Vati did you ever make the individual videos covering each Bloodborne ending individually? I watched your long video years ago but you never made the individual ones!
Fascinating, the HAL appears to be the only model to apply heatsinks across its body. Gameplay-wise, it's purely cosmetic. Lore-wise, this sophistication contributes to what made the Ibis series such breakthroughs in AC design.
HAL's crown-like look feels so cool when you use Assault Armor to finish a boss. The destroyed mech standing before you while you wear a smoldering crown, it's the peak Ibis look.
@@xQc_Enjoyer777 yeah, the cloud scarf that forms the little halo behind the head of the core is amazing. Many depictions of divine beings have them, or characters who are reaching the power of the divine in stories. Like Luffy's fourth and fifth gear forms have it for a one piece example.
@Churagai Then i have some good news for you, you can put decals on the flip thingy! On my heavy quad build i made a police mech, so when i PA the back flips upp showing a bunch of red/blue lamps, and it also says "police" realy neat 😁
I love how the Hal 826 is just unapologetically the "White Glint" esque core complete with very similar post Assault/Primal Armor venting system throughout its body pieces. The big venting halo looks cool. What I really like is the gradual difference in the more juri-rigged together older AC's to the more advanced AC's, with the older or RaD models having these mad contraption looking engines that range from barely looking like its keeping it together and messy, to messy but with a purpose mid way. The "modern" cores meanwhile look tighter and more stable, but still look like they're venting an insane amount of residual energy and heat. Meanwhile the more advanced ACs have more contained, even elegant looking cooldown mechanisms with Ephemera looking like you can barely see it. To show that the process has been gradually perfected by both the institute...to right up until recently. The Alba core having that a glowing Halo...or 0 on its back afterwards can't be a coincidence, considering it's meant to be the most "Gundam-like" of the cores and at a glance does resemble Exia's body quite a bit.
The HALs being so comprehensive is cool. Albas circular design screwing into the back is cool. The Main Dish and it's slightly chaotic mix. The weirdly teeth-like Mind Alpha. How intricate the Firmezas is. The spinal spikes of the Nachtreiher. The small details and effort really add up in this game.
Firmeza is my favorite its like the individual prongs of an SD card being separated for better cooling then condensed back together, folded and slotted back in.
I love the little details they also put in the booster when Quick Boosting in a specific direction. When on a lightweight build, if you boost backwards, your boosters fire at the end of the boost to quickly stop your AC. I love it.
@@Vendeleska999 Yes. Also, the legs have ridiculously low load capacity, unfortunately. So if you're in need of load capacity I recommend the HAL legs since they still allow you to be fast while having decent load capacity and great en load
@@gaunterodimm5974 Firmeza legs are great. They're extremely light but have a slightly higher load capacity so you can fit some better stuff. Truenos w/ dual wield weapons, notably Zimmermans or sidearms.
@@euphoricstamen9562I prefer choosing the alba legs when I need a more tankier and resistent fast and light weight like a rusher build made to be fast and risky
Bless OP for going the extra mile on this vid and custom coloring every single AC with their own Tester scheme and custom decal placement, just to show us the cooldown animations
This is pretty useful. I'm working on a large scale AC6 Lego build of Melander using Technic and basic brick. It's good to see how the generator cooldown animations opens up the core.
I think fromsoft is trying to go for a "sandbox tools" approach. Halo has been doing the same exact thing for years. You don't need to put a lot of weapons because each of them fit a role.... That being said I miss the crazy diversity of parts. And personally I've never really been a fan of super organic AC designs. Like that one nauchtreiher head that is ridiculously asymmetrical
It's the same problem as in Monster Hunter. The older generations had a lot of monsters because the games used the exact same models for over ten years up until MHGU. Similarly in Armored Core, Gen 3 for example ported AC parts and weapon models over and over again. When AC4 dropped, they stopped porting models over and I felt that there were no parts as well. Then ACFA released and more parts were added to the existing AC4 parts. I haven't played AC5/VD, but I assume VD also brought new parts to that generation. So we're just waiting for an expansion for AC6 for more parts at this point in time. What I wish is for Fromsoft to stop killing and then creating new storylines or envision the gameplay flow differently, which necessitated creating new incompatible models for AC4/FA and AC5/VD. Because of that, those generations didn't get enough parts, unlike Gen 3 which had the development of three different games and Last Raven ultimately has the highest part count among all games because of it. Create future games in the same setting as AC6, in the same storyline, accumulate parts.
I'm die-hard for the Hal chest and legs, the way the whole thing glows and opens up after using the expansion its like you've activated ultra instict mode or something dumb anime bullshit like that lmao
I love the fact that the whole Hal frame has a cooling animation instead of just the core, altough the animation of the legs looks better than the rest of the parts
I dunno why but this shit is so damn cool to me. What a dope-ass detail. When I first saw the HAL's cooling system I about lost my shit with how fucking cool it is.
I really like how the Alba's cooling unit looks like the Temjin with the Dreamcast disc on its back. The Nachtreiher's back cooling plates also reminds me of the F91 Gundam's shoulder plate heatsinks.
The music is so dope and fits so well, surprised there arent more comments talking about it. And the fact that its an original (I presume made by you?) makes it even better. Reminds me of an old game I used to play called BOTS online/BOUT Cheetah
The bizzare thing about the core expansion is that it damages the enemy, but it didnt damages the AC itself, eventhough it explodes from the core. Alba's core resembles Iron Man's reactor, which is cool.
It kind of damages you in 4A, when the ability was simply just Primal Armor expansion. You took out the enemy's Primal Armor if you hit em, but you also take out your Primal Armor. The ability is a lot riskier than Assault Armor.
Kinda weird that BASHO, WRECKER and ORBITER frames have built-in pulse emitters like other frames, since the first one was designed before Core Expansions were a thing and the other two were meant for civilian use.
I never noticed that HAL's legs also open up with this animation, that's neat also where on earth does the pilot sit in the Firmeza core??? that thing's tiny and the heatsink appears to take up the entire shape!
The Firmeza core has a big protruding chest. The cockpit probably sits somewhere in the upper chest region, infront of the AC's neck. It's hard to see, but the heatsinks actually fold into the Firmeza's lower rib region. It's compact, but everything fits in nicely.
I bet there is a secret stat or mechanic tied to this and we just don't know about it yet, also, I'm not pulling out the ruler yet BUT given that ACs in this game are about 10m tall and I'm guessing 621 and perfect and beautiful Rusty are going to be about 180cm as standard average pilots with the other pilots varying from there to other body types, shapes and sizes (no way invincible rummy doesn't have a belly), so they would be under 1/5th of the mech's height standing or 1/10th sitting, it looks like some cores would be unable to fit a pilot inside, let alone a cockpit? For example the Nachtreiher, the cooling mechanism seems too big to not interfere with a cockpit by my eye estimation (which I hope is wrong and From Software is glorious and perfect) and since there is no cock cockpit like in Zone of The Enders I don't think you can fit the pilot between the hips with the legs joints taking the place (we have seen in previous games that ACs have full cockpits to fit a entire human pilot, even giving us first person view from inside but I wonder if it has changed in this game, like do they chop and install just the brain like with Metal Gear's cyborg ninjas with how dehumanized it gets or based on the trailer that seemed to show an unconscious 621 presumably, in a bed with some medical devices connected with something in the head maybe to the AC do they like transfer their consciousness like in the ID0 anime for example, or are they using like remote terminals/cockpits to control the mech from afar like in Guilty Crown?)
621 is surgically fused with their AC control systems negating the need to have a full sized cockpit. Walter even mentions that he wants us to use our money earned throughout the game to undo the procedure to live a normal life. as far as the other pilots go i'm not sure but they mostly look desinged around a cockpit bar the mind alpha which was built to have no pilot.
A lot of people see 621 saran wrapped on the surgical bed in the theatrical trailer and wrongly assume he's just a bag of organs that is plugged into the AC like an organic computer. This is false. 621 was merely being thawed out and "woken up" from his cryogenic sleep by Walter. 621 is a cybernetically enhanced human. The coral implants "fried" his brain, but he's otherwise healthy and normal (at least to some extent). We see every other AC pilot in the game portrayed as fully human in the logs, 621 is no different. There's a part in the game where 621 loses his AC, wakes up in the sewers, and climbs into a different AC. 621 wouldn't be able to do that if he were just a brain or a meat bag.
Legit I only noticed this fr after like 30 hrs in. And that's because I remember the core being out while I'm standing still but couldn't figure out how while I'm taking some cool pics lmao
really don't get why the hal 826 is the only one to get additional animations for core cooling on other parts, makes it inconsistent when mixing and matching, affects the vibe of a build
It's meant to be a shoutout to White Glint. You can see in For Answer's intro White Glint exposing a lot of Kojima Rectificers all over its body when activating assault armor.
I tried looking it up in google translate and couldnt find anything so until further notice I'm assuming that 1:19 is pronounced "Tain - King" because it's big and heavy
It lasts until assault armor comes off cooldown. Resupplying in the test room also resets the cooldown so it will immediately show the animation to retract the heat sinks. The cores also open heatsinks when assault boosting but closes it immediately when you stop.
Jailbreak's should just be the core catching fire.
xD
And the end animation should be a puff of white clouds from fire extinguishers triggering.
lol, makes me think of the animations of the OWs from Verdict Day, one of them literally explodes on the middle of it's charging animation
@@zchen27reminds me of iron man 1 😂
Oh my Rusty, this would've been so damn good.
Choosing your core by stats? I sleep.
Choosing your core by the coolest cooling animation? Real shit.
Fashion Souls, now in AC6.
@@aRandomFox00armoured décor
@@The_pitbull536 hahahaha that's good
@@navarroazer I stole it from reddit
When Overburdened has its benefits in fashion.
Man I love the VE-40A's cooling animation so much
Vati did you ever make the individual videos covering each Bloodborne ending individually? I watched your long video years ago but you never made the individual ones!
I love the little balls spinning ahaha
I came here to say the same, might do a build around it tommorow!
Looks so sweet when the balls rotate!
Yea those were one the only other animations I liked besides the Hal, Ibis Series.
@@Salmon_Toastie gotta love balls spinning
Fascinating, the HAL appears to be the only model to apply heatsinks across its body. Gameplay-wise, it's purely cosmetic. Lore-wise, this sophistication contributes to what made the Ibis series such breakthroughs in AC design.
The legs remind me of White Glint assault armor
@@shortBP520same designer
@@jotita9350 I hope they get to work with kotobukiya for the ac6 models, if they pump out Steel Haze (Ortus), HAL, and Cel-240 it’d be sick
@@shortBP520 considering the game did good and Kotobukiya recently release Supplice from AC4, is only a matter of time really. HAL is a must.
@@shortBP520it would be real nice if in a expansion they give us more white glint looking head and arms
HAL's crown-like look feels so cool when you use Assault Armor to finish a boss. The destroyed mech standing before you while you wear a smoldering crown, it's the peak Ibis look.
I think it's meant to look like a "Heavenly Garment" a japanese/oriental thing from a looong time ago. It's very cool, easily fav core.
@@xQc_Enjoyer777 yeah, the cloud scarf that forms the little halo behind the head of the core is amazing. Many depictions of divine beings have them, or characters who are reaching the power of the divine in stories.
Like Luffy's fourth and fifth gear forms have it for a one piece example.
@@TheFurrLord no, its peak soul of cinders looks
@Churagai Then i have some good news for you, you can put decals on the flip thingy! On my heavy quad build i made a police mech, so when i PA the back flips upp showing a bunch of red/blue lamps, and it also says "police" realy neat 😁
It's a toilet seat
I just want to take a moment and appreciate that you took the time to put the test dummy stickers on every armor set for this footage.
He’s like a fromsoft developer, he puts detail everywhere
It looks like they just used the non-custom location decals, which transfer between parts automatically.
@@m-as9637 OH I didn't know that! That's actually really useful information. I have always been using custom decal locations.
I appreciate that you made a testing dummy skin for every single one of them.
Now I want those test dummy stickers
I love how the Hal 826 is just unapologetically the "White Glint" esque core complete with very similar post Assault/Primal Armor venting system throughout its body pieces. The big venting halo looks cool.
What I really like is the gradual difference in the more juri-rigged together older AC's to the more advanced AC's, with the older or RaD models having these mad contraption looking engines that range from barely looking like its keeping it together and messy, to messy but with a purpose mid way. The "modern" cores meanwhile look tighter and more stable, but still look like they're venting an insane amount of residual energy and heat. Meanwhile the more advanced ACs have more contained, even elegant looking cooldown mechanisms with Ephemera looking like you can barely see it. To show that the process has been gradually perfected by both the institute...to right up until recently.
The Alba core having that a glowing Halo...or 0 on its back afterwards can't be a coincidence, considering it's meant to be the most "Gundam-like" of the cores and at a glance does resemble Exia's body quite a bit.
The ALBA core's mechanical designer did in fact, work on Gundam.
Dude, this Is my favorite comment here
All of the little details they animated for each mech is so damn cool. Man I love ac6.
But ac 5 is still better though at these things, especially those super weapon
@@KABLAMMATSfr
@@KABLAMMATS yeah it's also better at having like 1/10 of the player base and not selling for over 3mil copies.
Firmeza's "switchblade V8" design that folds away along its ribs is amazing.
The HALs being so comprehensive is cool. Albas circular design screwing into the back is cool. The Main Dish and it's slightly chaotic mix. The weirdly teeth-like Mind Alpha. How intricate the Firmezas is. The spinal spikes of the Nachtreiher. The small details and effort really add up in this game.
Firmeza is my favorite its like the individual prongs of an SD card being separated for better cooling then condensed back together, folded and slotted back in.
By far the coolest. Elcano didn't miss with that extremely high tech design. The Rubiconian equivalent of Koenigsegg.
Definitely my favourite set. Fimeza + Naterhier head is my go-to look.
I just recently noticed this and it's so cool how much details each parts have
The animation also triggered after long assault boost
Really? I didn't know
Yea and it kinda logical coz you're dashing for too long the core overheated
I love when games have these cute touches that don't affect anything beyond looking cool and making sense thematically
I love the little details they also put in the booster when Quick Boosting in a specific direction.
When on a lightweight build, if you boost backwards, your boosters fire at the end of the boost to quickly stop your AC. I love it.
Nothing beats the Alba, that unit is a spiritual Gundam.
Alba supremacy
@@myleslindsey974 the unit is extremely fast, but understandably soft, so keep that in mind for Alba builds.
@@Vendeleska999 Yes. Also, the legs have ridiculously low load capacity, unfortunately. So if you're in need of load capacity I recommend the HAL legs since they still allow you to be fast while having decent load capacity and great en load
@@gaunterodimm5974 Firmeza legs are great. They're extremely light but have a slightly higher load capacity so you can fit some better stuff. Truenos w/ dual wield weapons, notably Zimmermans or sidearms.
@@euphoricstamen9562I prefer choosing the alba legs when I need a more tankier and resistent fast and light weight like a rusher build made to be fast and risky
Love HAL's imposing and dominant "crest"
HAL out here being straight up Red Glint
The hal when its cooling looks like the banshee from gundam UC entering NT-D
Bless OP for going the extra mile on this vid and custom coloring every single AC with their own Tester scheme and custom decal placement, just to show us the cooldown animations
I honestly loved the Jailbreak mission because it taught me manual aim is pretty good. Also that you need lows to appreciate the highs
The sinks on the Mind Alpha look like mouths with glowing teeth. I love it.
Mind alpha putting those smiling heat vents in is just something else.
They're so creepy, I love it lol the smaller heatsinks below look like little overlapping rows of teeth too
except for the cockpit, the core parts actually have "cores" in them. I usually focus on intense gameplay and rarely notice these details
Now tell me what the name of the game is
@@rtol-1105 armored core 6
@@rtol-1105mecha break
I mean… why else would it be called the core?
One of the coolest aspects of the game imo. It's why I like the HAL legs so much. So damn cool
I love how the Nachtreiher core looks like it has blades/spines protruding out of it while it's cooling...
This is pretty useful. I'm working on a large scale AC6 Lego build of Melander using Technic and basic brick. It's good to see how the generator cooldown animations opens up the core.
did you know, when you use Expansion, your corce glow green...but if you use Coral Generator, they glow Coral Red...very cool
This video just remind me of the lack of parts in AC6. But it’s alright, I’m looking forward to the expansion.
I think fromsoft is trying to go for a "sandbox tools" approach. Halo has been doing the same exact thing for years. You don't need to put a lot of weapons because each of them fit a role.... That being said I miss the crazy diversity of parts. And personally I've never really been a fan of super organic AC designs. Like that one nauchtreiher head that is ridiculously asymmetrical
It's the same problem as in Monster Hunter. The older generations had a lot of monsters because the games used the exact same models for over ten years up until MHGU. Similarly in Armored Core, Gen 3 for example ported AC parts and weapon models over and over again.
When AC4 dropped, they stopped porting models over and I felt that there were no parts as well. Then ACFA released and more parts were added to the existing AC4 parts. I haven't played AC5/VD, but I assume VD also brought new parts to that generation. So we're just waiting for an expansion for AC6 for more parts at this point in time.
What I wish is for Fromsoft to stop killing and then creating new storylines or envision the gameplay flow differently, which necessitated creating new incompatible models for AC4/FA and AC5/VD. Because of that, those generations didn't get enough parts, unlike Gen 3 which had the development of three different games and Last Raven ultimately has the highest part count among all games because of it. Create future games in the same setting as AC6, in the same storyline, accumulate parts.
@@jaybrielrosales9191I hate how organic the Allmind parts are. I also hate how they outperform Melander.
Alba is straight up using GN Drive solar furnace as its core
definitely not because it shares same designer of 00 gundam mech (or so I heard)
So many of its parts remind me of either Gundam Exia or the ARX-8 Laevatein.
the face is literally Gundam Harute (Marute Mode)
I'm die-hard for the Hal chest and legs, the way the whole thing glows and opens up after using the expansion its like you've activated ultra instict mode or something dumb anime bullshit like that lmao
It's kinda similar to a certain Unicorn Gundam Destroy Mode, check it out.
EL-PC-00 Alba is very industrial, while the Mind Alpha is just smiling at you.
I love the fact that the whole Hal frame has a cooling animation instead of just the core, altough the animation of the legs looks better than the rest of the parts
raven’s headpiece aso change when you assault boost
The Nacht and Firmeza are my favorite. The Nacht's is extemely cool, I just wish the heat sinks were bugger and stood out more
All parts in AC6 are unique and has it's own character. Moreso, a story in every part.
Huh, it just occurred to me after seeing the Orbiter’s core cooldown that 617 presumably used assault armor against the Eye in the story trailer
Damn I didn't realize there were some asymmetrical core designs and animations. That's awesome!
I dunno why but this shit is so damn cool to me. What a dope-ass detail. When I first saw the HAL's cooling system I about lost my shit with how fucking cool it is.
I really like how the Alba's cooling unit looks like the Temjin with the Dreamcast disc on its back. The Nachtreiher's back cooling plates also reminds me of the F91 Gundam's shoulder plate heatsinks.
I like how the melander core (crest lookalike) and VP-40S (mirage lookalike) look like 3rd gen cores.
Hal from the looks there are cooling vents on every body part. Cool
HAL arms and legs make it look like they should help you cool down faster than normal. I don't think they do? But it's a cool effect.
The music is so dope and fits so well, surprised there arent more comments talking about it. And the fact that its an original (I presume made by you?) makes it even better.
Reminds me of an old game I used to play called BOTS online/BOUT Cheetah
The bizzare thing about the core expansion is that it damages the enemy, but it didnt damages the AC itself, eventhough it explodes from the core. Alba's core resembles Iron Man's reactor, which is cool.
It kind of damages you in 4A, when the ability was simply just Primal Armor expansion. You took out the enemy's Primal Armor if you hit em, but you also take out your Primal Armor. The ability is a lot riskier than Assault Armor.
oh so HAL's also lights up his legs
Ye legs and arms too
the entire frame has cooling vent animations, on the shoulders, and chest.
Callback to White Glint's assault armor animation and N-WGIX/v's phase 2 transition I think.
@@zchen27oh! The N-WGIX is what it reminded me of, I've been stuck on that for a while trying to figure out why it seemed familiar.
Some of these animations look like my pc when I first booted up Starfield and realized that it was time to upgrade some things.
I was hoping someone would do this! Thank you!
The Nachtreiher is quite strange, but I like it the most.
I wish this effect happened whenever you redout the EN bar during the cooldown phase. Just thought it'd be a cool look.
I mean it would probably be good gameplay-wise as well
Kinda weird that BASHO, WRECKER and ORBITER frames have built-in pulse emitters like other frames, since the first one was designed before Core Expansions were a thing and the other two were meant for civilian use.
damn,these radiator cooling system animations are cool
I never noticed that HAL's legs also open up with this animation, that's neat
also where on earth does the pilot sit in the Firmeza core??? that thing's tiny and the heatsink appears to take up the entire shape!
The Firmeza core has a big protruding chest. The cockpit probably sits somewhere in the upper chest region, infront of the AC's neck. It's hard to see, but the heatsinks actually fold into the Firmeza's lower rib region. It's compact, but everything fits in nicely.
Clicked on the video for the animations, stayed for the jams.
how it feels to rest inbetween sets in the gym
Hal 846 core literally gives you glowing nimbus during it's cooling)
Your first two ACs have head units that resemble the Highlander from Battletech.
Aff, you can cue the bagpipe music if you wish.
I really wish this game had a halo style theater system to watch replays so we could see all the little animations
I bet there is a secret stat or mechanic tied to this and we just don't know about it yet, also, I'm not pulling out the ruler yet BUT given that ACs in this game are about 10m tall and I'm guessing 621 and perfect and beautiful Rusty are going to be about 180cm as standard average pilots with the other pilots varying from there to other body types, shapes and sizes (no way invincible rummy doesn't have a belly), so they would be under 1/5th of the mech's height standing or 1/10th sitting, it looks like some cores would be unable to fit a pilot inside, let alone a cockpit? For example the Nachtreiher, the cooling mechanism seems too big to not interfere with a cockpit by my eye estimation (which I hope is wrong and From Software is glorious and perfect) and since there is no cock cockpit like in Zone of The Enders I don't think you can fit the pilot between the hips with the legs joints taking the place (we have seen in previous games that ACs have full cockpits to fit a entire human pilot, even giving us first person view from inside but I wonder if it has changed in this game, like do they chop and install just the brain like with Metal Gear's cyborg ninjas with how dehumanized it gets or based on the trailer that seemed to show an unconscious 621 presumably, in a bed with some medical devices connected with something in the head maybe to the AC do they like transfer their consciousness like in the ID0 anime for example, or are they using like remote terminals/cockpits to control the mech from afar like in Guilty Crown?)
The radiators are most likely an homage to the heat management system in older armored core games
I hear that Invincible Rummy has an 8-pack. That he’s Shredded.
621 is surgically fused with their AC control systems negating the need to have a full sized cockpit. Walter even mentions that he wants us to use our money earned throughout the game to undo the procedure to live a normal life. as far as the other pilots go i'm not sure but they mostly look desinged around a cockpit bar the mind alpha which was built to have no pilot.
@@tobiasneethling8871 621 ain't that fused, they have enough of themselves to crawl and get into Jailbreak sooo
A lot of people see 621 saran wrapped on the surgical bed in the theatrical trailer and wrongly assume he's just a bag of organs that is plugged into the AC like an organic computer. This is false. 621 was merely being thawed out and "woken up" from his cryogenic sleep by Walter.
621 is a cybernetically enhanced human. The coral implants "fried" his brain, but he's otherwise healthy and normal (at least to some extent). We see every other AC pilot in the game portrayed as fully human in the logs, 621 is no different.
There's a part in the game where 621 loses his AC, wakes up in the sewers, and climbs into a different AC. 621 wouldn't be able to do that if he were just a brain or a meat bag.
Surprisingly interesting.
エルカノの空気冷却めっちゃすき。アーキバスは水冷式っぽいよね。
Legit I only noticed this fr after like 30 hrs in. And that's because I remember the core being out while I'm standing still but couldn't figure out how while I'm taking some cool pics lmao
Wonder if the Nachtreiher's cooling animation was inspired by the Gundam F91's design
the music makes me feel like i am watching an episode of how it's made.
I love the Mind Alpha Core because it looks like teeth when cooling down
i really like that u make it looks like car crash test livery
The Firmeza’s heat sinks remind me of cups on the washing machine rack
really don't get why the hal 826 is the only one to get additional animations for core cooling on other parts, makes it inconsistent when mixing and matching, affects the vibe of a build
It's meant to be a shoutout to White Glint. You can see in For Answer's intro White Glint exposing a lot of Kojima Rectificers all over its body when activating assault armor.
me wondering where the pilot sits in half of these
Please do more of these videos, like Weapon animations! Thanks!
AC’s using Assault Armor: 🤯
Me listening to the music: 💃🏽
AC6 has so many little animation details for everything.
I tried looking it up in google translate and couldnt find anything so until further notice I'm assuming that 1:19 is pronounced "Tain - King" because it's big and heavy
Ve-40A❤
Wrecker be like: lmao I got 24 cylinders get on my level breh.
Use photo mode to see closer
This is fromsoftware, attention to detail in every single millimeter
Parts that cannot be seen are exposed... Hmm, isn't it naughty?
VE 40A has to be the best
Wow the firmeza has the most animation
Armored Core Generations:
1st Gen: The Foundation
2nd Gen: Over-boost
3rd Gen: Exceed Orbit
4th Gen: Primal Armor
5th Gen: Ultimate Weapons
6th Gen: Core Expansions
ever notice how the ac breathes?
I appreciate the dummy paintscheme.
Good stuff
Really should have used photomode to get a clean close up.
Your mech colors are almost exactly the same as mine. I made them similar to the colors of Malenia's prosthetic legs)
¿Tu también hiciste la música? Porque esta genial 🔥
Cool! by the way what song did you use in the video?
It’s an original for this video. I put a link to it in the description now.
@@Posaydal Thanks!
The first ac, It looked like frost/blizaia wanzer from front mission 5.
2:17 Godzilla lookin
Firmeza 10/10
The Nachtreiher core will always be my favorite to use, even if it’s cooling animations are kinda bland.
Fromsoft goated as always.
Posaydal... correct me if I'm wrong but is that name supposed to reference L-Gaim?
you are correct
They are lil crash test dummies :)
That HAL looks like Aquarion
Same designer.
Photo mode could've gave much detail by design
More Cooler with Coral Gen.
It makes sense that the ac pilots are enhanced humans because that things radiation would kill a normal human.
V.I Freud be like "nah"
@@sethlight2784 is the guy enhanced or nah?
@@january0057 He's an ordinary human as described by the his Arena biography.
Man's just built different.
@@sethlight2784 what a fucking chad
Don't move the camera
Does anyone know how long the cooling lasts?
It lasts until assault armor comes off cooldown. Resupplying in the test room also resets the cooldown so it will immediately show the animation to retract the heat sinks. The cores also open heatsinks when assault boosting but closes it immediately when you stop.
@@Posaydal But how long is the cooldown?
@@d0nat136 35s