Virtual Production Without Unreal Engine: Background Plates, Photogrammetry, & Image-Based Lighting

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  • Опубліковано 9 чер 2023
  • (vETC@NABShow2023 - Day 3 - April 18th)
    Presentation by Alex Pearce, Partner and Sr. Creative Technologist, Light Sail VR
    Learn many different Virtual Production techniques that do not require Unreal Engine. 2d video plates, 360 video plates, photogrammetry, baked lighting from Blender, all used in Real-Time using Assimilate Live FX. Also, learn about how easy it is to set up Image-Based Lighting using Quasar Science or the new Kino Flo Mimik 120!
    www.lightsailvr.com
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    vETC is a virtual conference of significant presentations around emerging technologies (e.g., OSVP and ICVFX) and their impact on the M&E industry. Programmed by the Entertainment Technology Center@the USC School of Cinematic Arts and recorded live, speakers present concepts, workflows, business models, and case studies in showcasing disruptive and enabling technologies.
    The concept of the vETC series came about in 2015 to fulfill the desire to populate an independent conference for the emerging tech topics while implementing the virtual capabilities by expanding beyond traditional physical conference attendees. It has advanced to cover a wide breadth of mainstream topics providing great insight into early-stage technologies in a TED-talk-style platform. Unlike unrecorded conferences, there is no single audience for this video series - anyone who wishes to catch up can hear from experts right at their personal computers.
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КОМЕНТАРІ • 1

  • @creatorsgear
    @creatorsgear Рік тому +1

    Nice job Alex! Now I understand the innovation here running fast Silverdraft supercomputers with Assimilate , Ghostframe, Kinoflo MIMIK and ecosystem for realtime parallel virtual production shooting multiple scenes in one session.