5 Killers Who Need REWORKS | Dead by Daylight

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  • Опубліковано 4 чер 2024
  • #dbd #killers #rework #tierlist #list
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КОМЕНТАРІ • 142

  • @b1akn3ss93
    @b1akn3ss93 14 днів тому +49

    Freddy= let him teleport to finished gens so his teleport doesn’t disappear during end game (I thought of making it so you teleport to the exit gates but that might be too strong) and pallets or snares as base kit like swapping clown bottles.

    • @therockdolphin
      @therockdolphin 14 днів тому +8

      Imagine fake totems that he can tp to. And confuse the survs in which ones he might have actually up

    • @That_Son_Ofa_Itch
      @That_Son_Ofa_Itch 13 днів тому +1

      Make dream gates. Fake ass exit gates that open and everything. And then when you enter the Blood warden activates and blocks you in for 15 seconds.

    • @plaguewatchesvideos7099
      @plaguewatchesvideos7099 4 дні тому

      100% agree with teleporting to completed gens and making both pallets and snares basekit (works like clown bottles), would also like to see his tp add-ons atleast partial basekit (tp cooldown per survivor asleep) since the add-ons can be helpful but a waste of an add-on slot (s) compared to others, would also be cool to see him gain the ability to block windows and/or create fake breakable walls (in the dream world) either with add-ons or Basekit assuming it was tested on a ptb.

  • @michaelurmo7984
    @michaelurmo7984 14 днів тому +11

    I think having Freddy be able to teleport to his clocks, adding more lethality to his sleep like Exposure or Hinderance, and letting him cause Survivors to manually go to sleep could lead to a cool rework.

    • @gardenduckling1138
      @gardenduckling1138 14 днів тому

      it maybe annoying to the survivors, but maybe add killer instinct when they wake up via clock? nemi and wesker vaccines shows killer instinct. You would think Freddy would notice if someone left from his dreamworld. To make it fair, someone waking you up won't show killer instinct.

  • @Emmetlovesredvelvet13
    @Emmetlovesredvelvet13 14 днів тому +29

    I'm going to have to ask you to remove trickster from this list not because he doesn't deserve it but because oh my God I do not trust behavior touching this killer further please for the love of Christ just leave him alone matter of fact take off skull merchant too seriously the calls for reworking these killers that have been complete and absolutely botched in the the first place and you were expecting them to make them better. You know let me fix your list it should be Freddie Myers Pyramidjead singularity and trapper these are the five most deserving killers of realistic updates to their kits and powers. Not saying that I trust behavior to fix these killers at all cuz they're dev team sucks ass unless the community is yelling at them apparently but still.

    • @Emmetlovesredvelvet13
      @Emmetlovesredvelvet13 14 днів тому +2

      I want to shortly elaborate on why and pick those 5 killers and give a basic way and how I'd fix them
      Singularity -his power is both overly complicated and heavily map dependent and due to the excessive need to micromanage leads to a killer that is unintentionally gate kept except for people willing to put in the effort which in the end does not have enough payoff not to mention you know there's a problem when there's one add-on run every single game because it actually fixes the problems with the killer make family photo Base kit change both the range maximum amount of biopods and make the add-on where you can hear noises after a certain amount of time from the bio pods base kit while they are deactivated make it so you can hear sounds in general so that way broken bio pods still have a use
      Trapper- for the face of the game he is extremely dependent on having a specific type of early game and lacks basic buffs that would be very helpful for that weakness as such leading to his power becoming outdated and that is even with the minor buffs he got like one of my favorite streamer said make it so he starts with all his traps or have them start in lockers and when he has no traps give him a general buff to his numbers for which include vaulting breaking an overall movement speed
      Pyramidhead-for such an iconic killer the idea that this kid is both extremely limited due to its add-ons an extremely powerful depending on the type of survivor facing shows a lack of even balance I recommend both an ion pass as well as minor tweaks to his ability and including making is M2 be able to be shot up inclines applying both auntie tunnel mechanics to his cages instead of having them teleport around when he gets too close and making his trails actually apply a decent debuff then not something just like hinder or deep wound or hemorrhage and mangled
      Myers-there is a huge discrepancy on both his add-ons which are usually reliant on for 6 if you include the iris. Point blank stock should not run out on the survivors the time spent in tier one needs to be cut in half tier 2 needs to be a lot more significantly buffed considering it is the one that is generally your normal mode after you gain enough stalk and tier 3 needs a standard duration increase and numbers change I'd also give his lesser add-ons a quick look over and increase the numbers on some as well as give some more useful effects not just tied stalking
      Freddy-I would point blank fix this killer would go with three things make both sneakers and pallets base kit and make a pseudo combination of ability from his old self and his new self that way the dream world has much more significant debuffs for being in there too long but also make it feel thematically accurate for a killer that's supposed to be a dream demon the fact that he is nerfed up the wazoo and such bottom of the barrel in terms of killer power in Chase potential anti loop and generally everything is appalling

    • @AndOK-qy2tv
      @AndOK-qy2tv 14 днів тому +2

      I agree with you, trickster has been thrown into the rework mill too many times to expect something good and Skull Merchant has a good enough reworked state, and I was going to disagree with your choice to rework Pyramid Head but then you explained what you meant and I completely agree that his addons need a complete pass and there needs to be more anti camp/tunnel in his kit.

    • @TrypleStrike
      @TrypleStrike 14 днів тому

      Singularity fits a niche and the reward you get for him is very high + diminishes the map dependency he has. He could use tweaks yes (namely photo basekit) but to say he needs a whole rework is dramatic and changing a killer drastically without listening to the mains like they did with trickster would just make the people who were already committed to him drop him without gaining too many new players anyway.

    • @TrypleStrike
      @TrypleStrike 14 днів тому

      He isn’t a killer that needs straight up buffs, he performs very well in pubs and the competitive scene, sure it takes a lot to get there, but we don’t need to make his map pressure any better 💀 (sound would be insignificant tho so idc if that happens or doesn’t). He has 2 changes that should be made: Photo basekit, and the anti-camp for entering a pod near hook removed and he’d be basically perfect besides a couple useless addons and some inconsistent collision that you can learn. If they give him that then you can run extra pods if you want and another solid addon bc he wouldn’t be bottlenecked.

    • @Notwedsquid
      @Notwedsquid 14 днів тому

      @@Emmetlovesredvelvet13yeah no Singularity is fine some killers should have a complicated kits no reason for a rework at all just cause the killer is complicated and requires actual skill and the things you mentioned are terrible ideas no buffs or nothing needed at all leave it alone.

  • @Korhi
    @Korhi 14 днів тому +10

    I probably would've swapped SM and Nurse tbh, SM can probably be fixed by making her drones more interactive, like disabling them being rewarded somehow. Nurse is so fundamentally broken she plays an entirely different game to everyone else, and she's the only Killer that does this for the entire lobby, this wouldn't be an issue if that alternate gameplay was enjoyable for everyone but it obviously isn't.

    • @matthewwhite1728
      @matthewwhite1728 14 днів тому +2

      Nurse is fun to go against when you have walls and line of sight blockers. But in all honesty you can't rework her power without making it something completely different

    • @PsychoticBear
      @PsychoticBear 14 днів тому +3

      @@matthewwhite1728 Honestly nurse's design is outdated from a time when she was BHVR's answer to the problem of infinite loops

    • @Undiscoverd20
      @Undiscoverd20 11 днів тому

      Exactly! I can easily win against SM if my teammates aren't dumbasses, but with Nurse there's literally nothing we can do if she knows what she's doing. Nurse is broken and completely uncounterable

  • @mysticfaint
    @mysticfaint 14 днів тому +12

    I can't believe it's been this long since they've completely reworked Vecna.

    • @Bigunce69
      @Bigunce69 14 днів тому +1

      Buddy, they didn’t rework him. They just buffed him

    • @NilsOne
      @NilsOne 14 днів тому

      He's basically the same since launch, just shows you how little bhvr cares.

    • @mysticfaint
      @mysticfaint 14 днів тому +2

      @@NilsOne nerf septic touch

  • @rileyp1506
    @rileyp1506 14 днів тому +5

    give freddy snares and pallets, and either 50% or fully recharge his tp when someone wakes up

  • @commodorex
    @commodorex 14 днів тому +3

    Glad to have caught a video so fast! I love watching your match reviews and reaction content and have been subscribed for a couple weeks

  • @trpgsinister_VK
    @trpgsinister_VK 14 днів тому +8

    I think to improve games against skull merchant, the survivors should have special items similar to when you face Vecna. Something as a craft-able gadget that can repair pallets or something that allows drones to be disabled from a distance or hacked for the survivors benefit, instead slowing Skull Merchant. The goal is to make her games more engaging and less sluggish.

    • @AndOK-qy2tv
      @AndOK-qy2tv 14 днів тому +3

      I think that when a drone is dismantled the Skull Merchant has to reset is like trapper does, like getting within a close range to the disabled drone and manually reactivating it that way survivors don’t have to constantly be worrying whether a drone will just reactivate next to them while they run by or leave a gen.

    • @trpgsinister_VK
      @trpgsinister_VK 14 днів тому +1

      @@AndOK-qy2tv I think if it just removed the drone or hacked it for the survivor side that would be best, either providing a counter to the killer or removing the danger entirely from reappearing. Maybe an iridescent add-on could keep the drones disabled instead of removed.

  • @FlyManChimera
    @FlyManChimera 14 днів тому +3

    The extra editing here is nice

  • @thelegendgamer9639
    @thelegendgamer9639 14 днів тому +1

    5 killers do I think they truly need reworks
    1. Myers he's the reason why I played dead by Daylight in the first place and just seen the first ever successful license killer being so damn weak and very add-on dependent just breaks my heart in dbd.
    2 trapper now I know trapper has been getting some buffs but I still think that trapper is pretty weak despite him being the first ever killer in dbd in fact he's even popular in the pick rates including merchants and even in general how dB D first existed so seeing him left out 2 just feels wrong.
    3. Sulk merchant now this killer is complete a disappointment in fact so much I don't even want to get into the fact we all know why but she really needs like an interesting game play and not like op kill rate in dumbest reasons at least maybe stop survivors from DC but I don't Know if that's going to Help.
    4 Singularity now I absolutely love the design of the killer and even the power but the killer just feels very difficult to play with little less rewarding a little bit like the unknown but maybe worse so like a rework by making his good add-ons into his basekit could help this killer a lot as well as quality of lifes for camera placement on certain maps.
    5 dredge again just like singularity I love the dredge design especially for horror related in dead by daylight the whole anniversary of that killer was a blast but the fact that it makes a loud dark shadow sounds especially nightfall makes this killer not that sneaky and scary plus nightfall doesn't seem to happen that often I would like the broken doll basekit since I like the screams that happen in nightfall and make nightfall quicker when injuring and keeping the survivors injured and give the dredge like a bonus from teleporting his remnant like breaking pallets speeds or vaulting windows for like 5 seconds.

  • @Ugly_ChickenDbD
    @Ugly_ChickenDbD 10 днів тому

    My rework of Trapper would include multiple Add Ons implanted into his Basekit while adding QoL Improvements to his power for both the Killer side and the Survivor side without completely changing his Power
    1. Basekit Trapper Sack: Start the Trial with all Bear Traps, but decrease the amount of Bear Traps from 10 to 8
    2. Basekit Iridescent Stone: Once a Bear Trap is disarmed by a Survivor, a timer of 60 seconds will start and when that time is up the Disarmed Bear Trap will automatically reset itself (Bear Traps that catch Survivors will be refered to as Deactivated Bear Traps and this effect does not apply here)
    3. QoL Improvement #1: Active Bear Traps will be highlighted in White, Disarmed Bear Traps will be highlighted in Yellow, and Deactivated Bear Traps will be highlighted in Red
    4. Basekit Honing Stone: If an Injured Survivor steps into a Bear Trap, that Survivor will enter the Dying State
    5. QoL Improvenent #2: Trapped Survivors will have one attempt to escape or be rescued from a Bear Trap which takes 8 seconds to escape and 4 seconds for rescueing
    6. QoL Improvement #3: Survivors who enter the Dying State from a Bear Trap will be located by Killer Instinct for 5 seconds
    7. Basekit Bloody Coil: Injured Survivors will suffer the Deep Wound Status Effect after disarming a Bear Trap
    8. Basekit Lengthened Jaw: Injured Survivors will suffer the Deep Wound Status Effect after a teammate rescues the Survivor
    9. Basekit Bear Oil: The distance Survivors can hear You set a Bear Trap is reduced to 12 Meters, If You receive the Undetectable Status Effect setting a Bear Trap will be completely silent
    10. Basekit Tar Bottle: Bear Traps will be camoflaughed on any surface they are set on and when Survivors are within 8 Meters, the centerpiece of the Bear Trap will noticeably glow or darken (depending on the Map) so Bear Traps can remain hidden until Survivors or close enough to spot and dodge it. If You receive the Undetectable Status Effect the Bear Traps are completely invisable
    11. QoL Improvement #4: When a Bear Trap is disarmed, a notification (black bubble) will be revealed to both You and the Survivors for Solo-Que Coordination
    This complete rework will change how Trapper is played by making it easier to use his power while adding in some new elements into his Basekit. Disarming Bear Traps, Paying Attention, Staying Healthy, and Team Work will act as genuine Counter Play while providing Trapper some slowdown without the use of Perks

  • @notgabriel8624
    @notgabriel8624 14 днів тому +1

    I’d love to see you react to Pixel Bush’s Freddy Rework concept. There’s a lot of Freddy rework ideas out there but I think his is the best!

  • @kingflash6972
    @kingflash6972 14 днів тому +10

    I definitely agree with Kaiser on this one that you should lose Lock On stacks after you disable a drone, plus I think she should not be able to recall back her drones if they are disabled and give her a new animation where she can manually unhack the drone, and base kit haste should be gone why don't we give her base kit Fire Up instead,
    Plus killers I do think need some changes besides the obvious, I'm talking about killers like Pyramid Head, Nemesis, Knight, Dredge, and Singularity

    • @Shiokishisan
      @Shiokishisan 14 днів тому +3

      I feel like just disabling a drone completely or at least giving some sort of warning signal when it turns back on would be enough. If hacking a drone lets you loose lock on, SM basically has no power anymore

    • @Mercer526
      @Mercer526 14 днів тому +1

      The lock on mechanic works a lot like doctor's madness or ghostface stack. It ramps up to a climax and then starts over again. Removing lock on prematurely defeats the purpose.

    • @Scyclo
      @Scyclo 14 днів тому +2

      Pyramid head is one of the most balanced characters in this game I don't think he needs changes

    • @kingflash6972
      @kingflash6972 14 днів тому +3

      @@Scyclo um, he feels clunky and sluggish, plus his add-ons are GARBAGE

    • @Mercer526
      @Mercer526 14 днів тому +2

      @@Scyclo his main power doesn't need changes, it's his addons that need a major rework

  • @senatorarmstrong1233
    @senatorarmstrong1233 12 днів тому

    Honestly I wish Nemesis got a partial rework. For starters they should scale him up to be more accurate to the game in terms of height, giving him animations for going through doors or just having him destroy the tops of the doorframes. Nemesis’s add ons definitely need some tweaks, all of them are pretty much garbage. My main change to his power would be for every survivor that is killed another zombie gets spawned on the map, this would make his zombies a lot more oppressive and would make survivors have to be a lot more stealthy around his zombies. The field of view add ons would be changed to affect zombie respawn time. Other than that Nemesis is perfect, just wish he didn’t feel so floaty as he does. Bhvr really needs to go back and give killers better animations that actually look good, especially the shadows. Hopefully the change to unreal 5 will pave way for better graphics.

  • @jazzailsteinigen939
    @jazzailsteinigen939 14 днів тому +1

    Licenses might hold back any form of change to some of the characters in the roster. Which is a shame if it does. We can only hope changes might happen to these characters left from the past. With other characters I wonder if public opinion and popularity might impact these killers to gain any changes. Maybe Behaviour might be hesitant because of these reasons. From what I know is that they bring many changes over the years for many killers much like with the doctor to get them into a good position. Again only time will tell. Let us hope these killers gain the changes that might lift the game to healthier and greater heights.

  • @Ashy_Slashy3
    @Ashy_Slashy3 14 днів тому +1

    I agree with all these but i'd recommend the Knight get a rework.
    I don't like how he is add-on dependent to be able to get power value.
    Map of the realm needs to be basekit and the survivor exploit against his guards needs to be addressed ASAP. He needs a reduced collision to be able to summon his power and requires his power to be a mystery of what he'll summon, rather than give survivors another form of information to make good plays imo

    • @eltipo3men2
      @eltipo3men2 14 днів тому +1

      I wouldn’t necessarily call this a rework, more so QOL with some minor tweaks to his kit, still good changes though and I would definitely like to see them as a knight main

  • @Bill_Axol
    @Bill_Axol 14 днів тому +3

    I think skull dont really need a rework, she needs just a small nerf, removing haste would be perfect

    • @scrapinator8898
      @scrapinator8898 14 днів тому

      Ah-- nerf?????

    • @Bill_Axol
      @Bill_Axol 14 днів тому +1

      @@scrapinator8898 i mean yea, people just dont know how to counter her and the only thing that you basically cant counter is haste because she getting it cuz people get scanned, imagine losing chase cuz your teammates dum

    • @springtrapnibba
      @springtrapnibba 14 днів тому

      ​@Bill_Axol 😂 then that's Player issue she isnt very strong just annoying.

    • @scrapinator8898
      @scrapinator8898 14 днів тому

      @@Bill_Axol dont have stupid teamates then thats not the killers issue if your team is playing bad then they were going to lose anyway thats not skull merchants fault lol

    • @PsychoticBear
      @PsychoticBear 14 днів тому

      The haste is thematic and isn't even problematic. If they change anything about her they could remove the hinder for being scanned with a claw trap and replace it with a different effect - like the basekit dissolution she used to have when pallets would break if you vaulted them with a trap on.

  • @christophermartin8143
    @christophermartin8143 12 днів тому

    I really think Myers should be buffed to the point where he is at least a top 10 killer. If not out of respect for him being THE horror icon, then out of respect for his license holders being the first to open the door for DBD to license killers and possibly saving the game from dying before it ever had a chance.

  • @deinodan
    @deinodan 14 днів тому

    You what my biggest anoyamce with SM is? Prompting. It pisses me off. Ive seen Merchants start putting drones by shack window mid chase. Basically making a fast vault near impossible. Eartger gotta take the medium ir slow and that often means death .

  • @akselijaasta1025
    @akselijaasta1025 6 днів тому

    I’ve kinda thought plague needs a lil power rework. Sometimes she literally won’t get her power if ppl don’t cleanse.. granted ppl are injured however if you can loop any m1 killer shes that especially if she can’t get any sort of her power. Doesn’t help if ppl also force cleanse and she doesn’t get it then. I feel she should sort of have a interaction where she collects the sickness off ppl with her sensor and she has to take it to a pool and then has a choice to get the red puke like that. Or she can save them all and then like how when all pools are used it will force her power and she has a extended time for her power. Basically so she has more control but the control time is also something that should be balanced so it’s not to op. I feel a character even if strong shouldn’t be denied a power but in some form should still be balanced. Another character is huntress being my main. I feel if they made her faster basekit without hatchets would of been the better option tbh. The extra hatchets I didn’t quite understand cause I feel even if a newer player has the extra ones it doesn’t help when they still miss so I feel there should be a lil boost to help them till the reload cause I’ve noticed some newer huntresses at times don’t reload as much. Also a rework to her add ons would of been nice to have more variety I feel a silent huntress with a larger lullaby would be cool as a iri and maybe rework iri head to be less oppressive in certain situations without taking to much away from those who can use it more skillfully for like long shots. Similar to slingers one add on where it’s range based possibly.

  • @joaohenriquerocha3425
    @joaohenriquerocha3425 11 днів тому

    If trapper could throw his traps in front of him for like 6 meters like a huntress hatchet, injuring a survivor on hit and setting up a trap on miss, that would be perfect because he would have anti loop and set up and variety in playatyles. Will you play him as a purely rushdown chaser who can only use traps to injure, or a strategic set up that takes more effort but done right guarantees a down, or a bit of both? Its up to the player

    • @Piper0185
      @Piper0185 2 дні тому

      Don't spawn traps, reload at lockers. Start with 4, reload at locker. Saves a lot of the running around at beginning to puck them up

  • @ramenking7221
    @ramenking7221 11 днів тому

    I believe The Pig is a killer that I see struggles a lot in games, a rework can be interesting for her.

  • @lmao9692
    @lmao9692 14 днів тому

    I think Trickster should have a 3-knife burst and Main Event should be a shotgun blast-style throw of like- 12 knives, in which only one health state can be actually damaged.
    Then make it so that blades bounce in base kit and reduce the knives he can hold.

  • @Tundraviper41
    @Tundraviper41 14 днів тому

    I feel that Freddys power was greatly harmed the lack of many interesting to run addons and the promience of 3 good adds ons, many of them only apply to survivors IN the dream world. And certain survivor items and perks can outright cancel out the debuffs.
    The swing chain add on family did need some nerfs, including the purple one, combined with other slowdowns, was very oppressive. But instead of tweaking them to tone down the power of these add ons or giving them an effect worth trading the gen slowdown for, they reworked them and gave them really poor effects that were practically not worth the rarity and add on slot needed to compete in the meta.

  • @UnitLK520
    @UnitLK520 14 днів тому

    I think Myers is okay. At least he has great addons. Not the tombstone stuff. Endless tier III is fun, cause you can feel that most players is scared. And there are the best addons vanity and scratched mirror, nothing feels better than standing behind the wall near to a door waiting the survivor to run this way then scare the cr*p out of them.

  • @Darkish_jace
    @Darkish_jace 14 днів тому

    What if they gave Merchant the same terrible trait trapper used to have where as if a survivor disables a drone it becomes removed from the trial, it would force a retrieval initiative for the drones so that you can keep your utility in play which punishes you if you just leave them laying around, that way nothing else needs to be changed about her and she can stay roughly the exact same just with one very detrimental Survivor interaction

    • @Darkish_jace
      @Darkish_jace 14 днів тому +1

      The one thing she has that my boy never had is remote retrieval which would be a godsend on Trapper if he could do the same, so removing my traps from the trial severely weakened me and if I wanted to keep them in play I'd have to give up chase just to pick them up where merchant can place them just about as fast as picking them up making her so much easier

    • @theploopz
      @theploopz 13 днів тому

      She’d then have no power mid game because hacking a drone is not hard or long. You really can’t expect her to have to hunt down and chase survivors while also having to stop mid chase to slow down and recall drones so she doesn’t permanently lose it.
      Not to mention if she does somehow manage to actually down a survivor while having to do all this she would then have to make sure she recalls the last drone she used before she could even think about picking up said survivor because if she doesn’t goodbye drone.
      She would feel awful to play as and incredibly easy to play against since there’d so much unnecessary slow down in addition to the fact she just won’t have a power by mid-late game.
      And I have not even talked about how she would have to exclusively only use her drones for chases

  • @for3v3xyy0ung
    @for3v3xyy0ung 14 днів тому

    Me personally I think Michael deserves a rework more than Freddy Michael relies more on add ons to even make his power somewhat viable and the only really threat is infinite tier three myers or myers that can instant kill other than that myers is your most basic m1 killer with no form of slowdown at all but I do agree with this list tho what I would do for myers maybe have a built in enduring and brutal strength like you mentioned maybe debuffs him to lose the stupid slow movement speed at the start or just for being in tier 1 he should be able to swap between all tiers or be able to downgrade or upgrade to a tier as he wishes I just want a power rework and cosmetics for quite possible outside of Jason one of the most influential slashers out there man he’s been so neglected literally everyone in the game has gotten buffed or reworked in someway shape or form outside of Michael

  • @krugozor3904
    @krugozor3904 14 днів тому

    Surprised the knight isn't there cause is such a cool killer and all we've got is a bunch of AI dum dumbs. I'd love to see him do anything else that would actually fit his character

  • @RyuuHou22
    @RyuuHou22 14 днів тому

    I agree with some of these, but my boy GhostFace needs a good pass over and add-on rework the most IMO. His add-ons are complete shit for the most part, and his power *can* be strong, but it's not terribly useful unless you're going up against complete noobs or idiots dicking around. His Iri's are also, by far, the most useless pieces of crap ever. Not to mention, it's still horribly inconsistent as to how/why you are able to pull him out of his power. I've seen people standing right by me while cloaked and not trigger it, and had people halfway across the map reveal me somehow, it makes ZERO sense.

  • @Sigma.cat.
    @Sigma.cat. 14 днів тому

    A really good rework for skull merchant would be make her instead of A CONTROLLER MAKE HER A CHASER so instead of patrolling drones make them CHASE DRONES basically like artist but the effect is slowdown or like docter shock therapy could be really cool

  • @BlackWolf41529
    @BlackWolf41529 13 днів тому

    What about Nemesis? Last time I check the zombies are still bug so you lost half the power. Most build rely on a zombie so imagine them getting stuck because of the map. Giant maps kill Nemesis.

  • @jthejester2338
    @jthejester2338 14 днів тому

    For Freddy I actually want the separate dream world that he drags survivors into to return, it made him unique, obviously give him a bunch of buffs on top of that, probably the ability to run snares and fake pallets at the same time?

  • @notborkboi
    @notborkboi 14 днів тому

    For skull merchant, the best thing id do is make her ability not make you broken. She doesnt need 20 different buffs for placing drones, its cringe

  • @Kerplunk990
    @Kerplunk990 14 днів тому +1

    I tried to guess your list before I watched and I got 4/5 xD. Had nurse instead of trickster

    • @PlumSmug
      @PlumSmug 14 днів тому

      Most people do forget trickster :C

  • @JakeStarz.
    @JakeStarz. 14 днів тому +1

    Freddy K is strong 😂. You not using him right at all. Let me tell you what to run.
    Add-ons: Prototype Claws- Uncommon
    Class Photo- Very Rare
    Perks: Corrupt Intervention, Surge, Franklin Demise, last perk can literally be anything you want but I play Agitation.
    Offering: Red Mori to save hooks on map to make 4k easier.
    Freddy K is one of the strongest killers due to transportation and fast chasing speed. Prototype Claws lets you spawn fake pallets to bait survivors to a false loop and make them hesitate to use pallets.

    • @PlumSmug
      @PlumSmug 14 днів тому +2

      Listen, when you get more time in DBD or freddy, you will start forcing survivors that will just drop all your pallets and all of a sudden you have no power other than your teleport. and having no chase power is a recipe for an easy loss.

    • @melonplaiz5611
      @melonplaiz5611 14 днів тому +1

      .... What

    • @JakeStarz.
      @JakeStarz. 12 днів тому

      @@PlumSmugI have 9000 hours😂😂. I play top MMR, I literally have all killers P100 except the recent ones

    • @PlumSmug
      @PlumSmug 12 днів тому +1

      @@JakeStarz. dude not even otzdarva has p100 on all killers and he mains killer. i dont know a single human that has all P100's that litteraly just a boldface lie.

    • @JakeStarz.
      @JakeStarz. 12 днів тому

      @@PlumSmug You have no Idea🤣. I no life this game. I get to P50 in 1 week.

  • @crimso_nn
    @crimso_nn 14 днів тому

    I'm gonna guess before I watch the video...
    Trickster, Freddy, Myers, Skully, Knight
    Edit: 4/5, close enough, considered putting Trapper there but I figured he was too iconic to receive any rework

  • @necromancer_yoda6704
    @necromancer_yoda6704 13 днів тому

    I just wanna know who in the world boots up this game and goes "Hell yeah! Let's play some Freddy!"

  • @archmagetalaftia4373
    @archmagetalaftia4373 14 днів тому

    give trapper his bag add-on as base kit and watch people dc against him like they do against sm

  • @Polevolter
    @Polevolter 14 днів тому +4

    A Skull Merchant rework is probably the hardest game design task BHVR could undertake & I don’t say that lightly. I think she falls under ‘The Twins’ category as in the reason why people want her reworked, is so core to her current gameplay loop and identity that it’s so unlikely that BHVR would do this again. Like or not, similar to The Twins, she has a sizable audience that happens to be larger than The Twins. Realistically, a Skull Merchant rework would be centered around making her feel better to play as. You have to remember too that the Hillbilly rework wasn’t an adjustment/“give or take”. It was a net buff compared to his pre-rework state. So the same trend would follow for Skull Merchant as it did for Hillbilly and Twins. Also talking about changes that affect the experience of playing against her? Now that’s difficult because it’s so complicated to talk about in good faith that I wouldn’t be able to fairly discuss it on a UA-cam comment I wrote after work.
    I’ve spoken to other fellow SM mains & they’re pretty satisfied with her current Power for one reason or another. The one aspect that there’s a unanimous sentiment towards is the removal of the Haste in her kit. Though what she should be given in compensation or any other changes..those are vary from person to person. I’d personally love to see changes that correspond to drone deployment time + the lethality of the drone based on how long it is deployed for. To simplify what I am talking about… I want a change that makes it so when you need to “charge” (hold down Power button) while deploying a drone. If you instantly drop it at a tile, the drone’s scan line rotations are slower and easier to avoid. If SM charges/holds Power her Drone deployment, it will slow her down but increase the lethality of the drone by either 1) making the drone scan lines faster or 2) adding more drone scan lines in total or 3) buffing it in some other way like maybe drones charged up for the maximum duration are harder to see from a distance so they’ll work better as traps. The gist of this is that this will push her away from reactively dropping drones in the moment (which people don’t like)…while buffing her trap+setup play-style (which is part of her existing appeal to play as).

    • @PsychoticBear
      @PsychoticBear 14 днів тому

      I actually disagree with removing haste from her kit. It isn't even as strong as people make it out to be for starters and it is thematic in line with her being essentially a big game hunter who hunts humans

    • @passthenirvana8823
      @passthenirvana8823 14 днів тому

      ​@PsychoticBear yeah no... the hindered/haste effect genuinely does feel unfair on top of the loss of a health state when you're stuck at a loop and can't make distance due to the hinder effect and are forced to stay in the radius of the drone
      There really is no counterplay
      She is essentially Clown except her bottle effects are permanent and she doesn't have to aim anything or reload
      They should remove the haste/hindered effects and do something else with her
      That is what I believe would ultimately fix her

    • @PsychoticBear
      @PsychoticBear 14 днів тому

      @@passthenirvana8823 Neither her haste nor her hinder are permanent. The haste only lasts as long as a survivor is tracked on her radar which is 12 seconds when scanned and 45 seconds with a claw trap. The hinder after being scanned while having a claw trap lasts for 6 seconds.

    • @passthenirvana8823
      @passthenirvana8823 14 днів тому

      @PsychoticBear 45 is still too long considering how easy it is to put a claw trap on survivors
      Maybe make it so that the time for a claw trap to be activated regresses much faster

    • @PsychoticBear
      @PsychoticBear 13 днів тому

      @@passthenirvana8823 it isn't exactly easy to put claw traps on survivors. I just went a whole match against Skull Merchant where I never got a claw trap and we got a two man out.

  • @dadrako1581
    @dadrako1581 14 днів тому +3

    The only thing I would do for merchant is give her two more drones and make the traps not injure. More info prevents healing still. But can’t get free hits at loops.

    • @blckorb6322
      @blckorb6322 14 днів тому +2

      No they just need to get rid of the status effects like mend and broken as she already injures you.and make it to where when a drone gets disabled it returns to her. So if she wants to put it back in the same spot she would have to walk back and put it back. Basically like a trapper trap or hag.

    • @misterhyde408
      @misterhyde408 14 днів тому +2

      ​@@blckorb6322 Don't forget the haste, she need to lose it, survivors being hindered is really strong already she doesn't need to get haste on top of that.

    • @dadrako1581
      @dadrako1581 14 днів тому +1

      @@misterhyde408your absolutely right

    • @blckorb6322
      @blckorb6322 14 днів тому +1

      @@misterhyde408 I think the haste is fine. The haste only becomes a problem when she has at least three people scanned while she’s chasing someone which usually never happens unless survivors are just blind. Just don’t forget at the end of the day she’s just an m1 killer. I think the drones coming back to her and getting rid of the status effects is the best way to make her not as obnoxious to go against.

    • @just_tired701
      @just_tired701 14 днів тому +2

      From my experience with the killer all that needs to happen is for behavior to remove the haste and increase the hindered to compensate, that way if the speed disparity between you and the merchant grows it’s only because either you messed up or she did something right, not that your teammate with a blue screened brain gave the drone a high five.

  • @senpaipede2586
    @senpaipede2586 14 днів тому +1

    I was so ready to fight you if you said Singularity.

  • @yoshihuo6911
    @yoshihuo6911 13 днів тому +2

    As someone who’s been playing a lot of Freddy lately (on that P100 grind, currently 44) he has 3 big issues
    1) Sleep immunity after survivors use alarm clocks means they have 30 seconds of god mode where he can’t use his power on them at all
    2) The reduced amount of snares and reduced snare move speed. He can no longer place snares on clocks for base kit knowledge similar to how singularity can place biopods on EMP crates. The reduced move speed makes using his anti loop in chase more difficult than killers like Clown who had his slowdown while throwing a bottle removed a while ago for the same reason.
    3) Teleport cooldown is too long. The lowest it can be with 4 survivors asleep and both add ons is like roughly 30 seconds down from 45 and feels redundant. Also the fact that he loses it in end game, he should have it more frequently during the early/mid game.
    Additional problem being his add ons of course, but with buffs and a rework add ons will obviously follow suit with whatever changes he gets.

  • @deeds8777
    @deeds8777 14 днів тому

    They need to buff the repairs takes forever it makes it killer friendly

  • @holyw5478
    @holyw5478 14 днів тому

    Please make more videos like this!

  • @Mercer526
    @Mercer526 14 днів тому +3

    Skull Merchant is fine as is

    • @treceiver
      @treceiver 14 днів тому +3

      Agree

    • @thedutywarlord264
      @thedutywarlord264 14 днів тому +1

      Yh shes such a balanced killer that 90% of the community hate her ( streamers , youtubers included) . She's not fine and She's extremely annoying and boring to play against. I'd take 100 match against nurse instead of skull merchant.

    • @Mercer526
      @Mercer526 14 днів тому +1

      @thedutywarlord264 it's basically a meme to hate skull merchant at this point. No one learns her counterplay, and in doing so, it makes them hate her even more. It's a dumb cycle. She's a basic m1 killer with worse speed manipulation than clown as a chase power. Even if they changed her again, it won't stop people from hating her

    • @user-ml5xd5td6r
      @user-ml5xd5td6r 14 днів тому

      ​@@thedutywarlord264 see I don't "hate" skull merchant, but I hate going against her considering 99% of the teams as survivor will insta quit the match...

    • @ichweissnicht6888
      @ichweissnicht6888 14 днів тому

      @@Mercer526hear me out. I am probably one of the few people that genuinely liked SM on release. My current issue with her is that (to me) it feels neither fun to play nor to face her in her current form. I have rarely seen players quit and I don't do it but I can't help than feel miserable being in that match while she gets faster and faster and I loop there unable to do something while everyone gets broken and absolutely fked by her drones. Also it feels terrible that you can disable her drones but they stay in place just to get activated again at the worst moment possible. The thing about her power exposing you felt so much more fun cuz you could play around that on your own.

  • @IXIKAYAKOxSAEKIIXI
    @IXIKAYAKOxSAEKIIXI 14 днів тому +1

    Trapper and Myers better not be on this list

  • @OniShigiLive246
    @OniShigiLive246 14 днів тому +1

    Uh no not alot of people dont play her cuz shes autopilot and chill and no she is not that good coming from someone who has played her exclusively since launch no one plays her because of the amount of hate and the fact you cant even get genuine ganes while playing her people throw automatically or dc at the sound of her terror radius like she can be played against like a regular m1 killer but yall actively choose to not get gud and play the game i go against decent to actually good survivors and i struggle to get hooks because they know pathing and there not dicking around the map and are actually trying to win people with a take like this clearly haven't even put a month worth of gameplay in to get actual results you play like a week then think you have a good grasp of the skully experience

  • @KingStotch
    @KingStotch 14 днів тому +6

    I feel like Dredge also deserves a mention! He is such a well designed killer, yet suffers a lot from consistency that makes him very frustrating to play.
    First of all, his locker RNG on a lot of maps are awful, making him almost useless in some parts of the map. So they need to add more lockers.
    Second, a small number tweak in his basekit would make him feel a lot better to play!
    Decrease the time to exit a locked locker by 0.5 second. Adjust Haddie's Calander to 0.5 second (was 1 second)
    Increase nightfall charge speed by 33% while any survivor is injured. Adjust Malthinkerer's Skull by 33% (was 66%)
    Give Dredge some love!

    • @Shiokishisan
      @Shiokishisan 14 днів тому +6

      I feel like dredge just needs a few number changes and more consistent locker spawns. Like all of his abilities are just a bit to weak but none completely sucks.

    • @blecis74
      @blecis74 14 днів тому +2

      Dredge definitely deserves some love, one change id like for them to do is to make his tp prioritize unlocked lockers if there’s two or more.

  • @Spookedtonight
    @Spookedtonight 14 днів тому +4

    Sir why is pyramid head not on this list when he only has two addons worth bringing and his power gets snuffed on multiple maps ?

    • @dunktastic7942
      @dunktastic7942 14 днів тому +8

      Because he doesn’t need a power rework, just some tweaks and an Addon pass.

    • @Spookedtonight
      @Spookedtonight 14 днів тому +1

      @@dunktastic7942 his power should be reworked like with what they did with twins where they make power adjustments I say this because PH should be able to use power on elevated surfaces there’s no reason why you shouldn’t be able to use his power on 80% of swamp and lerys

    • @thatfishguy4991
      @thatfishguy4991 14 днів тому +2

      @@Spookedtonightcages should activate anti tunnel mechanisms as well

    • @Shiokishisan
      @Shiokishisan 14 днів тому

      @@Spookedtonightthat’s not a rework but QoL, though

    • @Spookedtonight
      @Spookedtonight 14 днів тому +1

      @@thatfishguy4991 yeah and hook perks too like bbq

  • @Argol228
    @Argol228 14 днів тому

    legion needs a rework way before skull merchant. skerchant is fine, just learn to adapt. You know who else gets value for putting their thing down, hag, don't see complaining about that. Put a hex down, people leave loop, they stay in loop, they lose. to counterplay her hex in loop you have to crouch which leads to a hit. If people complain about skerchant for basically the same thing, but requiring more skill then the "teleport to boop survivor" then clearly it isn't the killer power that is the problem. it is the fact that people just have this ingrained hate for skerchant.

    • @eltipo3men2
      @eltipo3men2 14 днів тому

      This would be fair, if it wasn’t for the fact hag is a 110 killer vs 115. Leaving a loop isn’t too likely to get you hit cause she’s so slow unless she lures you into another loop with a trap, which is the whole point of “traps” in general. If you’re talking about it being boring though, yeah, I can see that. Oh and about legion, I suppose he needs something, but he’s not in the same category as any of these problematic killers.

  • @shoul1
    @shoul1 14 днів тому

    Haven't watched yet (in my To Watch Later list) Just here to say Freddy

  • @matthewwhite1728
    @matthewwhite1728 14 днів тому

    Most of these killers don't need reworks. They just straight up need new powers

  • @Orudaiken
    @Orudaiken 14 днів тому +4

    Don't touch Myers. He is incredibly diverse in his builds (7 unique builds from add ons alone). He is consistently top 5-10 in popularity/play rate.

  • @Scyclo
    @Scyclo 14 днів тому +1

    I have a rework for skull merchant.
    Press the power button to deploy a drone and take control. When the drone is deployed the skull merchant gains the undetectable status. While controlling the drone you can change altitude with space and m2. While controlling the drone press m1 to fire a shot, if the projectile hits, the survivor is injured. The drone travels at 5.5 m/s and an omnidirectional humming can be heard getting louder as it approaches. After firing the gun it needs to reload which takes 2.5 seconds, with an audible queue to show its reloading. The drone can down a survivor, and can be left where it is to use as it currently works showing survivors in the radius with KI. The drone will drop back down to the ground so that survivors can deactivate it as they usually would. The projectile has a limited range, and the drone has a limited altitude it can raise to

    • @soulayr
      @soulayr 14 днів тому +3

      So Twins but Victor can fly and has a gun, essentially?

    • @Scyclo
      @Scyclo 12 днів тому

      @@soulayr it would make her ability have more interaction with her and actually make her interesting to play, not to mention it's slightly better because you don't need to charge the attack outside of it reloading to provide counter play for the person being attacked.

  • @PsychoticBear
    @PsychoticBear 14 днів тому

    The only change I would make to Skull Merchant is bringing back basekit dissolution to replace the hindered effect when survivors get scanned with a claw trap. Maybe also make it so drones go back to her inventory when disabled instead of just floating there and then turning back to stealth mode - which is the most dangerous mode for them to be in for survivors anyway.

  • @jackalsmalls4995
    @jackalsmalls4995 14 днів тому +1

    Nah, keep Tombstone piece, it keeps the threat of Michael just killing you always prevalent, its a very rare addon....just leave it alone...

    • @Notwedsquid
      @Notwedsquid 14 днів тому

      Your insane if you think purple tombstone doesn’t need a rework

  • @Grimmfairytail
    @Grimmfairytail День тому

    Legion

  • @vitaestludum
    @vitaestludum 11 днів тому

    I think skull merchant is fine. People just need to understand how she works now. Her drones can be avoided out of chase (crouch stand still when beam is on u) you can bait her out as well. And she is fun to play imho. Because she is an m1 killer with information as her weapon. I need to keep track of stacks and where who is. (There is a 12 sec window where i can see them, I need to look quickly, however if I do, I lose my bloodlust. So I need to choose whether I want to be a weaker clown in chase or have info)
    I played a game yesterday where the survivors knew how to play against me avoiding my power almost always and I struggled really hard to win.

  • @KMDmapa
    @KMDmapa 14 днів тому

    Demogorgon needs a full add-on pass. It's not even funny anymore.

    • @eldoony
      @eldoony 14 днів тому +2

      In comparison to Pyramid Head and Freddy, I don't think they're as severe

  • @levihogie4508
    @levihogie4508 14 днів тому +1

    Hey I'm first hell yeah 😎

  • @cjames9320
    @cjames9320 14 днів тому +1

    Buff Knight, buff P-head, give us NOED basekit