@Flare Guess it says something about you that no one wants to communicate with you. I've never trouble finding a communicating squad but only when I'm joining midgame which is logical
Without having seen the source material, I’d comfortably guess that the “rounds per kill” statistics are based on total ammunition spent / total soldiers killed, which doesn’t account for things like suppressing fire. On that note, if the charges were coordinated with suppressing fire then it would be a LOT harder to hit them, that suppression blur SUCKS.
From an old WW2 Veteran. If you see a group of soldiers but don't know where they're from, fire a stray bullet in their direction and see how they react. If they respond with precise rifle fire they're British or Canadian. If they respond with a frenzy of machine gun fire they're German. If they try running away they're Italian. If they throw their guns on the ground and surrender they're French. If nothing happens at first but five minutes later the area you shot the bullet from is bombarded with airstrikes, artillery and mortars followed by inaccurate rifle and machine gun fire, they're American.
I love how in Red Orchestra 2 when you're suppressed you can fire only inaccurately because your screen becomes gray and your character's hands begin to tremble. You can't spot and shoot good enough that way. And artillery nearby suppress you a lot and makes you fear for your life.
Those two medics dieing together is the most tragic and heartfelt moment I have seen on tv in a very long time. Rest well medic and and (possibly) medic 2. May your souls find eachother in the afterlife with a brotherlly enbrace o7
Freshbakedgoods, if you haven't seen his stuff, is consistently one of the better tank players that puts videos out. Nano popping into a tank with him means automatic great tank gameplay.
I like the realistic shots to kill. People don't realize the huge difference in the 8mm and 30-06 compared to a 5.56 or a 7.62. I think the biggest issue is the lack micro terrain on some of the maps that force you to move without adequate cover and concealment. The ammo count is a bit disingenuous... mainly because suppression by fire was a huge thing and green troops tend to either not shoot much or burn up their ammo on shadows. I hate to see this game turn into something where you need to land multiple torso shots for a kill. Sway is a way over used feature in games, and should be limited not increased. It doesnt improve the game or realism just makes it another mechanic you have to negotiate. I think it shows a team that reads alot about weapons but never asked anyone what it was like for a soldier to shoot them... spoiler... you dont sway that much and your bullet doesnt travel 150 meters before dropping like a stone.
Fear, adrenaline and just being fucking tired from running with a heavy bag on your back make it a lot harder to keep your hands steady. I doubt most of the soldiers sent into battle in WW2 would be able to keep their hands steady in such conditions.
@@alexwright6816 I agree but that's case by case with the soldier. I remember my great grandfather hand tilling a 100ft plot in his back field every year well into his late 90s they all were pretty fucking tough... Anyway that's not how it's normally applied in games. It's all or nothing with most that I've played, and it's always exaggerated in my opinion. I'd much prefer the game to create an atmosphere where I'm fearful and adrenaline spiked because of the conditions not a mandatory inhibitor like sway. Like many others have said in the comments the best way to go is suppression. Make the player feel like they need to be as small as possible.
@Alex Wright that's not even including the severe cold they would experience on the winter maps, I can't imagine those winter uniforms were the best winter coats. They'd be constantly shivering from the mix of hypothermia and adrenaline.
@@ashegaming3530 lol the German uniforms were wool. They invaded Egypt with wool uniforms. It was fine for them because the techniques used to create the actual wool batt(sheet of wool) used less tolerance than now. The wool was very loosely together so it wouldn’t be stifling.
at 1:50 you inadvertently answered a question i’ve had for the longest time. i’ll literally just be running and the battle will be on the other side of the map and i’ll just drop dead cause of some random dude on the same side of the map as me. i’ll be running for seemingly ever and just drop dead whenever i get even remotely close to any sort of fight. i literally gave up participating in combat in the game and just have resorted to being a medic. i’m a very good medic
Nano, I doubt that you will ever read this as it's a full year later but I really appreciate your videos and how goofy they are. Both my father and I have severe chronic illness and my grandfather is also hospitalized. I feel depressed watching my friends enjoy their lives and live what appear to be such incredibly easy, challenge free lives while my whole family is swallowed whole. It's been near impossible to smile let alone laugh but your videos help me do that. Thanks a ton.
That clip with Monoe next to the tank you satcheled just had me imagining his disgust as four guys run into blast radius of a tank that probably had warnings out on it…
3:35 damn that’s how my great grandfather died. He was rushing a bridge in Leningrad and a German shell blew him off of the bridge, his weight was either to heavy or he was unconscious, but either way he couldn’t swim so he drowned. Moral of the story: learn how to swim
I recently got the game. I don’t wanna sound like another fan that is dying to meet you in any way, (literally in hell let loose) but I hope I meet you in game man. You make these war games fun with your not so serious dumb shit. It’s entertaining. 4:29 also your funny avoiding makes it even funnier, and more of a reason ppl want to meet you.
1:52 Na, the extreme sway and deviation is what i hate most with squad’s gunplay. It’s all just a case of positioning, understanding what range your weapon is best suited to and holding your breath between shots to make follow up shots more accurate Edit: also that article takes into account suppressive machine gun fire so it’s going to be high and it’s specifically kills, not casualties, so wounded has been removed from that 1:45,000 number. It’s likely significantly lower when taking suppressive machine gun fire out of the equation and equating it to casualties rather than kills
that's what irks me about other games, swaying around like you're buzzed on caffeine, with modern rifles less accurate than a flintlock, and the bullet drop of a slingshot...
1:53 In the situation you showcase the problem isn't sway and deviation, it enlarged ahistorical iron sight and magical/cyborg zoom from eyes that character instantly gets for free. The fix is in making the character slowly get into said zoom like in Call of Juarez: Gunslinger. You don't move, you're not bleeding or supressed? Here, 15 seconds and you get that level of zoom you show in the video. It'll allow both prepared defense to be effective, nerf ADS sprinters and make supression from MGs useful instead of being weird(no idea how Hell Let Loose handles supression, just saying that usually it's either broken or useless and annoying). Allowing guys with assault rifles, SMGs or even automatic rifles to push you if they have MG dropping accurate gunfire on your position as your aiming line would be the same and they have rate of fire advantage. Sway and deviation are needed in hipfiring so that the guy couldn't get off accurate shots by just aiming with the glued dot in the middle of the monitor😅 Character would hold the gun a little bit different each time so shot would go different each time unless that person basically touches your barrel.
I'm going to get this game for my birthday which is soon and you got me in to this game and I'm very excited so I want to say thank you for showing me this game nano and I hope to see you on the battlefield soldier
I love how when the bombing run began, there is no gunshot sounds anymore. Everyone immediately ran for cover until the last bomb exploded only to start firing again.
1:52 just watched a video where some idiot complained about the British weapons sights moving too much and I was like "no, that's a good thing and it should be with every weapon. You shouldn't be able to aim too well while moving and as you said it shouldn't be so easy to snipe ppl. This should be more like a mill sim than a shooter
you sounded more excited when you said "that one's going to kill me" at 1:00 than you did when you said "no still here" afterwards lol loved the eagle revive switfly followed by stabbing you to death
The way it is in the game is probably for the best they want realism. Charging an enemy trench was insane! Also, no body armor back when everyone was using big bullets. lol
1:52 Just think of what it would be like if those rounds per person were 100% rifle infantry related and every person would have there own truck of ammunition to fire at point blank range to kill the enemy.
Those 45,000 rounds includes those fired by MG’s, also including those mounted in aircraft, small calibre AA guns. I’m quite sure that estimation includes at-sea training of enlisted. Because it’s not taking into account what rounds were intended to kill or not. Just how many got used through the war, vs deaths. So it’s more like, “Enough rounds were fired in WW2 for each dead soldier to have been buried with 45,000 each according to some estimates”.
"If someone yell GRENADE please..." If that someone is in the war and yell Grenade only once it doesn't mean nothing you have to repeat it multiple time SO PEOPLE CAN UNDERSTAND
I agree with the over accuracy of the marksman, I mean even MW2019 had breathing and scopesway, plus it had vision haze, heat reflections and stamina effects on visibility (scope would sway more after holding breath or full sprinting) and in that game they ARE special forces. More games need to implement things like that
People complain about meatgrinders in HLL, but it's your choice to run over that field. Just wait, they will come to you. And while waiting, build some garris so everyone has new angles on the enemy. Dont be the team that puts all their OPs next to their only garrison and then wonders why the enemy is all around them. And make some love to your tanks, they're bulletproof and will love you back.
Imagine if both sides played this way. Great game play element. Fun fact, it's also your choice to sit there and do nothing all game. Punishment for people that are not natural born campers.
@@VashxTSx I didn't mean to literally wait doing nothing. I meant that sometimes it's better to hold a position and slow down, shoot the enemy attacking your position rather than attacking theirs and getting shot. Simply holding a position is sometimes the best thing to do. Often enough the only squads standing between the enemy and your defense point spawn on a faraway airhead or red garry, without saying ANYTHING to the team, and then the enemy simply walks through the front door and your entire team is fucked.
Yeah but 50k shots of ammunition includd MGs (which weren't supposed to hit but to surpress), angsty fire (like shooting at shadows and strange noises when spooked), general surpressing fire and unaimed shots, not to mention the shots at more than 500 meters. The shooting in this game is rather accurate otherwise. Yes, at those distances everyone is a marksman irl
I also highly doubt that figure in the first place. I mean the average soldier today carries around 300 shots on a mission because any more than that is just too heavy. Most probably carry less. Back then I would expect soldiers to have far less ammunition on them since personal carriers werent that developed and ammunition wasnt unlimited, especially during the later stages of the war. It also seems highly improbably that they even could shoot that much. I mean lets assume a small skirmish with 100 soldiers on each side. Both sides lose 10 men. If we assume 45000 shots per killed soldier then that would mean each soldier fired 4500 shots. Even if we assume most soldiers died through something else (artillery, cold, etc.) and only one soldier on each side was killed with small arms then each soldier would still have to fire 450 shots for the 45000 shots figure to be true. Even with supresive MG fire that number is way too high.
@@SangerZonvolt I tried to make sense of it. The stats are just BS. War is terribly scary BECAUSE EVERYONE IS A MARKSMN IN SHORT DISTANCE, and a reasonable fighting distance is still up to like 600m, and lucky shots can still happen from further away. And when I say reasonable distance, I mean a distance where you can be sure that you still can hit someone with a regular rifle. Especially back in the day, when rifles had oompf because they packed a lot of blackpowder per cartridge. More power = further shots.. Definitely can be beyond that, probably up to a km (not overly accurate any more at that distance, but definitely means that shooting in that direction you are sure you may hit someone) I am not an expert, and I have no actual statistics, but I am very sure that nanos statistics are very, very far away from the definitely much smaller real numbers.
@@obiwanfisher537 Yeah. Maybe they included shots fired during training, which would rise the number a bit. Though I can say that you wouldnt hit anything at a km range without a scope and practice. Even modern snipers only have a 30 percent hot rate at that distance for their first shot.
@@SangerZonvolt Dude, first shot maybe. But I know from personal experience that if you shoot a few short bursts in tht direction, even without a scope, that you hit something with an assault rifle. Done that. As I said, you are not going to be a marksman at that distance, but you surely be able to hit something if you pop a few controlled bursts in that direction
Surviving the bombing run only to die to random artillery is the best representation of Hell Let Loose
Sometimes its just your time man.
@@abetorres7009 In good ways and bad ways, my friend.
it is not random :$
Not even a minute in and experienced the most emotional rollercoaster. 10/10
Maybe it’s just me, but I never felt emotional.
@@Ww1whiz1914 I think you’re lying to look cool everyone feels emotions stop kid
Directed by m night shamelon
@@Ww1whiz1914Yes you are very though and cool! Maby the coolest on the block.
@@TORQ111it’s a joke dawg calm down and find your drunken dad
The amount of emotions here is more than 90% of all movies nowadays. Nano and friends always manage to create beautiful stories in games like this.
Whenever Nano plays Hell Let Loose you know it’s a good day
"sharon brought the kids back" sort of day
Agreed
@Flare Guess it says something about you that no one wants to communicate with you. I've never trouble finding a communicating squad but only when I'm joining midgame which is logical
@Flare you realize some games are for fun and don’t have to be historically accurate all the time
@Flare ☝️🤓
this is literally the most emotional video ever
it even ended on an emotional note
Literally.
Without having seen the source material, I’d comfortably guess that the “rounds per kill” statistics are based on total ammunition spent / total soldiers killed, which doesn’t account for things like suppressing fire.
On that note, if the charges were coordinated with suppressing fire then it would be a LOT harder to hit them, that suppression blur SUCKS.
Mg42 suppressing fire consumes a lot of rounds for example
From an old WW2 Veteran. If you see a group of soldiers but don't know where they're from, fire a stray bullet in their direction and see how they react.
If they respond with precise rifle fire they're British or Canadian.
If they respond with a frenzy of machine gun fire they're German.
If they try running away they're Italian.
If they throw their guns on the ground and surrender they're French.
If nothing happens at first but five minutes later the area you shot the bullet from is bombarded with airstrikes, artillery and mortars followed by inaccurate rifle and machine gun fire, they're American.
@@deadon4847 lmao
Thats the first thing I said when I read his little note as well.
I love how in Red Orchestra 2 when you're suppressed you can fire only inaccurately because your screen becomes gray and your character's hands begin to tremble. You can't spot and shoot good enough that way. And artillery nearby suppress you a lot and makes you fear for your life.
Those two medics dieing together is the most tragic and heartfelt moment I have seen on tv in a very long time. Rest well medic and and (possibly) medic 2. May your souls find eachother in the afterlife with a brotherlly enbrace o7
I always like it when Nano is a tank gunner with a competent squad 😎
Freshbakedgoods, if you haven't seen his stuff, is consistently one of the better tank players that puts videos out. Nano popping into a tank with him means automatic great tank gameplay.
@@MrDasSpoon agreed 😊
Whenever you meet guys like the 2 at the end who know a lot more about a game than you but let you do all the fun stuff, real fuckin gamers. Respect.
Truth, people like that are the MVPs. Squad and Hell Let Loose survive thanks to those gamers
I like the realistic shots to kill. People don't realize the huge difference in the 8mm and 30-06 compared to a 5.56 or a 7.62. I think the biggest issue is the lack micro terrain on some of the maps that force you to move without adequate cover and concealment. The ammo count is a bit disingenuous... mainly because suppression by fire was a huge thing and green troops tend to either not shoot much or burn up their ammo on shadows. I hate to see this game turn into something where you need to land multiple torso shots for a kill. Sway is a way over used feature in games, and should be limited not increased. It doesnt improve the game or realism just makes it another mechanic you have to negotiate. I think it shows a team that reads alot about weapons but never asked anyone what it was like for a soldier to shoot them... spoiler... you dont sway that much and your bullet doesnt travel 150 meters before dropping like a stone.
Fear, adrenaline and just being fucking tired from running with a heavy bag on your back make it a lot harder to keep your hands steady. I doubt most of the soldiers sent into battle in WW2 would be able to keep their hands steady in such conditions.
@@alexwright6816 I agree but that's case by case with the soldier. I remember my great grandfather hand tilling a 100ft plot in his back field every year well into his late 90s they all were pretty fucking tough... Anyway that's not how it's normally applied in games. It's all or nothing with most that I've played, and it's always exaggerated in my opinion. I'd much prefer the game to create an atmosphere where I'm fearful and adrenaline spiked because of the conditions not a mandatory inhibitor like sway. Like many others have said in the comments the best way to go is suppression. Make the player feel like they need to be as small as possible.
@Alex Wright that's not even including the severe cold they would experience on the winter maps, I can't imagine those winter uniforms were the best winter coats. They'd be constantly shivering from the mix of hypothermia and adrenaline.
@@ashegaming3530 lol the German uniforms were wool. They invaded Egypt with wool uniforms. It was fine for them because the techniques used to create the actual wool batt(sheet of wool) used less tolerance than now. The wool was very loosely together so it wouldn’t be stifling.
@@Hamun002 But what about their gloves? Cold hands make it just as difficult to shoot straight as a cold body.
5:14 I legit was expecting the thing to blow up the moment Nano walks pass it lol
4:26 such an emotional moment
at 1:50 you inadvertently answered a question i’ve had for the longest time. i’ll literally just be running and the battle will be on the other side of the map and i’ll just drop dead cause of some random dude on the same side of the map as me. i’ll be running for seemingly ever and just drop dead whenever i get even remotely close to any sort of fight. i literally gave up participating in combat in the game and just have resorted to being a medic. i’m a very good medic
It’s all about positioning!
Yes being medic is very fun, specially now when the dolphine jump was introduced
today I learned my name shows up as "thefreshbakedgoo" in HLL
Such a emotional video, a portuguese sacrificing his life even without being his country. O7
4:25 kinda ironic how tanks get stuck in trenches when that is the reason the were created to cross them
7:40 I like how everyone there in the courtyard considered both options of escape but accepted their fates as they seen both being cut off 😂
Nano, I doubt that you will ever read this as it's a full year later but I really appreciate your videos and how goofy they are.
Both my father and I have severe chronic illness and my grandfather is also hospitalized. I feel depressed watching my friends enjoy their lives and live what appear to be such incredibly easy, challenge free lives while my whole family is swallowed whole. It's been near impossible to smile let alone laugh but your videos help me do that. Thanks a ton.
1:37
"Wow! Thank you for inviting me to your rock"
10:48, well, he did tell him
2:46 The medic gave, the medic took back.
Nano as a foot soldier: 🤪🤡
Nano as a tank gunner: 😈👹
0:40
"Does that hurt?"
"Yes it hurt, you hit me with a shovel"
4:33 "Enemy Tank On My Ping". The timing was priceless 😂
@@welshdynasty6640 This is peak Hell Let Loose.
That clip with Monoe next to the tank you satcheled just had me imagining his disgust as four guys run into blast radius of a tank that probably had warnings out on it…
3:35 damn that’s how my great grandfather died.
He was rushing a bridge in Leningrad and a German shell blew him off of the bridge, his weight was either to heavy or he was unconscious, but either way he couldn’t swim so he drowned.
Moral of the story: learn how to swim
Similar to my grat grandfather
He was a general or something important and he charged the Soviets but got hit by a katyusha rocket
I recently got the game. I don’t wanna sound like another fan that is dying to meet you in any way, (literally in hell let loose) but I hope I meet you in game man. You make these war games fun with your not so serious dumb shit. It’s entertaining. 4:29 also your funny avoiding makes it even funnier, and more of a reason ppl want to meet you.
1:52 Na, the extreme sway and deviation is what i hate most with squad’s gunplay. It’s all just a case of positioning, understanding what range your weapon is best suited to and holding your breath between shots to make follow up shots more accurate
Edit: also that article takes into account suppressive machine gun fire so it’s going to be high and it’s specifically kills, not casualties, so wounded has been removed from that 1:45,000 number. It’s likely significantly lower when taking suppressive machine gun fire out of the equation and equating it to casualties rather than kills
that's what irks me about other games, swaying around like you're buzzed on caffeine, with modern rifles less accurate than a flintlock, and the bullet drop of a slingshot...
I love watching this type of videos. These are with great sense of humour and cool gameplay
Click, NICE
Every shot is super accurate and no one wants to move because gunsights everywhere…. That was how it was tho. Accurate
@1:53 i can feel it bro, as a squad player who startet just a few days ago with HLL i can 100% confirm it..
That last clip was hell let loose described perfectly
12:50 The long 76mm experience
7:51 bro fell like a feather☠️🥶
9:33 "das" vaterland
7:44 the most realistic looking arty hit ever
Tank drifting and throwing Molotovs in the first 10 seconds?
Amazing
All silliness aside, that clip of the MG firing with his two buddies and the light from the muzzle flash looked fantastic.
The timing was perfect for “Enemy tank on my ping” 😂😂
WooHoo, you found Steve Wallis at 13:55... an easter egg so secret, the devs do't even know it exists!
I love the occasional quick-time event in your videos when you have to pause the video just at the right time to see the on-screen captions.
1:13 still better love story than twilight
1:53
In the situation you showcase the problem isn't sway and deviation, it enlarged ahistorical iron sight and magical/cyborg zoom from eyes that character instantly gets for free.
The fix is in making the character slowly get into said zoom like in Call of Juarez: Gunslinger. You don't move, you're not bleeding or supressed? Here, 15 seconds and you get that level of zoom you show in the video. It'll allow both prepared defense to be effective, nerf ADS sprinters and make supression from MGs useful instead of being weird(no idea how Hell Let Loose handles supression, just saying that usually it's either broken or useless and annoying). Allowing guys with assault rifles, SMGs or even automatic rifles to push you if they have MG dropping accurate gunfire on your position as your aiming line would be the same and they have rate of fire advantage.
Sway and deviation are needed in hipfiring so that the guy couldn't get off accurate shots by just aiming with the glued dot in the middle of the monitor😅 Character would hold the gun a little bit different each time so shot would go different each time unless that person basically touches your barrel.
This has more emotions than most movies
I love your banter with the tank crew
Damn that scene was emotional...
I was watching this video with that one stereotypical french song, it fitted very well
It was 45,000 because suppressing fire with machineguns is a thing nano. There were situations where a rifleman can kill multiple people.
I'm going to get this game for my birthday which is soon and you got me in to this game and I'm very excited so I want to say thank you for showing me this game nano and I hope to see you on the battlefield soldier
Whenever he plays ANY game with team comms it's so much fun.
i like seeing old footage, it brings back memories of when i was playing during those updates
7:39 bro how fast do you expect us to read this text?😂
Hell let loose really feels like a movie sometimes
TheFreshBakedGoods x Nano Hell Let Loose vid is gonna be amazing
Already laughed great content as always.
Hell let loose has such great effects, always loved it when artillery rains down
Everytime I watch nano, I can't stop smiling.
5:22 that's what people thought it would look like when they stormed area 51 in 2019 using Naruto running techniques
Great video as usual. The Niko joke to the mikhail kid got me hard x)
I was going to do a series on this game, but holy crap I hate running 20min to the front lines, just to freaking die within a second of getting there
That’s why I’m my own officer. I control my spawn point
Damn that ending hella smooth
War can be so emotional.
😢😢
Couldn't have picked a better tank commander, FreshBakedGoods is the best.
I love how when the bombing run began, there is no gunshot sounds anymore. Everyone immediately ran for cover until the last bomb exploded only to start firing again.
Truly a beautiful piece. Very well made.
Are you *the* Luke?
@@NoteCrypticon yes I am The Luke
1:52 just watched a video where some idiot complained about the British weapons sights moving too much and I was like "no, that's a good thing and it should be with every weapon. You shouldn't be able to aim too well while moving and as you said it shouldn't be so easy to snipe ppl. This should be more like a mill sim than a shooter
Just returned from trip to a Portugese to catch amazing video!
That's good to see that game not abandoned and in better shape than year ago.
"No you- you- what?" 3:24
you sounded more excited when you said "that one's going to kill me" at 1:00 than you did when you said "no still here" afterwards lol loved the eagle revive switfly followed by stabbing you to death
the tank battles were so good, incredible game play
The way it is in the game is probably for the best they want realism. Charging an enemy trench was insane! Also, no body armor back when everyone was using big bullets. lol
The social aspect of this game makes it so amazing
The completely unintentional, accidental friendly fire at 11:43 made me laugh so fucking hard dude holy shit 😂
A good game about wars will let you learn the cruelty and brutality of wars.
We're standing behind You Nano! (mostly because standing in front of you would be kinda dumb, with your teamkilling abillities)
3:23
Whait you WHAT?
1:52 Just think of what it would be like if those rounds per person were 100% rifle infantry related and every person would have there own truck of ammunition to fire at point blank range to kill the enemy.
1:00 I had tears in my eyes 😢
"are you Nano from youtube?".. "no im your cousin, Niko, wanna go bowling?" epic answer good laugh
Nano has blessed us with another video
Was laughing so hard I nearly chocked on my food - Thank you.
Those 45,000 rounds includes those fired by MG’s, also including those mounted in aircraft, small calibre AA guns. I’m quite sure that estimation includes at-sea training of enlisted. Because it’s not taking into account what rounds were intended to kill or not. Just how many got used through the war, vs deaths.
So it’s more like, “Enough rounds were fired in WW2 for each dead soldier to have been buried with 45,000 each according to some estimates”.
That last clip I was like "I wonder how long it will take for the artilery shell to-" and then it landed xD
5:40 they see me Rollin, they hate it
the delayed comms on the tank ping was pure unadulterated HLL
tank bro im stuck was some comedy nobel prize stuff
i would love to see more hll with fresh and razbora amazing vid
🥲💕
Chocking on a nugget as i watch nano, keep it up
"If someone yell GRENADE please..." If that someone is in the war and yell Grenade only once it doesn't mean nothing you have to repeat it multiple time SO PEOPLE CAN UNDERSTAND
5:48 "night of fire" starts playing
10/10 video i cried, war is truly hell.
4:25 probaly The Best improvised line ever
I agree with the over accuracy of the marksman, I mean even MW2019 had breathing and scopesway, plus it had vision haze, heat reflections and stamina effects on visibility (scope would sway more after holding breath or full sprinting) and in that game they ARE special forces. More games need to implement things like that
4:10 for any arma 3 players, you can go about 170kmh on a flat road with a marshal by shooting behind you and spamming 1
Truly one of the emotions of all time experienced emotion
People complain about meatgrinders in HLL, but it's your choice to run over that field. Just wait, they will come to you. And while waiting, build some garris so everyone has new angles on the enemy. Dont be the team that puts all their OPs next to their only garrison and then wonders why the enemy is all around them. And make some love to your tanks, they're bulletproof and will love you back.
Imagine if both sides played this way. Great game play element.
Fun fact, it's also your choice to sit there and do nothing all game. Punishment for people that are not natural born campers.
@@VashxTSx I didn't mean to literally wait doing nothing. I meant that sometimes it's better to hold a position and slow down, shoot the enemy attacking your position rather than attacking theirs and getting shot. Simply holding a position is sometimes the best thing to do. Often enough the only squads standing between the enemy and your defense point spawn on a faraway airhead or red garry, without saying ANYTHING to the team, and then the enemy simply walks through the front door and your entire team is fucked.
i have been watching you for 2 years cuse of you i tryed almost evrey game u played thank you for the good content
Yeah but 50k shots of ammunition includd MGs (which weren't supposed to hit but to surpress), angsty fire (like shooting at shadows and strange noises when spooked), general surpressing fire and unaimed shots, not to mention the shots at more than 500 meters. The shooting in this game is rather accurate otherwise. Yes, at those distances everyone is a marksman irl
I also highly doubt that figure in the first place. I mean the average soldier today carries around 300 shots on a mission because any more than that is just too heavy. Most probably carry less. Back then I would expect soldiers to have far less ammunition on them since personal carriers werent that developed and ammunition wasnt unlimited, especially during the later stages of the war. It also seems highly improbably that they even could shoot that much. I mean lets assume a small skirmish with 100 soldiers on each side. Both sides lose 10 men. If we assume 45000 shots per killed soldier then that would mean each soldier fired 4500 shots. Even if we assume most soldiers died through something else (artillery, cold, etc.) and only one soldier on each side was killed with small arms then each soldier would still have to fire 450 shots for the 45000 shots figure to be true. Even with supresive MG fire that number is way too high.
@@SangerZonvolt I tried to make sense of it. The stats are just BS. War is terribly scary BECAUSE EVERYONE IS A MARKSMN IN SHORT DISTANCE, and a reasonable fighting distance is still up to like 600m, and lucky shots can still happen from further away. And when I say reasonable distance, I mean a distance where you can be sure that you still can hit someone with a regular rifle. Especially back in the day, when rifles had oompf because they packed a lot of blackpowder per cartridge. More power = further shots.. Definitely can be beyond that, probably up to a km (not overly accurate any more at that distance, but definitely means that shooting in that direction you are sure you may hit someone)
I am not an expert, and I have no actual statistics, but I am very sure that nanos statistics are very, very far away from the definitely much smaller real numbers.
@@obiwanfisher537
Yeah. Maybe they included shots fired during training, which would rise the number a bit. Though I can say that you wouldnt hit anything at a km range without a scope and practice. Even modern snipers only have a 30 percent hot rate at that distance for their first shot.
Looks like he pulled up a Cracked article or something
@@SangerZonvolt Dude, first shot maybe. But I know from personal experience that if you shoot a few short bursts in tht direction, even without a scope, that you hit something with an assault rifle. Done that. As I said, you are not going to be a marksman at that distance, but you surely be able to hit something if you pop a few controlled bursts in that direction
05:14 LMAO "are you depressed?" killed me
Wow, I did not know about that rounds to kill ratio.
Its hard to believe, but: I learned something from a Nano-video! ;P