Bla?kSh¿d?w
Bla?kSh¿d?w
  • 20
  • 49 214
Crash Bandicoot Fan Game - Level 4: Drained Eel
Hallo UA-cam :)
My project has been progressing a little slower lately, but I have already completed the 4th and penultimate level for you. What's new? The gem path has now been completed, the walls have collisions via mesh (which is unfortunately a bit buggy), as well as a few new assets. The soundtrack of this level is from the fan game: Crash Bandicoot back in time. Otherwise, the work is already on the 5th level, which I have already presented in a previous video. I hope you like this and am open to further criticism and suggestions. Thank you for still being part of my project from the beginning until now :)
This Game is written in Python and use the Game Engine: Ursina 7.0.0
Orginal Game: Crash Bandicoot 2 Cortex strikes back on PS1 (1997) by Sony Computer Entertainment Presents (Naughty Dog). Assets, Tools are aviable on Web.
Переглядів: 5 039

Відео

Crash Bandicoot Fan Game - Level 5 Ruined (Prototype)
Переглядів 77821 день тому
Hello UA-cam, developers and crash fans :) today I already have the necessary resources for the 5th and possibly last level in the Python project. Because I will recreate this game later on a more professional engine like Unity or UE4 with multiple levels. In any case, this project is almost finished and after installing the level I will fix all the little things and test all the levels again. ...
Crash Bandicoot Fan Game in Python - Level 4 Update
Переглядів 2,6 тис.Місяць тому
Good Morning UA-cam, Crash Bandicoot Fans and Devs :) Level 4 has new Updates: - Hot Pipes - Pipe Backgrounds - Dripping Water - Eletric Water doesnt play Sound, if player out of range. - New NPC/Enemie - Sewer Mine (but Lightcone is buggy with black texture) - NPC Circle Move in xz and y angle. Which Bugs and Errors appears? - Level Start Lagg. - Hot Pipe Collision need improvments - Rat Hitbo...
Crash Bandicoot FAN GAME - Level 4 Prototype and Updates
Переглядів 1,6 тис.Місяць тому
Hello dear viewers, today I started to implement level 4 into the game, this of course added some features, such as: running, landing in water, on metal or on sand has its own different sound. In addition, new death event animations such as falling into water or disintegrating into ashes were added. An eel NPC will also carry out his function in the new level. sry for my typo on end this videos...
Crash Bandicoot FAN GAME - Level 3: Upstream FIXXED
Переглядів 1,3 тис.Місяць тому
Hallo dear Viewers :) a few little Changes and improvments. - Yellow Gem Timer reduced (180sec to 120sec) - Fixxed Hippo NPC, will dive down and dive up with Animations - a lot of Items and Objects doesnt interact, if Player out of visible Range. - to much Sound Effects and Sound Files has overloaded the scene.entities List, that was the main Lagcause in this Level. is fixxed now. All Sound Eff...
Crash Bandicoot FAN GAME - Level 2 redesigned
Переглядів 10 тис.Місяць тому
Hallo Viewers :) my first Version of Level 2 was very empty and liveless. In this Update i have added more Objects, Ice Chunks and more Textures like Ropes. Aku Mask generates Sparkles if AkuAku is def mode 2. The next Update will patch the massive Laggs in Level 3 and the missing colliders. Level 1 will have a seperate Wood Part for Gem Path. LOD will hide the Ice Pillars. I will also upload t...
Crash Bandicoot FAN Game in Python - Level 1 redesigned
Переглядів 1,8 тис.2 місяці тому
Hello dear viewers, it took a little time, but it fixed most of the collision errors and FPS drops in this level. I owe this to the improved LOD system, which completely switches the active objects out of the scene instead of just hiding them. Among other things, I made Crash a little smaller, as well as his HitBox and his Raycast, so that he has enough room for a more precise collision. I will...
Crash Bandicoot FAN Game - Fixxing Errors and Bugs Part 3
Переглядів 2252 місяці тому
Analysing and Testing Collisions Part 3.
Crash Bandicoot FAN Game - Fixxing Collisions and massive Lagg cause
Переглядів 1142 місяці тому
Hallo Dear Viewers :) In this video I show what exactly caused massive lag in my code and how I can fix it with a simple change in the code. This error apparently crept in when I implemented the NPC's fly direction. Then we'll look at my botch with the wall and floor collisions, I may have to make several changes and do some tests, I'm happy to share with you.
Crash Bandicoot FAN Game - Analysing Bugs, fixxing Colliders part 2
Переглядів 1172 місяці тому
Hallo Dear Viewers :) in this Video we go deeper into this Project and look, what we can fixx and where the Problem is. I will upload other perfomance and Bug fixxes, which i have caused :D
How to make a Crash Bandicoot like Crate/Box in Blender ^-^
Переглядів 632 місяці тому
Hallo Dear Viewers, In this video I would like to show you how anyone can start making a game themselves with a few free tools. The most important thing here is always that you have a small concept or at least a foundation for it. I think that creating simple boxes would be a good point to work a bit with Blender and UV mapping, because in the end they make up a large part of your assets. I'll ...
Crash Bandicoot FAN Game - painful Bugs and Errors
Переглядів 2952 місяці тому
Hello dear viewers, in this video I show a little more of the game and at the same time my botch with the collisions in the game. A user already mentioned in my last video that the collisions are really poorly organized and he's absolutely right! ^^ Now let's take a closer look at this matter. Unfortunately, this part is the current problem I'm stuck on at the moment. But I can't leave it like ...
Crash Bandicoot FAN Game - Level 3 BETA
Переглядів 11 тис.3 місяці тому
Hello dear Viewers, After a few weeks I finally got around to adding some innovations and bug fixes to the game and the mechanics were also adjusted a bit. these include: - Wumpa Fruit Animation - orginal Bonus Platform - fixxed strechted crate texture now uses 32x32 textures instead of streched 38x38. - Aku Mask follow smooth and rotate slowly to Crash - Shadow Point below Player, which show b...
Crash Bandicoot FAN Game - Level 2: Way to Nowhere
Переглядів 1,8 тис.4 місяці тому
In this video I show how I've made some improvements since the last update. - Texture scale will transform by Object scale and looks more accurate. - Better performance while destroying Boxes (significantly less laggs) - Added new Objects and Logics: Ice ,slippery movement (has a few bugs) - After 3 Failures, Crash reseive Aku Aku Mask. - No Lifelost or Deathcount while loose in Bonus Round. - ...
Crash Bandicoot FAN Game - Level 2 BETA
Переглядів 3,1 тис.4 місяці тому
In this Video i have begin to create Level 2 (Snow Go / Road to Nowhere). In the meantime alot of new Features are added and some Bugs fixxed: - Player move speed incrased for more world dynamic - Bonus-Text is blinking by Adding Sequence like orginal. - Wumpa Counter with Animation for each Fruits after solve Bonus. - Fixxed Crate Bounce Animation (has laggs and FPS loss before) - AkuAku Follo...
Crash Bandicoot FAN Game - Level 1: TURTLE WOODS
Переглядів 1,9 тис.4 місяці тому
Crash Bandicoot FAN Game - Level 1: TURTLE WOODS
Crash Bandicoot Fan Game - Beta Level 1
Переглядів 2,4 тис.5 місяців тому
Crash Bandicoot Fan Game - Beta Level 1
Crash Bandicoot Fan Game - Test Level 1 written in Python Ursina
Переглядів 9755 місяців тому
Crash Bandicoot Fan Game - Test Level 1 written in Python Ursina
Crash Bandicoot Fan Game in Python - Physic fixxes
Переглядів 5995 місяців тому
Crash Bandicoot Fan Game in Python - Physic fixxes
Crash Bandicoot Fan Game created with Python
Переглядів 3,4 тис.5 місяців тому
Crash Bandicoot Fan Game created with Python

КОМЕНТАРІ

  • @bangbangcan2
    @bangbangcan2 2 дні тому

    The Aku music from OG CTR at 3:58 was a nice surprise!

  • @crashmikey4296
    @crashmikey4296 5 днів тому

    It's superb level designing like this is why there should be an official Crash Bandicoot Maker like Mario has. I can imagine this if Crash 2 had a DLC level.

    • @xEndless11
      @xEndless11 5 днів тому

      Yes, it's a shame that they didn't do something like that for us, but the fan game "Crash Back in Time" at least offers the possibility of creating 2D levels, which is at least a dream for some people. I had just as much hope that a remake of Crash Bash would come out one day, but unfortunately they never brought such a good game to light again. The old Crash Bandicoot games were the classics where you know that such developers were absolutely unique and unfortunately there are no such minds today who created so much imagination and colorful worlds with little resources.

  • @Crash3E3BetaKing
    @Crash3E3BetaKing 6 днів тому

    wow coool game😯

  • @KokSeng-cq3xp
    @KokSeng-cq3xp 8 днів тому

    GRASH

  • @HunterXpro3000
    @HunterXpro3000 9 днів тому

    This is looking better and better 😮

    • @xEndless11
      @xEndless11 9 днів тому

      Thank you :)

    • @HunterXpro3000
      @HunterXpro3000 9 днів тому

      @@xEndless11I’ll definitely will be playing this a lot. Btw, will you be adding Time Trial to this fan game?

    • @xEndless11
      @xEndless11 9 днів тому

      @@HunterXpro3000 Yes, time Trial is planned for this Game, Time Relics and Crate Textures are included in this Game :)

    • @xEndless11
      @xEndless11 9 днів тому

      @@HunterXpro3000 Yes Time Trial is planned for all 5 Levels :) Textures and colored Time Relics are already included in this Game.

    • @HunterXpro3000
      @HunterXpro3000 9 днів тому

      @@xEndless11 Nice. It's gonna be exciting once all complete.

  • @hapokas112
    @hapokas112 9 днів тому

    Nice.

  • @hapokas112
    @hapokas112 9 днів тому

    Awesome.

  • @Stefano8725
    @Stefano8725 9 днів тому

    Beautiful level and music 😊

  • @yuriel07
    @yuriel07 14 днів тому

    Android versión?

    • @xEndless11
      @xEndless11 14 днів тому

      Hallo @yuriel07 , unfortunately this game is only compatible on PC (Windows / Linux). But in my new project, which I'm planning, I will work with Unity and this enables further OS support via compiler :) i think thats possible then, to build an Android Application with them.

    • @yuriel07
      @yuriel07 14 днів тому

      @@xEndless11 not problem,god luck bro :)

  • @Seew9
    @Seew9 14 днів тому

    Hi bro, great work! but why its looks like 20 fps? is it possible to fix?

    • @xEndless11
      @xEndless11 14 днів тому

      Hello @Seew9 , My project is currently progressing slowly. The good news is that I have already fixed the worst cause of the laggs and FPS breaks. The cause was that the engine itself had not correctly deleted the entities from the scene, which resulted in the list of all instances becoming fuller and larger. This mostly happened with audio files that should normally be deleted after playing. I wrote this function manually in this project and most of the entities then disappear completely. Unfortunately, updates to this game engine can lead to unexpected behavior like this, which in this case requires a revision of the code. I have currently tested 4 levels and they currently run at 55-60 FPS (without video recording or music with reverb, which my RAM also slows down). In the coming days I will show a fixed version of level 4. I would also like to adapt this project so that this game runs on both Windows and Linux. I will also make adjustments so that the game runs on slightly slower and older computers.

  • @User-yv5zy
    @User-yv5zy 24 дні тому

    Amazing !

  • @User-yv5zy
    @User-yv5zy 24 дні тому

    Nice job !

  • @MadMatt95
    @MadMatt95 26 днів тому

    Cool bro, you did a nice job, but the jump it's too high

    • @xEndless11
      @xEndless11 26 днів тому

      Thank you :) Yes, the mechanics all still need improvement :D As soon as all levels are implemented, I will rework the entire game mechanics again. At the moment most of it is running stable and therefore only needs minor adjustments.

    • @MadMatt95
      @MadMatt95 26 днів тому

      @@xEndless11 This is all i need to know 😍👌

  • @tonydogo8207
    @tonydogo8207 27 днів тому

    You should team up with @sAm_gamedev

    • @xEndless11
      @xEndless11 27 днів тому

      What kind of games does he develop? definitely sounds interesting. As I get better, you can definitely support each other's ideas and knowledge together with people :)

    • @tonydogo8207
      @tonydogo8207 21 день тому

      @@xEndless11 check his channel, he was also doing a crash fangame

    • @xEndless11
      @xEndless11 14 днів тому

      @@tonydogo8207 i have watched his channel, looks very good :) Lately my progress has been slow, as soon as I finish the code over the course of the weeks, I will also set up a discord server where we can meet up and talk about it. I then put the necessary information under my videos.

  • @candrawati1899
    @candrawati1899 Місяць тому

    GRASH

    • @xEndless11
      @xEndless11 Місяць тому

      Retro Crash is comming back 😉

  • @HunterXpro3000
    @HunterXpro3000 Місяць тому

    Love the look of this. You’re getting better at creating 3D environments. 😮

  • @DavidsWeirdMedia
    @DavidsWeirdMedia Місяць тому

    This is sick!

  • @CrystalFissure
    @CrystalFissure Місяць тому

    This is looking cool! Nice job.

  • @Stefano8725
    @Stefano8725 Місяць тому

    I want all levels😀❤️

    • @xEndless11
      @xEndless11 Місяць тому

      Incomming ❤Level 4 is in Progress :)

  • @Mister_Willis
    @Mister_Willis Місяць тому

    Is crash just a 2d sprite?

    • @xEndless11
      @xEndless11 Місяць тому

      No ^^ Crash is a 3D Model, in this Game you can see him only from back or front.

  • @OfficalBalascioFilms
    @OfficalBalascioFilms Місяць тому

    I love how you used the 3d sprites, made them 2d, but still made them look like 3d!!

    • @xEndless11
      @xEndless11 Місяць тому

      Thank you :) The Developers has tricked us with similar Methods like this ^^ 2D Sprites you will find in any Game. At the begin time it was also difficult for me to distinguish whether the wumpa fruits were 2D or 3D

  • @HunterXpro3000
    @HunterXpro3000 Місяць тому

    This looks pretty good. I always love the sewer lvls, one of my favs. This lvl just needs those spiky enemies and also the guys with the flamethrowers. 😊

    • @xEndless11
      @xEndless11 Місяць тому

      The spiky Robots are the next NPC, where i will add into this Game ^^

    • @Malik-Ahmedx
      @Malik-Ahmedx Місяць тому

      Same I like sewer levels

  • @scattergrunt
    @scattergrunt Місяць тому

    Looks neat! Im glad to see more people making games :)

    • @xEndless11
      @xEndless11 Місяць тому

      @scattergrunt Thanks :) I'm fascinated by how many people are developing games these days. On the other hand, I also have to say that with this knowledge of how games work, part of my passion for gaming fades. Despite everything, I think that games like these should NEVER die out and that's why I'm going to focus more on game development. As long as our world is still standing, I still have a lot of programming to do.

  • @imadedmans
    @imadedmans Місяць тому

    This is cool, I honestly love the way crash moves in just a few frames per second. Weird, but appreciated choice nonetheless

    • @xEndless11
      @xEndless11 Місяць тому

      Thanks for the feedback :) I ran the animation frames from slow to fast. Unfortunately, as soon as I go further down the frames, Crash's animation seems like it's in slow motion. I think it looks less attractive when you can see the different frames due to the delay. Unfortunately, I haven't found a way to pack the animation into a gltf or fbx model without running into problems with multi-textures. This means that I have to update all individual frames with the delta time so that I don't have any problems with the textures or the models in general.

  • @mikejoseph6654
    @mikejoseph6654 Місяць тому

    3:46 no life in the life crate?

    • @xEndless11
      @xEndless11 Місяць тому

      Oops, your right, the life is include, but this collider is small ^^ thank you, i have I overlooked that.

  • @misterfroz
    @misterfroz Місяць тому

    Hope to eventually see this completed!

  • @misterfroz
    @misterfroz Місяць тому

    I like this, feels strange to look at these models and textures without the signature PSX graphics distortion but it's also interesting.

    • @xEndless11
      @xEndless11 Місяць тому

      Thank you :) i do my best, to reduce any lagg causes. In This Case to much Instances works out of Crashs Range and i must fixx this issue ^^

  • @MichaelHill-sg8ks
    @MichaelHill-sg8ks Місяць тому

    Good job on getting the bouncy crates to break after jumping on them once, leaving them for a bit, and then breaking immediately. That's some nice faithfulness to the original mechanics. Crash's jump height seems to be the major flaw here though. It looks like it's just one uniform height instead of being reactive to how long you press the jump button for. Would be nice to see if you could implement the ability to do more short, hopping jumps. I's also say that the camera should zoom out a bit during sidescrolling sections, and, if possible, some way to make assets in the foreground disappear, so as not to interfere with the player's view. Like with the crystals getting in the way at 0:58.

    • @xEndless11
      @xEndless11 Місяць тому

      Thank you for the Feedback :) im agree with you, the Pillars and the Crystals will hide in Future by player distance.

  • @Hazmartnimitzern
    @Hazmartnimitzern Місяць тому

    It's going well but the physics are still weird.

  • @WeebkillerMoss
    @WeebkillerMoss Місяць тому

    this looks pretty decent, maybe try to recreate one of the levels from the og trilogy

  • @tonydogo8207
    @tonydogo8207 Місяць тому

    Cool! If you need help feel free to ask

    • @xEndless11
      @xEndless11 Місяць тому

      thank you :) I'm looking for a way to make the gems in the game shine and gloss like they in the original game, I'm stuck on that at the moment.

  • @mikejoseph6654
    @mikejoseph6654 Місяць тому

    A gem path requiring a gem from the very same level is interesting, and something not seen in other Crash games. However, the design of that gem path has bonus round, not gem path, written all over it. I would move it to another level and make it the bonus round, and create a more interesting gem path with enemies for this level.

    • @xEndless11
      @xEndless11 Місяць тому

      Thanks for the feedback :) I agree with you, the gem path is a bit lifeless. I think another forest area would actually be more appropriate. I'll definitely think about it :)

  • @MichaelHill-sg8ks
    @MichaelHill-sg8ks Місяць тому

    A promising start but the physics clearly need work to stop Crash from looking like he's running in slow motion. Also, the camera needs to be more above Crash so that you can get a better look at where you're jumping, and to reduce the effects of pop-in.

    • @xEndless11
      @xEndless11 Місяць тому

      Thanks for your feedback :) The level is currently still a prototype and there will be a fixed and, above all, lag-free version of the level. In addition, there should still be this hippo npc there. Unfortunately I had to remove it first because of the lag :/

    • @MichaelHill-sg8ks
      @MichaelHill-sg8ks Місяць тому

      @@xEndless11 Hope you keep at it, man. Always good to see stuff like this being made.

  • @johnnylattarulo6735
    @johnnylattarulo6735 Місяць тому

    It looks Crash Bandicoot 64 on Nintendo 64

    • @xEndless11
      @xEndless11 Місяць тому

      Thank you :D yes it should be a Old School Game ^^

  • @Stefano8725
    @Stefano8725 2 місяці тому

    Beautiful level😊❤

  • @cougar-town
    @cougar-town 2 місяці тому

    The gravity and friction physics need to be worked on for Crash, it needs to be more natural the movement and velocity that Crash travels. You'd need to fine tune it to be just like in Crash, it is a bit of work but I'm sure you can pull it off, you've got a excellent work with this one. I like this project alone, thanks for sharing.

    • @xEndless11
      @xEndless11 2 місяці тому

      Thank you for the feedback :) From day to day I try to fix one or two bugs and impove some physics like: landing and wall detection or ceiling. In a few videos here, I have shown what problems and difficulties can arise in connection with Ursina. I'll be honest, a game like this would have to be programmed properly in C or C++, then everything would definitely run faster and cleaner. Sometimes I regret not having learned and used this programming language in the same way I have here.

  • @NeoLouis22
    @NeoLouis22 2 місяці тому

    oh shit that looks clean asl !

  • @Hazmartnimitzern
    @Hazmartnimitzern 2 місяці тому

    Nice

  • @rockman2905
    @rockman2905 2 місяці тому

    Great progress so far!

    • @xEndless11
      @xEndless11 2 місяці тому

      Thank you :) i do my Best, to fixx the remaining Bugs

  • @rockman2905
    @rockman2905 2 місяці тому

    Hope your fan game progresses! Looks like it can have some good progression. If you need help on level design or crash textures hit me up!

    • @xEndless11
      @xEndless11 2 місяці тому

      Thank you :) in the comming Day i will upload a better Progress Video and a new proto type of level 1. the Level Design and Textures was changed :) I think thats will more interesting as the first proto type and i will show, how the peoples can easy make a PS1 Stile asset with single Textures.

  • @almarri9001
    @almarri9001 2 місяці тому

    So cool man! Great work! I love the dedication, I hope we can see more updates

    • @xEndless11
      @xEndless11 2 місяці тому

      Thank you, new updates incoming ^-^

  • @Crash3E3BetaKing
    @Crash3E3BetaKing 2 місяці тому

    wow cooooooooooool 😯😯😯😯😯😯😮

    • @xEndless11
      @xEndless11 2 місяці тому

      Thank you :)

    • @Crash3E3BetaKing
      @Crash3E3BetaKing 2 місяці тому

      you make your crush game with Python cool I work with Unity 3D keep it up👍👍

    • @xEndless11
      @xEndless11 2 місяці тому

      @@Crash3E3BetaKing If I'm honest, maybe I should have started working with more professional engines like unreal or unity. when I see what mega cool games people create with it and even have the opportunity to program something like Crash perfectly. I think after that I'll try my luck with one of these larger game engines. I wish you much success for your projects :)

  • @NoName-mb8jn
    @NoName-mb8jn 3 місяці тому

    great job do you have a website or contacts?

    • @xEndless11
      @xEndless11 3 місяці тому

      Normally I would have had Discord, but I had problems with the 2FA and had to have it deleted. In the meantime, I'll take care of a website and a smaller Discord server. My Github name is "BlackEnd1ess" ^^

  •  3 місяці тому

    I'll be honest: The level design is great but the physics are horrible, and physics is the most important thing in Crash Bandicoot games, the way it is it feels like it's in slow motion

    • @xEndless11
      @xEndless11 3 місяці тому

      Thanks for the tip ^^ I know that the physics need to be improved. Unfortunately, the game engine I use is not fully developed and I have to do a lot of workarounds to get some things to work. I think after this small project is completed, the whole game will be re-exported to a better and more professional game engine anyway.

  • @Crash3E3BetaKing
    @Crash3E3BetaKing 3 місяці тому

    wow cool game

    • @xEndless11
      @xEndless11 3 місяці тому

      Thank you :)

    • @Crash3E3BetaKing
      @Crash3E3BetaKing 3 місяці тому

      @@xEndless11 I think you're creating a really cool Crash 2 fangame I'm also working on a crash 3 fangame but yours is better keep it up :)

    • @xEndless11
      @xEndless11 3 місяці тому

      @@Crash3E3BetaKing I wish you much success with your game :) Remember, we all start small, make mistakes and learn from them. The important thing is not to give up. I am sure that with your will you are able to create such a game.

    • @Crash3E3BetaKing
      @Crash3E3BetaKing 3 місяці тому

      @@xEndless11 you are the best thank you bro :) :) :)

  • @mikejoseph6654
    @mikejoseph6654 3 місяці тому

    Good start, but needs work. For one, I found the camera movement very annoying. In other games, it doesn't move up and down like that every time you jump.

    • @xEndless11
      @xEndless11 3 місяці тому

      Thanks for the tip :) I just checked the movement of the camera and compared it in the original game. I see you were right and the camera doesn't move, just rotates slightly up towards the player. I'll put that on my TODO list ^^

  • @kodlamavetasarım
    @kodlamavetasarım 4 місяці тому

    Good work really fun to watch..

  • @CrBlaSk69
    @CrBlaSk69 4 місяці тому

    You should increase Crash's speed.

    • @xEndless11
      @xEndless11 4 місяці тому

      Thanks for the tip. I will definitely do further tests regarding the move speed.

  • @ItsMeAresan
    @ItsMeAresan 4 місяці тому

    Good job dude! But some animations need more love 👊🏽

    • @xEndless11
      @xEndless11 4 місяці тому

      Yeah a lot of them works to slow or a few of them are missing ^^

  • @heribertosantana9158
    @heribertosantana9158 5 місяців тому

    Pretty awesome cooooool

    • @xEndless11
      @xEndless11 5 місяців тому

      Thank you :) a new Update is comming Soon ^-^