I'm pretty sure people knew this might happen. Much as I'd lament the change to Tank Shock hitting the Trukk, there's some comfort in the fact that units good in Kult of Speed were left alone. In this case, no news is good news.
@@Happykrumpingwargaming007 That one hurt, yeah, but probably more survivable with Boyz, Gretchin, and Stormboyz still around. I was more afraid of Deffkoptas catching strays. I like to think it's at least on-brand that they're too fast and too busy getting into krumpin range to be bothered. They let the slower gitz handle it.
hell yeah deffkoptas, i started slotting in my 3 from the combat patrol, they are fun but I learned the hard way don't charge a foetid bloat drone with a fleshmower. Also running a rig for one unit of beast snagga, mixed results on it with the wurrtower but it's a fun model.
Feels bad having to go back to War Horde after the codex but want to try this list out - think I will replace the Mega Warboss for Snikrot though for scoring
I'm still building my army, have just a lil over 1k in points and I was already going heavy on nobz and meganobz, just cause I like the models, and I'm still finishing up a few of the kits, so I'm far from an experienced player. However, for their damage output, while it's far from significant, I'd think that having a full 6 unit squad with the waughboss in megaArmor with the telliporta enhancement would still be pretty useful. Kustom shootas would be 36 shots (and the 5 shots from the waughboss himself) at 9" range, which is the exact distance you have to be from enemy units for the deepstrike rule, and if you went kombi-weapon, it's only 12 shots at that range, but critical wounds on 4+ vs infantry could be just enough to edge out that enemy unit when ultimately combined with the melee phase, no?
when we run the math on the shooting, its the worst value in the game for any shooting unit. outside of some lone characters with a bolt pistol. You can definitly still play with a 6 man unit, but they should either be Klaw and Saw if led by ghaz, or double saw if led by Warboss in mega armour
Місяць тому
@@Happykrumpingwargaming007 Oh, I know Ork shooting is garbage, and won't result in much, maybe a wound or 2 but I'm also thinking over the course of a full game, there's going to be times when you're just not close enough to charge, particularly rounds 1 and possible 2 before you can get in there and smack the opponent army around. That's 2 rounds that you could potentially be firing off your dakka, instead of just standing there waiting to close the gap. One or 2 wounds over 1-2 rounds is going to soften the opponents, which could make the difference between killing a unit or not. I think of a fairly recent game on 40k in 40 mins, where Nick used a command point that resulted in just 1 more enemy unit dying, that 1 unit's death, ultimately saved his own unit from getting wiped and in the grand scheme won him the game.
I can’t imagine the unhappy campers who bought a shit ton of meganob z just for them to be nerfed, 15 megs was 350 (us) dollars (aside from shipping) L not only for players but for GW, don’t mega nerf the unit that sold the most
Thats a great video, as always. I also try to get Ghaz to.the play. Was.facing T-Sons and Magnus got him with everything he had. I never roll lucky with Makari 😂.
@@Happykrumpingwargaming007 Yes, kind of difficult to get out of LOS from him. the model is huge and spread wide with the wings. He can see nearly everything he want to see, at least on GW terrain, which we are playing on.
I probably missed it in the video but I think swarmy will be back in almost every nids list besides vanguard onslaught, the 12" aura of +1 cp and the guaranteed extra cp while he's still alive will be great on a model with t10 2+ 4++ and finally s10 twin linked, with the new rules he switched from nearly useless to strong
Is there a scenario where taking BWagon with Ghaz and 3 meganobz is a good idea or it is too many points investmented do you think? I haven't gotten a game in with him yet and I am still fairly new to the game. At first glance, I feel like Ghaz is too slow and not as durable without the BWagon. Would love to hear people's thoughts on this.
In my experience it depends on how lucky you are with the 2++ saves, it could either be an unstoppable juggernaut or become a fungi pincuschion turn one, for sure without a battlewagon he's mostly an overcosted objective holder
i wont take more than 2 Mega's anymore, they are far to expensive at thsi point. I have not had any issues moving them up the battlefield now that all the indirect has been nerfed to heck
I think youre forgetting about vect and how its going to be a great determent to da warhorde. I know you mentioned it but disregarding it seems like a big oversight
i mean. i did put a big red X next to the change signifying i thought it was bad for orks. I just dont think its worse for orks than it is for other armies. But i agree with you, it can 100% be an issue
Agree mega nobs definitely didn't need a double nerf, the FNP nerf is all that was needed. But how would you feel if they went to 35 points per model. Makes me sad meganobs got touched this hard while thunder wolves got away with next to no changes.
may i introduce you to your lord and savior the Nob? a 10 man brick led by a warboss is 49 PK attacks S 10 (11) ap2 D2, exploding on 6's (5's) that kills anything
I know it is the end of the Mega Nobz, but I was looking and could not find another unit with a 2+ armor save. I played them index and I will keep playing them as they are fun. Not great but fun.
ima be playing warhorde fixed behind enemy lines ,engage are easy with snikrot, 3x weirdboyz warboss boys and stormboyz even establish locus is doable on top of any killy ones you can max out depending and one of those warbosses is warlord da jump into opps home objective +2 charge strat boom to score secret mission if ur behind also mozrog slaps and flashgitz are good and the fight on death start is too good
Without Badrukk and Mozrog (let's be honest he got nerfed hard)? Without NoSS giving +1 to hit? Without S10 tankshock on 50p trukks? Battleline is more important in Pariah Nexus, yes. But apart from that..?
@@Happykrumpingwargaming007I know you're smarter and better than most people you interact with but I think the vast majority of us disagree with the index being weaker then codex warhorde . For a variety of reasons
Dang, my Orkperium just became Bullied Boyz 😥
i love how you said that.... but i join you in sadness
We're sold out our Meganobz stock in the warehouse! Nerf them! Now buff Tank Bustaz.
haha if tank bustas get a buff without a new kit, DO NOT BUY THEM, they would be retired within 3 month.
You’ll be proud to know I was listening to this while I was doing my clean and presses 💪
I am extremely proud to hear that! Well done my man!
I'm pretty sure people knew this might happen. Much as I'd lament the change to Tank Shock hitting the Trukk, there's some comfort in the fact that units good in Kult of Speed were left alone. In this case, no news is good news.
yeah..... sadly kult got nerfed in pariah nexus in general, you can no longer advance and action
@@Happykrumpingwargaming007 That one hurt, yeah, but probably more survivable with Boyz, Gretchin, and Stormboyz still around. I was more afraid of Deffkoptas catching strays.
I like to think it's at least on-brand that they're too fast and too busy getting into krumpin range to be bothered. They let the slower gitz handle it.
hell yeah deffkoptas, i started slotting in my 3 from the combat patrol, they are fun but I learned the hard way don't charge a foetid bloat drone with a fleshmower. Also running a rig for one unit of beast snagga, mixed results on it with the wurrtower but it's a fun model.
yeah i would prolly never bother charging that thing unless it had like 2 wounds left and i could tank shock it down
Meganobz didn't go up 25%. They go up freaking 33%! At least I can say I have 180 Points more of painted orks :D
meh 30 is 75% of 40 :P However we math it, its waaaaay to much hahaha
Feels bad having to go back to War Horde after the codex but want to try this list out - think I will replace the Mega Warboss for Snikrot though for scoring
try it out both ways! let me know your thoughts
meganobs probably were intended to have 1 nerf or the other but GW balance depts don't talk to each other
its the double wammy :/
Yep, only one of the nerfs was enough not both at the same time
Yes, I expected them to go 5 points up and thought that's probably a good thing to do 😂
Wow almost like we didn't expect them to nerf Manz 😂
oh i expected it... just not, that overblown
didn't expect the nerf hammer to be a sledge hammer. I just bought 16 of them. Couple of months ago I bought 10 flashgitz.
The gits are still wonderful at least.. but yeah... megas, are hurting
Here i am playing dreadmob just happy pressing buttons, its really swingy but still fun which is kinda the point of all of this. Great vid as always
cheers bud! Dread mob got a big glow up in Pariah nexus as well for what its worth!
The real problem with Green Tide is the Assassination + Cull the Horde fixed. I could deal with other nerfs...
yeah that nerf by itself was enough imo. But honestly i expect to see tide at the 50% mark still. They have seemed fine in my initial testing
Great video as always! Thanks warboss 🫡
I got you boo!
Great video super helpful
excellent! super happy to help
I'm still building my army, have just a lil over 1k in points and I was already going heavy on nobz and meganobz, just cause I like the models, and I'm still finishing up a few of the kits, so I'm far from an experienced player. However, for their damage output, while it's far from significant, I'd think that having a full 6 unit squad with the waughboss in megaArmor with the telliporta enhancement would still be pretty useful. Kustom shootas would be 36 shots (and the 5 shots from the waughboss himself) at 9" range, which is the exact distance you have to be from enemy units for the deepstrike rule, and if you went kombi-weapon, it's only 12 shots at that range, but critical wounds on 4+ vs infantry could be just enough to edge out that enemy unit when ultimately combined with the melee phase, no?
when we run the math on the shooting, its the worst value in the game for any shooting unit. outside of some lone characters with a bolt pistol. You can definitly still play with a 6 man unit, but they should either be Klaw and Saw if led by ghaz, or double saw if led by Warboss in mega armour
@@Happykrumpingwargaming007 Oh, I know Ork shooting is garbage, and won't result in much, maybe a wound or 2 but I'm also thinking over the course of a full game, there's going to be times when you're just not close enough to charge, particularly rounds 1 and possible 2 before you can get in there and smack the opponent army around. That's 2 rounds that you could potentially be firing off your dakka, instead of just standing there waiting to close the gap. One or 2 wounds over 1-2 rounds is going to soften the opponents, which could make the difference between killing a unit or not. I think of a fairly recent game on 40k in 40 mins, where Nick used a command point that resulted in just 1 more enemy unit dying, that 1 unit's death, ultimately saved his own unit from getting wiped and in the grand scheme won him the game.
You will almost always be better off advancing in those scenarios to get a better position.
I can’t imagine the unhappy campers who bought a shit ton of meganob z just for them to be nerfed, 15 megs was 350 (us) dollars (aside from shipping)
L not only for players but for GW, don’t mega nerf the unit that sold the most
it was faaaar to much, GW while doing a much better job with balance needs to realize, points OR rules nerf. Not both at the same time
Thats a great video, as always.
I also try to get Ghaz to.the play. Was.facing T-Sons and Magnus got him with everything he had. I never roll lucky with Makari 😂.
magnus smashes the ghaz squad :/
@@Happykrumpingwargaming007 Yes, kind of difficult to get out of LOS from him. the model is huge and spread wide with the wings. He can see nearly everything he want to see, at least on GW terrain, which we are playing on.
I probably missed it in the video but I think swarmy will be back in almost every nids list besides vanguard onslaught, the 12" aura of +1 cp and the guaranteed extra cp while he's still alive will be great on a model with t10 2+ 4++ and finally s10 twin linked, with the new rules he switched from nearly useless to strong
yeah the swarmlords stock went through the roof!
So you just compensated for the twin killsaws by adding ghaz? Been debating on picking him up for a long time.
ghaz is a rockstar, megas are trash. BUT ghaz requires a unit to lead to proc alot of his awesomeness
What do you thing about a unit of 5 meganobz + mega mek with force field, to hold an objective for primaries into a dread mob list?
I know meganobz are dead but I have to many of them 😂
competitively? bad, for fun? go for it homie
Is there a scenario where taking BWagon with Ghaz and 3 meganobz is a good idea or it is too many points investmented do you think? I haven't gotten a game in with him yet and I am still fairly new to the game. At first glance, I feel like Ghaz is too slow and not as durable without the BWagon. Would love to hear people's thoughts on this.
In my experience it depends on how lucky you are with the 2++ saves, it could either be an unstoppable juggernaut or become a fungi pincuschion turn one, for sure without a battlewagon he's mostly an overcosted objective holder
i wont take more than 2 Mega's anymore, they are far to expensive at thsi point. I have not had any issues moving them up the battlefield now that all the indirect has been nerfed to heck
Thanks guys!
I think youre forgetting about vect and how its going to be a great determent to da warhorde. I know you mentioned it but disregarding it seems like a big oversight
i am pretty sure i went in depth into vect abilities in the beginning of the video
@@Happykrumpingwargaming007yeah I edited my comment to include that I thought it was an oversight to think it wasn't a big factor for Orks .
i mean. i did put a big red X next to the change signifying i thought it was bad for orks. I just dont think its worse for orks than it is for other armies. But i agree with you, it can 100% be an issue
Agree mega nobs definitely didn't need a double nerf, the FNP nerf is all that was needed.
But how would you feel if they went to 35 points per model.
Makes me sad meganobs got touched this hard while thunder wolves got away with next to no changes.
with the rules change they needed 0 points changes. but oh well, GW is doing these balance patches often enough, i am not too concerned tbh.
Is there still a way to run all the Boyz in Green Tide without giving away 40 secondary points to Assassinate and Horde secondaries?
i mean, you could run no characters in your boys blobs and only give up cull the horde :P
@@Happykrumpingwargaming007 true. It’s a shame for a whole section to just be killed off.
I wonder how we deal now with custodes or 40 terminators space marines lists…
We cannot scratch even their armor!
may i introduce you to your lord and savior the Nob? a 10 man brick led by a warboss is 49 PK attacks S 10 (11) ap2 D2, exploding on 6's (5's) that kills anything
I am pivoting to AoS 4.0 and Spearhead...
Btw: MANz went up 33% (30->40)
math it how you like, 30 is 75% of 40. Its irrelevent
I thought you start with the 30 points they had, of which 10 points (to get to 40) is 33%
But potatoes tomatoes
yeah my thoughts exactly :) still super harsh when combined with the rules nerf
Toughs about the Dread Mob?
honestly they got a little boost in pariah nexus, with all the battleline grots and the buff to BID!
I know it is the end of the Mega Nobz, but I was looking and could not find another unit with a 2+ armor save. I played them index and I will keep playing them as they are fun. Not great but fun.
Deffdread 😅
God speed my friend!
solo warboss in mega armour with cybork body?
At the next dataslate, gw will probably nerf/nuke the War Horde, too!
no they will not, dont be salty haha, orks are still going to be perfectly in the 50% win rate area
Who rides in the trukks in the first list?
for list details ask in the discord!
I don’t know how you’re getting by in Warhorde without 10 flashgitz. I feel naked without them lol
Cuz he doesn't really play Orks .only on TTS. He's competitive and he will be jumping on the next wagon .
except im the ork player for our WTC team hahaha. I play orks alot
10 is good still, no doubt about it, but i try to never think of any unit as a Must* I have been totally fine with 5, 2x5, 20, 10, and 0.
Do another tier list! Stompa S tier🥹?
ehhhhh. hahaha one day, i pray
U still have points to expend
that big hunt list is 1995, and the Warhorde is 2000
ima be playing warhorde fixed behind enemy lines ,engage are easy with snikrot, 3x weirdboyz warboss boys and stormboyz even establish locus is doable on top of any killy ones you can max out depending and one of those warbosses is warlord da jump into opps home objective +2 charge strat boom to score secret mission if ur behind also mozrog slaps and flashgitz are good and the fight on death start is too good
First!!
as any legend should be!
Me I’m going to stop playing…. Ended worse than before this book.
what do you mean? Warhorde is arguably superior now vs in the index. Greentide is solid, and so is dread mob and big hunt
Without Badrukk and Mozrog (let's be honest he got nerfed hard)?
Without NoSS giving +1 to hit?
Without S10 tankshock on 50p trukks?
Battleline is more important in Pariah Nexus, yes. But apart from that..?
@@Happykrumpingwargaming007I know you're smarter and better than most people you interact with but I think the vast majority of us disagree with the index being weaker then codex warhorde . For a variety of reasons
@@Orkimedes-sc8efyeah you're right dude
I mean if you are playing the same way as before you are going to feel it. That's why I don't play the same way as before.