The passive tree is meant to enhance your skill tree choices, the skills is where you change how you play. You configure the passives to allow/enhance those skills. So in my opinion its fine. Although yeah in the second half of the tree some class specific stuff wouldnt be objected to.
I think that's a really good way of putting it, actually. Thinking about it from that perspective makes a lot more sense, especially since most skills offer so much versatility.
I love the bones of this game and excited to support another dev studio like GGG that loves ARPGs and wants to invest in making the best game possible. Also the passive mastery bonus for void knight is pretty transformative and completely unique compared to all other mastery passives. (spell echoing)
I agree about supporting the devs and their vision, but not on the mastery being transformative. I found that there was nothing close to Chaos inoculation or Eldrich battery, etc. like Poe; I'm curious as to what you found transformative. Did I miss something / not understand?
@@dambalahjpn I thought the spell echoing (the mastery bonus for Void Knight that gives spells a chance to repeat themselves. and you can build into echo damage and chance to echo) was pretty cool and transformative. I'll admit i'm still fairly new to PoE and only have 120 hours in and still have tons of stuff to figure out in that game. Those abilities are for like a low life barrier caster build right?
I see what you mean, maybe I have Poe brain but I found the echoing super cool and its why I played void knight. But as I said, it was a bit disappointed that it couldn't be changed/influenced outside of increasing the chance of it happening; like you can with primalist minions where you reduce the amount of minions but gain a super buff single one. Also yes, I think you're talking about pain attunement and its passives like that that id like to see more of.
@@dambalahjpn yeah, I think it's fair to be underwhelmed after coming from such a fun and expansive world like PoE. I will say that Void Knight was one of their first interesting masteries and should be getting some love soon as they keep polishing and refining their skills. I Some classes like Druid and Mage do have passives that give them bonus damage at low life and insane barrier generation in synergy with some health to ward per second. pretty sure that is the high corruption meta at the moment with how unforgiving some of the monolith modifiers can be. (some 150+ corruption echos can be harder than 600 corruption echos if they are early in the web with no modifiers. all of which is changing in 1.0)
Another thing people do not know in the echoes: the more linear distance from the starting point(not number of echos but physical linear distance) the more stability you get. Also you will soon arrive at the void bosses of the timeline (the one you see at the end of cinematic trailer): these type of bosses will increase the general difficult of timelines (aka corruption) ,stability gain per echo and also the rarity of drops. When you complete all the 90 level timelines you are granted the empowered timelines if you go in the centre point where the 3 roads converge. These emporewed timelines start at 100 corruption and can go higher as you want (and can be reduced if too much, minimum 100). This is when the end game starts. You are yet in the leveling part of the game.
I'm not gonna lie I'm playing a void knight right now after getting a druid, sorc and rogue to 60+ , and void knight seems to be the only one that fits your description of the class feeling kinda iffy identity wise, the others are so unique and customizable especialy when you get some cool uniques
I feel the same way with primalist and lich. I kinda regret not playing other classes before releasing the video because the class and skill passives on those two are really cool.
The game is fun. I am enjoying it so far. Light-years ahead of POE in terms of enjoyability. I played 7+ years of d2. I did not like d3, and i did enjoy d4 but have not touched season 3. I played poe for 3 weeks and haven't touched it since ( that was in 2020)
Passives ARE very important. You should remeber that you can use passive from other mastery. There are many hybrid builds and you NEED some of the other passive. And using the wrong ones can destroy a build. The stats you get from passives are stats you do not need on your gear: that opens up the possibility to use certain unique that have build defining skills that often lacks in general stats. AT high level every points matter. Not all the passives are so important but most of them are. You can see the difference at 200+ corruption.
You get an exclusive echo ability, 2 exclusive skills and an exclusive half passive tree for the void knight Also him: "I wish there was something that could make me pick void knight" Passives, Skills, Itemization.. There is a ton of things transformative and the passive tree can have some, sure, but shouldn't include all of it
1 thing to note is that, you're still not even in endgame monos. You havent yet seen the corruption mechanic, target farming capability, difficulty scaling etc.
Quick comment about boss difficulty, the vamping isn't for people who play aRpgs it's for new players that's why the boses are so easy. Imagine if this game blows up properly and it's your first time playing arpg and the second or third boss is dead end because you're getting used to isometric view and character controlls. That's the fault of arpg genre in general unfortunately, the default of the loudest voices in community that difficulty is good and it must be hard from the start. Last epoch was build for new players and veterans with build variaty and easy of change. But my biggest fear is that these veterans will ruin the game by spouting bad pr online with bad takes like yours was.
My experience and thoughts of the game are not "bad pr." You're dramatizing way too much. The early bosses are too simple. they have as many mechanics as the elites and have less than the exiled mages, which are just a random event. Bosses should be something to look forward to and feel good about beating. They shouldn't be something that leavesyou thinking, "That's it?". That difficulty doesn't have to be one-shot mechanics or an insane amount of skills, but can be more engaging fights like the boss in the lightless aurbour where you have a unique skill to manage to beat it. Lastly, you should consider that the start of a game is where a lot of people will form their opinions on a game, a lot of people don't want to or have the time to invest ten/hundreds of hours for a hope of a good endgame. Just how you think "veteran" arpg players could ruin the game, so could those that want overly simplistic design.
@@dambalahjpn you absolutely have no idea what is casual gamer. This game has perfect hook for casual gamer from the get go with skill system that is simple to read and understand yet with variaty big enough to do simple theory crafting on builds you'd like to do. On top of that unique item drops impact that decision making even more. And I'll emphasize that it is simple and easy to read unlike POE. Thus it's perfect for casual player. Now on the PR, if this game picks up the pase and as I mentioned new players to the genre comes in might read skills and plan what they want to do without knowing how any of the mechanics in this type of game works. So there's no need go bosses in the campaign to be hard. For you a veteran you'll get your fix at the end game which you can start before even finishing campaign so what's the deal with complains about difficulty level there I don't get it. Campaign is not for you it's for new players in genre get that in your gatekeep idiot head. Other then that it was nice video btw.
@@francissosing I think I was level 10 or something before refund, I didn't refunded because of the skills, I refunded because game looks unfinished early on
Great explanation for new players. I did not find any mistakes. But you should have talked about the loot filter. It is such an important part of LE.
The passive tree is meant to enhance your skill tree choices, the skills is where you change how you play. You configure the passives to allow/enhance those skills.
So in my opinion its fine. Although yeah in the second half of the tree some class specific stuff wouldnt be objected to.
I think that's a really good way of putting it, actually. Thinking about it from that perspective makes a lot more sense, especially since most skills offer so much versatility.
I love the bones of this game and excited to support another dev studio like GGG that loves ARPGs and wants to invest in making the best game possible. Also the passive mastery bonus for void knight is pretty transformative and completely unique compared to all other mastery passives. (spell echoing)
I agree about supporting the devs and their vision, but not on the
mastery being transformative. I found that there was nothing close to Chaos inoculation or Eldrich battery, etc. like Poe; I'm curious as to what you found transformative. Did I miss something / not understand?
@@dambalahjpn I thought the spell echoing (the mastery bonus for Void Knight that gives spells a chance to repeat themselves. and you can build into echo damage and chance to echo) was pretty cool and transformative. I'll admit i'm still fairly new to PoE and only have 120 hours in and still have tons of stuff to figure out in that game. Those abilities are for like a low life barrier caster build right?
I see what you mean, maybe I have Poe brain but I found the echoing super cool and its why I played void knight. But as I said, it was a bit disappointed that it couldn't be changed/influenced outside of increasing the chance of it happening; like you can with primalist minions where you reduce the amount of minions but gain a super buff single one. Also yes, I think you're talking about pain attunement and its passives like that that id like to see more of.
@@dambalahjpn yeah, I think it's fair to be underwhelmed after coming from such a fun and expansive world like PoE. I will say that Void Knight was one of their first interesting masteries and should be getting some love soon as they keep polishing and refining their skills. I
Some classes like Druid and Mage do have passives that give them bonus damage at low life and insane barrier generation in synergy with some health to ward per second. pretty sure that is the high corruption meta at the moment with how unforgiving some of the monolith modifiers can be. (some 150+ corruption echos can be harder than 600 corruption echos if they are early in the web with no modifiers. all of which is changing in 1.0)
Another thing people do not know in the echoes: the more linear distance from the starting point(not number of echos but physical linear distance) the more stability you get. Also you will soon arrive at the void bosses of the timeline (the one you see at the end of cinematic trailer): these type of bosses will increase the general difficult of timelines (aka corruption) ,stability gain per echo and also the rarity of drops. When you complete all the 90 level timelines you are granted the empowered timelines if you go in the centre point where the 3 roads converge. These emporewed timelines start at 100 corruption and can go higher as you want (and can be reduced if too much, minimum 100). This is when the end game starts. You are yet in the leveling part of the game.
I'm not gonna lie I'm playing a void knight right now after getting a druid, sorc and rogue to 60+ , and void knight seems to be the only one that fits your description of the class feeling kinda iffy identity wise, the others are so unique and customizable especialy when you get some cool uniques
I feel the same way with primalist and lich. I kinda regret not playing other classes before releasing the video because the class and skill passives on those two are really cool.
The game is fun. I am enjoying it so far. Light-years ahead of POE in terms of enjoyability. I played 7+ years of d2. I did not like d3, and i did enjoy d4 but have not touched season 3. I played poe for 3 weeks and haven't touched it since ( that was in 2020)
It's definitely much easier to jump into and enjoy than poe. I hope that they'll be able to keep it that way after seasonal/core content updates
Passives ARE very important. You should remeber that you can use passive from other mastery. There are many hybrid builds and you NEED some of the other passive. And using the wrong ones can destroy a build. The stats you get from passives are stats you do not need on your gear: that opens up the possibility to use certain unique that have build defining skills that often lacks in general stats. AT high level every points matter. Not all the passives are so important but most of them are. You can see the difference at 200+ corruption.
You get an exclusive echo ability, 2 exclusive skills and an exclusive half passive tree for the void knight
Also him: "I wish there was something that could make me pick void knight"
Passives, Skills, Itemization.. There is a ton of things transformative and the passive tree can have some, sure, but shouldn't include all of it
1 thing to note is that, you're still not even in endgame monos. You havent yet seen the corruption mechanic, target farming capability, difficulty scaling etc.
It’s an ok game. Good for filler between Poe leagues and poe2 launch. It will never compete with Poe in my opinion.
Quick comment about boss difficulty, the vamping isn't for people who play aRpgs it's for new players that's why the boses are so easy. Imagine if this game blows up properly and it's your first time playing arpg and the second or third boss is dead end because you're getting used to isometric view and character controlls.
That's the fault of arpg genre in general unfortunately, the default of the loudest voices in community that difficulty is good and it must be hard from the start.
Last epoch was build for new players and veterans with build variaty and easy of change. But my biggest fear is that these veterans will ruin the game by spouting bad pr online with bad takes like yours was.
My experience and thoughts of the game are not "bad pr." You're dramatizing way too much. The early bosses are too simple. they have as many mechanics as the elites and have less than the exiled mages, which are just a random event. Bosses should be something to look forward to and feel good about beating. They shouldn't be something that leavesyou thinking, "That's it?".
That difficulty doesn't have to be one-shot mechanics or an insane amount of skills, but can be more engaging fights like the boss in the lightless aurbour where you have a unique skill to manage to beat it.
Lastly, you should consider that the start of a game is where a lot of people will form their opinions on a game, a lot of people don't want to or have the time to invest ten/hundreds of hours for a hope of a good endgame. Just how you think "veteran" arpg players could ruin the game, so could those that want overly simplistic design.
@@dambalahjpn you absolutely have no idea what is casual gamer. This game has perfect hook for casual gamer from the get go with skill system that is simple to read and understand yet with variaty big enough to do simple theory crafting on builds you'd like to do. On top of that unique item drops impact that decision making even more. And I'll emphasize that it is simple and easy to read unlike POE. Thus it's perfect for casual player.
Now on the PR, if this game picks up the pase and as I mentioned new players to the genre comes in might read skills and plan what they want to do without knowing how any of the mechanics in this type of game works. So there's no need go bosses in the campaign to be hard.
For you a veteran you'll get your fix at the end game which you can start before even finishing campaign so what's the deal with complains about difficulty level there I don't get it. Campaign is not for you it's for new players in genre get that in your gatekeep idiot head.
Other then that it was nice video btw.
I refunded,game is nothing special, even look unfinished, I will buy it mybe when they finish it. It's not bad game,but it's not that fun now.
Hi Aleks. About how many hours have you put in your character? I think I’m only 5 hours in so far on my highest level guy.
@@francissosing I think I was level 10 or something before refund, I didn't refunded because of the skills, I refunded because game looks unfinished early on