Love this with the sound effects, it's so nostalgic to my own military career... We have the same ambient effects playing in the attic whenever the gents in my family turn the attic into a warzone 😂
@@NapoleonicWargaming Definitely worth it for the little added immersion, especially on top of the cotton wool. Another cracking battle report, keep it up
Dan certainly scored a beautiful Army, although, a bit parade ground clean & spiffy. Tim, your rolling was superb if the goal was to stand fast at the gates of hell. Really awful. I super enjoyed the canon & musket fire, sound effects in the back ground, really enhanced the battle atmosphere. I liked the rectangular dice box a lot more than the sort of round ones, although I think the walls are just a bit too shallow, considering how often the dice bounced out. Its been a long time since we've had a battle report so I'd forgotten how much better your narration is than others. It's always such a lesson in the rules and special abilities. I don't understand leaving out the interpenetration rule and especially its lack of use to bring fresh units forward. When do we get a crack at "The War of the Sharpe" ? Hugs
Just a quick note on Lacking Initiative for the Russians: they have this rule for everything except charging, so you would be entitled to Initiative Charge at 31:50 ! I think the rule does a good job of representing the more dubious ability of Russian officers when it came to independent command, but if there was one thing they did know how to do then by golly it was how to charge!
Huh I didn't know until now that first BP edition had point system - I guess that you are using these to dermine the armies points , Is there anything you changed or added to the basic game ? Anyway great battle report and wonderfull armies wish you best.
I have been watching some wargaming content for the last few days now (and I can't deny that I think I would be into playing it myself). I have mostly watched historic wargaming from SPQR to Bolt Action and all the time periods in between but I got to admit, the Napoleonic Wars as well as the American Revolution and the American Civil War caught my attention the most. I always found the concept of taking huge lines of soldier and dressing them in fancy, colorful uniforms before handing them muskets so they can shoot lead balls and lots of smoke into other lines of fancy dressed dudes fascinating.
I like to imagine this is an alt-history scenario where Napoleon successfully captured Moscow (intact) in 1812, forcing a surrender of the Russian government and a split in the Russian army between those loyal to the Tsar and thus now Napoleon, based in Moscow, and those loyal to the anti-French coalition based around St Petersburg. This battle is set in Spring 1813 where the Franco-Russian forces try to stamp out the Coalition forces in the North before they can bring in more support by sea, taking place at a strategically important crossroads on the route to St Petersburg.
Just a question about the orders. I noticed you use the x battalion will move y number of moves rather than the more realistic orders the Rulebook recommends Such as "the Opelcheny will advance to the crossroads and halt" Why is that?
Mainly because I find it much clearer. Certainly its better if you use the names of the units, it sounds much cooler. Another main reason is because I can't remember what most of the units are 🤣
You’ll have to wait until Tim does a video on what/why for a full break down, but rest assured that I was also confused half the time as well and I knew about the changes 😂
Black powder with some extra house rules thrown in, Tim should explain more about the changes in another video, think he mentioned a bit about it at the end.
Hello, I am creating a Waterloo campaign operational game for a good game publisher. I am interested in creating some unit markers and am wondering if anyone can help me understand if the French, British, or Prussians had any "elite" units of regiment size or larger -- other than the obvious candidates (Imperial Guard, Highlanders, KGL, etc.). Seasoned troops versus recent conscripts, or units of questionable morale and allegiance from Prussia. If you know something about these issues, might be interested in helping me out for 20 minutes in a chat, let me know here. Thanks.
I'm trying to understand what happened here. A strange battle. If you wanted to shoot the Brits, you should probably take jaegers. ;) Russian marksmen are a very solid all-round infantry that excels in hand-to-hand combat and shoots well. Such units could take the first volley (skirmish formation) and then even regroup and charge the enemy. But it was nice to see the battle report - it gives me a better understanding of how the British Army works. Now it will be easier for me to build my Swedish army.
@@NapoleonicWargaming I see. ;) These 4 points difference (Musketeers 41pts vs Jaegers 45pts) is a small cost when you consider that: - Jaegers have no shooting penalties. Only grenadiers and musketeers receive penalties. - They can use the skirmish formation, which gives them better protection from fire and also allows them to enter difficult terrain. - Tough Fighters - Stamina: 4. This effectively cancels the British "First Fire" bonus. If the Brit misses (skirmish) in the next turn, the jaegers have an advantage over the British battalion. - Sharpshooter What's more, Jaegers can form a very effective assault column. They have a properly functioning "light infantry mixed formation" and "rifle mixed formation". "They're harder to hit than musketeers and grenadiers." They have the same protection bonus as French infantry, plus a natural bonus to morale rolls. - One dice of shooting... but with a range of 18 inches, and with a reroll. - Of course, they get +1 to orders, and in an assault this turns into +2. The Russian army had a very large number of jaegers regiments and this is also shown in the army list. Each musketeer brigade may have one regiment of jaegers (2 battalions). You can also have a brigade of jegers (max. 6 battalions), in which you can field a regiment of grenadiers. Also remember that Russian artillery gets +1 dice for long and close range shooting. You could probably build an army of shooting Russians that could provoke the British to move and attack. In such a situation, you wouldn't have to move your army too much, so it wouldn't be dispersed into tiny groups (which happened during the battle in the movie). An infantry brigade could look like this: 2 battalions of jegers at the head 1-2 musketeer battalions in the rear as support. Artillery battery. Maximum cost: 208pts. I'd be more worried about the British cavalry. I think that the only task of the Russian cavalry should be at most to stop the enemy cavalry in place. It's best to use the cheapest point cost so that you can invest more points in infantry or artillery.
@Vae Victis Miniature Painting haha, that's incredibly well thought through, and you've absolutely convinced me! I've currently only got 1 (large!) Battalion of jagers, so the next time I'm painting Russians, I'll give them black straps and get me some more! Thanks!
@@NapoleonicWargaming No problem. ;) There is a very good "Russian" player in my city, so I tried to analyze the abilities of his army and the possibilities of defeating it. I am also considering building such a Russian army. Preferably in uniforms from 1794 (Potemkin uniform). This player uses a lot of jaegers, including tiny units (which is probably against the rules... but they are very effective as distraction units with their firepower and survivability: 2pts stamina, +2 to avoid being hit by enemy fire).
@@NapoleonicWargaming P.S. In addition, you should remember about the characteristics of the British army. In the Black Powder: the British army was created to repel the charge of the French army. The main advantage of British infantry is not "First Fire" but above all Steady Line. That is, in fact, the possibility of launching a rifle salvo, causing some losses to an opponent (disorder) and attacking it in melee. I think that the Russian player should avoid melee for as long as possible ... or force the opponent to charn the Russian infantry block. The Russian infantry was essentially designed so that it could withstand the French infantry attack. If the British decides to charm, he will not be able to use "Steady Line". Of course, the British also has interesting units that are specialized in shooting. Sniper units equipped with rifles. An example of a British brigade, which would be the equivalent of the previously presented Russian Brigade (2 Musketeers' Battalions and 2 Jaegers battalions). British Brigade, 210 PTS 4 Infantry Battalions 1 artillery battery 1 tiny unit of snipers (riflemen). Theoretically, Rifle Company can conduct a pretty good fire that will soften the opponent's resistance. However, it is worth remembering again about the features of Jaegers - Rifle Mixed Formation. The Russian Jaegers line can move forward one base that will symbolize soldiers armed with rifles. This means that your battalion has one 18 -inch dice (with rerolls) and at the same time increased protection (the enemy has worse accuracy). In addition... +1PTS to Stamina. Russian Jaegers can effectively defend themselves against Rifle Company, and if they have a bit of luck, they will destroy the tiny unit of the opponent (only 1PTS stamina). In addition, British artillery (3 distices on medium range, -1 for accuracy) can cause problems. But for its elimination you can use Russian artillery, which has twice as much firepower to a long range. British Foot Artillery may not even reach this "medium range". I am still thinking about choosing an army (Swedish on British Rules, Russian or French) and that is why I have already tried to analyze various possibilities, advantages and pros. The battle from the film has a bit expanded my horizons in this area.
The Russian dice rolls are terrible in this game: rolling high when they need to roll low and low when they need to roll high. The low leadership values don't help either but they had some rotten luck here...
Love this with the sound effects, it's so nostalgic to my own military career... We have the same ambient effects playing in the attic whenever the gents in my family turn the attic into a warzone 😂
Thanks! I wasn't sure if it was a bit naff, but glad you enjoyed it!
@@NapoleonicWargaming Definitely worth it for the little added immersion, especially on top of the cotton wool. Another cracking battle report, keep it up
@@SonOfSalop thank you bud!
Thanks for these videos, they're great fun and really informative too. More bat reps please!
I like how you put your armies on parade. I want to know who is fighting and which regiments are present. Most channels don’t do that.
Dan certainly scored a beautiful Army, although, a bit parade ground clean & spiffy. Tim, your rolling was superb if the goal was to stand fast at the gates of hell. Really awful. I super enjoyed the canon & musket fire, sound effects in the back ground, really enhanced the battle atmosphere. I liked the rectangular dice box a lot more than the sort of round ones, although I think the walls are just a bit too shallow, considering how often the dice bounced out. Its been a long time since we've had a battle report so I'd forgotten how much better your narration is than others. It's always such a lesson in the rules and special abilities. I don't understand leaving out the interpenetration rule and especially its lack of use to bring fresh units forward. When do we get a crack at "The War of the Sharpe" ? Hugs
Just a quick note on Lacking Initiative for the Russians: they have this rule for everything except charging, so you would be entitled to Initiative Charge at 31:50 ! I think the rule does a good job of representing the more dubious ability of Russian officers when it came to independent command, but if there was one thing they did know how to do then by golly it was how to charge!
Ah, missed that one! It's been a while, thank for the heads up, next time...urrrrrah!
If the Crimean War had happened forty years earlier....
27th Regiment of Foot; "I don't know what they'll do to the French, but by God, they frighten me".
Huh I didn't know until now that first BP edition had point system - I guess that you are using these to dermine the armies points , Is there anything you changed or added to the basic game ? Anyway great battle report and wonderfull armies wish you best.
Not hugely, a couple of minor tweaks. Yeah, the points are in the supplements, there's a very rough guide in the A4 rulebook too
I have been watching some wargaming content for the last few days now (and I can't deny that I think I would be into playing it myself). I have mostly watched historic wargaming from SPQR to Bolt Action and all the time periods in between but I got to admit, the Napoleonic Wars as well as the American Revolution and the American Civil War caught my attention the most. I always found the concept of taking huge lines of soldier and dressing them in fancy, colorful uniforms before handing them muskets so they can shoot lead balls and lots of smoke into other lines of fancy dressed dudes fascinating.
Haha, great description! There's definitely something rather bizarre about it! Where are you located? Any gaming clubs nearby?
Hi, could you please tell me what the approximate size of the table is? Thank you for the time. As always, l enjoy watching all your videos!
Any tips on how you get into this? Books, clubs etc. Much appreciated 🌞
I like to imagine this is an alt-history scenario where Napoleon successfully captured Moscow (intact) in 1812, forcing a surrender of the Russian government and a split in the Russian army between those loyal to the Tsar and thus now Napoleon, based in Moscow, and those loyal to the anti-French coalition based around St Petersburg. This battle is set in Spring 1813 where the Franco-Russian forces try to stamp out the Coalition forces in the North before they can bring in more support by sea, taking place at a strategically important crossroads on the route to St Petersburg.
Nice JTS sound effects :p
Just a question about the orders.
I noticed you use the x battalion will move y number of moves rather than the more realistic orders the Rulebook recommends
Such as "the Opelcheny will advance to the crossroads and halt"
Why is that?
Mainly because I find it much clearer. Certainly its better if you use the names of the units, it sounds much cooler. Another main reason is because I can't remember what most of the units are 🤣
Shouldn't the Opolchenie who took 4 casualties in total have made a test for excess casualties, or do they have 4 Stamina?
Thou hast earnest my subscription. Great Battle report
Awesome game thats the first time I've seen you loose. The french seem more to your strength.
Ha, thanks! Yeah it was good, Dan played really well. I do love my French, they're more aggressive due to their high CR and special rules.
Can I ask what common points values people use? I’ve only got around 200-300pts for either of my armies.
At our club we often have 6x4 boards so tend to play 400pts a side
What rule system are you using? The roll for every action seems to really mess up plans!
Hi, where do you get your BP tokens (shaken/disorder etc) from?
They are from Vital Ground Scenics in Scotland
What sound effect are you using? Me wants it…
It's a variety, I think it was $20 for 12 track or something like that. If you google 'battlefield sound effects' you'll get a few good options!
Nice style of game but I must admit to being slightly lost off to which actual rules or were supplements or house rules
You’ll have to wait until Tim does a video on what/why for a full break down, but rest assured that I was also confused half the time as well and I knew about the changes 😂
@@dangregory4217 you have me intrigued now, lots of things had me confused which isn’t hard 😂
What’s the ruleset? Thanks.
Black powder with some extra house rules thrown in, Tim should explain more about the changes in another video, think he mentioned a bit about it at the end.
What is the gaming system being used?
Black Powder by Warlord Games
Hello, I am creating a Waterloo campaign operational game for a good game publisher. I am interested in creating some unit markers and am wondering if anyone can help me understand if the French, British, or Prussians had any "elite" units of regiment size or larger -- other than the obvious candidates (Imperial Guard, Highlanders, KGL, etc.). Seasoned troops versus recent conscripts, or units of questionable morale and allegiance from Prussia. If you know something about these issues, might be interested in helping me out for 20 minutes in a chat, let me know here. Thanks.
Fantastic game!
I'm trying to understand what happened here.
A strange battle.
If you wanted to shoot the Brits, you should probably take jaegers. ;) Russian marksmen are a very solid all-round infantry that excels in hand-to-hand combat and shoots well. Such units could take the first volley (skirmish formation) and then even regroup and charge the enemy.
But it was nice to see the battle report - it gives me a better understanding of how the British Army works. Now it will be easier for me to build my Swedish army.
That's a fair point! I didn't take tge jagers as I wanted to save a few points, but that was probably a false economy!
@@NapoleonicWargaming I see. ;)
These 4 points difference (Musketeers 41pts vs Jaegers 45pts) is a small cost when you consider that:
- Jaegers have no shooting penalties. Only grenadiers and musketeers receive penalties.
- They can use the skirmish formation, which gives them better protection from fire and also allows them to enter difficult terrain.
- Tough Fighters
- Stamina: 4. This effectively cancels the British "First Fire" bonus. If the Brit misses (skirmish) in the next turn, the jaegers have an advantage over the British battalion.
- Sharpshooter
What's more, Jaegers can form a very effective assault column. They have a properly functioning "light infantry mixed formation" and "rifle mixed formation".
"They're harder to hit than musketeers and grenadiers." They have the same protection bonus as French infantry, plus a natural bonus to morale rolls.
- One dice of shooting... but with a range of 18 inches, and with a reroll.
- Of course, they get +1 to orders, and in an assault this turns into +2.
The Russian army had a very large number of jaegers regiments and this is also shown in the army list. Each musketeer brigade may have one regiment of jaegers (2 battalions). You can also have a brigade of jegers (max. 6 battalions), in which you can field a regiment of grenadiers.
Also remember that Russian artillery gets +1 dice for long and close range shooting.
You could probably build an army of shooting Russians that could provoke the British to move and attack. In such a situation, you wouldn't have to move your army too much, so it wouldn't be dispersed into tiny groups (which happened during the battle in the movie).
An infantry brigade could look like this:
2 battalions of jegers at the head
1-2 musketeer battalions in the rear as support.
Artillery battery.
Maximum cost: 208pts.
I'd be more worried about the British cavalry. I think that the only task of the Russian cavalry should be at most to stop the enemy cavalry in place. It's best to use the cheapest point cost so that you can invest more points in infantry or artillery.
@Vae Victis Miniature Painting haha, that's incredibly well thought through, and you've absolutely convinced me! I've currently only got 1 (large!) Battalion of jagers, so the next time I'm painting Russians, I'll give them black straps and get me some more!
Thanks!
@@NapoleonicWargaming No problem. ;)
There is a very good "Russian" player in my city, so I tried to analyze the abilities of his army and the possibilities of defeating it. I am also considering building such a Russian army. Preferably in uniforms from 1794 (Potemkin uniform).
This player uses a lot of jaegers, including tiny units (which is probably against the rules... but they are very effective as distraction units with their firepower and survivability: 2pts stamina, +2 to avoid being hit by enemy fire).
@@NapoleonicWargaming P.S. In addition, you should remember about the characteristics of the British army.
In the Black Powder: the British army was created to repel the charge of the French army. The main advantage of British infantry is not "First Fire" but above all Steady Line.
That is, in fact, the possibility of launching a rifle salvo, causing some losses to an opponent (disorder) and attacking it in melee.
I think that the Russian player should avoid melee for as long as possible ... or force the opponent to charn the Russian infantry block.
The Russian infantry was essentially designed so that it could withstand the French infantry attack.
If the British decides to charm, he will not be able to use "Steady Line".
Of course, the British also has interesting units that are specialized in shooting. Sniper units equipped with rifles.
An example of a British brigade, which would be the equivalent of the previously presented Russian Brigade (2 Musketeers' Battalions and 2 Jaegers battalions).
British Brigade, 210 PTS
4 Infantry Battalions
1 artillery battery
1 tiny unit of snipers (riflemen).
Theoretically, Rifle Company can conduct a pretty good fire that will soften the opponent's resistance.
However, it is worth remembering again about the features of Jaegers - Rifle Mixed Formation.
The Russian Jaegers line can move forward one base that will symbolize soldiers armed with rifles. This means that your battalion has one 18 -inch dice (with rerolls) and at the same time increased protection (the enemy has worse accuracy). In addition... +1PTS to Stamina.
Russian Jaegers can effectively defend themselves against Rifle Company, and if they have a bit of luck, they will destroy the tiny unit of the opponent (only 1PTS stamina).
In addition, British artillery (3 distices on medium range, -1 for accuracy) can cause problems. But for its elimination you can use Russian artillery, which has twice as much firepower to a long range. British Foot Artillery may not even reach this "medium range".
I am still thinking about choosing an army (Swedish on British Rules, Russian or French) and that is why I have already tried to analyze various possibilities, advantages and pros. The battle from the film has a bit expanded my horizons in this area.
Love it, Brits v Russians . 👍
The Russian dice rolls are terrible in this game: rolling high when they need to roll low and low when they need to roll high. The low leadership values don't help either but they had some rotten luck here...
Go England 🏴