So few rules mistakes with the shaman. The shaman can only give potions and elixirs to units wholly within 12” of him, that are not in combat, and have at least one model from that unit within 3” of himself. Around the 43 minute mark and I think a few other times he gave it to units way out of range or stuck in combat.
I enjoyed the Batrep. Just to point out a couple of things Any unit added to the LotFP army gains the LotFP keyword and therefore the Spawn has a 6+ Ward. Horrors can’t be returned to the unit Only 1 spell can be cast through the Spell Portals Horrors hit on 4’s in combat
Minor rules thing, the chaos spawn has to be placed before you remove any models from the unit that got hit with gift of change, but you removed the boltboyz first then placed the spawn where they were stood. Probably made no difference here, but it can occasionally mean that you can pull models to make the chaos spawn be outside 3". Also, very early on, you mentioned that it would be very tough to get the boltboyz within 12" to shoot. But in big yellers, their range on hasty shot is 15".
There were quite a few rule mistakes this one, some other comments mention them. However, you can't Monstrous Rampage Stomp another Monster. Since it's one of the Basic Monstrous Rampages it's highly important to remember. Still fun, but it is always , much more preferable when the strategy in the game falls within the realm of the rules.
Great BR guys. I really liked this one and would love to see more from these 2 armies. Also how many coffees had Steve had before doing these vault intros 😂
Man I would love to see some batreps where you guys did Bonesplitterz. You guys do tons of Iron Jawz and Kruelboyz, so lots of Orruk love...would love to see some thrown at my insane naked boar riders! Lol
Kruleboyz would be good if you could hand out poisons like you were. But alas, they are not as good as we would like them to be. So many rule violations in this battle.
This background music during gameplay is a detractor. You don't need it to make things interesting, only makes a nice calm game more towards stressful. I'm gonna unsubscribe and go to the contentscreators that do not use it. Thanks for all the entertaining content over the years! Gg and gl
Imo I reckon they need to halve the music volume compared to their voices and change the track. I assume they think it's like mystical music but it's just annoying screeches and weird sounds lol
Shooting in AOS just seems way overpowered. Under no circumstances should you be able to inflict 9 mortal from a cross almost the entire table. That's just anticlimactic and lazy. And unleash hell is the stupidest mechanic. I don't care how thematically interesting it is. it just makes overpowered missile units even more overpowered
So few rules mistakes with the shaman. The shaman can only give potions and elixirs to units wholly within 12” of him, that are not in combat, and have at least one model from that unit within 3” of himself. Around the 43 minute mark and I think a few other times he gave it to units way out of range or stuck in combat.
I played against George at the Orlando Open. Awesome guy!
It was awesome to play against you too! Hopefully we get to roll some dice again soon!
Gotta agree - George is a pretty awesome guy! All my interactions with him have always been positive.
A really fun watch with a cool opponent and the Krulboyz look a blast to play.
I enjoyed the Batrep.
Just to point out a couple of things
Any unit added to the LotFP army gains the LotFP keyword and therefore the Spawn has a 6+ Ward.
Horrors can’t be returned to the unit
Only 1 spell can be cast through the Spell Portals
Horrors hit on 4’s in combat
Love seeing kruleboyz! Btw around @59:00 boltboyz use their rapid fire profile if they've moved OR are in combat
only 1 spell can go through the portals per turn
Minor rules thing, the chaos spawn has to be placed before you remove any models from the unit that got hit with gift of change, but you removed the boltboyz first then placed the spawn where they were stood. Probably made no difference here, but it can occasionally mean that you can pull models to make the chaos spawn be outside 3".
Also, very early on, you mentioned that it would be very tough to get the boltboyz within 12" to shoot. But in big yellers, their range on hasty shot is 15".
Love me some KBz! Thanks for the watch!
Love the legion of the first prince battle reports great batrep
Matt mad at George for rolling 6ups around 1:10:00 is actually hilarious after the amount of 6's for mortal wounds he rolled this game.
Not to mention a bunch of mortals from 5’s by units who were illegally buffed from the shaman.
FYI: Shaman poison has to be handed out to a model within 3 inches.
I checked the strata in case it had changed, it hasn't it's still within 3"
This was a fun battle with really cool armies. Loved it!
There were quite a few rule mistakes this one, some other comments mention them. However, you can't Monstrous Rampage Stomp another Monster. Since it's one of the Basic Monstrous Rampages it's highly important to remember.
Still fun, but it is always , much more preferable when the strategy in the game falls within the realm of the rules.
Really like this chaos army!!!
Great video, I'd love to see more Legion of the First Prince battle reports!
Great BR guys. I really liked this one and would love to see more from these 2 armies. Also how many coffees had Steve had before doing these vault intros 😂
Can’t bring back pinks with be’lakor anymore unfortunately. “Can not be resurrected”. Be’lakor ability goes off on a 3+ (dark master not 4+)
Great job, George! Pennsylvania represent!
Wow, I was betting on Kruleboyz. Those mortal wounds were blasting!
Man I would love to see some batreps where you guys did Bonesplitterz. You guys do tons of Iron Jawz and Kruelboyz, so lots of Orruk love...would love to see some thrown at my insane naked boar riders! Lol
Also, put a Kruleboy on the thumbnail, not an ironjaw. Great and fun batrep
Love the armies!
does summoning cost anything in age of sigmar or is it a free thing ?
40:00
Anyone know the ancestral choir music they used?
Feel like that poison is op
How do you get 3 mortal wounds on 6's for boltboyz?
Dunno if I'm missing something but that orc poison and mortal sounds are ridiculously overpowered.
They are actually one of the weakest armies in the game in terms of winrates at tournaments, around 35-40% winrate. Most armies are between 45-55%
@@gelekto1 were they being used right here? Cause I dunno how they can be considered weak after seeing this?
A Question do u guys housrule the line of sight rule ?
That poison on to hit ses really OP
depends on dice. when im playing KB i never roll 5+ xD
I haven’t watched this yet. Prediction, kruleboyz lose by turn 3. LOFP win. If I lose I have to chug a beer. Watching now.
Well I don’t think I was 100% accurate in my predictions. So I’ll have a drink in memory of the kruleboyz
You cant return pinks 😕
Why have belakor as general? Warlord trait to make wards 5 ups seems insane
What a roll !! , 1 spell just single handly wipeout 9 boltboyz !!
The demon army made my head turn
Kruleboyz would be good if you could hand out poisons like you were. But alas, they are not as good as we would like them to be. So many rule violations in this battle.
fun game to watch for a friendly game
Why did George not do any summoning after turn 1? Have I missed something in the legion rules?
Totally forgot to in the moment!
@@georgebotelho1540 ah, that's relatable. You didn't need it anyways
4:40 you need to be *in cover* to no be visible
@@seven_paints7666 that is not true, they need to be in cover for the trick „covered in mud“ to work. Check the book.
@@seven_paints7666 read the rule again: covered in mud, while that unit is in cover, it is not visible
Indeed they must be in cover.
Awesome as usual guys :) who cares about a few rule slip ups this is all for fun
Fun match. Music seemed a bit loud. Could maybe take it from volume 10 to 5 or something bearable.
Love the kruleboyz
Finally!!! A Slaves to Darkness bat rep!!! 👍
Not slaves to darkness but legion of the first prince
Great battlereport. But please! Update your minuture art!
This background music during gameplay is a detractor. You don't need it to make things interesting, only makes a nice calm game more towards stressful. I'm gonna unsubscribe and go to the contentscreators that do not use it.
Thanks for all the entertaining content over the years! Gg and gl
Imo I reckon they need to halve the music volume compared to their voices and change the track. I assume they think it's like mystical music but it's just annoying screeches and weird sounds lol
I am hard of hearing background noise makes it harder to follow games, I agree it adds nothing and I'd prefer it it wasn't used.
Lol wtf are you on about
Dunno, i quite like the music and atmosphere. Can hear guys loud and clear
@@MrBigBonson Everyone are different, personally I want a gameplay video to be relaxing
Shooting in AOS just seems way overpowered. Under no circumstances should you be able to inflict 9 mortal from a cross almost the entire table. That's just anticlimactic and lazy. And unleash hell is the stupidest mechanic. I don't care how thematically interesting it is. it just makes overpowered missile units even more overpowered
Try playing the game before you say anything. There are a lot of counterplays to shooting.