Crash Bandicoot FAN GAME - Level 3: Upstream FIXXED

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  • Опубліковано 27 сер 2024
  • Hallo dear Viewers :)
    a few little Changes and improvments.
    - Yellow Gem Timer reduced (180sec to 120sec)
    - Fixxed Hippo NPC, will dive down and dive up with Animations
    - a lot of Items and Objects doesnt interact, if Player out of visible Range.
    - to much Sound Effects and Sound Files has overloaded the scene.entities List, that was the main Lagcause in this Level. is fixxed now. All Sound Effects will remove directly after playing
    - Eating Plant bite and reaction is faster.
    - fixxed missing 1 animations frame in each animations
    - after finish Bonus Levels: purge the bonus Counter and all Objects, which in this Area to save more performance.
    whats i do as next?
    - Level 4
    - Add more Gem and Secret Paths into any Levels
    - Options Menu in Pause for SFX and Music Volume
    Problems and issues:
    - Crate Falling
    - Gem gloss/shine Effects
    - texture_scale on z side doesnt work

КОМЕНТАРІ • 4

  • @mikejoseph6654
    @mikejoseph6654 Місяць тому +2

    3:46 no life in the life crate?

    • @xEndless11
      @xEndless11  Місяць тому +1

      Oops, your right, the life is include, but this collider is small ^^ thank you, i have I overlooked that.

  • @Seew9
    @Seew9 14 днів тому +1

    Hi bro, great work! but why its looks like 20 fps? is it possible to fix?

    • @xEndless11
      @xEndless11  14 днів тому

      Hello @Seew9 , My project is currently progressing slowly. The good news is that I have already fixed the worst cause of the laggs and FPS breaks. The cause was that the engine itself had not correctly deleted the entities from the scene, which resulted in the list of all instances becoming fuller and larger. This mostly happened with audio files that should normally be deleted after playing. I wrote this function manually in this project and most of the entities then disappear completely. Unfortunately, updates to this game engine can lead to unexpected behavior like this, which in this case requires a revision of the code. I have currently tested 4 levels and they currently run at 55-60 FPS (without video recording or music with reverb, which my RAM also slows down). In the coming days I will show a fixed version of level 4. I would also like to adapt this project so that this game runs on both Windows and Linux. I will also make adjustments so that the game runs on slightly slower and older computers.