Synfig Animation Tutorial: Learn How to Rig and Animate a Stickman in Synfig Like a Pro
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- Опубліковано 17 лис 2024
- In this tutorial I teach you how to create, rig and animate a stickman as easy as possible in Synfig Studio.
Synfig Studio is a FREE and Opensource software for vector animation.
Download it from www.synfig.org
#synfigtutorials #stickman #animation #tutorials
Minor With Cricket by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Artist: audionautix.com/
Thank you for the tutorial. I found it very helpful.
You're welcome 😃
I used to link png image to bone which is pretty simple. I came across an example file made by another user and found the synfig drawn shape linked and can be moved on several different part. I didn't know what technique this is called, but you have shown it very precisely the steps linking it to the skeleton with all vertexes selected prior the action. Thanks a lot, this would save me hundreds of hours in creating parts for the character's movement.
The advantage of using vectors shaped with skeleton-bone layer in synfig is that you can take the advantage of bones as well as vector shape morphing in your animation. And if you use them properly, you can make your animation look high quality.
Enjoy using Synfig. 👍
Thank you brother ✌️..
It's very helpful tutorial
Always welcome 🙂
I'm starting to use this app for animations and i'm still practicing, but i'm still wondering if this app has the option of using "graphs" for the movements. Those graphs that make the movements not only straight from a keyframe to another one, it also makes it slowet or faster to make them realistic (idk much english XD) I'm still trying to figure it out somehow..... But nice tutorial anyways. You're good explaining this 👍👍👍
Make a full tutorial of synfig please
Thank you I was looking for this exact topic😂😂
Skeleton tool is not showing , do I have to enable "advanced tools" or something like that?, did I missed installing something?
In Synfig version 1.4.4, to use skeleton tool, you have to go to Layers>New Layer>Others>Skeleton.
Thank you so much for this.
You are so welcome!
it Works perfectly
It should work. The gist of the video is, create the stickman, then create a skeleton layer, link the limbs and torso to the skeleton using "link to skeleton option" and link the head's centre to the corresponding skeleton using "link to bone" option. That's it.
@@ManishBhartiya Sir Can you upload the Source file PLEASE
@@ManishBhartiya ok Sir Finnaly It works Thank You So Much,You're the Best
Thank you for the Tutorial
You're welcome
try making another tutorial, and give Zoom In to make it easier to watch the video, thank you
Where to get bone for that and how to draw bone?
It depends on the version of Synfig you're using. In older versions, bones are found in Layers > New Layer > Other > Skeleton.
In newer/dev version of Synfig, it's in the toolbox and you can select it to create bones.
Why a horizontal parent bone? Are you using a shortcut key to create child bones? When selecting "link to bone" with Ctrl A, how does Synfig know which spline belongs to which bone? Is the overlay enough for it to figure it out? Sorry, the tutorial leaves a few unanswered questions.
This tutorial assumes viewers have gone through the basics of Synfig tutorials.
Here I'm not using any shortcut to create the child bones, as in the new Synfig v1.5.1 dev. version, creation of bones and child bones have been massively simplified.
In the video, i didn't use "link to bone" to link all the limbs to the skeleton, rather i used "link to skeleton". "Link to skeleton" links all the vertices under the bone overlay to its corresponding bone structure.
I hope all these answers are helpful to you.
hello, I'm using synfig v1.4.4, which is, I know, a little older than yours, which may be the source of the problem. My spline tool does not work in the same way as yours.When you select the spline tool, you return to the canvas and draw lines; however, when I do the same thing, it creates a line and then follows the other line from the end.I attempted to draw it using another drawing software, GIMP, which made things even WORSE.Then MS Paint does not save but can be copied (I am using Windows 7 Professional), but synfig does not allow it to be pasted.
I think you're using the spline tool in a wrong way, as there's no difference in spline tool functionality across versions of Synfig Studio. To create a spline, you need to select the spline tool from the tool box, go to canvas and create vertices, then click on "make spline" button present at the bottom of the "tool option panel".
@@ManishBhartiya thank you, it worked out
i cannot find the bone tool at the 2:08
Use the dev version of Synfig Studio v 1.5.3
Can i do riging with pngs files ?
Yes, you can do that. You have to use "skeleton deformation layer" instead of "skeleton layer".
Where brings up the tools selection creation menu
If you're looking for "selection tool", then it's the tool with the arrow icon in the "toolbox panel".
why is it the quality of the animation in the preview so bad if it's a vector image? when you export, does it export in good or bad quality?
When you hit the preview button, the dialog that opens has the settings to change the quality of preview. You can adjust it as per your liking.
Similarly, when you click the render button, you'll get all the settings to control the quality of your render.
Can you email this UA-cam your synfig file to me ?
Sir why my miror tool is not work
You first have to select all the vertices and then use mirror tool.
@@ManishBhartiya thank you sir
@@shotto63 You're welcome. ☺️
Version name/???
Synfig Studio version 1.5.1 dev
can you help me please?
You can ask me anything.
I dont have the pairent bone.
The first bone you create is the parent bone.
3:25
how do I make the spline thicker am lost
Select the spline> go to properties panel> look for width size property > change the value as you wish