I don’t understand why battlefield seemed to slowly tone down the destruction. I loved being inside a house and just have people slowly chip away and collapse the building. It shows how they have no idea what they’re doing with battlefield
From what I remember hearing. They felt that players used destruction in a way that was not to their liking. As it changed how maps flowed. Which I think is all my fault lol. BC2 I would always run explosive pouch (2x) with a shottie and just run around blowing up all the cover from the spawn point to the MComs. So many trees... So many. I really should have gotten a lumberjack dogtag
I think all games should have destructive environments and all that by now. Picture perfect graphics you can't play with might as well just call the ps5 a ps3 3.0
I mean the most destructive battlefield was BFV. You can blow up small trees and bushes and houses . Bfv was so underrated but had the worst launch with bugs. Too sad they didn’t make bfv with realistic clothes and weapons or atleast make a realistic mode. BfV could be 100 times better if they included aircraft carriers, battleships, submarine , destroyers, torpedo boats and planes, and the eastern front and popular maps like omaha and normandy beach and midway. All of that was in their first bf 1942. So many lost potential because bfv had really good destructive mechanics and weapons mechanics is so phenomenal.
Have you seen the finalists? Most of the staff of the last bf games works now in embark. I already wondered why most of the assets in bf2042 are basically quite assets. They just don't have the knowledge and team to build on the destruction Foundation, nor use it.
I don't think it's that they couldn't do it, or just straight up downgraded the game. I think it has more to do with balance issues, and trying to create good maps with a certain flow and amount of cover, and if players could destroy and rearrange all that stuff in a million different ways, it could be cool/fun, but lead to an overall worse experience for map balance and spawns. It's not that they couldn't do it, but they would have to change a lot of the terrain to have indestructible cover, and still have building and shit, and it would be hard to balance for everything destroyed and nothing destroyed at the same time, depending on how people played that round. I don't think they COULDN'T do it, I just think they didn't want to put the extra investment of resources and man hours into doing that for a bunch of maps. They probably figured the investment wasn't worth the return. And it definitely wouldn't have been with all the other issues besides destruction that gave made the game review poorly.
Hardline is so underrated. Visceral’s first BF game and they made some great maps and unique modes. Good campaign too. Better job on their first game than DICE did with 2042, and Visceral only had about 100 people - 50 working on DLC maps!
It is criminally underrated. It’s the most fun I’ve had in the past 5 battlefield games. They even did great cosmetics. They did the best vehicle spawn system. Even had vehicle upgrades to spawn rpg in the trunk in place of an upgrade. Best feature of all you could toggle other people’s customization off and on :) I’d pay $100 alone for that in modern warfare 2
My best memory of BF Hardline is spotting the donuts when playing as the cops on that level... The voice acting is great. "I've got eyes on some donuts!" "Delicious donuts spotted!"
Siege of Shanghai from BF4 has genuinely interesting map design when you consider how the main levolution changes the flow of the game so drastically. One of Battlefield's biggest mistakes was toning down levolutions
@@estrogenuser I thought it was alright though it probably was mostly just because of the spectacle and massive feeling of invading or defending a sprawling skyline.
Battlefield 1 had good levolutions. Many destructible buildings. BFV had the same for a couple maps but missed potential with a lot of the buildings in most maps. BF2042 is when they decided "fuck it. make it like COD and have barely any levolutions at all."
I remember people complaining about the scripted levolution events, but you can't deny how a lot of these look damn cinematic. Really adds to the immersion.
People were so quick to jump on the band wagon of "I don't want to play a cops and robbers battlefield game" that they were unwilling to even try the game, to me battlefield is big maps, destructable environments, intense gunfights, unique gadgets, plenty of attachments and a laughable experience with fun and epic moments. Bf hardline is all of those things and all the battlefield games since are missing some of those things if not most of them.
The gunplay while inside the vehicles might be the best of any fps game ever even though people just rode around with rpgs and repair tools lol. Driving mechanics were alright
I still say hardline is the most underappreciated shooter ever made. From its modes to its maps to its gunplay, nothing else comes close. Its a shame its dead on PC.
People hated it because it was confused mess of themes. Which game are you going to be? A game about drug cartels or a gang about bank robbers? The campaign is supposed to set the tone for the game, multiplayer is meant to use some of these locations to make you feel like you're playing as soldiers from a different perspective (or at least that's how it was back in the old Killzone days). The campaign was a cliche filled cop drama that is neither original, funny, or has strong writing. The AI and level design didn't help much either as some would just walk straight through a wall at launch and friendlies were just as useless. The mission with a tank? Jank. The helicopter hitting the zipline? Brain damage. Driving? Jank. Continuity means nothing to Visceral since you could still arrest people even when you're not a cop anymore. Everytime you attempt an arrest, it's the same exact scenario even when you're fighting against Florida hoods or mercenaries. Finding evidence doesn't mean shit since it's neither interesting or inciteful into the lore of Hardline, which minus well be nonexistent. You can see betrayal coming from a mile away too. The ending is another cliff hanger that doesn't really resolve anything. Multiplayer wasn't much better. While BF4's weapon variety can seem shallow considering the meta is too strong for certain classes and pistols all feel the same, but at least we had that variety and each gun could be utilized as well as any meta weapon. BFHardline had the exact same issue that 2042 did at launch where the weapon variety was lacking and some guns were locked off to certain factions until you bought the guns...why bother implementing faction weapons then? The faction lines? Forget it, not as good as past Battlefields while we're on the topic. Modes were bad, the new modes like Hotwire and Extraction made absolutely no sense. Drive a car around the map all day to gain points? That screams XP farmi- oh wait, it was exploited to hell. Extraction? The VIP can extract super fast, and the enemies can't even keep up. The maps are just chunks taken straight from conquest maps just like how BF4 did it. Nobody liked it when DICE ruined Rush, so why did Visceral (who had a part in creating the Bad Company spinoff series) decide to follow in DICE's footsteps? Because fuck you, release this 1 year after BF4's horrible launch. Bloodmoney was okay, but that's it, that's the only new mode on offer for people interested in the cops n' robbers game...excuse me? We're back to BF4's awful business model where Battlelog is required to play on PC and the games on console were set to different resolution scales which didn't really help the players who already thought that the game looked worse than BF4. While I'm not aware of how well the map design played out because I never bought the game, the modes had an issue with RPG Battlepickups being too powerful against vehicle objectives. The mechanics that carry over from campaign to multiplayer don't fit with the fast paced gameplay considering you'll rarely ever use the tazer unless your name is Ravic. We still considered levolution in this game as a joke compared to BF4, then again levolution was seen as a gimic to some's eyes, especially to the hardcore fans who were used to the legacy game's destruction. I see why destruction is limited, but that again tells me that Visceral forgot how to make maps that compensated for the BC2 level of destruction.
Never played the campaign but multiplayer in Hardline was amazing. It felt like CoD on steroids - fast paced action, with destructible enviroment, vehicles and mid sized maps, so that you’re always close to the action and don’t have to run for 5 mins without seeing a single enemy. BF1 kinda has a similar pacing as Hardline I would say.
What made Hardlines destruction even better is that the characters would react to it, even your boss would. For example the laundry mat with the oil tanker, if you blow up the tanker not only does it open a new entrance but if you’re the criminals someone on the radio will literally say “Holy shit the tanker just blew up!” There’s more examples of people reacting to destruction. It’s way more noticeable with the Criminal factions just cause they’re a lot more expressive while the cops will react with less amazement and more professional.
Plebs have no self control or discernment. Shit game comes out pleb buys. Plebs would rather cash in on a shit game than boycott and destroy sales FORCING the creator of said product to re evaluate and reassess their poor business plan. I haven’t touched these cash cow companies since COD3 or BF4. I saw a clip of 2042 and almost laughed at what battlefield has turned into. Just stop buying shitty games people. Lmao.
I was skeptical about Battlefield Hardline after playing the beta. But man I spent over 300 hours on that game. can honestly say I loved that game. Blood money, and hot wire were awesome.
I Just Wrote Same Thing..Hours. Community Was The Best..Wasnt Bout Skins And Guns You Can Buy..SOMEONE SAID CASH GRAB..Yeah Right..That Was Before All The Bullsht..You Can Tell That MoFo Was To Young Or Never Really Played..
That first nade in the first clip felt like: "Here, better destruction, watch!" *Stares in disbeliev as the nade just bounces down* "That was planned, here watch!" xD
I will admit, I really miss these map events. They were just awesome to do. I remember playing BF4 and shooting at the tower one time in a tank, and I remember seeing people lining up on the shores, waiting for it to come down, just watching. Both allies and enemies, just letting me do it. And every time, it was so awesome to watch. Then BF1 came out, and it scaled down the destruction, likely because there really wasn't much to destroy in that game while staying accurate to the times, so it gets a pass. Plus it was still both beautiful and terrifying watching a Behemoth go down in that game
That is so true, i have the premium version on ps4 for years and i never been able to play a single map out of being the only one there to actually just see it and they were having such a good ideas there, nope its just a bank map, nothing else this point, makes you even wonder when every other month the game costs like 2 packs of smokes at best
Paid dlc instead of battle passes for cosmetics. Everyone hates in the new format of loot crates and all that but hey i don’t mind cause that usually means free maps and updates
@@chickenmcfly2133 I'd much prefer the decision to buy which expansion I see best fit for my taste, and the option to buy premium which would cover all. It's a shame they went away with the old format.
Block was ass but hardline had mostly great maps and the zipline an grapple were situational but usually unexpected and could be used to exploit the maps to great effect.
1:42 imagine you are an urban soldier, your nerves are on high alert for any sign of the enemy, and then you hear a faint explosion, someone contacts you on the radio and tells you the crane is coming down, you look up to see this chaos happening above you
Battlefield 4 blew me away with the amount of levolution it had, seeing the skyscraper fall down during the beta was awesome! I loved to find all of the new levolutions whenever a new map dropped as well. Then Battlefield Hardline beta released, and seeing the crane coming down was just as awesome as seeing the skyscraper going down in BF4, unfortunately the rest of the levolutions on the other maps weren't as good but they were still decent in a way which changed the map greatly... Then Battlefield 1 released, and I didn't see much map changing destruction, but I just chalked it up to it being WW1, there isn't exactly a huge skyscraper or crane you could just bring down... However, the behemoth being destroyed was pretty awesome. I never played Battlefield V, just too bad of a launch... still haven't played it to this day. Then there's BF 2042, where the only "levolution" is how bad their sales were. Oh, and also a tiny radio tower falling off a rooftop where theres 6 BTRs camping on top of. Did I mention you also have to capture the rooftop they're camping on top of or else you lose the game? And also a rocket taking off.... ooooo so crazy, I would rather be on the rocket fighting in space than fighting in one of the most open Battlefield maps that makes Golmud look like a joke. (Also the rocket gets destroyed but it literally just adds a few pieces of cover near the launch site... nothing else.)
BFV destruction is literally the same as BF1 destruction theres nothing special going on about it except for the bridges which you can build and destroy it over and over again. even when they dropped the pacific update theres nothing special about the levolution in the game
@@JustDataReviewsdestruction like that will always be apart of battlefield (at least it was up until 2042) I was talking about destruction events that changes the flow of the map.
Hardline *is* better than 2042. Full stop. No cap. No sticks, no stems. I’d love to see a Hardline remaster even more than a Bad Company 2 re-take, at this point.
Most underrated Battlefield out there, has features that future battlefield still fail to replicate to this day and was most importantly fun and not taking itself too seriously, I hope that this game somehow gets revived
maybe when you have a potato pc or downscaled resolution on youtube, i played both and play BF2042 at the moment on a highend pc... your argument is simply not true...hardline looks not close as good as BF2042...
@@wormfrom808 then say you like that artstyle more... BF2042 has the better engine and visuals, there is no room to even argue about.. but your personal preference is not relevant here... frostbite engine from hardline is 8 years old now... you cannot compare it with BF2042...
@@adidkjf Nope, you're wrong and just coping because you wasted your hard earned money on the garbage called bf 2042, battlefield hardline and 4 (which were released in similar times) are way better than 2042.
@@adidkjf nah, 2042 looks like dogshit no matter how you spin it the games laggy cartoony and frankly soulless asthetic is ugly as hell and will never measure up to hardlines beautiful animations interesting set pieces and overall character. I bet you're just mad you wasted money on the game.
Of course Hardline has better destruction. 2042 is a half-assed sham of a game created by a studio bereft of talent and vision. DICE died when all of their talent left during BFV.
@@ItsLupus1604 it doesnt has a camapaign because they didnt want to make one, not because they wanted to focus on multiplayer, because if that would be the case, the game wouldve been released without 100000 bugs
@@nasalekausalitat Well they didn't get to do much with multiplayer since the game engine took up like 2/3rds of the development time being upgraded, since everybody who knew how it worked left after BFV, and then of course EA the colossal bag of cocks aren't gonna give them extra dev time since they want the game to be released, and then when it's released in a clearly unfinished state EA goes "What the fuck is this shit? We're cutting your budget, this game isn't making money" like no shit.
@@nasalekausalitat - I think that was a joke because the multiplayer is a dumpster fire but that's why they said there'd be no missions. bEtTeR mUlTiPLaYeR
I wish they did stat transfer for old consoles to the new consoles for bfh, like they did for bf4. I unlocked everything including all the Easter egg weapons
@@pnut84 how is that an excuse for no destructible environment. No one cares about the player limit especially when it’s a huge empty map with nothing interesting going on. That’s why more people are currently playing Bf1 and Bf5 than the new one….🤡🤡🤡
@@bigg4874 I'm just saying since they doubled the player limit they probably couldn't do destructible with 128 players at the same time. Probably to demanding. And no 2042 still has more active players. You can look it up yourself at steam charts and currently 2042 has 17k players while both BF1 and BFV has around 8k each.
@@pnut84 BF1 had a 24 hour peak today of 33k players, while bf2042 had a peak today of 31k players. Who cares if right this second more people are playing bf2042 they shouldn’t even be comparable. In general today more people are playing a game that came out 6 years ago than a game that came out last year. Do you know why? Because no one likes 2042 it was an embarrassment of a game and probably killed the franchise
bro i wish i can play this game on pc again this game is so good i remembered playing it with my ps 3 because my ps 3 is broken i no longer can play BF hardline anymore
Crane collapsing, containers flying all over the place, sky scrapers falling down. All that chaos and destruction! That is the reason why I enjoyed Battlefield so much.
Hardline was made back when DICE still had "real" Battlefield devs, and passionate devs too, that liked to innovate and create an experience that is more than a flashy trailer. It was overlooked for such stupid reasons but is still an amazing BF game. 2042 feels like Dead Rising 4. New Devs with no experience with the franchise saying "were brigning what our fans want" based on publisher marketing.
@@jamaly77 The point is that often times when an actual not bad game comes out it will receive criticism despite no one playing it. No one really bought Hardline because at the time it was "the thing" to just not like it since it wasnt a military war game. But if you did buy it, it was actually a fun and well made game, unlike BF2042. i tried 2042, and unlike Hardline, 2042 was actually HYPED UP, people were ready to buy it and were disappointed with what they got.
hardline is underrated. love that game, especially since only pistol setups were viable due to the theme. maps were amazing too, loved it absolutely. missing from GFN though :(
Man I use to play battlefield 3 everyday on my ps3 at 4 to 5 in the morning on my parents living room big box flat screen back in the day before school and use to have the best times that I can recall in a game in a while and now the last one I remember that even came a little close to those good times is battlefield 1, what happened to the fun times
I think when you are passionate you give some cool details like this because uou like what you do. When a game become just a game for making money, you loose the passion and the all the small details that make something good.
Yeah but in hardline and the rest of old BFs, they are scripted. We should have gotten realistic physics with 2042 and instead we got guys with weightless and recoilles weapons; super advancaded guns then am I right? Yeah but a 50 cal cant even scratch a concrete roadblock, and missiles and explosive aint sh1 to the buildings, made in WeWereNuttingToFemboysWhileMakingThisGameium, the most durable element in the universe (the windows also btw). Oh and cant forget about the fact that the soldiers' equipment is also so futuristic (even if its the same from 22 years before apparently) that it nullifies the laws of physics and makes all your equipment lighter, so you can do moon jumps!
I personally didn’t play hardline back in the day, and I play a lot of Bf titles,but this alone makes me want to check it out. Destruction details have always made the games more immersive.
Look into The Finals, new game by the good ex-DICE/Battlefield devs that has full map destruction. Literally everything can be destroyed. Its in alpha, should release by end of this year or early next year.
Man I remember playing Hardline with my brother and his mates and just blowing up everything because we all found it fun. Jokingly we all got Battlefield 2042 and I guess that was the reason we all went back to Hardline again.
Well you could definitely say hardline has the best levoultion compared to 2042 which barely has none of it cause DICE even said they aren't adding any levoultion for 2042 except for knocking down a couple of things like on the map kaleidoscope that you see in this video
Hardline is so unbelievable underrated. The setting, the gameplay, almost everything was just really great for that time (still is) and definitely better in comparison to 2042
I got to play Hardline's open beta and I appreciated the game at the time. Regardless the context and setting of the game, the actual gameplay was super fun. I wish I wasn't a kid back then and have had money to purchase the game
It was a great game but honestly I had so much fun during the beta. That Dust Bowl map is one of my favorites so I liked just playing it over and over.
Hardline was underrated but people didn't like it cause time to kill was faster than others and you couldn't turn around to kill the guy who shot you first so people hated it for that reason I loved it when playing beta
People hated it because it was confused mess of themes. Which game are you going to be? A game about drug cartels or a gang about bank robbers? The campaign is supposed to set the tone for the game, multiplayer is meant to use some of these locations to make you feel like you're playing as soldiers from a different perspective (or at least that's how it was back in the old Killzone days). The campaign was a cliche filled cop drama that is neither original, funny, or has strong writing. The AI and level design didn't help much either as some would just walk straight through a wall at launch and friendlies were just as useless. The mission with a tank? Jank. The helicopter hitting the zipline? Brain damage. Driving? Jank. Continuity means nothing to Visceral since you could still arrest people even when you're not a cop anymore. Everytime you attempt an arrest, it's the same exact scenario even when you're fighting against Florida hoods or mercenaries. Finding evidence doesn't mean shit since it's neither interesting or inciteful into the lore of Hardline, which minus well be nonexistent. You can see betrayal coming from a mile away too. The ending is another cliff hanger that doesn't really resolve anything. Multiplayer wasn't much better. While BF4's weapon variety can seem shallow considering the meta is too strong for certain classes and pistols all feel the same, but at least we had that variety and each gun could be utilized as well as any meta weapon. BFHardline had the exact same issue that 2042 did at launch where the weapon variety was lacking and some guns were locked off to certain factions until you bought the guns...why bother implementing faction weapons then? The faction lines? Forget it, not as good as past Battlefields while we're on the topic. Modes were bad, the new modes like Hotwire and Extraction made absolutely no sense. Drive a car around the map all day to gain points? That screams XP farmi- oh wait, it was exploited to hell. Extraction? The VIP can extract super fast, and the enemies can't even keep up. The maps are just chunks taken straight from conquest maps just like how BF4 did it. Nobody liked it when DICE ruined Rush, so why did Visceral (who had a part in creating the Bad Company spinoff series) decide to follow in DICE's footsteps? Because fuck you, release this 1 year after BF4's horrible launch. Bloodmoney was okay, but that's it, that's the only new mode on offer for people interested in the cops n' robbers game...excuse me? We're back to BF4's awful business model where Battlelog is required to play on PC and the games on console were set to different resolution scales which didn't really help the players who already thought that the game looked worse than BF4. While I'm not aware of how well the map design played out because I never bought the game, the modes had an issue with RPG Battlepickups being too powerful against vehicle objectives. The mechanics that carry over from campaign to multiplayer don't fit with the fast paced gameplay considering you'll rarely ever use the tazer unless your name is Ravic. We still considered levolution in this game as a joke compared to BF4, then again levolution was seen as a gimic to some's eyes, especially to the hardcore fans who were used to the legacy game's destruction. I see why destruction is limited, but that again tells me that Visceral forgot how to make maps that compensated for the BC2 level of destruction.
@@troypowers750 oh I only played the beta loved the gun play in it but knew people wouldnt play due to the amount of people complaining about time to kill and saying it was not fare they couldn't get a chance to turn around to kill someone shooting them in the back. Seen that in the comments of beta videos so that and the fact there was better games to get at the time I never played it lol
beautiful. hardline, my 2nd or 3rd fav bf. the best campaign out of the lot, I've finished it dozens of times. i think i love bf2142 the most as its lore was simply the most inventive, than bf vietnam as one of my uncles was conscripted into vietnam and anything vietnam war holds a special place in my heart
The funny thing is, Hardline wasn’t even made by DICE it was made by the defunct Visceral Games. 2042 is DICE proper so there’s absolutely no excuse for it awfulness.
THANK YOU YO OMFG, I've been waiting for the days that ppl truly realize how underrated and underappreciated Battlefield Hardline was, even if the campaign didn't please everyone. I still remember when I got this in the afternoon that began spring break, I was beyond excited and poured hours upon hours into this game. It was truly the first Battlefield I felt I had to try and unlock anything and everything, putting it down and picking it back up felt like a whole new experience every time. I'll truly truly miss those days and wish a player base would appear and revive this game a bit:(
2042 crane only blocks one road and you can just go around it Hardline creates a bridge between two points creates an access to go underground easier and blocks the road so large vehicles can’t go through but small vehicles can
Its sad how they are stopping the levolution thing bit by bit... The rush it gave you when the Shanghai's building started collapsing, or when any house in BF1/BFV could be destroyed any second w/you in it...
I don't really count these as destruction, true destruction in my mind is when you're able to freely chip away at something... these are just scripted events set in stone that always have the same outcome, it only needs to be triggered. It's why many consider levolution to be different thing than destruction, after all if you count scripted pieces of destruction then wouldn't that mean games like Call of Duty technically have the most impressive destruction with things like the train crash in WW2? having a fully dynamic destruction system seen in games like Siege, Teardown, The Finals and Red Faction are far more impressive to me.
The Frist 2 Battlefield Hardliner Events were actually physical thats why they looked a Bit Goofy but the crane the Tower in Shanghai those are jsut scripted Events that are Boring after 4 Times
dude i might be wrong, but that might be the smartest move they did on hardline, where the crane drop is actually an animated event! not a realtime engine physics or simulation, i bet that crane only fall into that specific building and leaves same destruction, but thats understandable since its lightest way to do it in multiplayer games without messing any player bandwidth, it just normal animation with amazing sense of scale they put into motion
It's funny you'd think older games would be like 2042 due to graphics card limits but it's the opposite so they can't even blame it on performance issues it's either they got really bored and had no motivation to make cool destruction or they were rushed making it impossible to finish anything entirely.
I don’t even think it’s just Battlefield anymore. Every developer has seemingly gone away from making games with realistic destruction and back to these old static maps. Anyone else remember when it looked like every developer was going to start having Red Faction style physics in every game but then they quickly forgot all about it?
I don’t understand why battlefield seemed to slowly tone down the destruction. I loved being inside a house and just have people slowly chip away and collapse the building. It shows how they have no idea what they’re doing with battlefield
From what I remember hearing. They felt that players used destruction in a way that was not to their liking. As it changed how maps flowed. Which I think is all my fault lol. BC2 I would always run explosive pouch (2x) with a shottie and just run around blowing up all the cover from the spawn point to the MComs. So many trees... So many. I really should have gotten a lumberjack dogtag
I think all games should have destructive environments and all that by now. Picture perfect graphics you can't play with might as well just call the ps5 a ps3 3.0
I mean the most destructive battlefield was BFV. You can blow up small trees and bushes and houses . Bfv was so underrated but had the worst launch with bugs. Too sad they didn’t make bfv with realistic clothes and weapons or atleast make a realistic mode.
BfV could be 100 times better if they included aircraft carriers, battleships, submarine , destroyers, torpedo boats and planes, and the eastern front and popular maps like omaha and normandy beach and midway. All of that was in their first bf 1942. So many lost potential because bfv had really good destructive mechanics and weapons mechanics is so phenomenal.
Have you seen the finalists? Most of the staff of the last bf games works now in embark.
I already wondered why most of the assets in bf2042 are basically quite assets. They just don't have the knowledge and team to build on the destruction Foundation, nor use it.
maybe the NEW devs cant handle destruction
A battlefield game about cops vs criminals had better destruction mechanics than a battlefield game about the world in a chaotic all out war
Come play BF Hardline join us!!!! best multiplayer ever on pc !!!
@@Alina-gz1zp cof cof .... Titanfall 2
@@TheSpinner7 no
I don't think it's that they couldn't do it, or just straight up downgraded the game. I think it has more to do with balance issues, and trying to create good maps with a certain flow and amount of cover, and if players could destroy and rearrange all that stuff in a million different ways, it could be cool/fun, but lead to an overall worse experience for map balance and spawns.
It's not that they couldn't do it, but they would have to change a lot of the terrain to have indestructible cover, and still have building and shit, and it would be hard to balance for everything destroyed and nothing destroyed at the same time, depending on how people played that round.
I don't think they COULDN'T do it, I just think they didn't want to put the extra investment of resources and man hours into doing that for a bunch of maps. They probably figured the investment wasn't worth the return. And it definitely wouldn't have been with all the other issues besides destruction that gave made the game review poorly.
@@srtxm_2601 yes
Hardline is so underrated. Visceral’s first BF game and they made some great maps and unique modes. Good campaign too. Better job on their first game than DICE did with 2042, and Visceral only had about 100 people - 50 working on DLC maps!
And then EA shit canned them almost immediately while DICE continues to exist and make fuckup after fuckup.
“Good campaign too” haha
It is criminally underrated. It’s the most fun I’ve had in the past 5 battlefield games. They even did great cosmetics. They did the best vehicle spawn system. Even had vehicle upgrades to spawn rpg in the trunk in place of an upgrade.
Best feature of all you could toggle other people’s customization off and on :) I’d pay $100 alone for that in modern warfare 2
Fr Lowkey a sequel would be dope
@@bw_l560 1000x better than bf1 and bfv. but it's just for me because i am somehow allergic to sjw crap.
My best memory of BF Hardline is spotting the donuts when playing as the cops on that level... The voice acting is great.
"I've got eyes on some donuts!"
"Delicious donuts spotted!"
Yep
Siege of Shanghai from BF4 has genuinely interesting map design when you consider how the main levolution changes the flow of the game so drastically. One of Battlefield's biggest mistakes was toning down levolutions
too bad that map sucked. the skyscraper destruction was epic
@@estrogenuser I thought it was alright though it probably was mostly just because of the spectacle and massive feeling of invading or defending a sprawling skyline.
Battlefield 1 had good levolutions. Many destructible buildings. BFV had the same for a couple maps but missed potential with a lot of the buildings in most maps. BF2042 is when they decided "fuck it. make it like COD and have barely any levolutions at all."
@@estrogenuser The fuck you mean lol. It's still one of the most played maps on BF4, right up there with locker and golmud
@@rihards496 popular = good taking notes rn
I remember people complaining about the scripted levolution events, but you can't deny how a lot of these look damn cinematic. Really adds to the immersion.
I think that works ok the first time but after many times I would prefer to see different events when I destroy something
Also way easier on people’s systems when it’s pre-rendered I imagine
Ppl hate anything that is fun, just want to kill, kill, kill & prove how good they are.
Why would anyone hate that wtf
@@Maz_446 a Scripted vs natural debate I imagine
I wish people gave Hardline a chance.
I loved the cops-and-robbers action movie vibes the game gave me.
People were so quick to jump on the band wagon of "I don't want to play a cops and robbers battlefield game" that they were unwilling to even try the game, to me battlefield is big maps, destructable environments, intense gunfights, unique gadgets, plenty of attachments and a laughable experience with fun and epic moments. Bf hardline is all of those things and all the battlefield games since are missing some of those things if not most of them.
@@CptnRumbeard so basically war but without depression and PTSD
The gunplay while inside the vehicles might be the best of any fps game ever even though people just rode around with rpgs and repair tools lol. Driving mechanics were alright
It was fun and still a bf game
@@CptnRumbeard closest thing we got to BF3 in terms of modes, weapons, customization, maps, dog tags etc. It's one of the best BF games.
I still say hardline is the most underappreciated shooter ever made. From its modes to its maps to its gunplay, nothing else comes close. Its a shame its dead on PC.
i had loads of fun playing hardline on PC. The modes were awesome. The zipline is such an awesome gadget to use.
Yea I thought I would find some matches but not a Single soul
Hardline is pretty dogshit tho
People hated it because it was confused mess of themes. Which game are you going to be? A game about drug cartels or a gang about bank robbers? The campaign is supposed to set the tone for the game, multiplayer is meant to use some of these locations to make you feel like you're playing as soldiers from a different perspective (or at least that's how it was back in the old Killzone days). The campaign was a cliche filled cop drama that is neither original, funny, or has strong writing. The AI and level design didn't help much either as some would just walk straight through a wall at launch and friendlies were just as useless. The mission with a tank? Jank. The helicopter hitting the zipline? Brain damage. Driving? Jank. Continuity means nothing to Visceral since you could still arrest people even when you're not a cop anymore. Everytime you attempt an arrest, it's the same exact scenario even when you're fighting against Florida hoods or mercenaries. Finding evidence doesn't mean shit since it's neither interesting or inciteful into the lore of Hardline, which minus well be nonexistent. You can see betrayal coming from a mile away too. The ending is another cliff hanger that doesn't really resolve anything.
Multiplayer wasn't much better. While BF4's weapon variety can seem shallow considering the meta is too strong for certain classes and pistols all feel the same, but at least we had that variety and each gun could be utilized as well as any meta weapon. BFHardline had the exact same issue that 2042 did at launch where the weapon variety was lacking and some guns were locked off to certain factions until you bought the guns...why bother implementing faction weapons then? The faction lines? Forget it, not as good as past Battlefields while we're on the topic. Modes were bad, the new modes like Hotwire and Extraction made absolutely no sense. Drive a car around the map all day to gain points? That screams XP farmi- oh wait, it was exploited to hell. Extraction? The VIP can extract super fast, and the enemies can't even keep up. The maps are just chunks taken straight from conquest maps just like how BF4 did it. Nobody liked it when DICE ruined Rush, so why did Visceral (who had a part in creating the Bad Company spinoff series) decide to follow in DICE's footsteps? Because fuck you, release this 1 year after BF4's horrible launch. Bloodmoney was okay, but that's it, that's the only new mode on offer for people interested in the cops n' robbers game...excuse me? We're back to BF4's awful business model where Battlelog is required to play on PC and the games on console were set to different resolution scales which didn't really help the players who already thought that the game looked worse than BF4. While I'm not aware of how well the map design played out because I never bought the game, the modes had an issue with RPG Battlepickups being too powerful against vehicle objectives. The mechanics that carry over from campaign to multiplayer don't fit with the fast paced gameplay considering you'll rarely ever use the tazer unless your name is Ravic. We still considered levolution in this game as a joke compared to BF4, then again levolution was seen as a gimic to some's eyes, especially to the hardcore fans who were used to the legacy game's destruction. I see why destruction is limited, but that again tells me that Visceral forgot how to make maps that compensated for the BC2 level of destruction.
Never played the campaign but multiplayer in Hardline was amazing. It felt like CoD on steroids - fast paced action, with destructible enviroment, vehicles and mid sized maps, so that you’re always close to the action and don’t have to run for 5 mins without seeing a single enemy. BF1 kinda has a similar pacing as Hardline I would say.
What made Hardlines destruction even better is that the characters would react to it, even your boss would. For example the laundry mat with the oil tanker, if you blow up the tanker not only does it open a new entrance but if you’re the criminals someone on the radio will literally say “Holy shit the tanker just blew up!” There’s more examples of people reacting to destruction. It’s way more noticeable with the Criminal factions just cause they’re a lot more expressive while the cops will react with less amazement and more professional.
Yeah I loved that feature and it gets me excited when I hear them call it out and see it in real time
And that’s why I love battlefield its huge attention to detail
It’s those small details that add so much immersion to any game
Someone casually moving containers round when there’s a war going in underneath them. I admire that man’s dedication to his job.
The Singapore Port in 2042 was totally automated, there's no one moving them
Must've gotten a pretty good overtime wage.
Shit, man stil needs to put food on the table haha
Imagine, 3 big game developers worked on 2042 and we got this
We got a mediocre fps, but not a Battlefield
Not even a campaign
Plebs have no self control or discernment. Shit game comes out pleb buys. Plebs would rather cash in on a shit game than boycott and destroy sales FORCING the creator of said product to re evaluate and reassess their poor business plan. I haven’t touched these cash cow companies since COD3 or BF4. I saw a clip of 2042 and almost laughed at what battlefield has turned into. Just stop buying shitty games people. Lmao.
It's called money laundering.
diversity hires!
I was skeptical about Battlefield Hardline after playing the beta. But man I spent over 300 hours on that game. can honestly say I loved that game. Blood money, and hot wire were awesome.
Hotwire was the best. They managed to actually make good car chase gameplay in a multiplayer game. Always felt like an action movie
@@ravivandersalm4586 agreed. I miss it to be honest.
@@ravivandersalm4586 Nothing like shooting a rpg at car full of guys hauling ass!
I Just Wrote Same Thing..Hours. Community Was The Best..Wasnt Bout Skins And Guns You Can Buy..SOMEONE SAID CASH GRAB..Yeah Right..That Was Before All The Bullsht..You Can Tell That MoFo Was To Young Or Never Really Played..
@@salty_superspreader3647 The fuck are you capitalizing every word for?
That first nade in the first clip felt like:
"Here, better destruction, watch!" *Stares in disbeliev as the nade just bounces down*
"That was planned, here watch!"
xD
hardline was such an amazing game and had such a wild scale for a cops and robbers game, I really wish it got more love than it did when it came out.
come play on pc, i was same made the mistake that i thought it wasn't ask good, now i see clearly and play it everyday!!!
@@Alina-gz1zp is it more popular on pc?
I will admit, I really miss these map events. They were just awesome to do. I remember playing BF4 and shooting at the tower one time in a tank, and I remember seeing people lining up on the shores, waiting for it to come down, just watching. Both allies and enemies, just letting me do it. And every time, it was so awesome to watch. Then BF1 came out, and it scaled down the destruction, likely because there really wasn't much to destroy in that game while staying accurate to the times, so it gets a pass. Plus it was still both beautiful and terrifying watching a Behemoth go down in that game
Wish I had gotten a chance to play the additional maps for Hardline, I've never seen half the content that was added to that game.
That is so true, i have the premium version on ps4 for years and i never been able to play a single map out of being the only one there to actually just see it and they were having such a good ideas there, nope its just a bank map, nothing else this point, makes you even wonder when every other month the game costs like 2 packs of smokes at best
Paid dlc instead of battle passes for cosmetics. Everyone hates in the new format of loot crates and all that but hey i don’t mind cause that usually means free maps and updates
@@chickenmcfly2133 I'd much prefer the decision to buy which expansion I see best fit for my taste, and the option to buy premium which would cover all.
It's a shame they went away with the old format.
Bought those maps, and liked them quite a lot, but not many people played them. So… did not enjoy them much :/
@@AlexanderRoseTz I've seen quite a bit of gameplay of just a handful, they seemed quite fun..however the game seemed to already be on it's deathbed.
I played this game so often. For me it was the best Battlefield.
For me too. Too bad it had the reputation of dlc before it even comes out and it didn't help it released lacking content.
Best Battlefield game since BF3. Soooooooo underrated it’s not even funny. This game was way ahead of its time.
The netcode was 👌
Then go Prone
I still play it, it's on gamepass if you have it, I also have it for the ps4 but no longer have the ps4 so
Wish hardline could get revived
I really enjoyed Hardline. Sucks it died so quickly.
Story was trash but I enjoyed the cops vs robbers approach
If you are on PC, I’m down to play
@@theradster3333 mee to
@@theradster3333 im down to play with you, but not on video games though 😏
I absolutely loved all the maps in Hardline, every single one of them!
Come play it again on pc, mp is sick, join us ABCH server very active!!!
Block was ass but hardline had mostly great maps and the zipline an grapple were situational but usually unexpected and could be used to exploit the maps to great effect.
2042: I made a radio tower fall in one specific area
Hardline: I blew up a bridge to wreck a crane while also preventing vehicles from driving over it
1:42 imagine you are an urban soldier, your nerves are on high alert for any sign of the enemy, and then you hear a faint explosion, someone contacts you on the radio and tells you the crane is coming down, you look up to see this chaos happening above you
Unfortunately I don't think it would look anything like how it does in this game
Join us on the mp on pc, Hardline is the best!!!
The amount of flying shrapnel could wipe out every soldier on that block
Battlefield 4 blew me away with the amount of levolution it had, seeing the skyscraper fall down during the beta was awesome! I loved to find all of the new levolutions whenever a new map dropped as well.
Then Battlefield Hardline beta released, and seeing the crane coming down was just as awesome as seeing the skyscraper going down in BF4, unfortunately the rest of the levolutions on the other maps weren't as good but they were still decent in a way which changed the map greatly...
Then Battlefield 1 released, and I didn't see much map changing destruction, but I just chalked it up to it being WW1, there isn't exactly a huge skyscraper or crane you could just bring down... However, the behemoth being destroyed was pretty awesome.
I never played Battlefield V, just too bad of a launch... still haven't played it to this day.
Then there's BF 2042, where the only "levolution" is how bad their sales were. Oh, and also a tiny radio tower falling off a rooftop where theres 6 BTRs camping on top of. Did I mention you also have to capture the rooftop they're camping on top of or else you lose the game? And also a rocket taking off.... ooooo so crazy, I would rather be on the rocket fighting in space than fighting in one of the most open Battlefield maps that makes Golmud look like a joke. (Also the rocket gets destroyed but it literally just adds a few pieces of cover near the launch site... nothing else.)
BFV destruction is literally the same as BF1 destruction theres nothing special going on about it except for the bridges which you can build and destroy it over and over again. even when they dropped the pacific update theres nothing special about the levolution in the game
I dunno… I used to kill people by shooting the building out from under them in BF1 with the anti tank gun.
@@JustDataReviewsdestruction like that will always be apart of battlefield (at least it was up until 2042) I was talking about destruction events that changes the flow of the map.
@@romanbellic9580 you mean levolution?
@@romanbellic9580 Never really liked the levolutions as it usually made the maps worse to play on imo.
The screenshake when the container falls over near the player is such a nice detail, gives it weight, proper use of camshake right there
0:56 by 2042 shipment container will be indestructible
Hardline *is* better than 2042. Full stop. No cap. No sticks, no stems.
I’d love to see a Hardline remaster even more than a Bad Company 2 re-take, at this point.
Most underrated Battlefield out there, has features that future battlefield still fail to replicate to this day and was most importantly fun and not taking itself too seriously, I hope that this game somehow gets revived
Come play HARDLINE ON PC JOIN US ON ABCH CLAN
Funny thing that Hardline also looking better than BF2042
maybe when you have a potato pc or downscaled resolution on youtube, i played both and play BF2042 at the moment on a highend pc... your argument is simply not true...hardline looks not close as good as BF2042...
@@adidkjf Nope, hardline looks better. Bf 2042 is cartoonish
@@wormfrom808 then say you like that artstyle more... BF2042 has the better engine and visuals, there is no room to even argue about.. but your personal preference is not relevant here... frostbite engine from hardline is 8 years old now... you cannot compare it with BF2042...
@@adidkjf Nope, you're wrong and just coping because you wasted your hard earned money on the garbage called bf 2042, battlefield hardline and 4 (which were released in similar times) are way better than 2042.
@@adidkjf nah, 2042 looks like dogshit no matter how you spin it the games laggy cartoony and frankly soulless asthetic is ugly as hell and will never measure up to hardlines beautiful animations interesting set pieces and overall character. I bet you're just mad you wasted money on the game.
Of course Hardline has better destruction. 2042 is a half-assed sham of a game created by a studio bereft of talent and vision. DICE died when all of their talent left during BFV.
Bf2042 doesnt have campaign because they want to give us best multiplayer experience lmao
@@ItsLupus1604 it doesnt has a camapaign because they didnt want to make one, not because they wanted to focus on multiplayer, because if that would be the case, the game wouldve been released without 100000 bugs
@@nasalekausalitat Well they didn't get to do much with multiplayer since the game engine took up like 2/3rds of the development time being upgraded, since everybody who knew how it worked left after BFV, and then of course EA the colossal bag of cocks aren't gonna give them extra dev time since they want the game to be released, and then when it's released in a clearly unfinished state EA goes "What the fuck is this shit? We're cutting your budget, this game isn't making money" like no shit.
@@nasalekausalitat - I think that was a joke because the multiplayer is a dumpster fire but that's why they said there'd be no missions. bEtTeR mUlTiPLaYeR
0:44 imagine that they put a dialogue to that is exciting... "Those containers are coming down, move!"
Battlefield 4 blew my mind: so awesome graphics yet lots of destructible environments, for me was the peak of the series
I remember seeing a video about the new destruction that'll be developed in and for Battlefield 2042; they never implemented anything like it.
I wish they did stat transfer for old consoles to the new consoles for bfh, like they did for bf4. I unlocked everything including all the Easter egg weapons
They had to take out all the fun so bots could play.
Battlefield Bad Company: 80% of environment destructible
Battlefield 2042 : falling sign
Bad Company only had 32 players limit, while 2042 has 128 players....
@@pnut84 how is that an excuse for no destructible environment. No one cares about the player limit especially when it’s a huge empty map with nothing interesting going on. That’s why more people are currently playing Bf1 and Bf5 than the new one….🤡🤡🤡
@@bigg4874 I'm just saying since they doubled the player limit they probably couldn't do destructible with 128 players at the same time. Probably to demanding. And no 2042 still has more active players. You can look it up yourself at steam charts and currently 2042 has 17k players while both BF1 and BFV has around 8k each.
@@pnut84 BF1 had a 24 hour peak today of 33k players, while bf2042 had a peak today of 31k players. Who cares if right this second more people are playing bf2042 they shouldn’t even be comparable. In general today more people are playing a game that came out 6 years ago than a game that came out last year. Do you know why? Because no one likes 2042 it was an embarrassment of a game and probably killed the franchise
1:45 that was like a action movie scene
1:58 who else tried to dodge that 😂😂
I flinched a little 😂😂😂
bro i wish i can play this game on pc again this game is so good i remembered playing it with my ps 3 because my ps 3 is broken i no longer can play BF hardline anymore
Crane collapsing, containers flying all over the place, sky scrapers falling down. All that chaos and destruction! That is the reason why I enjoyed Battlefield so much.
1:09 genuinely breathtaking
Hardline was made back when DICE still had "real" Battlefield devs, and passionate devs too, that liked to innovate and create an experience that is more than a flashy trailer.
It was overlooked for such stupid reasons but is still an amazing BF game.
2042 feels like Dead Rising 4. New Devs with no experience with the franchise saying "were brigning what our fans want" based on publisher marketing.
Hardliners and underrated gem. Sure it didn’t have a strong launch but those that actually gave it a chance actually enjoyed it.
Some people gave BF 2042 a chance and enjoyed it. Most people play crappy mobile games. Not sure what the argument is.
@@jamaly77 The point is that often times when an actual not bad game comes out it will receive criticism despite no one playing it. No one really bought Hardline because at the time it was "the thing" to just not like it since it wasnt a military war game. But if you did buy it, it was actually a fun and well made game, unlike BF2042. i tried 2042, and unlike Hardline, 2042 was actually HYPED UP, people were ready to buy it and were disappointed with what they got.
1. Hardline's destruction is amazing. 2. Incredible how you can fuck up this much as a game developer and evolve backwards
Da lastima como han sobrepuesto calidad gráfica ante físicas
Las graficas de 2042 ni se ven bien. Se ve mas como Apex que nada.
@@DjAether8
facts
The brick at 1:59: and I took that personally
And bfh was made in 1 year CRAZY
hardline is underrated. love that game, especially since only pistol setups were viable due to the theme. maps were amazing too, loved it absolutely. missing from GFN though :(
Come play Hardline on pc, join us on ABCH server!!!
They tried to substitute that tornado for levelution and it just isn’t even close. The tornado makes the game worse and it’s constantly happening.
I like them but they should have been an addition not a replacement.
Man I use to play battlefield 3 everyday on my ps3 at 4 to 5 in the morning on my parents living room big box flat screen back in the day before school and use to have the best times that I can recall in a game in a while and now the last one I remember that even came a little close to those good times is battlefield 1, what happened to the fun times
Strange that a literal future war has less destruction that cops and robbers
I think when you are passionate you give some cool details like this because uou like what you do. When a game become just a game for making money, you loose the passion and the all the small details that make something good.
Hardline is actually a pretty good game, despite not having the war theme. Underrated game
Yeah but in hardline and the rest of old BFs, they are scripted. We should have gotten realistic physics with 2042 and instead we got guys with weightless and recoilles weapons; super advancaded guns then am I right? Yeah but a 50 cal cant even scratch a concrete roadblock, and missiles and explosive aint sh1 to the buildings, made in WeWereNuttingToFemboysWhileMakingThisGameium, the most durable element in the universe (the windows also btw). Oh and cant forget about the fact that the soldiers' equipment is also so futuristic (even if its the same from 22 years before apparently) that it nullifies the laws of physics and makes all your equipment lighter, so you can do moon jumps!
I personally didn’t play hardline back in the day, and I play a lot of Bf titles,but this alone makes me want to check it out. Destruction details have always made the games more immersive.
Noob, hardline is the best lol
It's still sort of alive on Xbox I've tried it and it's fun.
It needs to be a series it’s to awesome to have it die
Look into The Finals, new game by the good ex-DICE/Battlefield devs that has full map destruction. Literally everything can be destroyed. Its in alpha, should release by end of this year or early next year.
Man I remember playing Hardline with my brother and his mates and just blowing up everything because we all found it fun. Jokingly we all got Battlefield 2042 and I guess that was the reason we all went back to Hardline again.
hardline is one of my favourite FPS games of all time and there are a lot of people that don't even know it existed
1:32 nah that sh*t was roblox animations haha 🤣😭
even roblox animations are better
@@dracohardestout fuzz off joker
Well you could definitely say hardline has the best levoultion compared to 2042 which barely has none of it cause DICE even said they aren't adding any levoultion for 2042 except for knocking down a couple of things like on the map kaleidoscope that you see in this video
Levolution yes. But 2042 does not even have normal destruction
Not sure why every comparison of 2042 always ignores the rocket launch and explosion
@@DoggyPaws4 it's scripted explosion. Almost everything else on this map is indestructible
@@czesiek77PL the examples in hardline shown in this video were scripted too🤨
@@DoggyPaws4 no. You can make the crane go down by blowing up the wires. The rocket in 2042 blows up randomly with no player interaction
I loved hardline at it's prime I played it for a good 2 years, was a very decent game.
Come play it again, it is top notch game join us 🥰
shame hardline looked dead when i wanted to play again, one of my favourite battlefields
Shouldn't be surprising that a game made by Visceral Entertainment was high quality.
Hardline is so unbelievable underrated. The setting, the gameplay, almost everything was just really great for that time (still is) and definitely better in comparison to 2042
They just wanted to make money off of the popularity of payday 2.
Come play again ABCH server very active on pc join me!!!
@@Alina-gz1zp damn really? I'm tempted
Hardline was legitimately my favourite battlefield. It did something different and was underrated.
I got to play Hardline's open beta and I appreciated the game at the time. Regardless the context and setting of the game, the actual gameplay was super fun. I wish I wasn't a kid back then and have had money to purchase the game
It was a great game but honestly I had so much fun during the beta. That Dust Bowl map is one of my favorites so I liked just playing it over and over.
Hardline was underrated but people didn't like it cause time to kill was faster than others and you couldn't turn around to kill the guy who shot you first so people hated it for that reason I loved it when playing beta
People hated it because it was confused mess of themes. Which game are you going to be? A game about drug cartels or a gang about bank robbers? The campaign is supposed to set the tone for the game, multiplayer is meant to use some of these locations to make you feel like you're playing as soldiers from a different perspective (or at least that's how it was back in the old Killzone days). The campaign was a cliche filled cop drama that is neither original, funny, or has strong writing. The AI and level design didn't help much either as some would just walk straight through a wall at launch and friendlies were just as useless. The mission with a tank? Jank. The helicopter hitting the zipline? Brain damage. Driving? Jank. Continuity means nothing to Visceral since you could still arrest people even when you're not a cop anymore. Everytime you attempt an arrest, it's the same exact scenario even when you're fighting against Florida hoods or mercenaries. Finding evidence doesn't mean shit since it's neither interesting or inciteful into the lore of Hardline, which minus well be nonexistent. You can see betrayal coming from a mile away too. The ending is another cliff hanger that doesn't really resolve anything.
Multiplayer wasn't much better. While BF4's weapon variety can seem shallow considering the meta is too strong for certain classes and pistols all feel the same, but at least we had that variety and each gun could be utilized as well as any meta weapon. BFHardline had the exact same issue that 2042 did at launch where the weapon variety was lacking and some guns were locked off to certain factions until you bought the guns...why bother implementing faction weapons then? The faction lines? Forget it, not as good as past Battlefields while we're on the topic. Modes were bad, the new modes like Hotwire and Extraction made absolutely no sense. Drive a car around the map all day to gain points? That screams XP farmi- oh wait, it was exploited to hell. Extraction? The VIP can extract super fast, and the enemies can't even keep up. The maps are just chunks taken straight from conquest maps just like how BF4 did it. Nobody liked it when DICE ruined Rush, so why did Visceral (who had a part in creating the Bad Company spinoff series) decide to follow in DICE's footsteps? Because fuck you, release this 1 year after BF4's horrible launch. Bloodmoney was okay, but that's it, that's the only new mode on offer for people interested in the cops n' robbers game...excuse me? We're back to BF4's awful business model where Battlelog is required to play on PC and the games on console were set to different resolution scales which didn't really help the players who already thought that the game looked worse than BF4. While I'm not aware of how well the map design played out because I never bought the game, the modes had an issue with RPG Battlepickups being too powerful against vehicle objectives. The mechanics that carry over from campaign to multiplayer don't fit with the fast paced gameplay considering you'll rarely ever use the tazer unless your name is Ravic. We still considered levolution in this game as a joke compared to BF4, then again levolution was seen as a gimic to some's eyes, especially to the hardcore fans who were used to the legacy game's destruction. I see why destruction is limited, but that again tells me that Visceral forgot how to make maps that compensated for the BC2 level of destruction.
@@troypowers750 oh I only played the beta loved the gun play in it but knew people wouldnt play due to the amount of people complaining about time to kill and saying it was not fare they couldn't get a chance to turn around to kill someone shooting them in the back. Seen that in the comments of beta videos so that and the fact there was better games to get at the time I never played it lol
@@esmokebaby :)
BFH isn't a bad game
Man I love hard-line. A very underrated game.
And people thought BF Hardline was The worst Battlefield Game ever..
1:50 I'd never get bored of watching this.
Obviously got scam.
The old devs have big 🧠
I got so into hardline for a while, the game has some really fun mechanics and great verticality in maps
Come play again on pc, join me!!!!
beautiful. hardline, my 2nd or 3rd fav bf. the best campaign out of the lot, I've finished it dozens of times. i think i love bf2142 the most as its lore was simply the most inventive, than bf vietnam as one of my uncles was conscripted into vietnam and anything vietnam war holds a special place in my heart
BF3 had the best campaign dude... Come on
Man I enjoyed Hardline. Everyone was hating on it because it was basically* cops vs robbers but it was still fun as hell.
The first thing I noticed when I got BF2042 was how sad the destruction was
Come oooooon, the crane isn't doing a single visual damage at the building in 2042, and it clearly hits it h_h
The funny thing is, Hardline wasn’t even made by DICE it was made by the defunct Visceral Games. 2042 is DICE proper so there’s absolutely no excuse for it awfulness.
"THE FINALS" is the true spiritual successor of the destruction genre.
This is common knowledge, I play BF bad company 2 and I breached a house by blowing the wall up
Hardline is criminally underrated. I've discovered it in 2021 and it's a masterpiece. I'm still playing on the last standing PC server
Well to be fair most of Hardlines demolition was scripted and more of an animation than a real time simulation.
I still get your point tho.
Yes bf4 was better for this.
BFH... Such nostalgic for me, R.I.P.
1:59
Looks like an "it was at this moment he knew, he fucked up" moment but the rock passes through your head harmlessly.
Destruction peaked in Bad Company 2 which also was the peak of this franchise being a fun and functional product.
Hotwire on the crane level driving under it while it was collapsing was peak battlefield experiences
THANK YOU YO OMFG, I've been waiting for the days that ppl truly realize how underrated and underappreciated Battlefield Hardline was, even if the campaign didn't please everyone. I still remember when I got this in the afternoon that began spring break, I was beyond excited and poured hours upon hours into this game. It was truly the first Battlefield I felt I had to try and unlock anything and everything, putting it down and picking it back up felt like a whole new experience every time. I'll truly truly miss those days and wish a player base would appear and revive this game a bit:(
also hardline campaing is good, memorable characters and a good old miami vice style drama, I had fun playing as cop, very few games lets u do that.
The Soundtrack for Hardline multiplayer online was just perfect… Oh my- 👌
Idk if you can still do it but can you still destroy the huge rocket on one of the maps anymore or did they remove that with the map rework
2042 crane only blocks one road and you can just go around it
Hardline creates a bridge between two points creates an access to go underground easier and blocks the road so large vehicles can’t go through but small vehicles can
The best video of this genre I have ever seen on UA-cam 👍
Its sad how they are stopping the levolution thing bit by bit... The rush it gave you when the Shanghai's building started collapsing, or when any house in BF1/BFV could be destroyed any second w/you in it...
The crane test never fails
I don't really count these as destruction, true destruction in my mind is when you're able to freely chip away at something... these are just scripted events set in stone that always have the same outcome, it only needs to be triggered.
It's why many consider levolution to be different thing than destruction, after all if you count scripted pieces of destruction then wouldn't that mean games like Call of Duty technically have the most impressive destruction with things like the train crash in WW2? having a fully dynamic destruction system seen in games like Siege, Teardown, The Finals and Red Faction are far more impressive to me.
The Frist 2 Battlefield Hardliner Events were actually physical thats why they looked a Bit Goofy but the crane the Tower in Shanghai those are jsut scripted Events that are Boring after 4 Times
Bf Hardline is very good game , excellent sound, very good graphics, very good maps, weapons, vehicles. it has everything with balance.
The Rpg and M249 was special items to found in map for not easily desteoy or kill ennemy team. That was smart idea to give advantage to a team.
dude i might be wrong, but that might be the smartest move they did on hardline, where the crane drop is actually an animated event! not a realtime engine physics or simulation, i bet that crane only fall into that specific building and leaves same destruction, but thats understandable since its lightest way to do it in multiplayer games without messing any player bandwidth, it just normal animation with amazing sense of scale they put into motion
Hardline had the most satisfying gunplay in the series aswell.
To be honest, the „destruction“ in Battlefield Hardline is also just scripted events.
Difference between a passion and a business
How tf are we progressing in gaming but also regressive at the same time? Who hired these smooth brains!
It's funny you'd think older games would be like 2042 due to graphics card limits but it's the opposite so they can't even blame it on performance issues it's either they got really bored and had no motivation to make cool destruction or they were rushed making it impossible to finish anything entirely.
I don’t even think it’s just Battlefield anymore. Every developer has seemingly gone away from making games with realistic destruction and back to these old static maps.
Anyone else remember when it looked like every developer was going to start having Red Faction style physics in every game but then they quickly forgot all about it?