Just watched a ton of tutorials on color and nobody explained the basics of hue saturation and value more simple or easy to understand! Thanks so much!
woah, great. the contrast thing was great to tie it all together, people always talk about it but in that "you know when" and me, one of the people that dont know when, suffers. thanks
I loved this so much. I feel like no matter how long I'm doing art I always have a tough time with choosing colors. Stuff like this helps so much! Can't wait to see more tutorials! Love to see some about character design and world building!
One of my weakest areas colour theory. Taken 7 courses and most instructors blow over the topic in 2mins or less, and basically just say shift left or right and experiment, see other artists pallettes.....thank you for the crystal clear explanation!❤❤❤
Wow this is so useful, I've watched a lot of videos on color theory and how to make a palette but this one made it finally click for me! I also love how you show what you do in asprite, it's super easy to follow and now I feel motivated to give pixel art another go, I stopped for a few months because I could never seem to get the colours right. I'm excited to get back into it now that I get it!
also something i recommend when making small palettes, start only values no color no saturatiom, use only those and when you tihnk the artwork is ready, slot the colors in and adjust
Great video on colour theory! I definitely still struggle with this, and while there are a few other tutorials on the subject, yours is probably the most comprehensive. I'll definitely he using this as a resource. Thanks!
Really excited to see your additional videos for the texture and shaders tutorial to come out! I've just found the channel today so ive got plenty to watch ;) Thanks for being very clear with your explanations, it was very easy to understand!
Your videos are so in depth, easy to follow, and keep my attention til the end of the video. Your page is so underrated and I hope you blow up like you deserve to. ✨
My tip is downloading a photo from a real world example for your pixel art. Put it in Photoshop or whatever program you use and take the color codes from it, 4-6 should be fine. Take color codes from lighter and darker parts and one from the shadows it casts. A simple tree or simular object is a good starting point. Also choose a reference photo that fits the mood of your pixel art goal.
Dude! That was great! Very comprehensive and concise! I really look forward to your future videos and I'll definitely be checking out your work for some inspectiration. Keep it up!
Thank you, Watt. Your tutorial helped me so much not only with the pixelart basics, but also understanding colour theory as a whole. Hope you have a great week. yeyy
Great video! I didn't know about the ctrl + u thing and will probably use that further down the line. I would really like to know how you do some of your post-processing in Unity as I struggle with that quite a lot (shadows, dust clouds, etc). Especially so it fits with the pixel art style. Thank you and keep on being awesome!
Hello, really cool video ! At 6:55 why did you not just use Edit>Adjustements>Brightness ? It opens a windows the same than Ctrl + U (for HUE shifting) but for brightness, it should be easier to setup ? Thanks for all others tips
Nope! It can be a tough limitation that forces a bit of creativity, but sometimes you just NEED more colors (especially for a game). I’ll usually make a base palette, then add a few more here and there when I need to, and occasionally use some colors that don’t end up on the palette at all I’ll also often use the palette colors and then desaturate them a bit. It would be a bit blinding if all the grass in my game was a very rich saturated green, so I typically make all the floors in my game desaturated to let the players and stuff pop a bit more I usually only rigidly stick to a palette if I’m trying to make something particularly artsy, or maybe something for a T shirt where I can only print with a few colors
I can chose a three colour palette, maybe a 10 colour palette, but the moment I need the colours to look cohesive in a cute stylized for 100s of assets in a game is so scary
I know this video isn't related to the game your making but I left a comment that I hope you have read and If I remember correctly I talked about Stardew Valley feels so alive yet empty at times and the aliveness comes from all the characters and their stories and events but the emptiness I couldn't explain well I know a big contributor to that emptiness was the fact that the characters had this story and these things but they didn't build on that barely at all for a lot of characters for example Abagail talks about how she wants to be a adventurer and is keeping off of her school work but then you motivate her but it doesn't really add to much to the world yeah maybe it adds a tiny statue and you can occasionally find Abagail at floor 20 but other than that it doesn't add much after already going through the characters story so for me at least it gives off a world full of characters but the characters are secretly robots that don't build onto much to their set personality. I might be going too deep into this but I just like how this game is looking and want it to feel good also this video was helpful.
Just watched a ton of tutorials on color and nobody explained the basics of hue saturation and value more simple or easy to understand! Thanks so much!
bro my internet is so bad im wathing ur videos in pixel
😢
BRUHHHH
woah, great.
the contrast thing was great to tie it all together, people always talk about it but in that "you know when" and me, one of the people that dont know when, suffers.
thanks
This is by far the most insightful tutorial I have seen for palettes. I love it.
Just realised Hulks room was red and white. Passion and calm.
This tutorial has finally given me the intuition behind how colors in a pallet relate, especially with hue shifting. Thanks!
I loved this so much. I feel like no matter how long I'm doing art I always have a tough time with choosing colors. Stuff like this helps so much! Can't wait to see more tutorials! Love to see some about character design and world building!
gimme that color theory straight in my veins
Oooh yes, the one thing that gives me trouble as a complete beginner! Thank you! ♥
I’m just getting into pixel art in an attempt to make and finding it very difficult being colourblind, but this video was massively useful
One of my weakest areas colour theory. Taken 7 courses and most instructors blow over the topic in 2mins or less, and basically just say shift left or right and experiment, see other artists pallettes.....thank you for the crystal clear explanation!❤❤❤
Wow this is so useful, I've watched a lot of videos on color theory and how to make a palette but this one made it finally click for me! I also love how you show what you do in asprite, it's super easy to follow and now I feel motivated to give pixel art another go, I stopped for a few months because I could never seem to get the colours right. I'm excited to get back into it now that I get it!
also something i recommend when making small palettes, start only values no color no saturatiom, use only those and when you tihnk the artwork is ready, slot the colors in and adjust
Just wanna say thank you for all the videos you have made on the subject of pixel art. They have been extremely helpful and informative to me.
Great video on colour theory! I definitely still struggle with this, and while there are a few other tutorials on the subject, yours is probably the most comprehensive.
I'll definitely he using this as a resource. Thanks!
One of the best color tutorials out there. Thanks ❤
Great video, even for non pixel art
Really excited to see your additional videos for the texture and shaders tutorial to come out! I've just found the channel today so ive got plenty to watch ;) Thanks for being very clear with your explanations, it was very easy to understand!
Your videos are so in depth, easy to follow, and keep my attention til the end of the video. Your page is so underrated and I hope you blow up like you deserve to. ✨
My tip is downloading a photo from a real world example for your pixel art. Put it in Photoshop or whatever program you use and take the color codes from it, 4-6 should be fine.
Take color codes from lighter and darker parts and one from the shadows it casts. A simple tree or simular object is a good starting point. Also choose a reference photo that fits the mood of your pixel art goal.
Would love to see an Animation Tutorial. Very much dig your pacing, and data.
Thank you!!! I’m starting my own game myself and this has definitely helped me so much❤❤❤ ❤
Dude! That was great! Very comprehensive and concise! I really look forward to your future videos and I'll definitely be checking out your work for some inspectiration. Keep it up!
You explained this clearly! Thank you!
0:33 I think the one on the right besides the white spots look fine.
Thank you, Watt.
Your tutorial helped me so much not only with the pixelart basics, but also understanding colour theory as a whole.
Hope you have a great week. yeyy
would love a video on spritesheets!! very thorough and informative
Thank you! This explanation was really clear! 🙏
yoo this video is actually great and very helpful, thank you 🙏
Absolutely fantastic video man!
I just discovered this channel and I loved
Such a phenomenal video, thank you
Damn, you are really good at what you do! I really enjoyed this vid, keep going mate!!
Great video! I didn't know about the ctrl + u thing and will probably use that further down the line. I would really like to know how you do some of your post-processing in Unity as I struggle with that quite a lot (shadows, dust clouds, etc). Especially so it fits with the pixel art style. Thank you and keep on being awesome!
what should I learn about colors after fundamental stuff (color schemes,value, saturation,etc)
Thank you very much
2:23 - THIS PALETTE IS USED IN CASTLE MAKE AND PLAY!!!11!1!!11!1!1
Very well explained =)!
this is good info.
Good stuff.
Please please please if you can would you please make an animation tutorial? I haven’t seen many good ones in video form for aesprite
Thanks!
Hello, really cool video !
At 6:55 why did you not just use Edit>Adjustements>Brightness ? It opens a windows the same than Ctrl + U (for HUE shifting) but for brightness, it should be easier to setup ?
Thanks for all others tips
Спасибо!👍👍
Дайте нам все знания о спрайте и его размерах на разных экранах.
are you going to continue this series?
thanks
The violet evergarden piece in the thumbnail made me click lol, well done
what software are you using in your pixel arts in the video?
Question: if you have made a pallete, does that mean you have to use those colors only?
Nope! It can be a tough limitation that forces a bit of creativity, but sometimes you just NEED more colors (especially for a game). I’ll usually make a base palette, then add a few more here and there when I need to, and occasionally use some colors that don’t end up on the palette at all
I’ll also often use the palette colors and then desaturate them a bit. It would be a bit blinding if all the grass in my game was a very rich saturated green, so I typically make all the floors in my game desaturated to let the players and stuff pop a bit more
I usually only rigidly stick to a palette if I’m trying to make something particularly artsy, or maybe something for a T shirt where I can only print with a few colors
Hey uhm uh are you ever gonna make another tutorial
I can chose a three colour palette, maybe a 10 colour palette, but the moment I need the colours to look cohesive in a cute stylized for 100s of assets in a game is so scary
Me too but i have started to not be afraid to create a new color from time to time
what is the website called? i keep getting the wrong canva website
While in chinese, red means happy and blue is sad😅
What game is at 9:30?
and the problem now is why my color box is square??
One issue I encountered with hue shifting:
Yellow.
Fuck Yellow.
I know this video isn't related to the game your making but I left a comment that I hope you have read and If I remember correctly I talked about Stardew Valley feels so alive yet empty at times and the aliveness comes from all the characters and their stories and events but the emptiness I couldn't explain well I know a big contributor to that emptiness was the fact that the characters had this story and these things but they didn't build on that barely at all for a lot of characters for example Abagail talks about how she wants to be a adventurer and is keeping off of her school work but then you motivate her but it doesn't really add to much to the world yeah maybe it adds a tiny statue and you can occasionally find Abagail at floor 20 but other than that it doesn't add much after already going through the characters story so for me at least it gives off a world full of characters but the characters are secretly robots that don't build onto much to their set personality. I might be going too deep into this but I just like how this game is looking and want it to feel good also this video was helpful.
Im still dumb using color 😫