I feel like mass assault should come with also a huge debuffs, as it would be national spirit like "incompetent command" (will fit for russia) that you have to get rid of through focuses or, or keep current doctrine with penalties. This would be too anoying anyway.
they're not balanced. grand battleplan is the best offensive doctrine, mass assault is the best defensive doctrine. superior firepower is okay and is good for smaller width units, NEVER use mobile warfare, its so terrible.
@@exsolverez Yeah, it's too realistic to the time period. You just don't have enough fuel to make it work even if you could motorize the entire army as it encourages
@@exsolverezMobile warfare is god tier for creating encirclements, which is what wins 99% of wars in HOI4. Grand Battleplan for trying to make slow progress. Superior firepower for attrition, and mass assault for infinite troops. The only bad thing about mobile warfare is that if you let your enemy fully fortify, its useless, but you should never allow that, thats the basic idea of the thing. Make successful attacks recover faster so they remain successful.
"Sir we don't have any equipment left, how are we going to charge without weapons?" "But, comrade, you are the weapon" - Mass Assault officer, probably
@@Radishindependent you have inf be less width so you can add more firepower to the divisions so you can do more damage for the same width. Also planning bonus and tanks buffs to do encirclements. It's basically GBP but you want to micro the line more
I was just playing Soviet Union with that doctrine. Had a giant rip off Maginot Line down the Dnieper, from Odessa to Riga. Only lost 200k men to 1.1 million dead Germans.
@all_matters-dm1jw I'm not sure on all the details but iirc it requires planning to max out to be better than superior firepower. On the defense tho arty go pew (Since entrenchment %increase is much closer than the attacking planning bonus difference)
Real Soviet soldier : that movie was exaggerated..it was one rifle for one man not one rifle for two man me in hoi4 playing soviet : (one rifle for five man,3battalion division spamming,Victory or Death spirit,100 factory for airplane)
the damage that "enemy at the gates" film caused for historical accuracy for soviet ww2 image is so sad. They took a real set of heroes and turned them into brainless kamikaze soldiers.
I genuinely hate how they portrayed the red army and even Vasily himself, making him out to be some conscript even tho he was a navy officer, the entire movie is a propaganda piece that has unfortunately nestled its way into any historically illiterate person
@@EscapismFanatic9231a „Wehraboo“ is someone who is like obsessed with the Wehrmacht (german ww2 army). Same thing for „Kaiseraboo“ a guy who is obsessed with the german Kaiser and WW1 Germany
Sadly grand battleplan can get countered by the enemy just having a spy network and it realy sucks. I think each spy network at max strength can reduce entrechment by like 3 or 4 and it stacks when there are multiple countries that have spy networks
@@jeremyneil5775 весьма популярный миф, что американцы научили советских командиров как использовать артиллерию. На самом деле, советские инженеры впервые придумали РСЗО БМ-8 "Катюша", и впервые массово использовали артиллерию уже в 1941 году в битве за Москву. Советский союз проигрывал в 1941 году только потому что, страна была не готова к войне. Но не смотря на это уже в 1941 году, через 5 месяцев после начала войны (в декабре), Германия впервые за всю вторую мировую войну потерпела стратегическое поражение в битве за Москву и после советского контрнаступления отступила на 200 километров. В 1942 году, в Сталинграде (сейчас это город Волгоград) Германия впервые попала в окружение. Шестая танковая армия под командованием Паулюса окружена, а генерал взял в плен. Фильм про Сталинград показанный в ролике, абсолютно ужасен с исторической точки зрения и только оскорбляет реальность. Миф об ордах безоружных русских бегущих на немецкие пулеметы, и бесполезных командирах родился из огромных потерь СССР в той войне. Больше тридцати миллионов граждан СССР погибло в той войне. Из них только ~8 миллионов были солдатами. Остальные ~22 миллиона были мирным населением. Женщины, дети, старики, инвалиды, военнопленные. Прошу, почитай про "Babi Yar", почитай о деревне Khatyn. Это интересно. И ужасно...
@@jeremyneil5775The USSR itself fought normally without any support (except for a very minor lend-lease from the USA). And we didn't do any number of strikes. Military losses on the eastern front are about 9.5 to 10 in favor of the Axis countries. And considering that the USSR did not expect an attack and suffered enormous losses in the first year of the war, this is a very good attitude. And if anything, 27 million of the total losses of the USSR are 17 civilians. We didn't kill anyone, and we won almost the entire war in Europe ourselves, while you were sitting on your island and thinking about your landing. "Well, the USSR will begin to win, and then we will join a full-fledged war with Europe.
I love changing doctrines midgame. It's the most painful but fun also rping moments of my German games. Need to get over Britin and hold hordes of red somehow.
GBP is best for defensive war tbh. If you want a good attack doctrine, try Superior Firepower. If you lack industries but have a f-k tons of manpower, try Mass Assault. If you have a great industry, Mobile Warfare is your way.
@@GoingForth GBP is the only doctrine that gives a huge amount of planning bonus and it is also the only doctrine that gives a coordination bonus. with organization bonus, it is literally stronger than superior firepower
I think it would be objectively wrong to say that the Germans weren't pretty innovative with military technology and technique on the battlefield considering how young of a nation Germany truly is
Basically, only pick Mass Assault if you know you have the means to overwhelm your opponent, if you take any evenly matched engagements you'll simply take extra casualties for free and every other doctrine will fare better there
It most manpower-saving doctrine, what people yapping about. It increase your HP which reduce your overall casualties rate, MA left is what MW want itself to be, MA right is the best defensive doctrine that can lower your casualties nearly 50%. Are people just repeating what 2020 ytber yap about ? The way most people play singleplayer, MA left and GBP is the best as it focus on battle planning and/or constant assault + tank encirclement. SP better than MA if you do slower, poking encircle attack due to it raw stats. MW is just bad in general.
@@heinzthorvald4675 Советский союз - это темная эра технологий(СССР был милитаризованной технократией), Путин - император, ВС России - имперская гвардия, ЧВК вагнер - корпус Крига, украинцы - еретики, Донбасс - Кадия, Европа - преспешники Слаанеш, США - преспешники Кхорна и Тзинч.
@ people who you hate dont even know what modifiers in GBP means bro. What do you mean 20% percent planning and 25% lang night attack??? its pure 32,5 attack bonus like wtff
@@abdulbaasithal-haidar4601 Only those who don't keep up with the game and never learn current meta. GBP left and right and MA is the only doctrine people use in MP nowadays. MW is objectively worse than MA left and GBP is just so busted that SP with it support company buff can't compete.
@@abdulbaasithal-haidar4601fairly rated, right side is better than the left side if u use sf instead of tanks and the night attack bonus is very good, but the best for me is MA right for major and also for minors if u play commie with the manpower bonus for the high hp and reinforce rate
- The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much. - Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning). - GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case). - Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org. - Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better. - MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Doesn't the planning bonus get removed if you manually control anything tho? Thats the big issue, battle plans give you jacked steps for stupid moves. So you only really are better in ideal scenarios.
@@fearedjamesPlanning decays at 3x the rate for manual maneuvers over just letting it do its thing. You can use micro with GBP, but you have to make it count.
For all your buffs and all, the -20% supply use of the grand battleplan, along for extra preparation and entrenchment makes it for (in my opinion) the best doctrine to, surprise, battle plan your way to victory. Between the reduced supply from the doctrine, the army thing that it unlocks, focusing my generals in planning and supply reduction, helicopters, and logistics, you can have monstrous 40 with divisions pushing in the desert, in Russia, in America, and china, without any issue. Nothing stands in the way of your superior logistics.
If you're not aware, Mass Assault's minimum training time buff when combined with Anarchist Spain's buffs means you can insta-deploy units as long as you can equip them. Have fun!
With the new Götterdämmerung Update, Superior Firepower became something truly funny. First time i use something different than mobile more than once to test around.
I go mobile (mass mechanization and modern blitzkrieg) as ussr with shit ton of medium and hwavy tanks and masterful Blitz... Guess who annexed entire world as supreme union ussr
@@человек-и3б7ьofc ussr literally owns 2/4 of eurasia where you can construct so much factories and plus focuses and has a hell big amount of resources and manpower. However, the Soviet AI still loses to German AI 😅
@@StuckyStucky German ai still loses to chechoslovakia by declaring wars on entire Europe. I was doing commie UK for achievement and nazis just did self destruction, :c
@@orthodox-mp6hv lol, either way, they will be minced meat as you say this just gets it over with quickly and efficiently I guess it was the same thinking as the Guillotine being humane execution device
@orthodox-mp6hv Because during that era without cannons it's was impossible to avoid getting into melee combat. If you want to see an ugly brawl look no further than soldiers in WW1 beating each other to death with whatever was to hand because no one informed high command that sword bayonets fudging SUCK.
Лучший представитель этой доктрины это англичане, французы, турки, немцы, американцы, царская Россия в ПМВ. А почему? А потому что японские банзай атаки это атаки на позиции врага чтобы просто не сдаваться в плен. Причём шли они вусмерть пьяные и без всякого плана. Хорошо про это написано в книге "Камикадзе - пилоты смертники".
Для меня было открытием, что британская доктрина Grand Battle Plan оказывается полностью повторяет все тактики ПМВ и их развитие, в том числе тактики инфильтрации как это делали Штурмовые отряды британцев, Штурмовики немцев и Ардити итальянцев.
Tips: Mobile Warfare - maximum use of resources, fast war less expense Superior Firepower - best for breaking deeply fortified entrenched enemy lines Grand Battle Plan - only good if you're in balance with the invader or yours. To prevent economic breakdown by balancing military funds and economic output. Long war but less damage to economy. Mass Assault - for countries who have superior manpower increase modifier or big countries. Good if you're making counter attack like soviet in ww2 Btw i play RON cuz i cant afford hoi4
For those who don't know what doctrine to use: Tanks: mobile warfare Infantry with good support and air: superior firepower Infantry with little support: Grand battleplan Jack of all trades, master of none: Mass assault Generally Mass assault is the worst one, but if you somehow don't know how your army will look like, it is a decent choice. Ironically countries with a lot of manpower and not much else are better off with Grand Battleplan thanks to entrenchment bonuses and land night attack, I think this is the biggest misconception
This is just wrong in so many way: - The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much. - Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning). - GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case). - Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org. - Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better. - MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Grand Battleplan is mostly useful if you're planning to go with special forces, like Marines and Paratroopers - as it gives quite a boost for them - or generally plan to be defending in your game most of the time. I'd say Great Britain, Australia and Greece could be good countrie for it. Mass Assault is if your logistics are horrible and if you lead a small and weak nation.
@spookyengie735 Saying that mobile warfare only buffs org ignores how tanks and org works. Tanks on their own typically have very low org. As a result most tank division templates mix in motorized or ideally mechanized for org. This obviously drops the armor and hardness of the unit making it take more damage and likely even drops the overall attack of the unit as well. By buffing the org of the tank you can use less infantry and more actual tanks boosting the division over all. Not all buffs are directly listed.
GBP is the best doctrine, it has good overrall buffs, with a little bit of everything plus a lot of max planning, which is onw of the most OP, yet underrated stats in the game; there's a reason to why its used so often in MP.
That's what makes this doctrine the best is not planning, just +10% coordination. Bonus for planning may be hardly decreased by spies, but coordination will stay with you anyway.
@KEVIN_IS_HERE You were playing in pretty noob games then, 1 spy is enough to assure a serious debuff for planning. Without coordination, this path would be comparable to infiltration path. Except for coordination, this path gives you breaktrough tactic, rest things are poor.
Soviets arguably used more GBP with their "deep battle" doctrine. Soviets did not use mass assault, nobody really did unless in a very desperate situation. It's always the last resort.
@@kirby1225"Массовый штурм" использовали ВСЕ страны в WWII и это не закидывание мясом MA это про ввод резервов, затылок в затылок, чтобы сделать прорыв и выйти на оперативный простор
Superior firepower is the best of all. For the people complaining it has no hard attack, just put several factories on producing AT guns and you'll be fine.
Superior firepower is dog shit, mass mob is for defensive 16ws, GBP is for statmaxing on the attack and mobile warfare is for countering guerilla tactics in askar mod
Ребят, 4, доктрина (до перехода на правую и левую ветку) на самом деле доктрина первой мировой, на начальном этапе войны 1914 года, с культом наступления, тактик обходов и охватов. Именно по этому 4 доктрина улучшает кавалерию которая манёврено окружает вражеские войска, уменьшает ширину фронта у войск, и работа в окружении (если воцска всё таки попали в окружение из за кавалерии и тд) далее в поздеи пеериоде есть бонус к укреплённости. Далее в 1916-1917 по большей части использовалась вторая и третья доктрина из хойки, в виде массированых артобстрелов которые длились днями, сконцентрированыц огонь на огневых точках, загражительный огонь в обороне (доктрина первосходства огневой мощи) + Всё это было скоординировано по времени как в доктоине крупномаштабного планирования Первой доктоины не было ибо крупные танковые соединения прилумали немцы после поражения в великой войне.
Mobile is good if you start off as a major power or minor power that s snowballs in industry quickly. Superior is always good regardless imo. I don’t see why you’d ever use grand battle plan or mass assault.
GB also has some really good officer corps spirits. MA is a great defensive doctrine for nations with massive populations - ie, China and the USSR. It also, interestingly, is good for lil nations because it can give manpower bonuses. Ideally though, once you are in a position to attack, you should change your doctrine to MW or SF.
GBP left gives the most planning bonus. You sit at least +30 more max planning. It also gives a lot of good bonuses like entrenchment, breakthrough and organization. It is literally proven in the community that GBP is the mathematically superior doctrine
I swear the more i read this comment section the more i realize people are stuck in 2020 with their doctrine understanding. - The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much. - Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning). - GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case). - Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org. - Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better. - MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Grand Battleplan: If you wanna be a villain number one You have to chase a superhero on the run But first you have to come up with a master plot The only problem there: you have to think a lot
I always use superior firepower, iv noticed that my line is usually better at pushing when i do so. I do use grand battleplan when i know ill be defending most the game.
I guess the scene for the asymmetric warfare doctrine would be the one from the Finnish movie "Unknown Soldier" where Antti Rokka smokes a platoon of Russians (this one ua-cam.com/video/m-bjNmZekqY/v-deo.html)
I randomly realized that if the Japanese were to hone their banzai charge attacks into a mature doctrine akin to that of Blitzkrieg they would've really been a terror to behold. Of course, fortunately for us, they focused funding on the Navy and neglected to truly modernize their ground military.
Mobile Warfare is just too good on the offensive even if the AI tries to stack divisions on the frontline, and combined with CAS you'll just reinforce meme them to death.
"God fights on the side with the best artillery"
-Napoleon Bonaparte
did napoleon have F-35s? i dont think so
@@monkeyman2074the f35 can be considered clóse Air support and the clóse Air support Is Air artillery
@@monkeyman2074 do you have an F-35 in your backyard? i dont think so
@@monkeyman2074is it artillery bro?
@@monkeyman2074Napoleon was a artillery officer 🤦♂️
who needs hard attack anyway?- supreior firepower users
Me when I pull up with 90% hardness tank divs:💀💀
We dont need the attack to win. Thats why we call it superior
This but unironically
Is the only doctrine that give you hard attack😂
я только через 4 или 3 доку играю
"You need to make more manpower" - Mass assault user (Soviet/ chines player, probably)
mass assault is the Multi meta for like 2 Years its crazy that paradox didnt nerfed it yet
I feel like mass assault should come with also a huge debuffs, as it would be national spirit like "incompetent command" (will fit for russia) that you have to get rid of through focuses or, or keep current doctrine with penalties.
This would be too anoying anyway.
@@sh-kq4robro this one is myth, if we just send our ppl to enemies we don't sin the war then
@@sh-kq4rothis is so unfair if only MA gets debuffs, as other doctrines also respectively has their own disadvantages
Осуждаю
This comments section just shows how balanced the doctrines actually are
edit: shit i might have started a race war
I love them all they all offer you different gameplays
they're not balanced. grand battleplan is the best offensive doctrine, mass assault is the best defensive doctrine. superior firepower is okay and is good for smaller width units, NEVER use mobile warfare, its so terrible.
@@exsolverez Yeah, it's too realistic to the time period. You just don't have enough fuel to make it work even if you could motorize the entire army as it encourages
@@exsolverez lmao thats literally the same thing im thinking
@@exsolverezMobile warfare is god tier for creating encirclements, which is what wins 99% of wars in HOI4.
Grand Battleplan for trying to make slow progress. Superior firepower for attrition, and mass assault for infinite troops.
The only bad thing about mobile warfare is that if you let your enemy fully fortify, its useless, but you should never allow that, thats the basic idea of the thing. Make successful attacks recover faster so they remain successful.
Grand Battle Plan users: Micro? Never heard of it
Я на Маньчжоу-го и Франции - ну да ну да ))))
unironically it's the doctine i end up micro-ing the most with
Mass mob users, you mean?
The planning bonus is what makes GBP so good. That also applies when microing, but it goes away quickly, so you need to make it count.
The only micro you maybe will do is to preform encirclements
"Sir we don't have any equipment left, how are we going to charge without weapons?"
"But, comrade, you are the weapon" - Mass Assault officer, probably
It was only real for the chinese the idea that the soviet did this is a myth
"when turning back took more confidence than charging an enemy weaponless"
stop being misled by the name lmao.
that's not how Mass Assault works.
@@black_thunder2159 enlighten me
@@Radishindependent you have inf be less width so you can add more firepower to the divisions so you can do more damage for the same width.
Also planning bonus and tanks buffs to do encirclements.
It's basically GBP but you want to micro the line more
Unpopular opinion since i saw these comments: Superior firepower doctrine is goated
dude it's everyone's fav, hell i even once tried that withs soviets and gave double the casualties to germans lmao
@@aryanpatil9369 Other people in the comment sections are telling otherwise, anyways are you iranian?
If artillery doesn't win the battle, you're not using enough of it.
I was just playing Soviet Union with that doctrine. Had a giant rip off Maginot Line down the Dnieper, from Odessa to Riga. Only lost 200k men to 1.1 million dead Germans.
It is one of the reasons it's Bittersteel's favorite doctrine
"searching for a place where i can stand tall" _stands tall and gets shot immediately_ 1:57
WHY IS THAT SO FUNNY LMAOOO
LMAO 💀💀💀💀💀💀💀💀💀💀
Superior Firepower all goddamn day.
Hell yeah
"b- but grand battlep-plan is statistically superio-" I DONT GIVE A DAMNNN
@ the free division alteration for arty is epic though.
Unless starting doctrine is picked for me, I use superior firepower
@all_matters-dm1jw I'm not sure on all the details but iirc it requires planning to max out to be better than superior firepower.
On the defense tho arty go pew
(Since entrenchment %increase is much closer than the attacking planning bonus difference)
"He's just a friend"
-Mobile Warfare Doctrine
*her at night
Grand battleplan: I gonna sit there and do nothing until all my enemies give up or die from old age.
💀
2:48 you know, with this music, the doctrine is actually looks pretty effective
Yes
Это кавер на песню из Red Alert 3 от группы РАДИО ТАПОК (и нет, переводчик не ошибся, действительно тапок)
@@xakerors2279 крутой он паренек, я даже на его концерте был
Это музыка от радио тапка
Music is pure hype
"Quantity has a quality all its own" -Mass assault player-
Sacrifices alot of troops
@@jmgonzales7701 just a statistic we have equated for comrade
@@bencurran3204 did u win thou?
"1 death is a tragedy, 1 million is a statistic" Joseph Stalin
More troops than enemy's ammunition.
Real Soviet soldier : that movie was exaggerated..it was one rifle for one man not one rifle for two man
me in hoi4 playing soviet : (one rifle for five man,3battalion division spamming,Victory or Death spirit,100 factory for airplane)
Do you know the name of the movie
@Chl3xenemy at the gates(2001)
the damage that "enemy at the gates" film caused for historical accuracy for soviet ww2 image is so sad. They took a real set of heroes and turned them into brainless kamikaze soldiers.
Lore accurate Soviets
I genuinely hate how they portrayed the red army and even Vasily himself, making him out to be some conscript even tho he was a navy officer, the entire movie is a propaganda piece that has unfortunately nestled its way into any historically illiterate person
i genuinely hate ussr and everything to do with it but even i know damn well that none of that bs is even remotely Accurate
@@Patriot-290 lmao no
@@anti-mate407 imao yes
Call me wehraboo, but I love Mobile Warfare doctrine
Ofn? Opinion on sablinist ussr?
i dunno what a wehraboo is, but i also love mobile warfare doctrine.
@@EscapismFanatic9231a „Wehraboo“ is someone who is like obsessed with the Wehrmacht (german ww2 army). Same thing for „Kaiseraboo“ a guy who is obsessed with the german Kaiser and WW1 Germany
@@poggingmilk9452 ohhh, i see. thanks.
Best doctrine as Free American Empire 🇺🇸🇺🇸🇺🇸✊❤️🦅🦅
Grand Battleplan ❤
Sadly grand battleplan can get countered by the enemy just having a spy network and it realy sucks. I think each spy network at max strength can reduce entrechment by like 3 or 4 and it stacks when there are multiple countries that have spy networks
All: USSR is definitely the fourth doctrine
USSR in World War II: Artillery - God of War
al principio la doctrina de ola humana, ya despues con el equipo estadounidense usarian la de arte de potencia de fuego
@@jeremyneil5775 весьма популярный миф, что американцы научили советских командиров как использовать артиллерию. На самом деле, советские инженеры впервые придумали РСЗО БМ-8 "Катюша", и впервые массово использовали артиллерию уже в 1941 году в битве за Москву. Советский союз проигрывал в 1941 году только потому что, страна была не готова к войне. Но не смотря на это уже в 1941 году, через 5 месяцев после начала войны (в декабре), Германия впервые за всю вторую мировую войну потерпела стратегическое поражение в битве за Москву и после советского контрнаступления отступила на 200 километров. В 1942 году, в Сталинграде (сейчас это город Волгоград) Германия впервые попала в окружение. Шестая танковая армия под командованием Паулюса окружена, а генерал взял в плен. Фильм про Сталинград показанный в ролике, абсолютно ужасен с исторической точки зрения и только оскорбляет реальность.
Миф об ордах безоружных русских бегущих на немецкие пулеметы, и бесполезных командирах родился из огромных потерь СССР в той войне. Больше тридцати миллионов граждан СССР погибло в той войне. Из них только ~8 миллионов были солдатами. Остальные ~22 миллиона были мирным населением. Женщины, дети, старики, инвалиды, военнопленные.
Прошу, почитай про "Babi Yar", почитай о деревне Khatyn. Это интересно. И ужасно...
Ложь, начали применять массово арту в 1942-1943 годах и без помощи американцев@@jeremyneil5775
@@jeremyneil5775The USSR itself fought normally without any support (except for a very minor lend-lease from the USA). And we didn't do any number of strikes. Military losses on the eastern front are about 9.5 to 10 in favor of the Axis countries. And considering that the USSR did not expect an attack and suffered enormous losses in the first year of the war, this is a very good attitude. And if anything, 27 million of the total losses of the USSR are 17 civilians. We didn't kill anyone, and we won almost the entire war in Europe ourselves, while you were sitting on your island and thinking about your landing. "Well, the USSR will begin to win, and then we will join a full-fledged war with Europe.
Should have used the Bosnian artillery song.
your so right bro
ARTILERIJA 🗣🗣🗣📢📢📢🔥🔥🔥💥💥💥
BERKIJAAAA
Superior Firepower Gang assemble
I love changing doctrines midgame. It's the most painful but fun also rping moments of my German games. Need to get over Britin and hold hordes of red somehow.
@@kurosu-samaklipleri7090 superior firepower is the best to wear down a superior number of enemies until you killed their entire manpower
unpopular opinion: superior firepower is better than mass assault on soviet union
Totaly agree
Battleplan is the best by the way
well yeah, MA fucking sucks
Grand Battleplan Left gives you the strongest Panzers, not Mobile Warfare
@@ыцццФццц not at all. You need to use battle plans for it.
Just use consol commands and get all the doctrines
MA is portrayed inaccurately, the soviets went down the left side. the EATG clip shows a alt hist where they went down right side
GBP best doctrine and with 21 width + rangers best
Most Modern WW1 general:
GBP is best for defensive war tbh. If you want a good attack doctrine, try Superior Firepower. If you lack industries but have a f-k tons of manpower, try Mass Assault. If you have a great industry, Mobile Warfare is your way.
@@GoingForth nah, GBP have the most buff atack with max planning, you can make the teste : ORG x SOFT + % of M.Planning
@@matheusdesouzadomingheti9660 Nah, I love Superior Firepower. Artillery lovers 🗣️❤️
@@GoingForth GBP is the only doctrine that gives a huge amount of planning bonus and it is also the only doctrine that gives a coordination bonus. with organization bonus, it is literally stronger than superior firepower
Hilarious how three of these use the German army as examples (I know one was Prussia)
I think it would be objectively wrong to say that the Germans weren't pretty innovative with military technology and technique on the battlefield considering how young of a nation Germany truly is
Basically, only pick Mass Assault if you know you have the means to overwhelm your opponent, if you take any evenly matched engagements you'll simply take extra casualties for free and every other doctrine will fare better there
It most manpower-saving doctrine, what people yapping about. It increase your HP which reduce your overall casualties rate, MA left is what MW want itself to be, MA right is the best defensive doctrine that can lower your casualties nearly 50%.
Are people just repeating what 2020 ytber yap about ?
The way most people play singleplayer, MA left and GBP is the best as it focus on battle planning and/or constant assault + tank encirclement. SP better than MA if you do slower, poking encircle attack due to it raw stats. MW is just bad in general.
2:47 Astra militarum be like:
The Emperor protects -also, he might have been Stalin in one of his past lives-
The Death Korps of Krieg in a nutshell
@@slovakia1938 The Kriegsman are specialized in trench warfare, they would represent GBP doctrine better
@@heinzthorvald4675 Советский союз - это темная эра технологий(СССР был милитаризованной технократией), Путин - император, ВС России - имперская гвардия, ЧВК вагнер - корпус Крига, украинцы - еретики, Донбасс - Кадия, Европа - преспешники Слаанеш, США - преспешники Кхорна и Тзинч.
@F4ll1N-j4g hail chaos then
GBP right side is goated
Or underrated? I always use that and people hate me.
@ people who you hate dont even know what modifiers in GBP means bro. What do you mean 20% percent planning and 25% lang night attack??? its pure 32,5 attack bonus like wtff
@@abdulbaasithal-haidar4601 Only those who don't keep up with the game and never learn current meta. GBP left and right and MA is the only doctrine people use in MP nowadays. MW is objectively worse than MA left and GBP is just so busted that SP with it support company buff can't compete.
@@abdulbaasithal-haidar4601fairly rated, right side is better than the left side if u use sf instead of tanks and the night attack bonus is very good, but the best for me is MA right for major and also for minors if u play commie with the manpower bonus for the high hp and reinforce rate
Nighttime Infiltration is goated
- The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much.
- Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning).
- GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case).
- Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org.
- Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better.
- MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Doesn't the planning bonus get removed if you manually control anything tho?
Thats the big issue, battle plans give you jacked steps for stupid moves. So you only really are better in ideal scenarios.
For MW It's not about winning everytime you face an enemy, its about winning without facing the enemy.
You don't know how to make fences, do you?
@@fearedjames No, you just need to have a frontline
@@fearedjamesPlanning decays at 3x the rate for manual maneuvers over just letting it do its thing. You can use micro with GBP, but you have to make it count.
For all your buffs and all, the -20% supply use of the grand battleplan, along for extra preparation and entrenchment makes it for (in my opinion) the best doctrine to, surprise, battle plan your way to victory. Between the reduced supply from the doctrine, the army thing that it unlocks, focusing my generals in planning and supply reduction, helicopters, and logistics, you can have monstrous 40 with divisions pushing in the desert, in Russia, in America, and china, without any issue. Nothing stands in the way of your superior logistics.
If you're not aware, Mass Assault's minimum training time buff when combined with Anarchist Spain's buffs means you can insta-deploy units as long as you can equip them.
Have fun!
Lmaoo that's insane
I just need to stick to the plan, no matter how many years and lives it takes. - Grand Battle Plan
Yk, superior firepower in second left branch gives 10% of soft and hard attack to armored...
Vive La puissance de feu supérieure !
3:10-4:20 вы единственный кто взял переработанную музыку
With the new Götterdämmerung Update, Superior Firepower became something truly funny. First time i use something different than mobile more than once to test around.
Me when artillery, 6-2 is best formation in 1936
"if we encounter a minefield, our infintry attack as if it were not there."
-Georgy Zhukov
Слова американского генерала приписывают Жукову, это то, как пропаганда работает
И ведь кто-то верит в эту ложь😂😂😂
@@F4ll1N-j4g You saying the well-known FACT that the Soviets treated their all their men as cannon fodder is a lie?
@@thecatfather857source?
@@thecatfather857 Да, но Вам виднее.(Погуглите контекст данной фразы Георгия Константиновича).
I go mobile (mass mechanization and modern blitzkrieg) as ussr with shit ton of medium and hwavy tanks and masterful Blitz... Guess who annexed entire world as supreme union ussr
Hello grisha who is it going?
@@hansmohammed5486 I'm not grisha lol. And wdym like generally, lol
Just saying that ussr is too op in game, even with "worst" path
@@человек-и3б7ьofc ussr literally owns 2/4 of eurasia where you can construct so much factories and plus focuses and has a hell big amount of resources and manpower. However, the Soviet AI still loses to German AI 😅
@@StuckyStucky German ai still loses to chechoslovakia by declaring wars on entire Europe. I was doing commie UK for achievement and nazis just did self destruction, :c
The transition from 2:47-2:48 is insane 😭🙏
Me (a Mass Assault connoisseur): “WHAT THE FUCK IS MANPOWER!!!”
“Artillery adds dignity to what would otherwise be an ugly brawl” --Fredrick the Great
I always found that quote funny, what dignity is there to turn the enemy formation into minced meat or paste?
@@orthodox-mp6hv lol, either way, they will be minced meat as you say this just gets it over with quickly and efficiently I guess it was the same thinking as the Guillotine being humane execution device
@@orthodox-mp6hv The dignity in not minced meat too.
@orthodox-mp6hv
Because during that era without cannons it's was impossible to avoid getting into melee combat. If you want to see an ugly brawl look no further than soldiers in WW1 beating each other to death with whatever was to hand because no one informed high command that sword bayonets fudging SUCK.
Лучший представитель последней доктрины - Япония с банзай атакой
Лучший представитель этой доктрины это англичане, французы, турки, немцы, американцы, царская Россия в ПМВ. А почему? А потому что японские банзай атаки это атаки на позиции врага чтобы просто не сдаваться в плен. Причём шли они вусмерть пьяные и без всякого плана. Хорошо про это написано в книге "Камикадзе - пилоты смертники".
Для меня было открытием, что британская доктрина Grand Battle Plan оказывается полностью повторяет все тактики ПМВ и их развитие, в том числе тактики инфильтрации как это делали Штурмовые отряды британцев, Штурмовики немцев и Ардити итальянцев.
there is no worry about an enemy charging through a field if the field is wiped out of existence
Tips:
Mobile Warfare - maximum use of resources, fast war less expense
Superior Firepower - best for breaking deeply fortified entrenched enemy lines
Grand Battle Plan - only good if you're in balance with the invader or yours. To prevent economic breakdown by balancing military funds and economic output. Long war but less damage to economy.
Mass Assault - for countries who have superior manpower increase modifier or big countries. Good if you're making counter attack like soviet in ww2
Btw i play RON cuz i cant afford hoi4
0:24 is it from Eastory?
Yes
@ I watched that all episodes
Ye
For those who don't know what doctrine to use:
Tanks: mobile warfare
Infantry with good support and air: superior firepower
Infantry with little support: Grand battleplan
Jack of all trades, master of none: Mass assault
Generally Mass assault is the worst one, but if you somehow don't know how your army will look like, it is a decent choice. Ironically countries with a lot of manpower and not much else are better off with Grand Battleplan thanks to entrenchment bonuses and land night attack, I think this is the biggest misconception
no
This is just wrong in so many way:
- The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much.
- Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning).
- GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case).
- Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org.
- Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better.
- MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Grand Battleplan is mostly useful if you're planning to go with special forces, like Marines and Paratroopers - as it gives quite a boost for them - or generally plan to be defending in your game most of the time. I'd say Great Britain, Australia and Greece could be good countrie for it.
Mass Assault is if your logistics are horrible and if you lead a small and weak nation.
Tanks and general offense, GBP
Defense it’s either mass assault or mobile warfare since you get guerrilla warfare
@spookyengie735
Saying that mobile warfare only buffs org ignores how tanks and org works.
Tanks on their own typically have very low org. As a result most tank division templates mix in motorized or ideally mechanized for org. This obviously drops the armor and hardness of the unit making it take more damage and likely even drops the overall attack of the unit as well.
By buffing the org of the tank you can use less infantry and more actual tanks boosting the division over all.
Not all buffs are directly listed.
Now we need videos for naval, air and sf
Mass Assault is 🐐 once you reach the Deep Battle part of the doctrine
I just started playing Hoi4 recently, but I am definitely a fan of mobile warfare. Can't stop something that's already past you, after all.
I am addicted to grand battle plan with night attack and general entrenchment traits
I have yet to meet bullet who can outsmart man. Mass assault doctrine
🗿🤝🗿
"A wheelchair counts as a truck!" Mobile Warfare user.
GBP is the best doctrine, it has good overrall buffs, with a little bit of everything plus a lot of max planning, which is onw of the most OP, yet underrated stats in the game; there's a reason to why its used so often in MP.
That's what makes this doctrine the best is not planning, just +10% coordination. Bonus for planning may be hardly decreased by spies, but coordination will stay with you anyway.
@@bartekstachu1917 no its the planing still it gives 30% and most players don't have all the spies to do it everywhere or just don't do it at all
@KEVIN_IS_HERE You were playing in pretty noob games then, 1 spy is enough to assure a serious debuff for planning. Without coordination, this path would be comparable to infiltration path. Except for coordination, this path gives you breaktrough tactic, rest things are poor.
@@bartekstachu1917 no i do play competetive games as well they do it sometimes but dif not all the time
What movie is that 0:58
2001: a space odyssey
I think it's a danish series about the Schwelsig-Holstein war, but I don't remember the name
"1864" is the title sir
1864 is dybbol scene also (maybe i didn't watch it so long)
1864, a Danish series
1:14 Victoria
Ironically the soviets did not use the second tech in Mass assault. Doctrines need a rework so badly.
Soviets arguably used more GBP with their "deep battle" doctrine. Soviets did not use mass assault, nobody really did unless in a very desperate situation. It's always the last resort.
@@kirby1225"Массовый штурм" использовали ВСЕ страны в WWII и это не закидывание мясом
MA это про ввод резервов, затылок в затылок, чтобы сделать прорыв и выйти на оперативный простор
Superior fire power is the secrets
Superior firepower is the best of all. For the people complaining it has no hard attack, just put several factories on producing AT guns and you'll be fine.
for sp sure for mp hell no
The fact that the Mass Assault Doctrine uses the Soviet March (Command and Conquer: Red Alert 3) version that's ACTUALLY Russian, just, YES.
What language is the more well known one in? I've only ever heard that version, this one is new to me
The scene used in superior firepower is also what I feel when I use howitzers in the great war redux
This but with none of the equipment because I never have enough of anything
Lived long enough to see that version of Soviet March being used around net kekw
Superior firepower is dog shit, mass mob is for defensive 16ws, GBP is for statmaxing on the attack and mobile warfare is for countering guerilla tactics in askar mod
The users of mobile war doctrine: H. Guderian, E. Rommel.
Ребят, 4, доктрина (до перехода на правую и левую ветку) на самом деле доктрина первой мировой, на начальном этапе войны 1914 года, с культом наступления, тактик обходов и охватов.
Именно по этому 4 доктрина улучшает кавалерию которая манёврено окружает вражеские войска, уменьшает ширину фронта у войск, и работа в окружении (если воцска всё таки попали в окружение из за кавалерии и тд) далее в поздеи пеериоде есть бонус к укреплённости.
Далее в 1916-1917 по большей части использовалась вторая и третья доктрина из хойки, в виде массированых артобстрелов которые длились днями, сконцентрированыц огонь на огневых точках, загражительный огонь в обороне (доктрина первосходства огневой мощи)
+ Всё это было скоординировано по времени как в доктоине крупномаштабного планирования
Первой доктоины не было ибо крупные танковые соединения прилумали немцы после поражения в великой войне.
Mobile is good if you start off as a major power or minor power that s snowballs in industry quickly. Superior is always good regardless imo. I don’t see why you’d ever use grand battle plan or mass assault.
GB is good if you need to spend a lot of time defending
GB also has some really good officer corps spirits. MA is a great defensive doctrine for nations with massive populations - ie, China and the USSR. It also, interestingly, is good for lil nations because it can give manpower bonuses. Ideally though, once you are in a position to attack, you should change your doctrine to MW or SF.
GBP left gives the most planning bonus. You sit at least +30 more max planning. It also gives a lot of good bonuses like entrenchment, breakthrough and organization. It is literally proven in the community that GBP is the mathematically superior doctrine
I swear the more i read this comment section the more i realize people are stuck in 2020 with their doctrine understanding.
- The best doctrine for tank is Grand Battle Plan (GBP), planning bonus is very significant which is one of the key reason why GBP increase tank damage so much.
- Superior Fire is heavily nerf as it only provide a 10% damage bonus and some increase in support company stats, it still a decent doctrine but easily outclassed in MP, in SP it perfectly serviceable but GBP outperformed in most scenario minus (no planning at all, which you only need to active staff plan and wait like 5 days to max out planning).
- GBP have the highest damage output in the game, it the jack of all trade (as matter of all in this case).
- Mobile Warfare might be the worst doctrine simply because it focus only on tank, which it itself doesn't buff much in term of damage, only org.
- Mass Assault is either the third or second best depend on your playstyle. The thing that make MA left (Deep battle) is what MW want itself to be. MA left major benefit over MW and SP is it extended supply and fast recovery rate. If your play style is constant battleplan across the front with tank micro, MA left is arguably better than MW. GBP is still better due to bonus from planning but if you more hasty, MA left is better.
- MA right is the defensive guerilla meme doctrine, you can outspam the German, it the grinding enemy down doctrine, which is quite good for minor as MA is the most manpower-saving doctrine (despite people imagining mass assault meant you die more)
Grand Battleplan is very good for Special Forces, as it gives a bonus to entrenchement.
Artillery spam my beloved
Superior fire power users finding heavy artillery 1:36
"We just need more tanks, it doesn't matter if they are from WW1"
-Deep Battle User
Respect for using the epic Tapok version of Soviet March with sensical lyrics
Mass assault soviets be like : when turning back requires more confidence than charging an enemy weaponless
MA это доктрина глубоких операций, это советский блицкриг, вы вообще играли в HoI ?
@@Sotrudnik_fonda i have been playing hoi since 8th grade
NOT A ONE STEP BACK - ORDER 227 URAAAAAAAAAAAAAAA!
Good explanation, I had doubts about what each one was like now the
Me a Superior Firepower enjoyer looking at my 10:1 K/D ratio and the enemy being unable to advance becaue their divs are now at 10 % strength.
Grand Battleplan:
If you wanna be a villain number one
You have to chase a superhero on the run
But first you have to come up with a master plot
The only problem there: you have to think a lot
Manpower is cheap, weapon is pricely
Use the Blitzkrieg to break the Soviet lines meanwhile Ghost Division sound on top volume in your hear.Fucking awesome!!!
鋼鐵雄心4人海突擊學假的
人海突襲才是閃電戰😂😂
3:10 how disgusting this movie is.
One of my all time fav movies
The best movie ever!
@@sebastianstru4448 misrepresents Russian soliders at the time real bad
Agree
No, it's better to watch the Germans defend Normandy, destroying Allied units.@@flandrescarlet8040
PLAY YOUR ARTILLERY LOUDER !!! I CAN’T HEAR IT WITH ALL THIS PRUSSIA’S GLORY!!!
GBP is like Batman it needs its prep time.
I always use superior firepower, iv noticed that my line is usually better at pushing when i do so.
I do use grand battleplan when i know ill be defending most the game.
what? GBP is for offensive if you wanna defend use mass mob
Real Mass assault user: Greater combat width! add more armored brigades!!!
1:20 nice music box😂
footage for grand battleplan doctrine was its pov when fighting against superior firepower
I was Like please do the howitzer Clip with preuß.. yes He did preußens gloria
idk played a lot mass assult, lost 2mln in order to reach mazhino line, lost 10 mln to take out the whole world
It's called "superior" firepower for a reason. LONG LIVE THE ARTILLERY!!
also you should include the one from road to 56
sorry, but I don’t play road to 56, I play only in TNO and great war redux.
I guess the scene for the asymmetric warfare doctrine would be the one from the Finnish movie "Unknown Soldier" where Antti Rokka smokes a platoon of Russians (this one ua-cam.com/video/m-bjNmZekqY/v-deo.html)
@@Duncan1871 Based.
''With the lord my protector''
-Karl XII Pfalz-Zweibrücken
А на фоне доктрины массированного штурма кавер Тапка
I don't want to be one of soldiers in the grand battleplan doctrine or mass assault doctrine.
It is fun, but I watched 2 years ago film about blitzkrieg(like in this video), and first time won the Soviet for German
私は忠実な帝国臣民として無闇な突撃は行わない
大規模作戦に則った徹底的な作戦計画による総攻撃で敵を正面から破壊する様は最高だが、それは必ずしもなされる必要は無い
もしも戦線の突破が1度の攻撃で不可能であるならば徹底的な消耗抑制と夜襲により敵を疲弊させつつ、再度計画を練り直し、敵守りの薄い箇所から突破すれば良いのだ
海兵隊ドクトリンによって強化された我が陸戦隊による後方への強襲上陸で海上より迂回され海岸を穴だらけにされた事に慌てふためく敵の姿も最高に面白い
I randomly realized that if the Japanese were to hone their banzai charge attacks into a mature doctrine akin to that of Blitzkrieg they would've really been a terror to behold. Of course, fortunately for us, they focused funding on the Navy and neglected to truly modernize their ground military.
Me like big boom
Preferably big boom that move real fast-fast
Mobile Warfare is just too good on the offensive even if the AI tries to stack divisions on the frontline, and combined with CAS you'll just reinforce meme them to death.
“The doctrine of mass assault is the only doctrine for real men,” Comrade No. 1.
Me elegí la doctrina de fuego superior, no tengo mucha mano de obra, así que me sirve bastante, pero