. Anyway, this is relevant to the subject of law and order because if the church freaks out and starts a witch hunt because of the party's actions, then the wizard loses her tower and her ability to the awesome magical energy needed for 4th level spells! There are exceptions, like the thief running a thieves' guild mostly outside the law, but those are also interesting. How is the fighter supposed to get land normally reserved for a noble title if he was born a peasant? Well, there is some hope for an outlaw building his own fort out in the woods, offering some peasants a better tax rate to move in, and eventually fighting it out with the local lord until some sort of agreement can be reached, usually involving the player-kingdom paying tribute to the lord. The players might do it anyway if they are sick and tired of dealing with the law. I recommend reading "the Test of the Warlords" module for land management in tabletop games in general: ua-cam.com/video/6E3oJgVejGU/v-deo.html
Sounds like a great opportunity for a moral dilemma scene. Do the players come to the aid of the 13 year old girl accused of being a witch and enter a pit fight to determine her innocence to only find out she is a corrupted warlock of a major Demon figure.... Whole town in an uproar after the party frees her and the only way to get back into the good graces of the community is to hunt down and destroy the 13 year old monstrosity..... Perhaps cliche but its fun giving the characters a very healthy shade of gray and see them struggle with it.... Nice framework for putting the characters in an outlaw status cut off from resupply and an outlet for their gold.
I found the link to this video in a Facebook post. It was a response to a rant about a rouge stealing from his Bard PC. I have an interesting hypathical for the town you mentioned at the end of your video. The party that has the bard and the rouge in it wanders in to that town. Would it be possible for the bard to simple report his companion to the authorities and be rid of him. "I have no coin to pay the tax. Every time I get any coin the rouge steals it."
Excellent as usual. I would love to see more videos like this. These are the types of small things that really help a world come alive. I will definitely be implementing this stuff into my campaign world/sandbox even if I have retrofit a few things. Thanks again for the wonderful content!
before i watch, the initial reaction: YES!!! Player Characters need to be punished for the crimes they comit! Oh so you threatened the merchant to get stuff? Guards wanna have a talk to you. You bribed the guards? the captain will wanna have talk to you. You attacked the captain? Well guess what, the noble will now want to have a talk to you. I say talk, but i dont realy mean talk. After i watched the video: Yes. Yes. Yeeeeeees.
The more videos of yours I watch the more I want your minis!!!!! You do a great job filming and keeping us entertained while being informative. You are a pleasure to watch :)
Definitely going to implement entry tax based on appearance! Great way to regulate weath, and it might incentivise PCs to have commoner garbs, or RP or sneak their way in
Interesting video as always, and a nice way to add flavour and drama to a gritty medieval, low magic setting. An observation would be that English societal norms during the middle ages were the consequence of the realities faced by the people of that time. In a world where magic is something very rare, dangerous and shrouded in superstition, it is perfectly believable that you would have such social constructs. On the flipside, if you start with the idea that magic users and other supernaturally-powered individuals have existed for centuries or millenia, then you might expect a different societal structure altogether. Eberron, for example, does this very well by assuming that such individuals would rise to become an elite that drives decisionmaking and progress. Food for thought (and perhaps a different video :p)!
At about about 10:45 your say the manorial court was OVER the county court - but there would be hundreds of manors inside a county. Some of the local lords would have been the county officers like sheriff, but most lords and their manorial courts would only have had jurisdiction over their own lands and tenants/serfs. And most cases in manorial courts would have been less dramatic - English peasants were constantly suing each other - somebody’s cow traipsed through the crops of 10 families in the open fields, a loan was not paid back, Grandpa sued Grandson for not doing maintenance on his retirement cottage, etc.). Grest video. Thanks for giving your sources - lots of medievalist youtubers don’t. (See Barbara Hanawalt, The Ties That Bound, 1986, for an deep look at English peasant life based on court and coroner’s records).
I feel like the players will just burn down every village due to the risk of combat encounters with angry villagers. They will try to create their new ideal soceity from the ashes, once they hit level 12 or something.
@@Usammityduzntafraidofanythin Could be a fun concept. They build their own utopia and attract all sorts of people who bring all sorts of talents and problems. And they have to wage constant war against their neighbors, because of course the king will not let go of his land like that.
This is a great video! I was researching different laws of the period after my group's session this week. So happy you put out a video on this topic :)
This is great inspiration regardless of genre. Many of these suggestions could also be used in other settings from fantasy (D&D, Pathfinder, L5R) to more modern ones (Call of Cthulhu, Dresden Files RPG, Mutants and Masterminds) and even to futuristic settings (Starfinder, Star Wars RPG, Heavy Gear/Jovian Chronicles) This is supreme advice and should be on everyone's list.
An idea for a movie: How to insert characters into a room/scene. A lot of premade stories or the ones presented in your and other videos, assumes that the combat scene start in the middle of the room. When in reality my players tend to hang around the doors for a couple of minutes trying to find out what's on the other side. After that they will open the door slightly and start peppering the adversaries with arrows/magic from the corridor. This is fine from the realism point of view, but really hampers my ability to provide a diverse and interesting combat scene.
I like your historical research. The only problem is that a traditional "Medieval" (up to late Renaissance) system pretty much forbids the "Murder Hobo" of completely free wandering adventurers. For good reason with respect to our ancestors as an "Adventurer" is simply a bandit who slays goblins, Orcs, Ogres... Except we didn't have those in ancient times... so... Well, simply put the Jack Vance interpetation is the best - that the game world is the far future and all the magic, monsters, ancient ruins are the legacy. Since countless monsters, the remnants of star travel and ancient genetic engineering run rampant (and this might not be earth, just a world formed to be akin) and hide in scary dark ruins well the Losers and Malcontents and desperate have an out versus turning to banditry. (There was even hereditary requirements to be a Beggar some places) Thus while using the local lynch mob is a good way to weed out players who feel like being bullies the Vance way can be used to sanely justify a more 'modern' interpretation of laws and expectations. "They seem to only kill Orcs or Goblins... Want to be press'd to service to go to them caves? Let them take the money they robbed from us if they'll kill the greenies."
More "realism" in a game than I'd want to deal with, but great to think about none the less. Which is my favorite thing about your channel for me. It makes me think! Fyi chickens and turkeys (especially wild ones) can fly just fine. 😁
GREAT OSR reference for this is Lion And Dragon. There is also a Campaign Setting and Cult book. All available on Drivethrough. Must haves if you want to play authentic medieval games.
I remember years ago I had a friend who wanted to be a lawyer and he was very big on debating. Well, in our D&D game he ended up getting arrested and thrown in jail, with execution a likely prospect. Now, I did not know too much about medieval history at that time, but I had seem quite a few westerns and it didn't seem like they messed around too much with trials. So I figured fantasy D&D world was unlikely to be more advanced. My friend had all these plans to call witnesses and character witnesses, and demand evidence, and various other things (I think he must have been watching Law and Order a lot). Let's just say it didn't really work out for him. I think they ended up gagging him because he wouldn't shut up and the magistrate threw the book at him. Out of character, he's telling me that the law doesn't work like that and I am being unfair etc.. I just asked him to name any fantasy book or film that had a lawyer in it. Anyway, he didn't get executed because the other players (reluctantly) helped him escape. He was a lot more careful about breaking the law after that. (And IRL he did become a lawyer.)
PDM, great video. One book you want to check out is Medieval Hunting by Richard Almond - he talks about Forest courts and the punishments for those violations... Parks in Medieval England is another good one -
me when the players start killing orphans they are supposed to protect:"the actions u committed are so atrocious even the gods are disgusted, from the sky a flash of thunder strikes down upon you and you instantly die"
15:20 just a little trick about this subject: I remember reading that, back in those days, they would bite the pieces to see if they were really what they were? Correct me if I'm wrong, it's been a long time since I red that! :D Very interesting video, in fact, I would like to ask if you could make more of these about medieval life! It'd be great for inspiration but also to expand our horizons!
A BIG thumbs up and a BIG thank you for posting this video. I think you should know I used to hate your content but I've been DMing now for about 5yrs and I've gone back and watched all of the videos I hated when I first found this channel something like 3yrs ago only to now find out that I agree with at least 80% of your videos with minor disagreements here and there. So again thanks and happy gaming!
It's important to use things you know in a D&D game history, chemistry, actual combat training. whatever you have at your disposal makes a more convincing game! And make it feel more real!
I highly approve of this video! You made the important point in a different video that prison sentences are a modern idea. Punishments tended to be quick. You didn't include slavery, which was common. Slavery was often temporary. It was a way to pay a fine. No money? Work it off as a slave.
Thumbs up from Lindybeige! Best day ever!
Loved your video on spears, (Lindy Biege)
Lloyd, should a creature or character who takes damage from a thrown javelin have it's movement reduced, and be disadvantaged for a round?
Surprise lindy!
For some reason I hear a brass band playing a march tune in my head, and I can't get rid of it now.
"A Time Traveller's Guide to Medieval England" reads like a Historian's DM notes. It's great for roleplayers.
Another excellent resource is a book called the Faithful Executioner. It uses the real-life diary of Franz Schmidt (1555 - 1634). He was the executioner of Nuremberg. He noted 361 executions he performed during his 45 year career. The book has a great discussion of laws, punishments, his apprenticeship, his thoughts on his job, and the social status and other functions of an executioner.
Ordered. Many thanks.
In the 5th edition book Dragon Heist there's a section that tells you the punishment for crimes in or around the city of Waterdeep. I use it as my basis for punishment, after running that module which I greatly enjoyed my players begged me to run a simpler dungeon crawl because a few of them had to run side characters while their mains missed out on alot of XP while they sat in jails for weeks. I regret nothing
Good video. I read a book years ago called simply Medeival Cities. It went into detail about interesting things like guilds, and the fact that medeival cities often were the only places that someone could go to actually improve their own lot in life (raise themselves to the next class up) because there were various power structures which were (semi) independent of the feudal system, such as an elected mayor, an appointed constable with charge of the city guard, etc. You neglected to mention Sanctuary laws btw. Very important for people on the run, like ne'erdowell PCs...
My players have learned overtime that it is much easier to talk to the locals and befriend them. Even my most murderous rogue always looks for clever legal courses of action, and I firmly believe that players are a result of their DMs. If you do not immerse your player in a medieval fantasy world, they're not going to act like it's a medieval fantasy world. I Love this video, and it's going to remind me that
- there are wooden covers for windows
- tavern keepers are not automatically on the parties side
- justice is swift, with mob mentality
Also, thank you Professor Dungeon master. I play a low magic world where magic will have you hunted and killed. I now have a slew of reasons as to why it could have been.
The word "Sheriff" comes from the old English "Shire Reeve". Call your Sheriff "The Reeve" to sound more authentic.
Cool to know.Thanks for watching!
I like that.
There was also the "Wood Reeve", the king's man in charge of the forests.
A "ranger", if you will.
In my campaign, I incorporate monsters into the spectacle of how society deals punishment to wicked offenders. Being hanged upside down and lowered into a refuse pit housing an otyugh is a common one. Another method is to have the criminal immobilized and sealed in a barrel with a stunted black pudding which slowly eats the victim over a period of days. Sometimes towns at the edge of a wood will lash the criminal to a tree and draw out an owlbear to devour him while the townsfolk watch from afar. Good times.
This is brilliant. Kind of like the Sarlacc in Star Wars!
@@benvoliothefirst or the rancor
How about some rules for a hanging? Many were considered a social event/ obligation to attend. An encounter where the PCs rescue a fellow PC from the noose could be very exciting and perhaps more dangerous than facing down a tribe of Hobgoblins!
The narrative about the wizard getting hanged a couple of hours after ripping off the merchant reminds me of how we played Hommlet when we were kids. Eventually our DM got sick of all the thieving, robbing and general mayhem and decided that the druid recruited some of his peers to hang around the town and whenever we got bored and started messing with people, they would teleport in as bears and maul us to death. An arms race of ever more brutish fighters or stealthy thieves vs teleporting mutherf'n bears ensued. We took a break after that!
I don't play DnD (zweihander player here) but I'm glad I found your channel.
Here in Brazil we had some folk who became popular heroes and/or received holidays after being accused of treachery and treated accordingly to the spirit of their time.
Tiradentes(Removeteeth) and Antônio "The Pilgrim" Conselheiro(Adviser) are some examples.
We were born as a nation much after the Old World Dark Ages but some harsh practices were plausible even after the coup of the Republic.
Thanks!
If I recall correctly (It's been 30 years since I earned my Criminal Justice degree), "Trial By Combat" was reserved for those of Nobility (or famous/rich merchants) only. Ordinary folk weren't given that option and had to beg for the mercy of the Court at their trial. This was one benefit to being "knighted" even if no lands or money were given with the title. You were still Nobility even if you were "landless."
That may be true. I know the clergy had the option and employed champions regularly.
In Middle Ages English law trial by combat ("wager of battle" formally) was open to almost anyone, although many potential participants (eg women, the infirm, clergy) could either decline and face trial by jury instead or opt for a champion if they could find (or, unofficially, hire) one. In almost all cases you had the option for trial by jury instead, and many trials by combat were resolved by last-minute negotiations and sometimes even interference by feudal superiors forbidding the fight. If you were caught in the act of a crime or otherwise faced enough evidence that guilt was clear you couldn't wiggle out through a fight and would go straight to a (usually token) jury trial. Having a title of nobility was still advantageous because your denials were more likely to be believed if you were accused by a social inferior, especially if other nobles vouched for your innocence.
@@richmcgee434 One of the things I found fascinating about Cicero's speeches was that his arguments were more about character than facts. I expect until very recently legal defense (and prosecution) was all about that. (Actually, it still seems to be big today.) From a gameplay perspective, this is a good use for Charisma, although social status is clearly more important.
@@garrick3727 Agreed - although from a game mechanics POV, modifiers for social status (which might or might not involve wealth depending on the culture) should be pretty big. Which, again, is much like today.
Trial by ordeal was not approved by church doctrine because it wasnforcing a miracle from god, it was inherited from older times.
OTOH during the crusades, crusaders expected victory from god as their right.
A german anti-king Rudolf of Rheinfeldenlost his oath hand in battle against empereor Heinrich IV, it was considered god´s punishment
The accuser may also be forced to undergo an ordal, not the accused
I tend to use olde justice systems, where, for expample, murder was punished with fee or enslavement. It really gives the feeling of being in different society, which could still be medieval
i love your talk about wizards policing themselves. i have always thought that the concept that rowling portrays with the ministry of magic. a powerful scry user who could detect magical aura's etc. could send wizards out to investigate and license magical users. violating these laws gets hard to get around when you're policed with powerful magisteriums of mages.
also the funny weird ones is a great worldbuilder. currently i have a party who's adventuring in the bay of spirits campaign setting and i've put together a law that all adventurers need to carry a writ from the barony, essentially a tax on anything they find because of it's cost. but they're not aware of this yet. so that'll be fun.
The fatal flaw with all these laws and punishments and precautions is that 5e makes characters immortal superheroes who can easily wipe out an entire town. "Oh, I'm sentenced to death, am I? Well then, it won't increase my sentence when I murder all of you. Yes, to be clear, our party of 4 can murder all 2000 of you."
See the professor's discussions on leveling for answers to this! ua-cam.com/video/jLLEuOX2294/v-deo.html
Sounds like a broken game system or incompetent gamemaster if that could happen.
Wish I'd kept my copy of Paul Vernon's superb low-fantasy Starstone module. If memory isn't jerking me around, there was a table in which crimes could be read off against player social class in order to determine punishment. Don't be a ragged thief and get caught.
In my game, magic users gain prestige and respect by functioning as "court seers" who, if they have the temprement, (lawful alignment and average or greater wisdom) are taught ESP by their mentors so they can be employed, as such, and determine the veracity of such serious claims. This seems to make sense to me, but also it is a subtle rewards for magic users who choose to be of lawful alignment.
love the return of figures in this video
In my Peasant Mayhem campaign, everyone is subject to both the "Local Nobles" and the Inquisition. Even if they have become minor nobility they are subject to the laws. I had one player who was evil and killed a hapless drunk and started to cannibalize the corpse. They we caught by the watch and given an immediate trial and as punishment for such a horrific crime, given a blood eagle in the lord's hall before the night was over. Rights and responsibilities are a real thing in my campaigns.
I like to add realism to the game but I also want an "air of fantasy" to exist too. There should be consequences to prevent "murderhobo's" from ruining other players enjoyment. I also imagine in a fantasy setting that magic is much more precious to those in leadership roles otherwise they won't be leaders long. I'm sure lots of mundane magic items have been created to prevent the shenanigans of adventurers.
A lens of Seeing: These ocular glasses provide the recipient True Seeing. While being worn the user experiences vertigo and suffers disadvantage on all Dexterity Saving Throws, has 1/2 movement (as they zig-zag while moving; think of someone terrible drunk), and has trouble concentrating (can't hold a concentration spell). All effects dissipates once removed over the next 3 rounds.
Detect Magic is already available to all 1st level NPC's so any Charm spell can be detected to verify "bewitching" or other such shenanigans players may play on the NPC's.
Yeah, I like "consequences" but in my experience DM's can take this way too far.
Great ideas here. Thanks for sharing. Cheers!
The best consequence to bestow on a player who is ruining your game is to not invite that player to subsequent games. Consider this banishment or exile.
I'm taking that skycosean thing.
I'll use it for something eventually.
I personally ignore historic information and rather go with my guts. I once had a group that decided to go nuts in town several times, so I decided that they would be banished from that town and as they had nowhere to go they lived in the woods for a longer period of time. It turned out to be a lot of fun as they needed to take care fo everything by themselves and whenever they needed to enter the town for some reason they had to do stealth checks or be in disguises with the risk of being captured at any time. After some sessions I resolved the situation by giving them a quest with the reward of redeeming them and allowing them to move back into the city. They accepted the quest, but they never moved back, but rather kept on living in the woods (just in a proper house now, as they now could order somebody to build it) and of course doing occasional shopping trips and stuff in town.
My players conned a young upstart when they first started the campaign, I had him gather a small crew and come try to geta refund from the players before they left town. The crew was badly beaten and the main NPC was killed. They took his body, for no real reason, and left town on a mission for an NPC in town. Upon completion of the mission they were intercepted by bounty hunters and are now on the way back to attend trial. This video has been the most helpful so far after days of searching for relavant but digestible information that can help me plan the next session, thank you!
I use a lot of "Old West" style law in my games. Ironically it is all very similar to medieval punishments/regulations. My favorite is making the players hand over their weapons upon entry to the city/village, ala Dodge City.
I will never understand why this topic isn't more relevant to D&D groups given all the trouble PCs get in and how many adventure hooks can result. Of course, I'm a trained lawyer who once reconceptualized Vancian magic as petitioning a cosmic chancery for English style "writs, " i.e. spells, so I'm a bit biased.
This is one of your best videos yet. Super useful.
This episode was awesome. Great to hear about implementing history into the fantasy game. Most of the topics are not mentioned in the DMG, although sometimes referenced. Thanks!
They would also brand people for lesser crimes. People think such behavior is barbaric but those Medieval communities didn't have facilities to hold people for long periods. Also for outlaws blanket amnesties and individual pardons could be handed out.
Sir Thomas Malory (yes that one) was declared an outlaw for some offense or another. It must have been bad because when a general amnesty was declared the king at the time made a point of excluding Malory.
The 'Dragon Warriors' RPG by Dave Morris and Oliver Johnson has an extensive system like this set in a Grim British Folklore Fantasy World. A staple of my collection for DMing all fantasy RPGs since the mid-80's.
Really nice video. I love how your getting off the beaten path to find inspiration for the game instead of just keeping it in the D&D books. Love it. More of these please. Great job. Cheers!
Professor Dungeon Master's work are so informative that consequently the comment section transforms into a treasure chest of good references. Well done guys 👍.
Loved this video. Would love more medieval lore
It's coming.
@@DUNGEONCRAFT1
That's good to hear. This video was full of useful information.
Awesome to hear PRO. DM. I was just going to say the same thing. Saw someone else did. I’m all for it. Very interesting stuff thank you
Professor, what about adventurers being members of guilds and having their own internal laws (such as the medieval Law Merchant) or being issued letters of patent (or similar to Marque and reprisal) for hunting monsters and so on or privileges by the lord? One can set legal systems in a medieval fashion, although adapted to the additional features (like the actual presence of magic, monsters).
Also, what are the rules for hiring adventurers? Is it formalized like in the Hobbit or is it incognito and illegal? Are they treated as condotieri?
And also, how does the civil law (whether the Common law of Britain or continental post-roman law) in relation to mages?
And yes - I'm currently finishing my PhD in space manufacturing law (ISRU + Patent law). :)
Those are great ideas. I LOVE that scene in the hobbit where the contact covers "funeral expenses--if necessary." I'll think about it, for sure. Thanks for watching!
The attainment of a 'Letter Of Marque' for hunting monsters, or suspected monsters, could be a fun beat and RP reward.
Perhaps a bit like being granted Wtichfinder General status, but in a fantasy world, allowing some extra leeway regarding local laws in the campaign area.
I am running a specifically guild-based game. This video made me wonder certain things. Specifically, the fact that a guild leader would have the responsibility of a tavern owner for those that stayed in his guild house, and might also need to be able to either arrange or issue letters of marquee or the like for guild business. He would also have to carefully make sure that his guild was either not out breaking laws (to protect the reputation of the guild) or covering up the breaking of laws so as not to bring a load of law down on his head. He would also likely be expected to provide support to any town protections and take out creatures that were affecting the realm.
I subconsciously decided a law office was a necessary part of the build for the hall, and I was apparently dead-on for needing it, so they could negotiate some sort of reward for services without getting accused of treason, as well as handle the issuance of letters of marquee and handling remuneration of those accidentally or intentionally harmed by actions of the guild.
A lot to place on the head of a supposedly absent-minded tinkerer, his earth-bending martial artist wife, and the rag-tag folks that they employ. :D
Nice video, good for some reflections...
One comment thought. The lords has “dragon” problems, and he thinks, “heh easy peasy for these guys here”. Then says:
Lord: “Heroes, I command, go kill that dragon!”
Heroes: “Nope, fuck off”
Lord: “Traitors! Guards, kill them all!”
Now.... who is really going to be able to capture and kill a party that was just deemed able to slain a dragon??
Unless they are bathing naked with the king in the palace, it would be needed an army to bring them down...
Outstanding history lesson and peak into your creative world. Your campaign based off KotB is so intriguing. I have adopted a lot of your rules to my games and it improved my sessions dramatically for my players.
5e Initiative rule no longer used makes getting into combat quicker too.
As always Professor you’re GPA is 4.0!
Thank you
Thanks for taking the time to say so. Cheers!
Another great video Dan! Actionable immediately after watching. This is level of detail and granularity is missing from too many campaigns. Keep it up!!
Thanks! pass it on!
I have a large city in my campaign and this video gave me some excellent ideas for when the party gets there. Thank you.
another interesting fact is that in middle aged despite people living of the land and their craft, although expected to be loyal to the Lord, Duke or count that owns the land, most people where in fact nomads. people living near a keep or a Manor have a social contract with the Lord of the land, but if his rule was cruel, unfair or even incompetent there's was nothing stopping people for leaving the land and the word would soon spread to near villages, people where expected to be treated fairly and get compensation for their work and also be treated fairly if they pay the taxes to the landlord. also things like well, Mills and such where sort of like commodities that the Lord would provide in order to attract more skilled people to his village, more people more transaction and more taxes paid, so this picture of a cruel Lord that can have his way with whatever evil deed he wants was probably mistaken after all if this was true it was only a matter of time before he has a ghost town with no one living it.
That thought does bring up some other interesting ideas for fantasy though. An extremely petty and cruel lord could end up making a ghost town, but with actual ghosts! Especially if the townsfolk were more scared of the surrounding monsters than him, or something.
This is why applying actual logic to fantasy settings can be so fun. It gives you a lot more to work off of.
@@PhyreI3ird good twist on that idea
This is the best episode that I've seen from you.
Tim Kramar Thanks! Just to be sure, please watch the rest of them!
@@DUNGEONCRAFT1 I've not liked all of them but The Rules I Use was pretty good as well.
Outstanding, Professor. A little research goes a long way.
I love that your campaign is based on the Keep on the Borderlands. I have tried it several times but it just never took. I recently tried a campaign based in Orlane (N1: Against the Cult of the Reptile God), and it is going well so far. Sometimes the old ways are best.
I also appreciate your hybrid style (Warhammer FRP, DCC RPG, Moldvay Basic, et al.). My setting has likewise evolved from a similar combination of influences. I have a heaping helping of Earthdawn in my setting, for example, along with WFRP, DCC RPG, and D&D.|
Thank you for your hard work, sir, and may Skycor bless thee and keep thee.
In the name of Skykoss, his shield, and his Holy hammer--amen!
Love the War Hammer Empire Crossbowman cameo.
I looooove Warhammer figures.
@@DUNGEONCRAFT1 - I was always very fond of the art in the old 1st edition WFRP book. The later ones lost that vibe to some degree.
Ahh I was looking for the dungeon craft video this week.
Here it is!
Besides trial by combat, if you could have 23 people of good character speak for you then you would be acquitted.
The wager of law! (That's what it's called; 12 people was also common.) Important to keep in mind is that lying under oath was punishable wih excommunication, which meant being shunned by everyone you know. But the wager a great way to seed your campaign with hooks. What favors do the PCs owe the people who risked their livelihoods and very social lives to get them off the hook?
Great discussion.
Thanks for watching!
Great video. There are plenty of plot hooks to be had by adhering to a semi-medieval justice system, certainly your explanation of it.
Great video! If you haven't read it already, you might enjoy "The Faithful Executioner" (Harington, 2013, non fiction). I believe it covers a period slightly after the books you mentioned - 15th century if I remember correctly, and it concerns the justice system in German city states specifically. It also delves into some other aspects that might be too detailed for roleplaying, such as the social stigma attached to the job of being an executioner, although other details might be useful for flavor.
cool! I'll check it out.
@@DUNGEONCRAFT1 2nd that Recommendation. Most excellent read if you're into that kind of niche history
Thanks for going over this. I actually read Time Traveller's Guide, but explaining this stuff succinctly to my gaming group was gonna be a bit hard, so this should be really useful.
I find that this information can lead to some much more flavourful worlds where it more readily makes sense. I never noticed until reading the book that a problem with the usual 'guards are everywhere' assumed fantasy setup is that it's kind of confusing because you almost always were left to wonder how these people were all so well equipped and organized and in fairly large numbers. Even in my games prior to that book, it was just assumed "Oh it works somehow" and is left abstract and less believable.
Meanwhile the self-policing populace pretty immediately makes a _lot_ of sense, AND it automatically makes it not feel cheap to players when you say "There's no guards around to help" and things like that, without the headache of having to make an explanation.
My PCs where annoyed that when they started a street fight the local wizard turned up as well as the guards, dispelled their charm spell and pointed out the illusions they where using to try and weasel out of it.
A very educational video, thank you Professor. Would you ever consider doing a follow up video talking about laws and punishments in other major cultures found in the middle ages, such as the Nords, Arabs, Chinese, and Japanese? While Medieval Europe does make up a good portion of most games, sometimes they either start out in other cultures or might eventually make it to them through an adventure.
RPGPundit writes a lot of game material on historically authentic elements in gaming. He even has an RPG called "Lion & Dragon" which is a Moldvey like RPG set during a fictionalized version of the war of the roses.
Dont think I wont challenge a baby to trial by combat
😄 In my campaign, saying prestidigitation will get you arrested.
I have sumptuary laws for vocabulary. Players are restricted to words of less than four syllables until they reach level 5.
All four letter words are okay though.
How do they feel about contractions in your world?
I'm planning a historical campaign with some serious realism.
This video is gold.
I love the info. Not only does it inform “random town encounters” it gives depth and texture to my game. THANKS!
Great video! Also, your mini collection is bad-ass!
Thanks. I'm going to dedicate an entire video to it this spring.
Great video. Judicial Champions are interesting. They are almost like armed lawyers, in the sense that they jockey for business - some were “ambulance chasers” in the sense that they would harass the victim to employ them, hanging around town waiting for the judge to show up, bribing the bailiff to get the gig. Very rich people would know where the best champions could be found if they needed one, and I wouldn’t be surprised to learn that bailiffs and judges had their own champions to rent. A judge travels about from village to village, so he has a retinue and probably a bodyguard - why not employ a champion as bodyguard and hire him out where needed.
Very good video, i will definitely use the material on my games.
A minor advise: Pheasants arent birds that you would name "Sky Birds". Assuming that a sky bird is one that flies most of the time, like hawks, pigeons, eagles etc, pheasants spend a lot of time on the ground seeking food. They rarely fly too high and when chased, they prefer to hide than fly.
Just a little bit of fauna knowledge for your game :)
Great topic. I went through a similar exercise recently and ended up adapting the English "Bloody Code" of the 16-17c for a more medieval setting. which I dubbed the "Sanguinary Code." It outlines a list of crimes against the state, against the public order, against the person, and against property, with offences characterized as greater or lesser. The universal penalty for a greater crime is torture and death, lesser crimes might involve penalties like forced servitude, maiming or branding, etc. Like the Bloody Code, there is a long and ever growing list of crimes, ranging from assassination to taking a deer from the Imperator's forest to the public display of magical spells. I reserved the worst penalties for crimes against the imperial officials and the upper classes, and lesser penalties for crimes committed by the upper class against the lower class (including your typical adventurer). I wanted something to intimidate my parties with, and cause them to show some restraint when in civilized areas, otherwise they're apt to indiscriminately wander through the capital city picking fights and slaying folks left and right. Now at least they have to carefully plan their kills to avoid detection and apprehension by the authorities. And of course, there are always plenty of beggers and low caste peasants about who are very observant and know the Watch will pay for tips, just as the Thieves and Assassins' Guilds will pay for news of anyone freelancing,. Even if the party thinks they got away with it, imagine the party's quandary when someone recognizes their description in a wanted poster with reward freshly posted on a billboard in the city square. One interesting point about the Bloody Code was the underlying theory of justice, which was based on deterrence and prefers public administration of penalties be performed before large crowds. So whereas out in the provinces, penalties are more likely to be summarily imposed,; in the city, an apprehended party member may be beaten and tortured and locked up in the gaol until punishment day, creating opportunities for planning dramatic rescues.
That was GREAT! Highly educational and inspirational. We often dismiss the mundane peasants of our fantasy worlds as insignificant, but with this type of criminal system, every suspicious farmer could spell doom for the PC's if they misbehave. Nice! I always like more verisimilitude.
One system I thought about was to require higher level characters to have certain infrastructure or objects of prestige to maintain their high level. Its not that your fighter gets a keep for free when he hits 9th level, its that you can't be a 9th level fighter without owning land with the ability to raise and train an army. A wizard has to have a lab, and then an apprentice, and then a guild hall full of apprentices, etc.
Anyway, this is relevant to the subject of law and order because if the church freaks out and starts a witch hunt because of the party's actions, then the wizard loses her tower and her ability to the awesome magical energy needed for 4th level spells! There are exceptions, like the thief running a thieves' guild mostly outside the law, but those are also interesting. How is the fighter supposed to get land normally reserved for a noble title if he was born a peasant? Well, there is some hope for an outlaw building his own fort out in the woods, offering some peasants a better tax rate to move in, and eventually fighting it out with the local lord until some sort of agreement can be reached, usually involving the player-kingdom paying tribute to the lord.
The players might do it anyway if they are sick and tired of dealing with the law. I recommend reading "the Test of the Warlords" module for land management in tabletop games in general: ua-cam.com/video/6E3oJgVejGU/v-deo.html
Sounds like a great opportunity for a moral dilemma scene. Do the players come to the aid of the 13 year old girl accused of being a witch and enter a pit fight to determine her innocence to only find out she is a corrupted warlock of a major Demon figure.... Whole town in an uproar after the party frees her and the only way to get back into the good graces of the community is to hunt down and destroy the 13 year old monstrosity..... Perhaps cliche but its fun giving the characters a very healthy shade of gray and see them struggle with it.... Nice framework for putting the characters in an outlaw status cut off from resupply and an outlet for their gold.
The Poultry Schism is brilliantly creative
I found the link to this video in a Facebook post. It was a response to a rant about a rouge stealing from his Bard PC. I have an interesting hypathical for the town you mentioned at the end of your video. The party that has the bard and the rouge in it wanders in to that town. Would it be possible for the bard to simple report his companion to the authorities and be rid of him. "I have no coin to pay the tax. Every time I get any coin the rouge steals it."
This was the best guide I ever saw about city law.
Excellent as usual. I would love to see more videos like this. These are the types of small things that really help a world come alive. I will definitely be implementing this stuff into my campaign world/sandbox even if I have retrofit a few things. Thanks again for the wonderful content!
Thanks. Will do.
Looks like either I got some +1 goggles or Professor Dungeon Master got a new and improved camera!
I did. My patrons graciously paid for it.
before i watch, the initial reaction:
YES!!! Player Characters need to be punished for the crimes they comit! Oh so you threatened the merchant to get stuff? Guards wanna have a talk to you. You bribed the guards? the captain will wanna have talk to you. You attacked the captain? Well guess what, the noble will now want to have a talk to you.
I say talk, but i dont realy mean talk.
After i watched the video:
Yes. Yes. Yeeeeeees.
Time Travelers guide is so good, I picked it up this summer but haven't had the time to finish it
I plow through books. I'm open to recommendations, if you have any.
The more videos of yours I watch the more I want your minis!!!!! You do a great job filming and keeping us entertained while being informative. You are a pleasure to watch :)
Thanks. Filming a video app. Where I show off my entire collection & talk about wear I got them. Stay tuned.
Definitely going to implement entry tax based on appearance! Great way to regulate weath, and it might incentivise PCs to have commoner garbs, or RP or sneak their way in
Interesting video as always, and a nice way to add flavour and drama to a gritty medieval, low magic setting. An observation would be that English societal norms during the middle ages were the consequence of the realities faced by the people of that time. In a world where magic is something very rare, dangerous and shrouded in superstition, it is perfectly believable that you would have such social constructs. On the flipside, if you start with the idea that magic users and other supernaturally-powered individuals have existed for centuries or millenia, then you might expect a different societal structure altogether. Eberron, for example, does this very well by assuming that such individuals would rise to become an elite that drives decisionmaking and progress. Food for thought (and perhaps a different video :p)!
I really like the new title cards
So clear!! Nice! Sounds good too! Great info to incorporate into my game!
At about about 10:45 your say the manorial court was OVER the county court - but there would be hundreds of manors inside a county. Some of the local lords would have been the county officers like sheriff, but most lords and their manorial courts would only have had jurisdiction over their own lands and tenants/serfs.
And most cases in manorial courts would have been less dramatic - English peasants were constantly suing each other - somebody’s cow traipsed through the crops of 10 families in the open fields, a loan was not paid back, Grandpa sued Grandson for not doing maintenance on his retirement cottage, etc.).
Grest video. Thanks for giving your sources - lots of medievalist youtubers don’t.
(See Barbara Hanawalt, The Ties That Bound, 1986, for an deep look at English peasant life based on court and coroner’s records).
I will try to make the npc’s more realistic like this suggests. Up the CR for role playing essentially
Cool!
I feel like the players will just burn down every village due to the risk of combat encounters with angry villagers. They will try to create their new ideal soceity from the ashes, once they hit level 12 or something.
@@Usammityduzntafraidofanythin Could be a fun concept. They build their own utopia and attract all sorts of people who bring all sorts of talents and problems.
And they have to wage constant war against their neighbors, because of course the king will not let go of his land like that.
This is a great video! I was researching different laws of the period after my group's session this week. So happy you put out a video on this topic :)
A hard world if your class happens to be called the Thief. The “get good” at the end is some sound advice.
This is great inspiration regardless of genre. Many of these suggestions could also be used in other settings from fantasy (D&D, Pathfinder, L5R) to more modern ones (Call of Cthulhu, Dresden Files RPG, Mutants and Masterminds) and even to futuristic settings (Starfinder, Star Wars RPG, Heavy Gear/Jovian Chronicles)
This is supreme advice and should be on everyone's list.
Nice history lesson
Good video
Thanks!
Great vid as always, professor! Lots to think about the next time the barbarian in my campaign gets a bit too boisterous in a town...
Aw man this sounds awesome and like a lot of work to implement remembering all the little rules.
Colour me torn.
I'm definitely saving this video somewhere. There was so much stuff in here, and so little time!
An idea for a movie: How to insert characters into a room/scene.
A lot of premade stories or the ones presented in your and other videos, assumes that the combat scene start in the middle of the room. When in reality my players tend to hang around the doors for a couple of minutes trying to find out what's on the other side. After that they will open the door slightly and start peppering the adversaries with arrows/magic from the corridor.
This is fine from the realism point of view, but really hampers my ability to provide a diverse and interesting combat scene.
Roll a d4, enemies open the door on a roll of 4.
I like your historical research.
The only problem is that a traditional "Medieval" (up to late Renaissance) system pretty much forbids the "Murder Hobo" of completely free wandering adventurers. For good reason with respect to our ancestors as an "Adventurer" is simply a bandit who slays goblins, Orcs, Ogres... Except we didn't have those in ancient times... so...
Well, simply put the Jack Vance interpetation is the best - that the game world is the far future and all the magic, monsters, ancient ruins are the legacy. Since countless monsters, the remnants of star travel and ancient genetic engineering run rampant (and this might not be earth, just a world formed to be akin) and hide in scary dark ruins well the Losers and Malcontents and desperate have an out versus turning to banditry. (There was even hereditary requirements to be a Beggar some places)
Thus while using the local lynch mob is a good way to weed out players who feel like being bullies the Vance way can be used to sanely justify a more 'modern' interpretation of laws and expectations. "They seem to only kill Orcs or Goblins... Want to be press'd to service to go to them caves? Let them take the money they robbed from us if they'll kill the greenies."
More "realism" in a game than I'd want to deal with, but great to think about none the less. Which is my favorite thing about your channel for me. It makes me think!
Fyi chickens and turkeys (especially wild ones) can fly just fine. 😁
I've seen a wild turkey fly. It was like a fat kid running a 100-meter dash.
GREAT OSR reference for this is Lion And Dragon. There is also a Campaign Setting and Cult book. All available on Drivethrough.
Must haves if you want to play authentic medieval games.
Great Video Professor Dungeon Master!
Oh man, great video!!! A whole new way to get some fun in with my players.
Great ideas for my next campaign or for when the party goes to a new town
Thanks for enlightening Gms in their war vs. Murderhoboes.
I remember years ago I had a friend who wanted to be a lawyer and he was very big on debating. Well, in our D&D game he ended up getting arrested and thrown in jail, with execution a likely prospect. Now, I did not know too much about medieval history at that time, but I had seem quite a few westerns and it didn't seem like they messed around too much with trials. So I figured fantasy D&D world was unlikely to be more advanced. My friend had all these plans to call witnesses and character witnesses, and demand evidence, and various other things (I think he must have been watching Law and Order a lot). Let's just say it didn't really work out for him. I think they ended up gagging him because he wouldn't shut up and the magistrate threw the book at him. Out of character, he's telling me that the law doesn't work like that and I am being unfair etc.. I just asked him to name any fantasy book or film that had a lawyer in it. Anyway, he didn't get executed because the other players (reluctantly) helped him escape. He was a lot more careful about breaking the law after that. (And IRL he did become a lawyer.)
Good points prof.
PDM, great video. One book you want to check out is Medieval Hunting by Richard Almond - he talks about Forest courts and the punishments for those violations... Parks in Medieval England is another good one -
Good stuff as always, thanks.
Excellent as always PDM!
me when the players start killing orphans they are supposed to protect:"the actions u committed are so atrocious even the gods are disgusted, from the sky a flash of thunder strikes down upon you and you instantly die"
15:20 just a little trick about this subject: I remember reading that, back in those days, they would bite the pieces to see if they were really what they were? Correct me if I'm wrong, it's been a long time since I red that! :D
Very interesting video, in fact, I would like to ask if you could make more of these about medieval life! It'd be great for inspiration but also to expand our horizons!
There's a few ways to check if coins are legitimate, and I think they'd work on prestidigitated coins. Biting is one. Scales are another.
@@YourFunkiness you can also look at the hologram on it! Does it look like Monopoly money? Yes? Might come from another dimension. XD
A BIG thumbs up and a BIG thank you for posting this video. I think you should know I used to hate your content but I've been DMing now for about 5yrs and I've gone back and watched all of the videos I hated when I first found this channel something like 3yrs ago only to now find out that I agree with at least 80% of your videos with minor disagreements here and there. So again thanks and happy gaming!
It's important to use things you know in a D&D game history, chemistry, actual combat training. whatever you have at your disposal makes a more convincing game! And make it feel more real!
Great topic. Love Dungeon Craft's videos.