So far i am yet to see gloomspite gitz vs kruleboyz for 4th edition. I feel like this would be really interesting and also would help me understand my opponent better who uses gloomspites all the time if you did this i would be more than happy
Great battle report fellas. Love to see destruction with 2 great looking armies! The Kruleboyz player should review the timing on a couple things, venom encrusted is hero phase, sludgeraker rampage is end of turn. Overall this would be a tough matchup for the Orruks given this damage check. This is made tougher with the enormous LOS blocking terrain in the center of the board covering all 3 objectives. Not sure if yall use the GHB guidance or not but it recommends keeping terrain placed more than 3 from objectives (to make you expose units that are contesting most likely.) overall great looking game keep up the good work!
42:51 were the shackles within 3" of gargant(needed to do mortal/slow)? If gargant could fight them likely taking them out. Shackles mainly slow by magical intervention. On own turn they generally die
Love the look of the Gargants. The Gatebreaker doesn't have shoot in combat, he missed in T2 so it didn't really but, but just FYI
So far i am yet to see gloomspite gitz vs kruleboyz for 4th edition. I feel like this would be really interesting and also would help me understand my opponent better who uses gloomspites all the time if you did this i would be more than happy
As the Kruleboyz player, I think rally on the boltboyz would've been impactful, well worth the CP
Great battle report fellas. Love to see destruction with 2 great looking armies! The Kruleboyz player should review the timing on a couple things, venom encrusted is hero phase, sludgeraker rampage is end of turn.
Overall this would be a tough matchup for the Orruks given this damage check. This is made tougher with the enormous LOS blocking terrain in the center of the board covering all 3 objectives. Not sure if yall use the GHB guidance or not but it recommends keeping terrain placed more than 3 from objectives (to make you expose units that are contesting most likely.) overall great looking game keep up the good work!
42:51 were the shackles within 3" of gargant(needed to do mortal/slow)? If gargant could fight them likely taking them out. Shackles mainly slow by magical intervention. On own turn they generally die
Hey guys, killabow does flat 6 to monsters.
came here to say this.
Mind you only 1 per turn and not with covering fire though less relevant here
2 sludges is a crazy chocie
Also those gutz 13 13:31 were damage 2, so that was 26 damage.
You can’t give AoA on a manifestation so no +1 hit to your krondpsine
Cannot covering fire into manifestations. It's clarified in the FAQ
Yep. Not forced, not even possible if wanted. Totally ignored
Nice Battlereport.
You cant save stack in 4th edition