How To Play Kill Team: Nonreciprocal Shooting (explanation and discussion)

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 51

  • @totalfan5801
    @totalfan5801 Рік тому +4

    Voice shot? I just assumed it was 3am and you were trying to not wake up your roommate 😂

  • @feuerfritas
    @feuerfritas Рік тому +3

    There are a couple of aspects that make it a bit finicky: visibility from the head and where the points that allow NRS are, specially when operatives have different base sizes. As a rule of thumb, same base sizes put the obscuring point at half the distance, whoever is closest to the point is the obscured one, larger base sizes require the smallest base to be much closer to be able to be obscured. It's much easier to see with charts

  • @GlassHalfDead
    @GlassHalfDead  Рік тому +2

    Original Line of Sight Video everyone needs to watch: ua-cam.com/video/t4wmh_rxBwA/v-deo.html&t
    Consider supporting me for more frivolous content: www.patreon.com/GlassHalfDead
    Jump into my Discord for Kill Team chat: discord.gg/2fX26B9HS5
    Kill Team Player Locator: padlet.com/DiggaAl/KillTeamPlayerLocator
    And check out my 40k channel that I SOMETIMES post on, primarily to call people crumpets: ua-cam.com/channels/VmdZksO_AUKVv1FAkdQF4g.html

  • @RyanGlass
    @RyanGlass Рік тому +2

    Legitimately awesome and helpful video. I’m ~10 games in with Kommandos and still struggle to remember non-reciprocal shooting. Appreciate the knowledge.

  • @domyr6999
    @domyr6999 Рік тому +2

    What video game is that?

  • @solarupdraft
    @solarupdraft Рік тому +3

    Did you recently change your mind about non-reciprocal shooting? If so, why? I ask because you mentioned in passing that you thought it was frustrating in the last balance pass video.

    • @Optix334
      @Optix334 Рік тому +5

      I find the KT community has a real hard time admitting the game has problems, and flip flops frequently.

    • @robertchmielecki2580
      @robertchmielecki2580 Рік тому

      Yup, coming from Warmachine and having heard how neat KT rules are from its proponents, I was quite surprised to see how clunky they really are and how many gentleman's agreements the game needs to run at least half-smoothly.
      In Warmachine you get rules and you play according to them, and are appreciated for it. GW games can't manage to shake this philosophy that a player who plays correctly and uses the rules to his advantage is the bad one, the "rules lawyer" and the proper way of playing is to bend the rules arbitrarily in random ways at random points.

  • @jinofthesheep
    @jinofthesheep Рік тому +1

    I know this rule exists, but I’m just never big brained enough to do it 😂 is it bad that I’m just not motivated on either side of the debate? It’s just a feature of the game. And totally agree with your conclusions at the end!
    Hope you’re feeling better soon buddy!

  • @earnestwanderer2471
    @earnestwanderer2471 Рік тому +1

    Thanks for this video. A great job of explaining the mechanic. I tend to agree that NRS would be much less of a problem if the rules had discussed the mechanic, with diagrams. The whole “feel bad” thing has more to do with player behavior than the rule. If you make a point of letting your opponent know what you’re setting up, then there’s a lot less ill will than if you purposefully exploit a person’s misunderstanding of the rules.

  • @elephantbat
    @elephantbat Рік тому +1

    Question: This is a bit specific but not entirely off topic.
    In a game with Farstalker Kinband and Hierotek Circle...
    Does anyone know if the Kroot Pistolier can select a Cryptek/Apprentek, that is acting as the line-of-sight-model for the for a respective Apprentek/Cryptek's "Magnification Conduit", for it's "Quick Draw" ability?
    The ability refers to 'that enemy operative' and as far as I can understand, it means the one making the attack...
    Intuitively, I thought the pistolier could shoot the line-of-sight-model. But looking at the ability wording, I don't think it can..?
    Anyone else come across this?

    • @GlassHalfDead
      @GlassHalfDead  Рік тому +2

      I think GW could end up ruling this either way, but from my initial read if I was a TO and had to rule it, I'd say the pistolier cannot shoot at the model which is the magnification conduit.

  • @johnbeaudoin7820
    @johnbeaudoin7820 Рік тому +1

    That was a nice, philosophical script you wrote.

  • @Riddler_von
    @Riddler_von Рік тому +2

    What laser pointer are you using???

    • @Riddler_von
      @Riddler_von Рік тому +1

      Any answers ???

    • @anbornsky6982
      @anbornsky6982 Рік тому +2

      @@Riddler_von I believe it just the standard army painter one. It what most of us in the UK carry in our KT game kit

    • @123peewee1
      @123peewee1 Рік тому +2

      Its the target lock laserline from army painter
      best thing ever for KT. they cost about 10-12$

  • @shaundowse2894
    @shaundowse2894 Рік тому +1

    Really interesting tactical insight.

  • @Bingham15
    @Bingham15 Рік тому +1

    New player here, im struggling to understand why an operative more then 2" from heavy cover is obscurred? Surely theyd need to be closesly tucked into it to benefit from the cover?

    • @GlassHalfDead
      @GlassHalfDead  Рік тому +1

      The benefit of cover is retaining 1 of your defence dice. Heavy or light, they both give you that. You need to be within 1" for that.
      Heavy terrain ALSO provides obscuring. Obscuring only happens when over 2" from it.

    • @Bingham15
      @Bingham15 Рік тому

      @Glass Half Dead how come you have to be over 2" to benefit from obscuring? Surely if an op is within 2" thematically theyd be ducking behind the obscurring terrain if you lnow what i mean.

    • @GlassHalfDead
      @GlassHalfDead  Рік тому +2

      @@Bingham15 You're thinking of being close and on a conceal to that terrain. Really hugging in tight to it.
      Obscuring is more like a guy running around 10 metres away from the wall. the guy shooting at that might see movement, but it's really just a blur as they dash between crates and doors. And then it doesn't matter if the one doing the dashing around so far behind the front face of the gun line is shooting or keeping quiet, as it's really just on the periphery.

    • @robertchmielecki2580
      @robertchmielecki2580 Рік тому

      What you mean is Cover.
      Obscuring means your silhouette is difficult to track when it just passes somewhere in the background and you only see it for a moment through windows and holes in walls that are in the way.

  • @ForeverAbroad
    @ForeverAbroad Рік тому

    Are you wispering???? good video, but your usual demeanor seems more upbeat and louder. In this video, it's almost as if you are trying to not wake someone who is asleep nearby lol

    • @GlassHalfDead
      @GlassHalfDead  Рік тому +1

      I realise I'm replying to this far too late, but I had JUST gotten over a chest infection and my voice was wrecked. I was legit whispering into the microphone as I couldn't do much else vocally :P

  • @ant6227
    @ant6227 Рік тому

    I was led to believe in a recent tournament the FAQ changed LOS. In one of my games I was at board level targeting a unit standing on the big Moroch landing pad like piece. I was told because my line of sight crossed heavy terrain (diagonally through the base of the structure) that was 2 inches from my target I could not see him. I cited the blurb on page 72 of the core book "the operative cannot use parts of the vantage points terrain feature that is lower than the operative as cover." I was unanimously turned down by the TOs and opponent that the current FAQs changed the way LOS treats cover lines but I still can't find it anywhere. That's what is ruining LOS for me, everytime I feel like I understand it they change something or someone else has a completely different understanding of the same sentence.
    The orders are one of my favorite aspects of the game and they truly make it feel unique but sometimes I just wish LOS was as simple as in most miniature games.

    • @GlassHalfDead
      @GlassHalfDead  Рік тому +3

      Just off the top of my head, you are correct in that situation. However, it's possible you came up against bad timing because there was an FAQ that lasted about 2 weeks, where they changed how vantage points worked. I can't remember what exactly they changed because they very clearly went back on it quickly.

    • @Mad.player
      @Mad.player Рік тому

      @@GlassHalfDead Yes, this rule was ignored by many communities as it was clearly a mistake on the design teams part.

  • @rusada
    @rusada 7 місяців тому

    What game is the footage from?

  • @BB-pn2qv
    @BB-pn2qv Рік тому

    Love this sort of gritty break down and tactic coverage.

  • @TravDadGamer
    @TravDadGamer Рік тому +4

    Respectfully disagree. "If they exploit then you exploit" is a spiral into poor sportsmanship.

    • @majortom7186
      @majortom7186 Рік тому +3

      That presumes that NRS is an exploit rather than a perfectly legitimate and intended part of the game.

    • @paolomaurini8534
      @paolomaurini8534 Рік тому +4

      But… it’s not an exploit, the game is just more intricate then at first glance
      Imagine a call of duty type game where to throw a grenade you have to press both triggers simultaneously. The game does tell you, but it’s on the last screen of a 10 tab text based tutorial that everyone just presses skip.
      You and your mates are happily playing in blissful ignorance until someone stumbles across the button combination (either through external source or by accident).
      It’s only a grenade. Just an extra tool that helps in a very specific situation. Its not op. It’s easily dealt with by an opponent. It’s not an exploit, just another part of the game.
      But still, it’s only toy soldiers so you do you

  • @killteamken5997
    @killteamken5997 Рік тому

    Thanks for caring about us

  • @aleksandarabrams431
    @aleksandarabrams431 Рік тому

    What is this game you’re playing in the background?

    • @aleksandarabrams431
      @aleksandarabrams431 Рік тому

      And how do I play it?

    • @Optix334
      @Optix334 Рік тому

      @@aleksandarabrams431 Its Chaos Gate Daemonhunters. Its on Steam.

  • @retnuHDJ
    @retnuHDJ Рік тому

    2:29

  • @KillerAbeja
    @KillerAbeja Рік тому

    Well said.

  • @kayen3363
    @kayen3363 Рік тому

    The core rules Say you draw visibility lines from the active operatives head

    • @screechgaming1167
      @screechgaming1167 Рік тому +3

      Core rule is the models head must see any part of the enemy model for it to be a valid targets. Then you draw cover lines from any part of the base

    • @Ryan3d
      @Ryan3d Рік тому +6

      Visibility Line ≠ Cover Lines

  • @majortom7186
    @majortom7186 Рік тому +2

    NRS is the core of good play. Even the most casual players in my local scene get it and can use it in games.

    • @Optix334
      @Optix334 Рік тому +4

      Its core of competitive play, but its actually pretty terrible for the game casually. Its a NPE when its a gotcha and when its not. Thematically, it also makes no sense. The model is mostly in the open on the table, and if we go so far to pretend the situation on the table was really happening, the target model would still be shooting the area where the shots came from anyway.
      Does it ruin the game? No of course not, but I don't think we should pretend its good for the game.

    • @majortom7186
      @majortom7186 Рік тому +1

      @@Optix334 I profoundly disagree. If you want to think thematically it’s the guy ducking around a corner to shoot then ducking back into cover. It’s actually treating ‘your guys’ as intelligent, well trained soldiers rather than caricatures. The idea that ‘your guys’ are just the static statues they are represented buy is pretty asinine when you think about it. That the rules support the idea that they are not is really great from both a competitive and casual/narrative perspective.

    • @Optix334
      @Optix334 Рік тому +3

      @@majortom7186 but that's not how intelligent soldiers act. Not sure if you've seen war, but soldiers shoot at the direction fire is coming from even if they can't see who is shooting. That's like 90% of the gunfights. If they wanted to make that realistic, then there should be a suppression mechanic that benefits the first shooter, but there shouldn't be a blanket "you take 0 return fire". This even contradicts other mechanics like Melee, where even experienced melee specialists can somehow still get poked to death by bayonets. The game has tried to minimize actions that have no tradeoff, and we're going to pretend that NRS is intended? Let's be real here.
      And again, moving back to the game and playing the game, there are 0 situations where this feels good for anybody but WAAC players. Even in this video, Glass has a "well shit" reaction. I have more than a few anecdotes through running my own casual campaigns if you really want to hear them too.
      There is no reason to pretend this is fun or good for the game. it feels exploity at best (cause it is tbh) and at worst, as Glass said, it's actively pushing players away. This should be obvious by the fact it relies on you making millimeter adjustments to your movement to make sure it happens. Nobody outside of the highly competitive crowd wants anything like that in a game.

    • @majortom7186
      @majortom7186 Рік тому

      @@Optix334 your experience of playing the game directly confits with even the casual players in my local scene who are entirely happy trying to set up scenarios where they can get shots off but not get shot back unless the mini they are shooting at moves 🤷‍♂️
      This isn’t a competitive vs casual thing, it’s a straight up how the game works thing and it certainly can be fun for people at all levels.

    • @jomblr
      @jomblr Рік тому

      @@majortom7186 it’s not really ”ducking behind a corner” though since your mini is flailing about 8 meters away from said corner.