I come up with 76. - 1 slot for Mastermind, 0 slot for the Sidekick leader, 15 slots for 5-fig Mobs (75 figs). This doesn’t account for a random event of an extra fig which could bump it up an extra figure - so possibly 77. That’s a ton of figures but they would drop like flies! (But it would definitely scare the bejesus out of the opponent.)
Let's see, whether I did my math right: To get the maximum number of minis into a league, you'll have to toss out the leader as a Mastermind for -1 +6 = 15 Roster Slots. As we are going for the masses only, we fill these roster slots with MOB Gangs (1 roster slot instead of 2) only: 15*5 = 75 Then there is the sidekick (+1) Then there is the possibility to roll for a friendly local at the beginning of a scenario (+1) So I'm going for 77, if I understand everything right 🙂 I wonder how a regular 4-5 fighter league is going to match up with those 😂 Oh - wait - can we get a playthrough of one epic fighter (let's call her ... "Kiddo") versus this horde in a place we just happen to call "House of the Blue Leaves"? 😅
Very cool! I was also looking for a way to include the Sixth-Man option. Unfortunately, a Sixth-Man Gangs costs 2 slots, and the only way to reduce a Gang's cost to 1 slot is to pick the Mob ability. Thanks for watching.
Without counting the possibility to have Backup characters by rolling successes before a scenario, i think 91 is the maximum: MASTERMIND perk, (1 slot), one Sidekick (0 slot) and the remaining 15 slots(9+6 for Mastermind perk) filled with Sixth-Man Gangs! 6x15=90 plus the Sidekick...91!!!😱😱😱🤯🤯🤯
I come up with 76. - 1 slot for Mastermind, 0 slot for the Sidekick leader, 15 slots for 5-fig Mobs (75 figs). This doesn’t account for a random event of an extra fig which could bump it up an extra figure - so possibly 77. That’s a ton of figures but they would drop like flies! (But it would definitely scare the bejesus out of the opponent.)
Very cool! That's a lot. Thanks for watching.
I love the versatility of Pulp Alley leagues
Me too! :)
Let's see, whether I did my math right:
To get the maximum number of minis into a league, you'll have to toss out the leader as a Mastermind for -1 +6 = 15 Roster Slots.
As we are going for the masses only, we fill these roster slots with MOB Gangs (1 roster slot instead of 2) only: 15*5 = 75
Then there is the sidekick (+1)
Then there is the possibility to roll for a friendly local at the beginning of a scenario (+1)
So I'm going for 77, if I understand everything right 🙂
I wonder how a regular 4-5 fighter league is going to match up with those 😂
Oh - wait - can we get a playthrough of one epic fighter (let's call her ... "Kiddo") versus this horde in a place we just happen to call "House of the Blue Leaves"? 😅
Very cool! I was also looking for a way to include the Sixth-Man option. Unfortunately, a Sixth-Man Gangs costs 2 slots, and the only way to reduce a Gang's cost to 1 slot is to pick the Mob ability. Thanks for watching.
Are we talking about this "kiddo" with a special katana made by a supposedly retired sword maker? :-)
@@amberyooper This exactly! 😁
Incredible ! I knew you can have a lot, but not that much. One more reason to love this game, if needed ! 😄
Thanks! :)
Excellent video, answered a few questions I had.
Glad it was helpful!
Without counting the possibility to have Backup characters by rolling successes before a scenario, i think 91 is the maximum: MASTERMIND perk, (1 slot), one Sidekick (0 slot) and the remaining 15 slots(9+6 for Mastermind perk) filled with Sixth-Man Gangs! 6x15=90 plus the Sidekick...91!!!😱😱😱🤯🤯🤯
A gang costs 2 slots. Mobs cost 1 but can only have 5 members each.
@@rhedd5911 oh! Silly me! You're right!!!
Thanks for watching!
How many leagues are under the sea?! Inquiring minds want to know.
42?
Lots and lots. Is that a valid answer? :)
Yes. Yes, it is.