This was so incredibly well explained. Amazing video. do you think you could briefly explain how to "easily" input demon? You mentioned that it's extremely lenient, but I can almost not even do it when I'm standing still in training mode.
Yeah, you can basically violently mash and the demon will probably come out. The game only looks for the correct inputs anywhere within your input, so you don’t have to have super precise inputs to get it to come out. It definitely does take practice though. No matter how lenient, you won’t be able to do it overnight. The only thing I suggest is that you don’t go too slowly when trying to input the demon. If you do it too slowly, the game won’t register the inputs as a demon
Sorry, just watched the video again and realized this is not the best answer. You can input the demon by “hiding” your demon inputs with other inputs. For example, if you use a button mapped to all 3 punches (say, mapped to R1), you can press only R1 and the game will recognize those inputs as both light punches and hard punches. You can do something like R1 > R1 > forward > light punch > R1 and the demon should come out. I use this same idea, but instead of just R1, I also use a v-skill button, so that while I am doing v-skill kick, I am doing the first few inputs for the demon. Definitely look at my inputs in the video if you want to see it in action.
Great vid but I just found different inputs to Tokido’s setup that raging demons them before they jump! Plink LP+MK on block, plink LP+MP+MK, Foward, LK, and then HP and it Raging Demons Cammy before she neutral jumps out of block!
Thanks homie! And yes there is! You can do crlp > crmp as a framekill after vt1 dp, and it'll leave you +4. Then you can do vs1 to parry anything your opponent might try to do, and then do the demon. Typically, i would avoid meaty demons, however. They get complicates. It's better to go for a setup like dash demon, or the kara demon.
@@NotJohnnyKim thanks for the fast and detailed reply!! Is that bc meaty demon loses to reversal super or DP? Considering wake up jump isn’t super common at my level of play I was thinking it’d be strong
@@sweetshoez meaty demon is not bad, its mostly because your opponent gets 2 frames of throw invincibility on wakeup, so if you do the demon too quickly, then they can jump out on reaction.
3:28, you can still jump after demon activation? This confuses me because I thought the whole point of Kara demon is that you can't jump out of it if you weren't holding jump already when activated.
What's happening here is I am waiting for the Akuma bot to cancel to st.mk into anything. I'm basically waiting for his animation to change a bit from what his st.mk would normally look like. The reasoning is if an Akuma with demon on deck is canceling a st.mk on block into anything, they are most likely going for the kara-demon, so you'll want to hold up. The distinction here is you want to hold up AFTER st.mk has been cancelled into something, but BEFORE the demon comes out. Let me know if this is still confusing.
Theres not a whole lot to explain, so I'll just put it here. I set the L2 button, which is usually mapped to all 3 kicks, to vskill, so medium punch + medium kick. I mostly do this so that pressing L2 twice gives me vskill kick followup really easily. It turns out that it is really useful for demon setups.
If you are looking to counter the normal kara-cancel demon, you just need to be aware of it and jump when you think your opponent is going to go for it. There are other things you can do to try to prevent it, but the best thing to do is guess.
@@markcarloestabillo5461 It mostly is a 50/50, but there are things you can do to lean it towards your favor. For example, you can wait for Akuma to cancel the stmk, and once you see him cancel it into anything, you jump, since you can assume that if they are canceling the stmk into something, it's most likely the demon
@@NotJohnnyKim hmm. I'll check in training. Also see what an ex shoryuken can do. So gotta save a bar in case the akuma player knows the setup. Thanks.
Thank you for taking the time making these videos they’ve helped me from the ones I understand haha
Haha yeah some of my videos go kind of in depth, but thanks for watching :)
This was so incredibly well explained. Amazing video. do you think you could briefly explain how to "easily" input demon? You mentioned that it's extremely lenient, but I can almost not even do it when I'm standing still in training mode.
Yeah, you can basically violently mash and the demon will probably come out. The game only looks for the correct inputs anywhere within your input, so you don’t have to have super precise inputs to get it to come out.
It definitely does take practice though. No matter how lenient, you won’t be able to do it overnight. The only thing I suggest is that you don’t go too slowly when trying to input the demon. If you do it too slowly, the game won’t register the inputs as a demon
Sorry, just watched the video again and realized this is not the best answer. You can input the demon by “hiding” your demon inputs with other inputs. For example, if you use a button mapped to all 3 punches (say, mapped to R1), you can press only R1 and the game will recognize those inputs as both light punches and hard punches. You can do something like R1 > R1 > forward > light punch > R1 and the demon should come out.
I use this same idea, but instead of just R1, I also use a v-skill button, so that while I am doing v-skill kick, I am doing the first few inputs for the demon. Definitely look at my inputs in the video if you want to see it in action.
Great video
Great vid but I just found different inputs to Tokido’s setup that raging demons them before they jump! Plink LP+MK on block, plink LP+MP+MK, Foward, LK, and then HP and it Raging Demons Cammy before she neutral jumps out of block!
That input sequence is actually really smart. Seems like the best way to get stmk xx vskill while also setting up the demon with the lp input.
NotJohnnyKim ty I thought of it myself and was so happy when it worked!
NotJohnnyKim Wouldn’t have found it if it weren’t for your amazing vid tho
@@curtiswickham6449 glad I could help :) the kara demon carries me so hopefully it'll help you secure some more matches
Great video! This is probably the best one on youtube. Is there a meaty demon setup you can do off of VT1 DP hard knock down?
Thanks homie! And yes there is! You can do crlp > crmp as a framekill after vt1 dp, and it'll leave you +4. Then you can do vs1 to parry anything your opponent might try to do, and then do the demon.
Typically, i would avoid meaty demons, however. They get complicates. It's better to go for a setup like dash demon, or the kara demon.
@@NotJohnnyKim thanks for the fast and detailed reply!! Is that bc meaty demon loses to reversal super or DP? Considering wake up jump isn’t super common at my level of play I was thinking it’d be strong
@@sweetshoez meaty demon is not bad, its mostly because your opponent gets 2 frames of throw invincibility on wakeup, so if you do the demon too quickly, then they can jump out on reaction.
@@NotJohnnyKim ahhh right I forgot about that mechanic thank you
Can you Kara demon from vs2?
3:28, you can still jump after demon activation? This confuses me because I thought the whole point of Kara demon is that you can't jump out of it if you weren't holding jump already when activated.
What's happening here is I am waiting for the Akuma bot to cancel to st.mk into anything. I'm basically waiting for his animation to change a bit from what his st.mk would normally look like. The reasoning is if an Akuma with demon on deck is canceling a st.mk on block into anything, they are most likely going for the kara-demon, so you'll want to hold up.
The distinction here is you want to hold up AFTER st.mk has been cancelled into something, but BEFORE the demon comes out.
Let me know if this is still confusing.
@@NotJohnnyKim Thank you for the clarification.
Can you do a tutorial on your hitbox key setup?
Theres not a whole lot to explain, so I'll just put it here.
I set the L2 button, which is usually mapped to all 3 kicks, to vskill, so medium punch + medium kick. I mostly do this so that pressing L2 twice gives me vskill kick followup really easily. It turns out that it is really useful for demon setups.
@@NotJohnnyKim ah thank you so much! your akuma is awesome. been watching your videos and learning.
@@Peter-wl5xm haha thanks homie! Let me know if you have any more questions
Not working anymore ?
SICKO MODE
So how do you counter this?
If you are looking to counter the normal kara-cancel demon, you just need to be aware of it and jump when you think your opponent is going to go for it. There are other things you can do to try to prevent it, but the best thing to do is guess.
@@NotJohnnyKim so it is still a 50/50. Sad.
@@markcarloestabillo5461 It mostly is a 50/50, but there are things you can do to lean it towards your favor. For example, you can wait for Akuma to cancel the stmk, and once you see him cancel it into anything, you jump, since you can assume that if they are canceling the stmk into something, it's most likely the demon
@@NotJohnnyKim hmm. I'll check in training. Also see what an ex shoryuken can do. So gotta save a bar in case the akuma player knows the setup. Thanks.
I hate Akuma. Thank you for the content!
Sincerely,
Player getting bodied by Akuma.
It sucks that the demon got nerfed
Congratulations: 6:05 is one of the most disgusting things I've seen in this game.
This is one of my favorite things about Akuma :)
This video could be a lot more useful if you actually showed the inputs slowly
Im pretty sure I do that towards the end of the video, but I'll try to include more of those in the future.
akuma us so messed up man wtf
I want everyone to see the jank that is Akuma
First