Yeah, like the character options, not a fan of the 1 always fails, 20 always succeeds. Edit after listening. Agree with you on underwhelming crits, not sure where I stand on npcs and spells with attack rolls not critting. Grapple needs some fiddling I feel.
Honestly some of these changes are really good, some are meh and some I'm not a fan of, but none are terrible. I'm looking forward to seeing more of these videos, thanks!
I for one hope they replace bonus action with a swift action and write that a standard action can be replaced with a swift action but not vise versa, and a standard action can be replaced with a movement action, but not vise versa. This would open strategies that would require you to perform 2 bonus actions and therefore you can’t perform under current rules, and it just makes sense to me. A swift action is smaller than a standard action. You can always trade down, but not up. I also hope they put subclass options into a pool of features that you can choose from so you can build your own subclass. The decision to move racial ability modifiers into backgrounds is nonsensical. They are implying that a Goliath is no stronger than a halfling. It’s nonsense that makes all races interchangeable by removing their identity. Tasha’s already allows you to move your ability modifiers to wherever you want to they are solving a problem that doesn’t exist. If they want to make race/class combinations more versatile then they need to add more classes or more versions of classes that open up avenues for players where skills and stats that a class was before not using suddenly becomes very useful. Making natural 20s auto succeed skill checks created nonsensical situations that should be impossible for narrative and immersion reasons. A king should never be able to be convinced by a rando off the streets to hand over his kingship. It doesn’t matter what you roll.
Too much to reply to all of it, so I’ll just respond to the last bit, if a Nat 20 can’t win the day you shouldn’t be asking for a dice roll in the majority of scenarios.
Not at all a fan of grapples and shoves becoming dependent on unarmed strikes hitting. Takes away and weakens that of the attacker’s target as well as removing the thrill of contested checks.
Yeah, like the character options, not a fan of the 1 always fails, 20 always succeeds.
Edit after listening.
Agree with you on underwhelming crits, not sure where I stand on npcs and spells with attack rolls not critting. Grapple needs some fiddling I feel.
I have to hope some of the spellcasting options will clarify this. I'd be shocked if spells can't crit anymore.
Really liked this free-form style of video.
Thank you!
Honestly some of these changes are really good, some are meh and some I'm not a fan of, but none are terrible. I'm looking forward to seeing more of these videos, thanks!
Definitely a fair take Jack!
I for one hope they replace bonus action with a swift action and write that a standard action can be replaced with a swift action but not vise versa, and a standard action can be replaced with a movement action, but not vise versa. This would open strategies that would require you to perform 2 bonus actions and therefore you can’t perform under current rules, and it just makes sense to me. A swift action is smaller than a standard action. You can always trade down, but not up.
I also hope they put subclass options into a pool of features that you can choose from so you can build your own subclass.
The decision to move racial ability modifiers into backgrounds is nonsensical. They are implying that a Goliath is no stronger than a halfling. It’s nonsense that makes all races interchangeable by removing their identity. Tasha’s already allows you to move your ability modifiers to wherever you want to they are solving a problem that doesn’t exist. If they want to make race/class combinations more versatile then they need to add more classes or more versions of classes that open up avenues for players where skills and stats that a class was before not using suddenly becomes very useful.
Making natural 20s auto succeed skill checks created nonsensical situations that should be impossible for narrative and immersion reasons. A king should never be able to be convinced by a rando off the streets to hand over his kingship. It doesn’t matter what you roll.
Too much to reply to all of it, so I’ll just respond to the last bit, if a Nat 20 can’t win the day you shouldn’t be asking for a dice roll in the majority of scenarios.
Not at all a fan of grapples and shoves becoming dependent on unarmed strikes hitting. Takes away and weakens that of the attacker’s target as well as removing the thrill of contested checks.
I feel like it's a slap in the face to the Athletics skill