ARMA 3 | Luetin's ZEUS Players Guide [The rationale of Zeus play]
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- Опубліковано 11 вер 2024
- ► Subscribe here: goo.gl/oeZMBS Today I talk through the rationale of ZEUS and how this can help you as a player learn to perform better and enjoy Zeus missions more.
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"This video is created using games from Bohemia Interactive.
See www.bistudio.com for more information."
Timestamps:
2:41 Issues with Zeus
4:44 Player Advice - info and tips
19:57 Unit Movement
21:55 Controlling AI
25:03 Artillery
28:33 Reinforcements
29:39 Ambushes
32:16 Defence missions
33:21 Escort/Intercept
34:00 Enemy Installations
35:47 Checkpoints
36:14 Campaigns
38:53 Hostage/VIP
39:47 Conclusion
Hey Luetin! I'm a beginning youtuber who primarily covers ArmA and have recently been binge watching all of your videos XD
I gotta admit, you put hard work into this stuff, more work than I do, and that says a lot coming from a person who tries to upload as much content as possible XD Keep going man, and I hope to play with you in the future! :D
+OperatorDrewski If you are free tonight you can play it on eu4. I would recommend playing as it is very fun
damn this was when you were "new" love your videos man
ikr he has 6 likes on this comment
When I saw this I thought he was joking but I realised after that this was when he was actually new to UA-cam.
Try to read it now guys :D
Timestamps:
2:41 Issues with Zeus
4:44 Player Advice - info and tips
19:57 Unit Movement
21:55 Controlling AI
25:03 Artillery
28:33 Reinforcements
29:39 Ambushes
32:16 Defence missions
33:21: Escort/Intercept
34:00 Enemy Installations
35:47 Checkpoints
36:14 Campaigns
38:53 Hostage/VIP
39:47 Conclusion
+Luetin09 A friend of mine is having some issues with "Zeus spam", and he don't know how to fix it. He is saying that he is not pushing any button, but the server admins wont belive him. He disabled the "Y" key.
+HMK NorwayHD I dont know what his problem could be. He should perhaps ask them to help him solve the issue and explain the problem. If they are good server admins they will try and help.
+Luetin09 I'm currently working on an expansion for the Ares mod. I really like your video as it inspired me for some new modules. The AI behaviour for Defence Mission is a concern to me. Is the code you mentioned at 32:41 avaiable? I guess it would be a good idea to implement the feature in Ares mod. The credits will be given to the developer for sure.
Great Video Luetin, thanks. How do you highlight the Players with icons? I often lose the overview in my missions because sometimes I have no idea where the players currently are.
Luetin, I have a sort of problem with my arma 3. I could play it for a few months on Windows using steam, now I cant. It just freezes a few seconds after loading.
I got burned out on FPS games long ago. They all seemed too alike to me - there was nothing new. Your videos, however, have made me really interested in ARMA3, and the Zeus side of things seems like a blast. Thanks for all your work on the videos.
Re: the use of Artillery and fire support on the player side.
I was on tanks in the US Army for a long time. That was a while ago but, what I remember a lot from that time is that our offensives were always fought in two phases: First there was a recon fight (usually at night), where the scouts would be sent out to identify targets and strengths, etc. From their reports, we would then be able to build our fire plans where we would pre-plot artillery target references (based on identified target locations, or terrain features). Depending on the resistance that was identified, our unit (platoon, company, battalion, whatever) would be given certain assets we could count on and depending on the order of march, the commander would give priority of fire support to specific units (generally whoever was in the vanguard).
When it came time for the actual attack phase of the battle (usually the next morning), on the move we could call in fire on one of those pre-planned targets, and adjust from there. We would generally get one round for ranging (not smoke because we didn't want to obscure the target), make adjustments, then fire for effect. We generally couldn't call in artillery by grid reference, because that would take too long for the artillery men to make calculations and adjustments while we were on the move. Granted, it might be much more do-able with dismounted infantry.
My suggestion is that you implement something like I have described - though it might take longer: Fight your battles in two phases. Give the recon team a certain amount of time to get in, identify targets, and get out, and then build the fire support plan with whoever the player commanders are. Then, during the assault, not every team has priority of fire (though the commander can shift who has it), and they would fire artillery based on those target references. Lastly, remember that modern military has anti-artillery fire, too, so artillery is not always available, as they tend to fire a few rounds, then pack up and move to a new location.
Thanks again, your videos are great!
Ok been trying to get this video finished since Sunday. I am talking through Zeus missions and giving you guys some of my rationale about the actions I take as the Zeus Commander. Timestamps are below.
+Luetin09 Great video LT. Covering many things you've talked about in your Zeus missions over time. You are a fair and merciful Zeus but bring great vengeance and furious anger when it's needed.
+Luetin09 how do u quickly select all the sqf when u save mission. because i sit there for ages holding my mouse downwards to select it all. pls help?!?!?!
+Mr ryser swipe your mouse left and right as you pull down, that will help it highlight everything fast.
+Luetin09 *Are you still making Zeus Missions in Public Servers? if you are I cant wait :D I'm enjoying it*
Hey! I just started playing ArmA 3, and realized that Zeus is very much like a GM from Dungeons & Dragons. I really want to get into making and running scenarios and maybe even whole campaigns now!
Very good job LT. One can tell you put a lot effort on it. couple notes:
1 I dont know if you ment it but when the fire start in RL and someone have a general idea where it came from you dont just scout and leave. You often try to ambush the suspected location and/or use different angle/different optics/night vision.
2 Ambushes (the planned ones) are not simple. Its usually involve a recon team who have eyes on the area and a 2-3 teams on the ground who have 100+ meters between one another. When the convoy/enemy force pass the 1th team without beeing shot the 2nd team start to shoot/blow the explosives. Right after that the first team join the battle from behind when the 3rd one (if there's any) charge the tarp force from one side or the other. Regarding thermal in RL you can use blankets to hide your heat signature. Im not sure its an option in Arma tho...
3 The thermal vision are extremly rare in common units and even in some armies. They are quite big as well. Comparing to the regular one's. If you can it might be usefull to limit them to one per squad or so unless its a special ops mission or so
I'd love to see another "campaign" style mission, perhaps it would be easier if you got an assistant/ahoy staff to help you even if that isn't ideal
I believe LT said he planned on a campaign this Friday. Correct me if I'm wrong LT
I do table top wargaming, and you hit alot of the issues that unknown engagements in that area have. One thing I do is provide the other player with intel images or read outs of what they can expect to engage and rough numbers and locations. Really interesting. Zeus makes me want to play Arma 3 now.
Great video Luetin, hopefully this allows you to stop repeating yourself in your streams about rationale etc. I really like the idea of restricting weapons or accessories, as we discussed in a debrief one night that many of my squad mates were LMG gunners. Also I believe that only marksman and snipers should be using long range scopes. In a realistic sense the RCO for example is a very similar magnified sight that real infantry use and have to be accurate with.. With my time served I was never able to attach a high powered scope to my C7 rifle... That was left for snipers and it's just not practical for regular infantry. I think with this restriction you will find the fighting distance will decrease as players who are used to the high powered scopes have to adjust. As a regular player of your missions I also want to say that your use of mortars/artillery is spot on and very fair for the players. Keep up the great work as usual. - (BobtheWarrior)
well done. Every simple tactical problem covered. thanks for the effort. 'kids of COD tactics' obsessed with k/d ratio = the Stream Sniping problem. THIS IS WAR!!! 😛
Being a Zeus master requires integrity to not abuse the powers you have. Luetin does a great job in balancing things out very well
I was a Zeus and someone was shooting a tank from a hill and he complained that I sent a AT squad at him
Thanks for the great informational video luetin!
Thank you for all the work you put into this. It is always enjoyable and fun, not matter if behind the screen, or team-killing, and mission-failing on the ground.
Hey Luetin. Great video. Recently started doing some Zeus missions with a couple of friends although nowhere near the scale your used to. This will really help in creating missions and keeping them fair.
In regards to getting people helping you creating missions, controlling the AI an so on. Having people doing it every week is not realistic but on nights you have a couple of people that could help (and wont abuse the zeus role) could be good for creating larger scale and more epic missions if you feel that's what you want to do.
Also, maybe you could even have a small player controlled squad on the side of the AI for specific missions. For example holding a key location like a road block, performing a counter attack or maybe just a couple of people looking out for the enemy to then call artillery on their positions.
Every time I watch your videos I am happy because you are very rational. It is a rare trait and greatly appreciated.
Damn, this is an amazing resource for Zeus missions
I've recently started running my own small-scale Zeus games so this is a very handy video, thanks Luetin.
Can I ask what is the ambient music that plays from the start?
Good insight into your thoughts on Zeus. I'll have to try my luck and join in at some point (bit late for me usually). Just one recommendation for those who feel like their "normal" Coop is too easy - look into the DAC mod, it ramps up the difficulty quite a bit. The AI is of course still not perfect but it will provide you with much more of a challenge even if you don't want to do Zeus for some reason or another.
Some tips for you :
- get someone or more to co-op zeus with you
- use civilians
- organize the players (one or two leaders, TS mandatory with task force radio or other, etc) it may require more effort to organize the mission but I will organize the supports roles and make you able to stop the team from getting in the wrong direction or making a dumb mistake
As always LT really enjoyed this, for your recap of your rationale what you do in Zeus. looking forward to doing my very own Zeus missions in the coming months and following your practices of engagement . and enjoy your Twitch Streams too... aka Fighter Weapon.
Hi Luetin, I'm sure others already told you, but why don't you adjust fire, after a salvo of mortars or your ranging shot? If the players only move 20 meters to the other side of the hilltop, the guy who radioed in the fire support would have the fire adjusted accordingly. Mortar Rangetables and Artillery computers already support such functions and even were implemented in ACE. And the same with predetermined positions, you have a fix point and you call the fix, with additional adjustments to fire, like: "Firemission 5 rounds. Junction Bravo. Adjustments 20 meters Northeast." You wouldn't need another ranging shot to adjust the fire.
My problem with Zeus is that players are living or dying according to YOUR "rationale" of what is fair and what is not. And you're at least trying to be fair. In general, after you've played enough Zeus missions, you can't help feeling that you're not fighting an enemy, but simply trying not to break any rules that Zeus think it should be penalized. Great video though, Zeus being what it is, there's only so much you can do to make things right.
When being the gamemaster for many players would it not be a good idea to have a second Zeus, like an assistant helping out with the multitasking? That could help making things even more dynamic and exciting. (Provided that the two gamemasters are cooperating well, and only one of the two has thr final say on how things should progress)
Gonna be honest, I've been one of these guys who use mortars in zeus missions.. I accidentaly even took out an flying helicopter with one (pure skillz). Once I even made an automated .50 cal cannon at the enemy swuad in pvp zeus
Been wanting to do more with zeus than just ‘spawn 10 little birds for us to have a battle royale in’ and this is perfect.
EXCELLENT VIDEO !!! 12 out 10! Going to eat up all of your videos for tips now.
On your ZEUS missions, are they always Vanilla or do you ever have a small # of mods? If so, can random people join?
Luetin Ive been watching a majority of your you tube videos and some twitch streams!! Seeing the effort and work that goes into these missions makes me wonder why people have to cheat with "stream snipers" as its destroys the fun for everyone!Keep up the good work and although Id love to participate in these missions my PC rig can't run it. Thanks for these types of videos and others in the pipeline thanks and take care!
very well produced video LT :)
Luetin thanks again for another excellent video!
just got this, TY for inspiration Luetin
You channel is so interesting im love you channel luetin! (if my english is weird or bad is because im dont speak english im live in brasil and im just talk a "little bit" of the english)
first comment in a year.
Wish he continued
This video is neat.
I always loved doing zeus as it is, in my eyes, like creating an orchestra, an piece of art for others to enjoy.
Too bad zeus is frowned upon by most I know...
+Luetin09 I'm not sure if you've ever covered this. I figured I'd asked since you spoke about human vs AI, and creating a challenging experience (notwithstanding equipment limitations). What do you think it would take to make Arma 3 or next release... a competing PVP multiplayer platform? Keeping in mind maintaining the COOP and mission creating features of Arma.
Many thumbs up.
Hi luetin love your videos thank you for them. Do you use mcc in your missions ?
LT, can i suggest manually using mortar rounds in the zues fire support tab. to better simulate the spread of fire and make it more immersive for the players. and lessens the tedious process of constantly clicking the Ai mortar squad and firing on target placements. but u must constantly be alert when the nato team takes the mortar team down as to stop using mortar fire. hope you use this as i observe your missing out much on action when using mortars... Praise Jim the mortarman!
+Ghost Rage well here is the problem with that. If I use the Support fire mortars they are 100% accurate to the mark I put down. So what that means is the only way for me to kill players is to directly place my mortar marker on them. I dont feel comfortable doing that because it means I would be selecting who dies. Even if I try to randomise that I dont feel good about it.
+Ghost Rage The only way I could use it is to 'scare' them a bit if I wanted to, but honestly I prefer the accurate time delay from the mortar team to the splash on target, I think its fairer to the guys on the ground in all respects
+Luetin09 solution is the same with other zues vids i watch. u just make it immersive. like firing behind or forward the enemy positions. its practically the same how you use the target markers. you dont place them where the players are. make it immersive for them. bonus is there is a sound whenever u fire. it alerts the players that a mortar round is coming allowing them to manuever away. and punish the ones who are obviously not using the terrain strategically or making those annoying "sniper lmgs" to move.
+Luetin09 yeah the time delay is the only problem with it to be honest. you just have think of a mechanic on how it works. but thanks for reading my replies. and keep up with the zuesing as your practically the only arma zues youtuber out there.
great vid I found it very helpful
great video man :)
+Luetin09 Hey i'm pretty new to this zeus modes...i would like to ask... How can you see other players in highlight...since i made a mission and i became zeus...but every time i start the mission it either (1) I can't see the players that joined...and (2) I wanna respawn the same AI in the same vehicle(friend or Foe) in eden editor... Love ur videos btw :D
Are you going to post operation heavy rain from last friday? :)
Are you ever going to add enemy scout snipers or possibly counter snipers?
Thanks! This'll be useful :)
Much obliged my sir
I have a question when I make a Zeus game a hole new one when someone joins there is a blue circle around them and I can’t spawn stuff near them how do I turn it off
do a session on EUTW server, you will love it. its PVP warfare
What Mods do he have installed for Zeus? Its not only Ares? When he clicks on an AI there are more Options
Topllex ares mod Achilles expansion
hey man... very late but... question, does being Zeus kill your framerate? i get good gameplay playing on Zeus servers but then it gets destroyed when being Zeus/Game Master...
Why, O' why, why, why do people run about with lasers all the damn time?
Yus its here
I have a problem. When I join empty server and go as game master/moderator, in the "building" menu i have nothing... just blank page. Do someone know what to do?
So if I were working on Zeus mission and like setting it up to play with my buddies later, and I wanted to take a break, how would I save the Zeus mission, and also how do I save the changes I make in Zeus transfer to the vanilla editor?
Lol, a bunch of this I have read in RPG GM advice. Is the Zeus role basically a roleplaying game master?
Grand Moff Tarkin pretty much, for awhile I served as our DM back when our group played D&D for about a month. When we started to play arma I immediately became our zeus. Been awhile since I’ve done it though.
(Yes I know how old this comment is)
@@misspurdy27288 where you have necroposted, you shall be necroposted.
I have a problem with online if i want to play they say that you are new with arma 3 go plzy bootcamp i played it but nothing happened
Its my dream to get my training finished n join with ur units to play as team. Wishes from India.
I have a question, how do I remove the created artillery target?
Where is tonight's announcement video? :)
Blastcore may be finally broken with new patch btw
how do you remove the player barrier, you cant spawn stuff close to them!?
bring a moraterI make the AI do counter battery fire
how do you place people in Eden and edit them in zues later?
Smoke an enemy pos with 3-5rds, at the same time, 4-6rds of HE for that shake and bake
U told about the limitations of the AI, but i would like to know if I use the ASR AI 3 I would fix it, because this mod its pretty good and works weel, and its intersting see the AI with this mod, but I would like an opnion about this mod, maybe other AI mod
What is the name of the song at 0:05
@luetin06
Hi +Luetin09 i've been wondering if i may be able to join the server if possible how because i've been searching for a new way to play arma since i've been playing it for 1000+ and i've basically only played Epoch, Exile and Wasteland so pls tell me if theres some sort of way to join your server :D
I'm super into the whole Game-Master thing going on with Zeus, but am a bit confused. Do I need my own server for this, or can I be the Zeus Commander on someone else's server?
edit: well... google safes as always. Though unfortunately those slots seem to be filled 24/7 on all servers D:
which one? (looking for great gameplays)
hey LT, I'm curious, what is your rationale for taking out super-long range sniper squads, that are taking out a whole base?
+cook13snip3aa They eliminate so many targets without getting into it themselves, lessening the fun everyone else has. I think he's alright with a two-man sniper team due to the fact that it's realistic.
+FtDLulz yeah, I'm on your side, I completely am. its no fun for anyone, but I wondered if there would be a rationale that a Zues could use before they wiped them of the face of the earth? :)
+cook13snip3aa The CSAT would realistically have their location pinpointed after so many of their soldiers were taken out.
+FtDLulz okay, cool. just wondering because as much as I could play the scenario through in my head I couldn't understand how the CSAT would be able to work out the NATO large super long range team.
+cook13snip3aa On wikipedia there's a page about counter-sniper tactics. en.wikipedia.org/wiki/Counter-sniper_tactics#Locating_an_attacking_sniper
35:11 Yeah that will age well.
How do I add falcon onto the Altis & Annex mission?
I might come along sometimes
can you make a limitation for Zeus power ?
do my friends need ARES to play with me?
no
The title is supposed to be what the viewers will search for when they look for your video. Who the hell is searching "The rationale of Zeus play"? xD
+Grapenator X I would imagine if people searched Zeus guide, which is also in the title.
What the music in background
forums.bistudio.com/topic/189096-zec-zeus-and-eden-templates-building-compositions/ - check this addon, it has lots of predefined stuff from base objects: bunkers, roadblocks, FOBs and so on.
haleluya - new patch allows to save custom compositions
Thats good for me i cant stream snipe my wifi will die lol!
I can't even stream watch :(