I like the way you labelled up your patchwork quilt field to show how the different Tedder modes worked. Very clear and informative. On an unrelated MaizePlus topic (TMR) I have noticed that if you add beet pulp to a mixer wagon (making Realistic and Beef Cattle mixes in my case) you have to add it last, otherwise the mix doesn’t seem to become TMR - even if the quantities are correct and within the required range. Not sure why this is, whether it is deliberate or what? I should add that the mixer wagons are default game ones, and the BP is material from your Fermenter Tower mod (I used BP from the sugar plant with byproducts mod, then tested it by buying into the fermenter just to be sure the byproduct wasn’t a non-recognised BP).
@@DisTurbedSimulationsthought I would raise it as you would be interested. It isn’t a big problem as I now always add beet pulp as the last ingredient!
Having just tested four different combinations that's something in your set up, adding beet pulp, or beet pulp silage first for realistic or beef TMR it always ends up as TMR. Are you running enhanced mixer wagons by any chance?
@@DisTurbedSimulations, this problem occurred before I even downloaded enhanced mixer wagons (which caused other issues as I referred to on your Dischord). I think when I had the problem I had added the bales to the mixer first, then BP, and finally maize silage. I am using the fill level limit mod as well, in case that is relevant.
Can MaizePlus work on a 28 day month in real time w/o time exhilaration? I think I read it is best on 3 day month.? Are there draw backs? I work a 4x map and like the extra time. Big thanks - I did donate $20 last week to a Maizeplus creator.
3 days in the minimum suggested so things like animal feeds aren't too crazy. if you want to do more it should all work fine, I think the FA guys were playing with 5 or 9 at one point. And thank you for the donation :)
@@DisTurbedSimulations Oh hurray! I have been setting up for weeks before getting my animals. Really looking forward to working thru it. Another Big thanks for the reply! Incoming appreciation donation. :^)
Great information demo on grass D/S as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Thanks 👍
I like the way you labelled up your patchwork quilt field to show how the different Tedder modes worked. Very clear and informative.
On an unrelated MaizePlus topic (TMR) I have noticed that if you add beet pulp to a mixer wagon (making Realistic and Beef Cattle mixes in my case) you have to add it last, otherwise the mix doesn’t seem to become TMR - even if the quantities are correct and within the required range. Not sure why this is, whether it is deliberate or what?
I should add that the mixer wagons are default game ones, and the BP is material from your Fermenter Tower mod (I used BP from the sugar plant with byproducts mod, then tested it by buying into the fermenter just to be sure the byproduct wasn’t a non-recognised BP).
Thanks, and regarding TMR there is zero reason that would be the case that I'm aware of. I'll have a test.
@@DisTurbedSimulationsthought I would raise it as you would be interested. It isn’t a big problem as I now always add beet pulp as the last ingredient!
Having just tested four different combinations that's something in your set up, adding beet pulp, or beet pulp silage first for realistic or beef TMR it always ends up as TMR. Are you running enhanced mixer wagons by any chance?
@@DisTurbedSimulations, this problem occurred before I even downloaded enhanced mixer wagons (which caused other issues as I referred to on your Dischord). I think when I had the problem I had added the bales to the mixer first, then BP, and finally maize silage.
I am using the fill level limit mod as well, in case that is relevant.
some sort of random mod interaction going on.
Such a great example of when to use reverse drive functions.
Thanks, and maybe even run the tedder attached. I used to do that in FS19 a bit
(my comment works here) and is alienPaul approved :D
@@DisTurbedSimulations brilliant! 🤣 we solved the mystery
ty ty ty for this
you're welcome
Can MaizePlus work on a 28 day month in real time w/o time exhilaration? I think I read it is best on 3 day month.? Are there draw backs? I work a 4x map and like the extra time. Big thanks - I did donate $20 last week to a Maizeplus creator.
3 days in the minimum suggested so things like animal feeds aren't too crazy. if you want to do more it should all work fine, I think the FA guys were playing with 5 or 9 at one point. And thank you for the donation :)
@@DisTurbedSimulations Oh hurray! I have been setting up for weeks before getting my animals. Really looking forward to working thru it. Another Big thanks for the reply! Incoming appreciation donation. :^)
Really appreciated, that's a lot of coffee :)