Mystic Reverb does work on a full stack of djinn's mark, since the dmg of the skill doesn't get applied until the stacks get popped. Meaning, a x12 pop *will* be reverbed for 40% of the burst damage. This output can often total 2k damage or more that the enemy will struggle to mitigate/recover.
Interesting, yes when you fully focus one person this seems doable and worth it, my issue was that I was trying to apply my mark to as many people as possible and thus randomly had it trigger on other people. Definitely a better choice of an item then, not sure how to fit it in the build exactly with our limited slots, but probably instead of echo shard then. Ty for the input!
@@Lonnieyo Yeah I think the biggest issue with reverb is the fact it's an AOE with cool down. The choice between Spirit Overload vs Reverb likely comes down to the choice of sustain over burst. Or maybe simply whether you're focused in gun or spirit late game. Both are equally viable imo. Either way, cheers and thanks for the video!!
I did a build very similar to this, its titled Mirage Nado Brawler, its geared towards the same philosophy. The itemization is built in a way so that mystic burst and improved burst will trigger on just a 2x stack of Djinn's Mark. So that way you're ability to maximize as much damage as you can even on the low end. The biggest problem i see with these types of builds is building for mystic burst but not having enough spirit power for the burst to even trigger unless its on a very high stack. If you want to give the build a try but want to stay further back to snipe (Which was my original idea) just swap out point blank for long range
mystic vulnerability seems bad, you don't have a way to apply the vunerability other than the tornado, the whole point of the toxic bullets version of the build is to stack escalating exposure. Without toxic bullets escalating does nothing in this build.
Good point, now I understand the toxic bullets! You can still apply it with scarabs too, especially early on that´s pretty doable, but obviously way better combined with toxic bullets! Will adjust the build, ty
Really nice video, im been struggling with Mirage, i usually have good but boring laning phase and then i fall off late game... I tried this build in my latest game and won :) I did go for Richochet after Spiritual Overflow, cause its so good in teamfights and farming. And added the 1250 spirit item that insta reloads your gun with his 3.
@@Lonnieyo It only activates when you press the ability button, its not perfect, cause that means the stacks will reset / pop. But i can be a nice combo in a longer fight or in the beginning when you are not getting past the 4 stacks. So you can empty you ammo into something, click 3 and pop the mark, and then get full clip to shoot again and pop. I just like the insta reload, nice for farming or walkers.
@@Lonnieyo quick silver is so good for mirage, been using it for a while and I do insane damage overtime because after my mag runs out I can instantly reload when I pop djinns mark manually. Espxially for objectives you can take them out so quick solo, great for solo fights because you can bully the opponent by doing constant damage without reloading
gutes video :) ich würd aber statt echo shard tatsächlich eher warp stone nehmen das hilft beim engagen und beim disengagen und du machst die selbe distance + weapon dmg und es ist einfach billiger und hilft early mehr
Other echo shard stats are really good too + you get the 50% evasion from tornado + a whole 2nd tornado anyways. Also means we don´t run out of weapon slots and make use of our flex slots for more spirit power
I´m doing that every single time unless I´m crouching in the laning phase because you cannot press crouch + level up, try it if you don´t believe me :D
I get what ur saying in that you want to stay back and just apply djinn's mark, but vegas build is clearly meant to be a spirit build but also be tanky/have utility to take advantage of tornado (which is op) and to land 5 scarab close when he needs to. Also XD for saying toxic bullet isn't good, literally everyone needs healing reduction because there's so much lifesteal. Your build is ok for standing 10 miles away but then you're not even taking advantage of his op ass tornado
Mystic Reverb does work on a full stack of djinn's mark, since the dmg of the skill doesn't get applied until the stacks get popped. Meaning, a x12 pop *will* be reverbed for 40% of the burst damage. This output can often total 2k damage or more that the enemy will struggle to mitigate/recover.
Interesting, yes when you fully focus one person this seems doable and worth it, my issue was that I was trying to apply my mark to as many people as possible and thus randomly had it trigger on other people.
Definitely a better choice of an item then, not sure how to fit it in the build exactly with our limited slots, but probably instead of echo shard then. Ty for the input!
@@Lonnieyo Yeah I think the biggest issue with reverb is the fact it's an AOE with cool down. The choice between Spirit Overload vs Reverb likely comes down to the choice of sustain over burst. Or maybe simply whether you're focused in gun or spirit late game. Both are equally viable imo. Either way, cheers and thanks for the video!!
I did a build very similar to this, its titled Mirage Nado Brawler, its geared towards the same philosophy. The itemization is built in a way so that mystic burst and improved burst will trigger on just a 2x stack of Djinn's Mark. So that way you're ability to maximize as much damage as you can even on the low end. The biggest problem i see with these types of builds is building for mystic burst but not having enough spirit power for the burst to even trigger unless its on a very high stack.
If you want to give the build a try but want to stay further back to snipe (Which was my original idea) just swap out point blank for long range
mystic vulnerability seems bad, you don't have a way to apply the vunerability other than the tornado, the whole point of the toxic bullets version of the build is to stack escalating exposure. Without toxic bullets escalating does nothing in this build.
Good point, now I understand the toxic bullets! You can still apply it with scarabs too, especially early on that´s pretty doable, but obviously way better combined with toxic bullets! Will adjust the build, ty
@@Lonnieyo I'm 90% sure scarabs don't apply on hit Spirit modifiers. I believe it is coded similar to siphon bullets and follows the same rules
Great Video
Really nice video, im been struggling with Mirage, i usually have good but boring laning phase and then i fall off late game... I tried this build in my latest game and won :) I did go for Richochet after Spiritual Overflow, cause its so good in teamfights and farming. And added the 1250 spirit item that insta reloads your gun with his 3.
Wouldn´t putting quicksilver reload on Djinns Mark trigger with the first shot and thus only reload 1 bullet every time?
@@Lonnieyo It only activates when you press the ability button, its not perfect, cause that means the stacks will reset / pop. But i can be a nice combo in a longer fight or in the beginning when you are not getting past the 4 stacks. So you can empty you ammo into something, click 3 and pop the mark, and then get full clip to shoot again and pop. I just like the insta reload, nice for farming or walkers.
@@Lonnieyo quick silver is so good for mirage, been using it for a while and I do insane damage overtime because after my mag runs out I can instantly reload when I pop djinns mark manually. Espxially for objectives you can take them out so quick solo, great for solo fights because you can bully the opponent by doing constant damage without reloading
I would really appreciate a Warden guide, been playing him lately, but builds out here aren’t really balanced that well. Keep up the good work!
Höre ich da deutsch heraus?
Findest du Ricochet wirklich so gut auf singleshot waffen?
Hm, wo sollte da der Unterschied sein zu automatik waffen? Außerdem geht´s ja darum Djinns Mark auf alle gegner zu machen + halt für farmen
@@Lonnieyo hmm okay muss ich mal testen
gutes video :) ich würd aber statt echo shard tatsächlich eher warp stone nehmen das hilft beim engagen und beim disengagen und du machst die selbe distance + weapon dmg und es ist einfach billiger und hilft early mehr
Other echo shard stats are really good too + you get the 50% evasion from tornado + a whole 2nd tornado anyways. Also means we don´t run out of weapon slots and make use of our flex slots for more spirit power
@@Lonnieyo yeh yeh im not saying ur decision is bad i just prefer warp stone for more movement since tornado cant get "up" and stuff
What are your sens in realm royale?
hahahaha
You should practice selecting skill ups by pressing alt + skill number instead of clicking
I´m doing that every single time unless I´m crouching in the laning phase because you cannot press crouch + level up, try it if you don´t believe me :D
I get what ur saying in that you want to stay back and just apply djinn's mark, but vegas build is clearly meant to be a spirit build but also be tanky/have utility to take advantage of tornado (which is op) and to land 5 scarab close when he needs to. Also XD for saying toxic bullet isn't good, literally everyone needs healing reduction because there's so much lifesteal. Your build is ok for standing 10 miles away but then you're not even taking advantage of his op ass tornado
CAN YOU PLEAASSEEE DO REALM CONTENT AGAIN?!?!!?!
No chance
@@Lonnieyo noooooooo
Bruh a mushroom cut in 2024
🍄 still more hoes than you