I've been following/playing/watching this game since alpha, so just under 10 years. This must be the weirdest physics-based approach to controlling solid fuel I've ever seen. Mad props, dood.
Tip: Go to general settings, enable advanced tweakables. Now you can enable autostrut on any part. Autostruts are invisible struts that make your craft more rigid
Or you know, you could have just detached the solid rocket engines when you were at the right speed, and wouldnt need a heavy system to block the thrust
Build a bus rocket, it has several seperate capsules, and you can orbit a planet, drop a few capsules off, then move onto another planet, also loving this series :)
How about this: Going somewhere with only the most powerful liquid fuel engine in the game (I think it's the Mammoth? Whichever has the four small thruster nozzles on it.) Or: Going somewhere with only the weakest liquid fuel engine in the game (I believe that's the Ant engine but could be wrong)
@@ReidCaptain I recommend using the spider engine instead for the first few stages, as it has better efficiency lower into the atmosphere, and has control gimbling, at the cost of being more heavy, but also the exact same thrust. The ant and spider engines are practically siblings, so might be helpful to consider both
I am amazed at how he gets to duna without a single manouver node and uses such a complex system instead of firing the rockets away. Also not using heat shield for rentery is amazing. Nicrly done!!!
“On a lonely planet, slowly spinning its way to damnation, amid the incompetence and unpreparedness of lesser space programs, one team stands resilient against the herds. Putting their lives on the line to aid those who were previously unaware of the quicksave option. Yes, it's the incredible adventures of Jebediah and his crack team of Kerbalnauts. They are, The Blunderbirds! Saving the Kerbin race one stranded explorer at a time.“
14:45 That landing was friggin awesome!! Aslo can we talk about how at 16:04 Bill fricking annihilated the solar panel and the headbutted the entire vessel like 5 feet into the air!!
Notes for future videos: Pretty sure you can modify the deploy speed and altitude in the context menu for the parachutes. Congrats on doing a successful lithobraking though.
Reminds me of the space shuttle’s system to lower the thrust for the soIid rocket boosters. At max Q they block some part of the solid rocket fuel that’s entering the solid rocket motor engine. Pretty neat. Blocking the fuel to lower throttle for a srm.
Agreed. Regular struts or auto struts would help keel those side boosters flopping around and help stabilize the flight profile cause your thrust isn’t vectoring as they flop around.
this reminds me of how my first mun landing went. Wasn't professional at all, was going fast, lost like half of my thrusters in the crash, but jeb survived.
The reason your parachutes didn't deploy earlier isn't just because of your speed or altitude, but also because in addition to adjusting the deployment altitude, you also needed to adjust the deployment minimum pressure, that little thing that's set to 0.04 by default. That should be 0.01 on a Duna landing. That number sets the minimum atmospheric pressure the parachutes need to feel before they semi-deploy into their drogue mode. The altitude setting (which is set to 1000m by default and which you maxed out to 5000m) controls when the parachute goes from semi-deployed to fully-deployed.
About not being able to see the DV of the sepratrons, if you have advanced tweakables on, you can right click them and press something like "count in delta V"
Dude, there is a robotics parts DLC that everyone uses, you should get that It was given for free to anyone who had bought KSP alreayd like all the other DLCs so most people have it it's not an issue
Hold down shift when using the translate gizmo, or at least use structural fuselages and cubic struts instead of empty fuel tanks. Good idea with the blocking. I tried to use staging, with separatrons that cancel out and push away lit SRBs, I think, which doesn't give anywhere near the same potential finesse. AIRBRAKES can be grabbed by the Klaw. You can use them as servos.
Parachutes use altitude compared to the ground not sea level. You can also click the water icon next to your altitude to see altitude compared to ground.
Ok so, I loved it, every part of it, but I was cringing a bit, instead of deploying landing legs manually press the middle button on the right side of the distance gauge, and if you want to see how far you are from the ground, press the blue button directly to the left from the counter, your welcome.
I like how eberybody tries to challenge themselves with playing the game with only solid fuel boosters, while me when I first got the game didn't knew how to change thrust and just played onliy with solid fuel boostres XD P.s. I don't want to make myself look cool, this is really challenging great vid!
I dont know enough about KSP to know if this is even feasible, but would it be possible to make a ship that can navigate underwater, like just building a submarine and not a spacecraft
Looks like somebody never took their solids modeling course Jokes aside this is an excellent step in furthering the engineering prowess of Kerbal kind. 10/10
I really want to strand someone on Laythe. After that, I'll start a rescue mini series.
U are blessed by the seals, go google seals banana pose
How about a liquid fuel only to laythe mission?
Or if that doesn't work, then a monopropellant to laythe mission (much harder)
puff engine to laythe :trol:
That sounds fun
SAVE THE PEOPLE ON DUNA!!!
I've been following/playing/watching this game since alpha, so just under 10 years.
This must be the weirdest physics-based approach to controlling solid fuel I've ever seen.
Mad props, dood.
About the altimeter you can push on the wave button so it tells you ground level and not sea level
Handy!
@@ReidCaptain It looks like blue waves when it displays altitude above sea level and like green mountains when it displays altitude above terrain.
12:17 "I don't have a ton of fuel"
Your rocket literrally have tons of fuel
Yes it has a mass of multiple tons lol
@@ReidCaptain lol
osmo
@@briocherockets TF?
@@briocherockets uhh what
Well that’s a solid video idea!
@Lochlan Batty i agree
Let’s use solid rocket boosters to fly you into the sun. Where you belong for making such a pun.
@@GriziDaWiz I'd say that would be pretty lit.
like fusion lit
lol
Take my thumbs up and get out
@@oliwierkwiatkowski8817 someone needs to stop this man.
There are pistons and hinges with the "Breaking Ground" DLC. They actually work like mechanical parts, and can be chained like you tried with fins
I think he ether doesn’t have it or it was before they were a thing
Make a rocket that on last stage splits into 3 different rockets and save people on duna
Ooo that's a neat idea!
Why only 3?
@@ReidCaptain but, one of the rockets will have to go to Eve, not Duna.
@@Coli2603because he stranded 3 people.
Tip: Go to general settings, enable advanced tweakables. Now you can enable autostrut on any part. Autostruts are invisible struts that make your craft more rigid
Or you know, you could have just detached the solid rocket engines when you were at the right speed, and wouldnt need a heavy system to block the thrust
Well yeah, or I could have prefilled the tanks to have the right amount of fuel, but that's less fun
@@ReidCaptain true, i see your point, sometimes engineering the weirdest inventions is the best part of KSP
@@ReidCaptain Or just use robotics??
@@alexwang982 I don't think he had breaking ground installed.
Just look at the tabs in the V.A.B.
Shhhhhhhh...
No I'm not a whole year late...
@@zderpydiamond4800 im a year and 4 months late
Build a bus rocket, it has several seperate capsules, and you can orbit a planet, drop a few capsules off, then move onto another planet, also loving this series :)
And have the capsules autonomously return, for the rescue mission? Or should he strand more kerbals?
How about this: Going somewhere with only the most powerful liquid fuel engine in the game (I think it's the Mammoth? Whichever has the four small thruster nozzles on it.)
Or: Going somewhere with only the weakest liquid fuel engine in the game (I believe that's the Ant engine but could be wrong)
Oooo
@@ReidCaptain I recommend using the spider engine instead for the first few stages, as it has better efficiency lower into the atmosphere, and has control gimbling, at the cost of being more heavy, but also the exact same thrust. The ant and spider engines are practically siblings, so might be helpful to consider both
The weakest engine is the mini Puff engine, I forgot it's name. It's the smaller Monoprop engine.
@@ziggythomas1123 that one is amazing for its size
@@ziggythomas1123 Maybe that is the weakest engine in the game, but I’m only counting liquid fuel engines, not monopropellant ones.
kinda amzing how accurate you got your duna encounters with these crude ways
I am amazed at how he gets to duna without a single manouver node and uses such a complex system instead of firing the rockets away. Also not using heat shield for rentery is amazing. Nicrly done!!!
“On a lonely planet, slowly spinning its way to damnation, amid the incompetence and unpreparedness of lesser space programs, one team stands resilient against the herds. Putting their lives on the line to aid those who were previously unaware of the quicksave option. Yes, it's the incredible adventures of Jebediah and his crack team of Kerbalnauts. They are, The Blunderbirds! Saving the Kerbin race one stranded explorer at a time.“
Matt and Reid need to collaborate video
@@sneed2600 I concur
14:45
That landing was friggin awesome!!
Aslo can we talk about how at 16:04 Bill fricking annihilated the solar panel and the headbutted the entire vessel like 5 feet into the air!!
Notes for future videos:
Pretty sure you can modify the deploy speed and altitude in the context menu for the parachutes.
Congrats on doing a successful lithobraking though.
15:24 unintentional lithobreaking maneuver 😆
This rocket is the definition of adding more boosters and that's pretty nice
Reminds me of the space shuttle’s system to lower the thrust for the soIid rocket boosters. At max Q they block some part of the solid rocket fuel that’s entering the solid rocket motor engine. Pretty neat. Blocking the fuel to lower throttle for a srm.
You should start to use autostruts.
Also, there are robotic parts like pistons, hinges etc. They are part of the breaking ground dlc though.
Agreed. Regular struts or auto struts would help keel those side boosters flopping around and help stabilize the flight profile cause your thrust isn’t vectoring as they flop around.
Loved the editing during the landing, the music reminded me the End Times song of Outer Wilds!
Sometimes I have no idea what anything means during these videos but they are still so fun to watch haha.
All these powerful rockets to deliver a like 3 ton payload. Keep it up!
Tip: you can use mirror mode by pressing R. You won't have to fiddle around with making rails extend both ways and thus save on part count.
Structural fuselage has left the chat
Thing is, if you switch the altitude mode from sea level to ground level, it will deploy parachutes 5000 meters *above* the ground- not sea
Seals respect this
Thank you Lord Seal
So many kerbals were killed and harmed in the making of this...
*good*
this reminds me of how my first mun landing went. Wasn't professional at all, was going fast, lost like half of my thrusters in the crash, but jeb survived.
I never thought I'd say this, but this is too Kerbal Space Program for Kerbal Space Program.
that was both incredibly stupid (in the best KSP way) and absolutely ingenious, well done
The reason your parachutes didn't deploy earlier isn't just because of your speed or altitude, but also because in addition to adjusting the deployment altitude, you also needed to adjust the deployment minimum pressure, that little thing that's set to 0.04 by default. That should be 0.01 on a Duna landing. That number sets the minimum atmospheric pressure the parachutes need to feel before they semi-deploy into their drogue mode. The altitude setting (which is set to 1000m by default and which you maxed out to 5000m) controls when the parachute goes from semi-deployed to fully-deployed.
“I have to at least pretend to be efficient...”
*DE-ORBIT FROM THE APOGEE*
Hey, there's a DLC that gives you TONS of Robotic parts, it's perfect for this idea!
That was one hell of a lithobrake.
Don't forget you can set thrust limiters and a fuel limit on srb's. it makes a world of difference.
this is the goofiest rocket i've ever seen. i love it.
Build a rocket powered entirely by the smallest rockets you used in the final stage, the ones which didn't show thrust
“So I’d be able to stop the solid fuel boosters”
I caught that RC, lol
I mean, they do boost the solid fuel
About not being able to see the DV of the sepratrons, if you have advanced tweakables on, you can right click them and press something like "count in delta V"
Dude, there is a robotics parts DLC that everyone uses, you should get that
It was given for free to anyone who had bought KSP alreayd like all the other DLCs so most people have it it's not an issue
Reid captain: plays game
Nasa: write that down write that down
Stratzenblitz75 went to the moon with only SRBs but he didnt block the thrust he just figured out the exact amount of propellant to put in each one.
That sounds kinda painful to tune, but I'm sure it was very satisfying once it worked out!
"In the next episode, we'll be flying into the sun using only ion engines"
Liquid Fuel engines: Look at what they need just to mimic a fraction of our power!
you are currently my favorite ksp youtuber
i dont understand anything about engineering and even less about anything that goes on in these videos
Save every Kerbal you stranded in a single launch.
I'm 3 minutes in and yelling at my screen "A hinge! Use a hinge!"
He doesn't have breaking ground
Amazing channel, I know it's an old video, but you deserve to know from everyone you can. 😁
cool rocket i just now subed :) :)
Thanks!
Tip: you can use WASD to rotate your parts before placing them.
you can press g for deploying everyone of the landing gears
Waiting for only jet engines to duna :)
Maybe one day, that seems v hard
@@ReidCaptain just use the space air
@@ReidCaptain it's not just hard, it's impossible
@@magica3526 jets have been used to get to orbit, so Duna is maybe slightly possible to achieve
@@magica3526 theoretically it's possible
Hold down shift when using the translate gizmo, or at least use structural fuselages and cubic struts instead of empty fuel tanks.
Good idea with the blocking. I tried to use staging, with separatrons that cancel out and push away lit SRBs, I think, which doesn't give anywhere near the same potential finesse.
AIRBRAKES can be grabbed by the Klaw. You can use them as servos.
Get to space using only the sepratrons, the little solid fuel rocket used to push things away when you decouple
I just watched a video about hexagons being the bestagons and at the start I noticed the wall of fuel tanks was a hexagon
itd be cool if you could also make orbital launchers in the game or mass drivers and colonize planets and such
Parachutes use altitude compared to the ground not sea level. You can also click the water icon next to your altitude to see altitude compared to ground.
All solid, all day, everyday.
You've created a piston engine in almost every other game... I think it's KSP's turn!
Ok so, I loved it, every part of it, but I was cringing a bit, instead of deploying landing legs manually press the middle button on the right side of the distance gauge, and if you want to see how far you are from the ground, press the blue button directly to the left from the counter, your welcome.
This is a great video! What’s with this low view count?
Is it possible to use monopropellant to get anywhere?
If so, land on a random planet using only monopropellant
With the Breaking Ground DLC you can make servos which can put the heat shield in the way of the SRB.
Well now you have to stage a rescue mission
Me watching him build something in ksp using physics : laughs in kraken
Idea: Only use the electric thruster. I’d be surprised if you could even get to Orbit
As long as they can lift their own weight with enough of them it should be possible
@@ReidCaptain possibly, good luck if you try though!
@@ReidCaptain they can‘t lift their own weight on sea level. Some people did it though.
@@ReidCaptain It is definitely possible, Bradley whistance has done it before
If you enable advanced tweakables, you can see the delta v provided by sepratrons
Nice tip!
You should play Main Assembly
I like how eberybody tries to challenge themselves with playing the game with only solid fuel boosters, while me when I first got the game didn't knew how to change thrust and just played onliy with solid fuel boostres XD
P.s. I don't want to make myself look cool, this is really challenging great vid!
using the solar panel to get out lol genius
sepratrons have an option to make them show delta V, might need advanced tweakables enabled in game options
I dont know enough about KSP to know if this is even feasible, but would it be possible to make a ship that can navigate underwater, like just building a submarine and not a spacecraft
Submarines are possible to make with a DLC, I forgot which but it adds propellers
If you don't know, the Breaking Ground DLC adds robotic parts which could have REALLY helped you out this mission.
I'm watching this like, "does he even have the Breaking Ground robot parts?" lol. You could literally have just used a robotic hinge from the start
Bro that end was so fucking stressful
Make a rocket using only the tiny boosters
Could you have used engines facing up to counter the bottom ones
It would double the weight and add dead fuel. Not a good idea.
Thats a Solid feat
I woud recommend buying ksp complete edition it adds robotic parts such as hinges pistons motors and propellers
Ye just picked it up, didn't realize what I was missing out on
Perhaps just using separator rockets pointed at the booster to blow it up to kill its thrust would be more effective than your heatshield gizmo?
Ah yes. The good old times before robotics dlc
he just didnt buy it
you could just add hinges that will move in and out, so you could throttle it from 0-100
Plz do more of KSP
Love the series!
You could also just use parachutes on the undersite to slow enough to slow you down but that would be cheating
Awesome videos! keep it up!
Do you not have the Breaking Ground DLC that adds pistons and hinges?
I got so confused when you where building until saw you take off
Maybe rescue all kerbals at once
that would be fun (:
This would be so easy with the robotic parts DLC. Then all you would need is a piston or servo
You know what else you should do? Build a base on Duna and have ships airdrop supplies
Ik you and RCE do collabs for Poly Bridge 2, can you do it for KSP? ALso, how do you know this much about this game?
Very little, I played a few years back and am just having a good time with it
@@ReidCaptain Fair but I'm still considering you a pro a KSP. (Do you do UA-cam for a living? If so, on a technicallity, then you are a pro)
There is not multiplayer by default for KSP but you can use the mod Luna Multiplayer and setup a small server to mess around on
Looks like somebody never took their solids modeling course
Jokes aside this is an excellent step in furthering the engineering prowess of Kerbal kind. 10/10
Fly to the mun and back with only solid fiel and no decouplers allowed
you could also go somewhere only using RCS if you want...
you could use only the 'poodle' liquid fuel engine to get to Moho if you want...
Make a exoskeleton sir
It's a different idea thats wayyyyyy took much fun
Getting to Kerban's moon using only RCS thrusters lol
You dont need to stop srb you just need to adjust thrust and fuel