I've been looking at doing something with the furnace, but that is a hard task. I've thought about a thing before a furnace to only allow specific ingredients. But I haven't tried that yet. We will see what I get into this year :)
Thanks for your kind words! I have at least two more videos planned. One for a stacker script, and another for a prototype smart silo, so look forward to it :)
i noticed that if i have an item in said silo, but add another of the same item it doesnt know to stack the items together. Is there a way to do that or does someone just gotta deal with it? Thx for this tutorial
Sadly that is the way silos work. There isn't a good way to combine those stacks either, only way is a stacker which would take a lot of code just to loop through all the items and stack similar items.
just did this and thanks, it works, but you said the lever was required, but using it kinda seems pointless cause it does not show you on the screen or change the item count value as its going cause its going so fast. So why is this required and what do you actually use it for? Also, wanted to ask a few things, 1: is there a way to set this up so that you can use the hash memory generator, and just pick an item that exists in the silo to have it pull out? 2: Can it be setup on a diff type of display the full contents in a list form, where it will show the total value of an item, not just how many are in a stack. Like if i had 4 stacks of cable type of total. 3: If you wrote this code, could you make a followup video going over each line since it seems to be very small amount of text so people could try to use it as a monkey see monkey do for similar tasks. thanks a bunch.
So mainly the lever is for if you need to get past several items and you know they are behind the set you are looking at so you don't have to keep clicking the button. And I could adjust the code so it wasn't required, would be fairly simple. As for your other questions: 1. Yes it is possible to use the hash memory to get items and cycle it (might use the lever for that then), but it will most likely spit everything out instead of just one. 2. Displaying the full contents is something that is a bit more difficult, but I do have code for that in the form of the Smart Storage that is similar. The biggest problem is counting an item based on if it is in the stack. 3. I could go over line by line of the code. Since there isn't much too it, hopefully it wouldn't be too long of a video. But we will see what kind of time I have.
@@mannyksoso awesome thanks, what im gonna try to do as an add on to this is add a stacker before the output bin, and dial to set how many i want, but what i cant seem to think of how on is how to get the remainder of the stack to go back in automaticly
What you can do is have a sorter that doesn't have anything set up after the stacker, then set the amount on the stacker, then export the rest right after you set it via this "s stacker Activate 1" and that should export two stacks and the sorter will go round robin and put the one stack (the first stack) on the left and the other on the right. Its a bit annoying to do, but that is the best way I can think of.
@@mannyksoso ahh, yea i was gonna be trying it wihout using IC, as i still dont quite see how the syntax works even being able to read your example. So, is it not possible to use the ic reader to just straight up find an item in the silo and pull it, or is the silo actually just a long link of 600 chutes in terms of order, cause you would think the silo would combine partial stacks otherwise heh.
The silo keeps all items separate, just like the vending machine does, except it doesn't have a display and you can't decide the export. You just have to keep exporting till you get your item. There was a thought to make it combine stacks, and to only have one item, but I guess they decided not to do that.
Currently the only way is too have multiple setups since all the inputs into the if housing are currently being used. But I might look into a setup that allows foe control over multiple
if you are good with IC i would love to see some IC tutorials for newbies.. i can look at workshop codes and i can change values or w/e to make them work but anytime i try to make my own from scratch my mind just blanks and i dont even know how to move forward. iv watched some tutorials on it but i gotta keep trying it seems. i know this video was awesome to build and follow along to so maybe id learn IC easier.
Correct. It's like having 5 vending machines. Obviously a vending machine is faster to go through items, but the general thought is that this is more for bulk storage.
Love your stuff! :) You deserve a sub. You just hit 100, good work!
Nice setup. I've tested deep storage, but there's one thing I can't get rid of. there is w on the led display. What I do need to change in computer?
Thanks for the heads up, love the video
No problem 👍
Good stuff, Way better than the ones been watching that are like 2years old. Lets see some auto furnace stuff XD
I've been looking at doing something with the furnace, but that is a hard task. I've thought about a thing before a furnace to only allow specific ingredients. But I haven't tried that yet. We will see what I get into this year :)
Great job just need to up your mic volume was max on my phone and was kinda hard to hear you
Thanks, I will keep that in mind for the next video!
I hope to see more tutorials this is great!
Thanks for your kind words! I have at least two more videos planned. One for a stacker script, and another for a prototype smart silo, so look forward to it :)
The only problem is the silo holds 600 items and to go through them sequencially until you find what you want will take forever.
Good stuff Manny! :-)
You know it :)
hello, I tried to follow the instructions, but unfortunately it keeps giving me an error on line 15, could you solve the error?
thank you
i noticed that if i have an item in said silo, but add another of the same item it doesnt know to stack the items together. Is there a way to do that or does someone just gotta deal with it? Thx for this tutorial
Sadly that is the way silos work. There isn't a good way to combine those stacks either, only way is a stacker which would take a lot of code just to loop through all the items and stack similar items.
@@mannyksoso yeah i was worried that would be the case. ill stick to just using silos for ore and ingots. thanks for reply.
Nice tutorial. Well done. When you point to something and swirl your mouse around it makes me a little motion sick :(
Sorry about that, I will keep that in mind for next time.
just did this and thanks, it works, but you said the lever was required, but using it kinda seems pointless cause it does not show you on the screen or change the item count value as its going cause its going so fast.
So why is this required and what do you actually use it for?
Also, wanted to ask a few things,
1: is there a way to set this up so that you can use the hash memory generator, and just pick an item that exists in the silo to have it pull out?
2: Can it be setup on a diff type of display the full contents in a list form, where it will show the total value of an item, not just how many are in a stack.
Like if i had 4 stacks of cable type of total.
3: If you wrote this code, could you make a followup video going over each line since it seems to be very small amount of text so people could try to use it as a monkey see monkey do for similar tasks.
thanks a bunch.
So mainly the lever is for if you need to get past several items and you know they are behind the set you are looking at so you don't have to keep clicking the button. And I could adjust the code so it wasn't required, would be fairly simple. As for your other questions:
1. Yes it is possible to use the hash memory to get items and cycle it (might use the lever for that then), but it will most likely spit everything out instead of just one.
2. Displaying the full contents is something that is a bit more difficult, but I do have code for that in the form of the Smart Storage that is similar. The biggest problem is counting an item based on if it is in the stack.
3. I could go over line by line of the code. Since there isn't much too it, hopefully it wouldn't be too long of a video. But we will see what kind of time I have.
@@mannyksoso awesome thanks, what im gonna try to do as an add on to this is add a stacker before the output bin, and dial to set how many i want, but what i cant seem to think of how on is how to get the remainder of the stack to go back in automaticly
What you can do is have a sorter that doesn't have anything set up after the stacker, then set the amount on the stacker, then export the rest right after you set it via this "s stacker Activate 1" and that should export two stacks and the sorter will go round robin and put the one stack (the first stack) on the left and the other on the right. Its a bit annoying to do, but that is the best way I can think of.
@@mannyksoso ahh, yea i was gonna be trying it wihout using IC, as i still dont quite see how the syntax works even being able to read your example.
So, is it not possible to use the ic reader to just straight up find an item in the silo and pull it, or is the silo actually just a long link of 600 chutes in terms of order, cause you would think the silo would combine partial stacks otherwise heh.
The silo keeps all items separate, just like the vending machine does, except it doesn't have a display and you can't decide the export. You just have to keep exporting till you get your item. There was a thought to make it combine stacks, and to only have one item, but I guess they decided not to do that.
is the script for this in workshop??
Yes, you can find the link in the description.
Can i add more Silos?
Currently the only way is too have multiple setups since all the inputs into the if housing are currently being used. But I might look into a setup that allows foe control over multiple
@@mannyksoso ah ok thanks :)
Why couldn't you have a perpetually open silo leadin into the next one to add more storage space?
if you are good with IC i would love to see some IC tutorials for newbies.. i can look at workshop codes and i can change values or w/e to make them work but anytime i try to make my own from scratch my mind just blanks and i dont even know how to move forward. iv watched some tutorials on it but i gotta keep trying it seems. i know this video was awesome to build and follow along to so maybe id learn IC easier.
hey how do i make a fabricator??
They removed it from the game. The only way to get it is to go into creative and spawn it in
So it's bacically a glorified vending machine?
Correct. It's like having 5 vending machines. Obviously a vending machine is faster to go through items, but the general thought is that this is more for bulk storage.
If it wasn't for your printer quantity script i probably would not play stationeers
If you need someone to make videos with I'll be be more than happy to help